I'm still worried about it...
Think about it:
-Right now, in the snapshot, there is no "demo" button. So, if there is already a demo in this snapshot, it must be working like this right now, you enter a bad login name, password, or nothing and it says "play offline" but we should consider that that "play offline" button is equal to "demo mode" so we dont have offline playing.
Imagine too that you have a new computer, you have formated recently, you are not at home so you might not have internet conection. You havent installed Minecraft yet either so, you should not be able to play as "5thHorseman"'s theory says, so, if its going to be that way, demo mode shouold be optional with a button on the launcher before logging or simply put it appart from the main game, that simple.
I dont want to be forced to have Internet just to play the game anywhere i want, i purchased the game so i should be able to play offline, even if i havent ever logged in with a new computer or an old one.
They should add a "play offline" button too but, i dont see why they are putting a demo in the main game.
Right now, its true that the game is easily pirated, but people who did not purchase the game cant play in official servers, so its worth buying it even with the actual system, i think it works better than with a demo should.
I think it's reasonable to login online the first time you install Minecraft. The sounds and music don't download until you create a world and actually play in it. In fact, that's how the door and chest sounds were changed without requiring a client update -- which kind of bothered me due to the security implications, and the fact that Mojang didn't mention the change until after it happened and people noticed.
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"I dunno, ZK, that sounds pretty awesome..." "Well then, let's get awesome!"
Mm. This snapshot is interesting, as it does cater to a good deal of people, but what I am particularly interested in is the commands coming to SSP. If they do merge SSP and SMP, I hope it can be done to where (as someone else said a few pages back) they fully merge it, meaning 1 .jar, one set of mods, and the two processes (java and javaw) become one, saving both bandwidth and cpu/ram.
Looking forward to the future, it does indeed, look bright.
Wait guys, I don't understand what this is all about? Why play a demo version when you can get the full game for free at mediafire or adfly?
Your question doesn't make a lot of sense to me. "Why get the official, known and trustworthy version with unlockable parts, when you could grab unknown code from a potentially dangerous source that unlocks everything for you (and possibly doing bad things on the side)?"
Basically, you're advocating piracy on the game's forums, which is a bad idea all around. Personally, I'm not sure about the demo mode itself, but my biggest concern is how it will be implemented so that registered users are allowed to play at our own convenience and not someone else's.
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"I dunno, ZK, that sounds pretty awesome..." "Well then, let's get awesome!"
For me this is like the ultimate cheater update. I dont like it
I agree with this sir 100%. Why would the basis of the game be having to make something out of nothing if the game gives you mid range tools when you begin?
The Mystery behind the API is killing me. I know its going to make MC official support mods and make them way easier to make and install, but what about the downloading? I heard its going to download the content of the mods so you can play on a modded server, similar to source.
Your question doesn't make a lot of sense to me. "Why get the official, known and trustworthy version with unlockable parts, when you could grab unknown code from a potentially dangerous source that unlocks everything for you (and possibly doing bad things on the side)?"
Basically, you're advocating piracy on the game's forums, which is a bad idea all around. Personally, I'm not sure about the demo mode itself, but my biggest concern is how it will be implemented so that registered users are allowed to play at our own convenience and not someone else's.
I'm guessing you will have to sign up, and log in through the launcher. Then it sees if you are not premium, if you aren't, it gives you the files but some how makes them not work after the time limit, perhaps through the Last Login. But if you are premium, then you have it forever and it won't lock you out.
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Was I helpful or insightful? Then you know what to do, hit that button over there.
I've had a multiplayer server up on this update since shortly after it's release. A couple bug points if people can confirm.
1. at the server console the "say" command does not work.
2. I have noticed very odd item death behavior. Occasionally my diamond fortune II pick would wear out correctly, break, then reappear in my inventory a few seconds later (not that I'm complaining!)
Mm. This snapshot is interesting, as it does cater to a good deal of people, but what I am particularly interested in is the commands coming to SSP. If they do merge SSP and SMP, I hope it can be done to where (as someone else said a few pages back) they fully merge it, meaning 1 .jar, one set of mods, and the two processes (java and javaw) become one, saving both bandwidth and cpu/ram.
Looking forward to the future, it does indeed, look bright.
Perhaps they will do something like SPOUT is working on for the future. The client (spoutcraft) will actually contain a dummy client, while the real work will happen on a local server. It will still appear as 1 program for end-users.
This will allow anyone using spout API to develop mods for SSP and SMP at the same time, or with minimal adjustments, because everything would actually be "SMP" under the hood.
Something like that would be pretty sweet if it worked out. There are so many good things both in SSP and SMP, imagine the great minds bringing us these mods could work twice as efficient or work together at all
I think it's reasonable to login online the first time you install Minecraft. The sounds and music don't download until you create a world and actually play in it. In fact, that's how the door and chest sounds were changed without requiring a client update -- which kind of bothered me due to the security implications, and the fact that Mojang didn't mention the change until after it happened and people noticed.
"Well then, let's get awesome!"
Looking forward to the future, it does indeed, look bright.
Your question doesn't make a lot of sense to me. "Why get the official, known and trustworthy version with unlockable parts, when you could grab unknown code from a potentially dangerous source that unlocks everything for you (and possibly doing bad things on the side)?"
Basically, you're advocating piracy on the game's forums, which is a bad idea all around. Personally, I'm not sure about the demo mode itself, but my biggest concern is how it will be implemented so that registered users are allowed to play at our own convenience and not someone else's.
"Well then, let's get awesome!"
I agree with this sir 100%. Why would the basis of the game be having to make something out of nothing if the game gives you mid range tools when you begin?
I'm guessing you will have to sign up, and log in through the launcher. Then it sees if you are not premium, if you aren't, it gives you the files but some how makes them not work after the time limit, perhaps through the Last Login. But if you are premium, then you have it forever and it won't lock you out.
1. at the server console the "say" command does not work.
2. I have noticed very odd item death behavior. Occasionally my diamond fortune II pick would wear out correctly, break, then reappear in my inventory a few seconds later (not that I'm complaining!)
Perhaps they will do something like SPOUT is working on for the future. The client (spoutcraft) will actually contain a dummy client, while the real work will happen on a local server. It will still appear as 1 program for end-users.
This will allow anyone using spout API to develop mods for SSP and SMP at the same time, or with minimal adjustments, because everything would actually be "SMP" under the hood.
Something like that would be pretty sweet if it worked out. There are so many good things both in SSP and SMP, imagine the great minds bringing us these mods could work twice as efficient or work together at all