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[16x] [1.7.4] Xenocontendi Resource Pack


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#1

Disethas
    Disethas

    Ralphie you are so pretty

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Posted 03 January 2011 - 01:49 PM

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POPULAR

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Updating for three years!

All comments are greatly appreciated!


The pack is now compatible with 1.7!

The pack will be updated simultaneously with Minecraft.


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Use MCPatcher or Optifine to make use of randomobs and connected textures. MCPatcher will be needed to make use of custom colors and translucent glass.



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CTM

NEI

Randomobs

Zan's Minimap

Mystic Mods

The Aether

GUIs for Risugami's Mods


Many thanks to Fruckert.

Any requests for mod support are welcome.


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Each image is at their original resolution; click the gear on the top right to view them at full size!





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Texture showcase by Rydian!


Texture showcase by FreestyleOMG.


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Additions to the pack.

Additions or changes to the customizer.

Changes to the pack.

Errors, problems, notices, etc.


Ver. 36

January 21st, 2014

'End Changes and More CTM'

Added the sprites for the new fish.

Added the sprites for the dark oak and acacia saplings.

Added horse armor and saddles; changed saddlebags and horse eyes.

Standard CTM for bookcases-- uses dark oak and normal oak.

Redesign of the enderdragon texture.

Redesign of the end crystal texture.

New sounds for the enderdragon.

Randomob textures for endermen.

New, lower contrast, fire animation.

Added custom colors for maps, spawn eggs, lilypads, XP orbs, the XP tally, and enderman/portal particles.

Added a render pass for the glass texture to make it translucent.

Added GUI for the resource pack selection screen.

Changed the beacon beam to use more of a bilinear gradient.

Changed the pumpkin overlay to a strong vignette.

Bluer color for packed ice.

Adjusted shading on ice texture.

Adjusted orange dye sprite in order to coincide with orange tulips.

Fixed an error on the texture for trapped double chests.

Fixed an error where the record for 'wait' was green instead of blue.


Ver. 35

January 3rd, 2014

'1.7 and Assorted'

All 1.7 textures implemented.

Gradient for foilage, grass, and sky changed to accomodate new biomes. New colors inside.

Changed hardened clay to more subtle, natural looking colors in order for mesa biomes to look nice.

Colored glass resembles stained glass.

New, randomized, ore textures for coal, iron, and lapis lazuli.

Moon phases made to incorporate different colors. The new moon is now a blue moon.

New sapling textures.

Numerous new textures for wooden objects.

New bark textures for spruce and jungle wood.

Daylight detectors changed from spruce to dark oak.

Birch wood changed to be a bit more blonde.

Somewhat deeper color for normal sand and sandstone, to better blend in with certain biomes.

Very slight change to the grass texture to make it a bit sharper in detail.

Changed portal texture to be lower contrast: flickering is more subtle.

Small change to the trading UI so unavailable options are more obvious.

Arbitrarily renamed the sound folder to 'sounds'.

Repeat CTM for dirt temporarily disabled in order to accommodate a conflict with podzol textures.


~ Complete change notes here. ~


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#2

Bruschev

Posted 03 January 2011 - 10:00 PM

I am quite fond of the grass, well done.

#3

Galago
    Galago

    Coal Miner

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Posted 03 January 2011 - 10:11 PM

I'm diggin' the textures. However, the interface, in my opinion, contrasts horribly and is hard on my eyes. I'd much prefer it with a more elegant UI comparable to something like Eld's or Doku's. I do see that this is on your to-do list so I'm looking forward to advances in this pack. Keep it up.
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#4

Samuka97
  • Location: Brazil
  • Minecraft: Samuka97

Posted 04 January 2011 - 01:50 PM

Loving this pack. The only complaint I have is the menus, I know they're supposed to be contrasted, but that's not contrasted. That's black and white in your face, making your eyes hurt.

Edit: Also I think stone items are way too different than normal items, and a bunch of the blocks look like the same. For example: Gravel - Cobblestone, Cobblestone - Smoothstone, Dirt - Wood, Wood - Planks...

Other than that it's perfect, so have a Notch.
:(

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#5

bLazem
    bLazem

    Tree Puncher

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  • Location: Deep in the mines of New Zealand

Posted 05 January 2011 - 11:06 AM

Nice textures dude, but yeah the menus are a bit out there.... keep up the good work!!

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#6

neckbear
  • Location: nomadic

Posted 05 January 2011 - 09:21 PM

You've just created my new favorite texture pack. I'll be following this thread closely.

#7

Disethas
    Disethas

    Ralphie you are so pretty

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Posted 07 January 2011 - 10:21 PM

Just finished the fantasy/classic styled menus!
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It was completed first on my to-do list due to popular demand.
The high contrast menus are still in the zip files in /gui/highcontrast.

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#8

gabelam
    gabelam

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Posted 07 January 2011 - 10:32 PM

OMG NEW MENUS MY LIFE IS COMPLETE OMG
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#9

Dat Ax
    Dat Ax

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Posted 08 January 2011 - 12:00 AM

How did you get new water in your pack? What texture file do you edit?
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#10

Disethas
    Disethas

    Ralphie you are so pretty

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Posted 08 January 2011 - 12:12 AM

Dat Ax said:

How did you get new water in your pack? What texture file do you edit?

I textured it on top of the water in the original file?
There's water in the bottom left corner of the terrain.png.

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#11

mazling
    mazling

    Tree Puncher

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Posted 09 January 2011 - 07:35 AM

10/10 !
I alternated between Eld/Quandary and Clean Lines packs, but this pack is the best of all those worlds.  Lovely pixel art without the noisy in-your-face retro blockiness.

#12

Jordannn
    Jordannn

    Out of the Water

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Posted 11 January 2011 - 03:13 AM

After searching for the perfect texture pack for me, I've finally found it! The only thing I would have liked to seen though is more of a clear glass block, with less of those reflection pixels. But still, great pack! 9/10!

#13

dorianGREY
  • Location: Tas, Australia
  • Minecraft: dorianGREY326

Posted 11 January 2011 - 08:55 AM

i quite like the look of this pack mate, well done.
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#14

Neogetz
    Neogetz

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Posted 11 January 2011 - 12:07 PM

I'm really liking this pack.

#15

MalachiConstant

Posted 13 January 2011 - 06:25 PM

When will this pack and patcher and all that be updated for the new release?

#16

GreaseLightning

Posted 13 January 2011 - 07:40 PM

nice. i like it.
Kassem Mansour
The Cossack

#17

Elite420
    Elite420

    Out of the Water

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Posted 14 January 2011 - 01:25 AM

I had to sign up in order to show my appreciation for this texture pack. Out of the countless packs i have used this is by far my favorite, The wood texture is the best i have been able to find. I'm a big fan of treeforts so having wood worthy of eyecandy means a lot too me. With betterlight, the inside of any woodern structure is heaven. The grass looks amazing from the treetops and the gradiant leaves add a great touch when looking into the distance.

I really hope the best for this pack, and i hope you continue to keep it updated. All the best.
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#18

Disethas
    Disethas

    Ralphie you are so pretty

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Posted 15 January 2011 - 03:11 AM

The pack is now compatible with the Jan 13th update.

I have also made the glass much more pleasing to the eye, as one of you mentioned it, and i tend to agree with you.


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#19

elainars

Posted 15 January 2011 - 06:26 AM

How come the color of my water doesnt change D:?

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#20

cantPMwhenBANNED

Posted 19 January 2011 - 07:05 AM

This is easily my favorite texture pack. I think it's the best out there.

Couple issues that I think need to be addressed:

1. The new glass looks nice, but it still looks screwed up. I don't think that emulating any amorphous glare is going to happen with a 16x16 pixel texture. Just make it a sort of framed square of one pixel of white, or maybe even add a little brown so it looks like a window pane.

2. The "light gray" wool needs to be a tick lighter, it's far too close to the normal gray and difficult to differentiate in your inventory and even when placed.

3. The black wool needs to be darkened a tick, it's a little too light. It comes off as more gray than black. I understand that black sheep aren't onyx black, but you have to also consider that the black wool acts as a dyed wool, and dyes can get pretty damn dark. Plus, we really do need a good alternative to just using straight up obsidian.

4. The gold block texture looks a little funny, I think you overdid the shine on it a bit. Maybe tone it down to the level of the iron block. The iron block looks much more natural, and much more like actual metal. The white glare of the gold block overpowers the rest of it making it look less like gold and more like... I dunno, white and yellow together.

Other than that the pack is absolutely top notch. I would maybe tinker around with the grass a bit, try to achieve something more grass like and less plastic looking, but that's a very minor nit to pick. Love the pack, thank you for it ;)