Rum Suggestion: Make a new mob, a pirate, that spawns on beaches, and will drop Pirate Rum (as a rare drop). When you put the rum in a crafting table with cobble, it'll smash the glass, giving you 1 rum glass shard. Rum glass shards go in the wine glass formation, and will give you 4 empty rum bottles. You can make wine, and then put it in a furnace and heat it up to make rum, which you put in a bottle.
Rum Suggestion: Make a new mob, a pirate, that spawns on beaches, and will drop Pirate Rum (as a rare drop). When you put the rum in a crafting table with cobble, it'll smash the glass, giving you 1 rum glass shard. Rum glass shards go in the wine glass formation, and will give you 4 empty rum bottles. You can make wine, and then put it in a furnace and heat it up to make rum, which you put in a bottle.
I am going to add rum. However not pirates, I'm not going to over-complicate an alcohol mod.
If another mod creator wants to merge our mods into a separate Pirate mod with alcohol, fine. But not standalone, thank you.
java.lang.Exception: No more empty terrain sprite indices left!
at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:738)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:721)
at mod_Trap.load(mod_Trap.java:95)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 76b678a3 ----------
I honestly have no idea why, but for some reason, the simplicity of this mod made it all the more fun. I spent half the morning collecting grapes and barley seeds and now have a fully functioning brewery. Love this mod. So much.
java.lang.Exception: No more empty terrain sprite indices left!
at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:738)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:721)
at mod_Trap.load(mod_Trap.java:95)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 76b678a3 ----------
Minecraft ran out of Sprite slots on the Spritesheet. In order to add more I have to make a Forge version, which I'm not the best at, but I could try.
I honestly have no idea why, but for some reason, the simplicity of this mod made it all the more fun. I spent half the morning collecting grapes and barley seeds and now have a fully functioning brewery. Love this mod. So much.
Thanks :D!
Also, I forgot to implement Drunkeness for Beer and the drinking effect, although the Wine has it... I'll add it today among other things.
Maybe a kind of barrel to hold just the beer or wine like a wine cellar instead of just boringly putting it into your chest?
Or have it so the cellar had barrels that refill your glass or bottle of wine or beer?
Maybe a kind of barrel to hold just the beer or wine like a wine cellar instead of just boringly putting it into your chest?
Or have it so the cellar had barrels that refill your glass or bottle of wine or beer?
I'm aiming to add that, yes. I'm replacing the current barrel's function with a different texture but same exact usage, called the "Fermenting Barrel" instead. The original barrel texture will be used for a wine and beer-only storage.
One thing I noticed, at least on my Minecraft, is that the item value for iron axes has been taken by the glasses of wine (258). I have simple ores installed so i have other options but this might be a problem for those who don't.
Suggestion: Since vodka is a strong alcoholic beverage, I would like to suggest that when you drink x amount you get the Portal (swirling) vision, minus the portal textures so your screen just goes all crazy.
Well, when i tried to drink wine my inventory full the glass disappeared...
-IMPORTANT-
Very sorry for my latest inactivity. I went on an unexpected trip.
I'm back now, as soon as possible I'll fix:
-beer still doesn't have FX(Only worked on Wine coding)
-Glasses are not given back after drinking
They'll be finished today, also a sourcecode will be given to someone to port to SMP, for those who were asking.
-IMPORTANT-
Very sorry for my latest inactivity. I went on an unexpected trip.
I'm back now, as soon as possible I'll fix:
-beer still doesn't have FX(Only worked on Wine coding)
-Glasses are not given back after drinking
They'll be finished today, also a sourcecode will be given to someone to port to SMP, for those who were asking.
glads to hear confirmation on SMP support, so soon ill be able to smoke a cigar and drink beer with my friends in multiplayer
LOL This Mod is amazing but definetly has some bugs, I would want a huge plantation of grapes and barley so I hope you use the over head grapes idea and make the grape terris WAY taller like 3 blocks tall so that its like sugar cane!
LOL This Mod is amazing but definetly has some bugs, I would want a huge plantation of grapes and barley so I hope you use the over head grapes idea and make the grape terris WAY taller like 3 blocks tall so that its like sugar cane!
Yep, thanks, I will do that
I've been backed up on other work so I might not be uber-active, but I'll try my best.
If you want a good idea or inspiration for nausea, install the More Creeps and Weirdos mod (i also recommend TMI), give yourself some limbs (limbs not arm swords), eat them and see what happens. Don't eat too much though
I am going to add rum. However not pirates, I'm not going to over-complicate an alcohol mod.
If another mod creator wants to merge our mods into a separate Pirate mod with alcohol, fine. But not standalone, thank you.
Thanks for the spotlight :D!
at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:738)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:721)
at mod_Trap.load(mod_Trap.java:95)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 76b678a3 ----------
Minecraft ran out of Sprite slots on the Spritesheet. In order to add more I have to make a Forge version, which I'm not the best at, but I could try.
Thanks :D!
Also, I forgot to implement Drunkeness for Beer and the drinking effect, although the Wine has it... I'll add it today among other things.
Or have it so the cellar had barrels that refill your glass or bottle of wine or beer?
I'm aiming to add that, yes. I'm replacing the current barrel's function with a different texture but same exact usage, called the "Fermenting Barrel" instead. The original barrel texture will be used for a wine and beer-only storage.
I
likelove this mod.-IMPORTANT-
Very sorry for my latest inactivity. I went on an unexpected trip.
I'm back now, as soon as possible I'll fix:
-beer still doesn't have FX(Only worked on Wine coding)
-Glasses are not given back after drinking
They'll be finished today, also a sourcecode will be given to someone to port to SMP, for those who were asking.
glads to hear confirmation on SMP support, so soon ill be able to smoke a cigar and drink beer with my friends in multiplayer
Fixing.
You sure...?
Yep, thanks, I will do that
I've been backed up on other work so I might not be uber-active, but I'll try my best.