Updating for three years!
All comments are greatly appreciated!
The pack is now compatible with 1.7!
The pack will be updated simultaneously with Minecraft.
GUIs for Risugami's Mods
Many thanks to Fruckert.
Any requests for mod support are welcome.
Each image is at their original resolution; click the gear on the top right to view them at full size!
Texture showcase by Rydian!
Texture showcase by FreestyleOMG.
◪ Additions to the pack.
◪ Additions or changes to the customizer.
◪ Changes to the pack.
◪ Errors, problems, notices, etc.
January 21st, 2014
'End Changes and More CTM'
Added the sprites for the new fish.
Added the sprites for the dark oak and acacia saplings.
Added horse armor and saddles; changed saddlebags and horse eyes.
Standard CTM for bookcases-- uses dark oak and normal oak.
Redesign of the enderdragon texture.
Redesign of the end crystal texture.
New sounds for the enderdragon.
Randomob textures for endermen.
New, lower contrast, fire animation.
Added custom colors for maps, spawn eggs, lilypads, XP orbs, the XP tally, and enderman/portal particles.
Added a render pass for the glass texture to make it translucent.
Added GUI for the resource pack selection screen.
Changed the beacon beam to use more of a bilinear gradient.
Changed the pumpkin overlay to a strong vignette.
Bluer color for packed ice.
Adjusted shading on ice texture.
Adjusted orange dye sprite in order to coincide with orange tulips.
Fixed an error on the texture for trapped double chests.
Fixed an error where the record for 'wait' was green instead of blue.
January 3rd, 2014
'1.7 and Assorted'
All 1.7 textures implemented.
Gradient for foilage, grass, and sky changed to accomodate new biomes. New colors inside.
Changed hardened clay to more subtle, natural looking colors in order for mesa biomes to look nice.
Colored glass resembles stained glass.
New, randomized, ore textures for coal, iron, and lapis lazuli.
Moon phases made to incorporate different colors. The new moon is now a blue moon.
New sapling textures.
Numerous new textures for wooden objects.
New bark textures for spruce and jungle wood.
Daylight detectors changed from spruce to dark oak.
Birch wood changed to be a bit more blonde.
Somewhat deeper color for normal sand and sandstone, to better blend in with certain biomes.
Very slight change to the grass texture to make it a bit sharper in detail.
Changed portal texture to be lower contrast: flickering is more subtle.
Small change to the trading UI so unavailable options are more obvious.
Arbitrarily renamed the sound folder to 'sounds'.
Repeat CTM for dirt temporarily disabled in order to accommodate a conflict with podzol textures.