Sadly I really don't have time to work on Tectonicus any more. I've got about two or three other projects I'm working on, plus I haven't played Minecraft for about half a year. With the new Anvil format I thought it wouldn't be a big deal to update Tectonicus, but it turns out I've just got no motivation for it any more.
The lack of motivation is caused by lots of things - not playing minecraft, getting fed up with whinging users, and Mojang for increasingly breaking things between versions because they've not thought things out properly the first time.
The good news:
I've open-sourced Tectonicus, and it's now up on google code ( http://code.google.com/p/tectonicus/ ) under a BSD license. The code there is actually newer than the latest proper release, and has support for the Anvil map format.
The google code project includes the map renderer code, the google maps code, the needed data (icons etc.) and the build scripts. It also has an Eclipse project and launch config so you can check it out, compile it, run it and upload a new version all from within Eclipse.
There's also my test map ('block gallery') in the Worlds directory.
If you're a programmer/techie who wants to help out on Tectonicus then send me a pm, or post here (or both) and I'll give you commit access. You'll need an email address with an associated google account. Tectonicus is written in Java and Javascript, so you'll have to know those.
The new version
Check out the new download page for the latest version, with Anvil support:
http://code.google.c.../downloads/list
It's not tested much, but you guys can fix problems yourselves now.
The not so great stuff:
Tectonicus currently uses a custom fork of jnbt ( http://jnbt.sourceforge.net/ ) because at the time it didn't support the new tags introduced with Anvil. It'd be good to move back to using a vanilla version of jnbt, which probably supports the new tags by now.
Biome colours may not be working properly right now. I hacked in some basic support, but the old code is still lurking and it needs some work to get it 100%.
In closing
Tectonicus was originally only written for myself because I wanted a nice map for a private multiplayer server, so in a way I'm still amazed how far it's come. I won't mind if no-one wants to pick up development, but I thought I should at least provide people the option of doing so if they wanted to.
It's been fun - hopefully it has been for everyone else too.











