The *NEW* Official Gun Thread
#241
Posted 18 January 2013 - 04:05 AM
#242
Posted 21 January 2013 - 03:39 PM
FeatherGuy, on 22 December 2012 - 03:40 PM, said:
I think crossbows would be better. They are an upgrade to bows and can fire more powerfully and further.
#243
Posted 21 January 2013 - 03:40 PM
#244
Posted 21 January 2013 - 04:28 PM
Epicness1324, on 15 May 2012 - 09:07 PM, said:
There are already:
Bombs (TNT), which can be launched or made into traps
Axes/Swords
Bows
What you think is that guns would instantly make minecraft "M rated", but actually it would not make it any more or less violent.
Paukinra, on 19 May 2012 - 05:09 PM, said:
However, what about on SMP, will there be a flash so I can see who shot me? If this have a long range and I cant who is shooting me, could be awkward for pvp.
And, doing an iron swords' worth with fairly CHEAP (1 iron ingot makes 8 bullets also needs gunpowder) is actually UNDERPOWEDED, assuming it takes 3 or so iron.
23232323, on 29 April 2012 - 06:14 AM, said:
#246
Posted 25 January 2013 - 02:50 AM
jamest6, on 24 January 2013 - 06:47 PM, said:
If a game hs no guns, most of the time when you add guns, i completley ruins it (Mount & Blade, fable)
Guns are not for minecraft, end of story
Oh yes, supply an argument with no facts to back it up, yes. Who are you to say that guns aren't for minecraft?! Guns never ruined Mount & Blade or Fable, they just ruined themselves, guns or no.
Also, why would I feel bad?! Should every person that disagrees with you have to "feel bad" !? We're just posting.
#247
Posted 26 January 2013 - 06:31 PM
flameoguy, on 25 January 2013 - 02:50 AM, said:
Also, why would I feel bad?! Were just posting.
Mount and blade: warband-Had no guns and was great
Mount and blade: WfAS-had guns, was the worst in the series
Fable 1-no guns, was great
Fable 2-had guns but they were optional, was ok
Fable 3-focused WAY to much on gunplay, was awful
Simply put, guns have no place in minecraft, it will completley kill the idea of it
#248
Posted 26 January 2013 - 10:46 PM
(argument)
My idea:
They would be crafted like this:
(Hoe is lever, shroom is redstone)
They would require bullet belts/clips crafted like this:
(flint is bullets, shapeless)
They would do 2 hearts per bullet, and have a 5% chance of a jam. If it jams, it would have to be stuck in the "reloading" animation for 5 seconds while you try to shoot or reload (right click).
See more on firing mechanics and bullets on another post in this thread, most likely on the same page.
#249
Posted 27 January 2013 - 08:36 AM
jamest6, on 26 January 2013 - 06:31 PM, said:
Mount and blade: WfAS-had guns, was the worst in the series
Fable 1-no guns, was great
Fable 2-had guns but they were optional, was ok
Fable 3-focused WAY to much on gunplay, was awful
Simply put, guns have no place in minecraft, it will completley kill the idea of it
Having played all three Fable games, I can definitely speak on this. The guns had very little to do with what made the second and third installments bad. It was the overall dumbing down of the game. Difficulty curves dropped, the game increasingly held your hand throughout, things that were supposed to be "hidden" ended up actuctually being nothing of the kind as the player was lead right to them, eventually losing even became outright impossible. Oh, and Fable 3 actually made guns one of the worst options. If you weren't playing a pure mage in that game, you were wasting time. Tangentally, you might notice that just because magic was completely overpowered in that game, doesn't make it impossible for other games to do it well. A bad game will be bad no matter what elements it includes. A good game can still often take those same elements and make them work.
This is one area where Minecraft shines. While many people complain about the snapshot system, thing what it does for adding new features. If a form of firearm were to be added, it would first appear in a snapshot. Players would have a chance to test it, and report back on how it affected gameplay, giving Mojang a chance to fix any problems that occur to keep the game fun. The danger of guns "ruining" Minecraft is effectively nill. Player feedback is simply too much a part of the development process to allow a firearm to ever be added so unbalanced as you're implying they would be. That leaving aside how careful Mojang always is about the balance on anything they add - just look at the amount of thought that went into the design for the Hopper, and making it simple and balanced, yet able to be used many ways.
#250
Posted 29 January 2013 - 12:52 PM
flameoguy, on 21 January 2013 - 04:14 PM, said:
Minecraft really IS an FPS - means First Person Sandbox
#252
Posted 29 January 2013 - 10:31 PM
ratelslangen, on 29 January 2013 - 04:11 PM, said:
Explain to me what part of Hell is kid-friendly, what part of hacking things to bits with a sword is kid-friendly, what part of dangerous high explosives is kid-friendly, what part of being able to murder innocent townsfolk is kid-friendly, what part of the Slenderman is kid-friendly, and just how shooting things with stabby arrows that continue to protrude from a player's body after they're shot is more kid friendly than pointing a musket at something, hearing a bang, and it flashes, and I might be inclined to think you have a point.
Probably not though, because of this line, "and way overpowered". Please forgive me, but I was not aware that there was some great cosmic law of the universe that stated what the stats on a hypothetical addition to the game must be. Apparently, according to you, Mojang has absolutely no control over what goes into their game. They do not in any way program things themselves, it would seem, but rather tell a magical genie that Notch found as a boy what they want to add, and it just magically appears in the game as whatever it is. That must be what you mean, because the alternative would be that you think that Notch, Jeb, Dinnerbone, and everyone else at Mojang are a bunch of drooling, brain-dead, mouth breathers, completely incapable of balancing their own damn game, despite all evidence to the contrary.
Let me make this perfectly clear, while I still have enough self-control to keep my post halfway civil:
The idea of firearms cannot be overpowered. It is only a concept, with no stats or game-mechanics behind it. Yes, if someone suggested a specific thing, working in a specific way, that idea might be unbalanced. However, that does not reflect on other suggestions based on the concept as a whole. Balancing happens only when the idea is implemented, and only then does it have stats. Those stats would then be determined by the development team - the same team responsible for the mechanics of literally everything that already exists in the game. That same team regularly takes ideas similar to ones that are popular, and implements them in a way that is balanced to the other mechanics of the game overall. There is no reason to assume that, should they find a reasonable proposal for firearms to adopt, they would not put the same level of care into making it balanced. For them to not do so would make absolutely no sense whatsoever.
#254
Posted 30 January 2013 - 01:55 AM
PhillipMacGregor, on 29 January 2013 - 12:52 PM, said:
ratelslangen, on 29 January 2013 - 04:11 PM, said:
#255
Posted 30 January 2013 - 07:43 PM
If you going to make a statement like "Too OP" or "It would make X useless", please do yourself a favor and QUALIFY your statement with a reason or assumption; be prepared to defend such statement as well.
We don't want/need a scientific answer, but if you're not going to take the time to qualify your post; then I'm just going to beat you to the punch...
YOU'RE NOT QUALIFIED
#258
Posted 31 January 2013 - 07:19 PM
flameoguy, on 25 January 2013 - 02:50 AM, said:
Actually, as you are the party claiming guns ARE for minecraft the burden of proof lies upon you alone.
However, in the interest of not falling foul of apparently biased moderation I will expand on my reasoning.
Any game that I have played in multiplayer that involves guns also has a problem in the attitudes of its players. It brings out the worst conflict side of people. I do not know why, I am not a psychologist, I do know how ever that this is a tangible thing.
I have played many games online, most of them involving some levels of volience from low to pretty full on. Any game that has guns in it has a higher level of...... douchbaggery from its players.
I do not want that to seep into minecraft.
I am sure you will tell me that's all nonsense, which is isn't, or that its opinion/ anecdotal, which it certainly is. It is my reasoning however that if there was a vote I would vote no to guns in minecraft.
P.s go watch 50 minecraft videos, even PvP ones' count how many "going meeental" screaming at the mic "headshot BOOM!" type videos there are. Go do the same for DDO or even WoW.
Then go do the same for CoD.... angry people.
PPS. Yes I know that every single player isn't the same, on either side. But the majorities seems to be at different ends of the scale of aggression being projected physiologically....
#259
Posted 31 January 2013 - 08:05 PM
aurora1979, on 31 January 2013 - 07:19 PM, said:
So by disagreeing with you we're automatically lying?
However, in the interest of not falling foul of apparently biased moderation I will expand on my reasoning.
Any game that I have played in multiplayer that involves guns also has a problem in the attitudes of its players. It brings out the worst conflict side of people. I do not know why, I am not a psychologist, I do know how ever that this is a tangible thing.
I have played many games online, most of them involving some levels of volience from low to pretty full on. Any game that has guns in it has a higher level of...... douchbaggery from its players.
How many times do I have to say this? Correlation is not causation. Second, how are guns more violent than bows?
I do not want that to seep into minecraft.
I am sure you will tell me that's all nonsense, which is isn't, or that its opinion/ anecdotal, which it certainly is. It is my reasoning however that if there was a vote I would vote no to guns in minecraft.
P.s go watch 50 minecraft videos, even PvP ones' count how many "going meeental" screaming at the mic "headshot BOOM!" type videos there are. Go do the same for DDO or even WoW.
Then go do the same for CoD.... angry people.
I see as many, if not more, videos of people throwing fits and going nuts on MC than CoD. The only difference is that they're screaming profanity about creepers and whining about griefers.
PPS. Yes I know that every single player isn't the same, on either side. But the majorities seems to be at different ends of the scale of aggression being projected physiologically....
#260
Posted 31 January 2013 - 08:08 PM

This topic is locked















