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Minecraft: DOTA

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#61

LeagueoFminecraft

Posted 14 April 2012 - 09:55 PM

If anyone gets a server open pm me the IP please

Register or log in to remove.

#62

scymex
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Posted 14 April 2012 - 10:29 PM

Wow, very well done!
I didn't know that you could have items flow over corners of pressureplates with two diagonal streams. Good to know Posted Image

Some suggestions:
* Force players to sleep in beds by having a wall between base and arriving room, Only way through is to rightclick a bed through a hole in the wall.
* Have towers explode with tnt when deactivated. EDIT: oops then a lot of blocks would rain down.. bad idea..

#63

Zealock
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Posted 15 April 2012 - 12:02 AM

1.1.2 released

Fixed some creeps
Fixed some towers

#64

What685204

Posted 15 April 2012 - 12:15 AM

Quote

How to kill a nexus ?

Please... this is DotA and not LoL. It's not a Nexus, it's a "Tree of Life" and a "Frozen Throne" :(
Other than that, this looks good. Not quite sure how a few things are supposed to work, but I'll see that ingame, once it's updated ;)

#65

kevalalajnen
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Posted 15 April 2012 - 12:20 AM

I suggest you put down and enchantment table and 30 bookcases in both bases (Or one in the jungle?)
Them drum machines ain't got no soul.

#66

Zealock
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Posted 15 April 2012 - 12:24 AM

that would break the game balance even more, as im trying to force shopping with already enchanted weapons/armors

as for the nexus, find me a name ill change it :)


#67

rhyso2
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Posted 15 April 2012 - 12:28 AM

can i join the server for
it

#68

Zealock
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Posted 15 April 2012 - 12:32 AM

I'll wait feedback on 1.1.3 - I changed a couple creep/tower stuff but sometimes the towers still bugs (it's random)

Made a new spawn, it's not perfect but better than before



#69

Nullreff

Posted 15 April 2012 - 02:38 AM

The tutorial has been moved to Barron Wiki.

#70

Zealock
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Posted 15 April 2012 - 03:05 AM

Wow DeathControl could help us balance the game way easier, as soon as I'm done with the balance this will be amazing :D
Thanks Nullreff, I updated the main post linking back to your post to help people out.

Give us a couple days and the map will be stable/balanced, thank you everyone for the great feedback/support - I got like 40k views in 24hrs, this was unexpected but greatly appreciated



#71

kairus101
  • Location: New Zealand
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Posted 15 April 2012 - 03:19 AM

I love the idea, well done! I'm gonna have to try this one, just to see all the redstone, it looks intense!

#72

Malty_95
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Posted 15 April 2012 - 03:58 AM

I've just been playing on the baron.dota server and i've got to say its simply amazing, alot more strategic then i expected it to be as well.

however i find for a good game to occur it would require voice communication as typing leaves you open to be attacked and lacks alot of information.  In addition shop prices need a large change i beleive as many people are capable of easily getting diamond within a minute or two of starting.

I have to say one of the funnest features on the server is the /recall command, allowing those sneaky getaways after jukeing them in their own jungle!
Did I help you? Help me by clicking the green + At the bottom right of my post. :)

#73

Zealock
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Posted 15 April 2012 - 06:22 AM

View PostMalty_95, on 15 April 2012 - 03:58 AM, said:

I've just been playing on the baron.dota server and i've got to say its simply amazing, alot more strategic then i expected it to be as well.

however i find for a good game to occur it would require voice communication as typing leaves you open to be attacked and lacks alot of information.  In addition shop prices need a large change i beleive as many people are capable of easily getting diamond within a minute or two of starting.

I have to say one of the funnest features on the server is the /recall command, allowing those sneaky getaways after jukeing them in their own jungle!

Thanks for the feedback, indeed items are being totally revamp!


#74

Lazord
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Posted 15 April 2012 - 08:38 AM

Hi there.

I played on NullReff's server too. Most troubles have been reported, i'll give my feedback though.

1) Everything was fine (we had some trouble with creep spawning but it was okay), but the game lasted only 7/8 minutes : after 3/4 minutes, nearly the whole ennemy team was full stuffed in diamond, this meaning swords and full armor set. So we get ganked soon, and after the first death the game was already done : an itemless repop make impossible to correct your mistake, and the ennemy team is even more stuffed. So the plugin NullReff gave is I think absolutely necessary, and the price of diamonds items should be in normal shops at least doubled.

2) However, to stay in the spirit of DotA, killing players should still be rewarding. Aren't there any way to ensure that players will only drop "bad" items, such as rotten flesh, strings, bones ... And keep having their swords, armor pieces, map, bow and MAYBE arrows (dropping the arrows might make difficult the return of players who decided to focus on bows) ?

3) I think jungling would need some improvement too : jungling seems to me quite easy, because players can drop bones on skeletons, then they can turn it into bone meal : 3 items in one bone. So maybe you should make the cooldowns of skeletons based camps quite longer, to balance it (or nerf bone meal on servers, but I think it'll be harder).
I personnaly think that jungle buffs aren't very interesting to fight for, it will only stay a few seconds, so you won't have time to use it to gank opponents with the buff on you.

4) The system of tower defense is a well done, sincerely, congratulations. However, you should improve the location of the shots : there are some locations where enemis can't be hit, or when they sprint next to the side of the turret it becomes totally useless.

5) The price of health pots should be decreased to 2 items, 3 items is really expensive. As said previoulsy is another post, adding some others pots for strength... etc which would be sold for 3 items would be a nice idea.

Here it is. I apologize for all the english mistakes I made, english isn't my native language.

#75

Rafred27
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Posted 15 April 2012 - 10:20 AM

looks cool but i dont know how to play DOTA i just watch my cusin play it il be trying it out though
Posted Image

#76

Zealock
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Posted 15 April 2012 - 02:25 PM

View PostLazord, on 15 April 2012 - 08:38 AM, said:

Hi there.

I played on NullReff's server too. Most troubles have been reported, i'll give my feedback though.

1) Everything was fine (we had some trouble with creep spawning but it was okay), but the game lasted only 7/8 minutes : after 3/4 minutes, nearly the whole ennemy team was full stuffed in diamond, this meaning swords and full armor set. So we get ganked soon, and after the first death the game was already done : an itemless repop make impossible to correct your mistake, and the ennemy team is even more stuffed. So the plugin NullReff gave is I think absolutely necessary, and the price of diamonds items should be in normal shops at least doubled.

2) However, to stay in the spirit of DotA, killing players should still be rewarding. Aren't there any way to ensure that players will only drop "bad" items, such as rotten flesh, strings, bones ... And keep having their swords, armor pieces, map, bow and MAYBE arrows (dropping the arrows might make difficult the return of players who decided to focus on bows) ?

3) I think jungling would need some improvement too : jungling seems to me quite easy, because players can drop bones on skeletons, then they can turn it into bone meal : 3 items in one bone. So maybe you should make the cooldowns of skeletons based camps quite longer, to balance it (or nerf bone meal on servers, but I think it'll be harder).
I personnaly think that jungle buffs aren't very interesting to fight for, it will only stay a few seconds, so you won't have time to use it to gank opponents with the buff on you.

4) The system of tower defense is a well done, sincerely, congratulations. However, you should improve the location of the shots : there are some locations where enemis can't be hit, or when they sprint next to the side of the turret it becomes totally useless.

5) The price of health pots should be decreased to 2 items, 3 items is really expensive. As said previoulsy is another post, adding some others pots for strength... etc which would be sold for 3 items would be a nice idea.

Here it is. I apologize for all the english mistakes I made, english isn't my native language.

1) I improved some creep spawning already, I'll increase the range this week too. Yeah removing diamond from normal shops ASAP + I'll suggest no drop-item mod which could help for new players - however for hardcore players it's still possible if you play with the bank a lot.
Instead of selling full iron set, I'll make shops sell individual iron parts and reduce the enchants for weapons - I'll post new shop tables here when it's done

2) Hmm no  idea, that would be cool - with a no drop mod, killing player should be rewarding and it gets complicated right here.

3) I didn't know about bone meal! - I'll probably make 1 skeleton spawn each side then! For buffs, if you stand close, can last up to 1.3+ minute, given the current cooldown (1.2 min) I think it's fair and can give you enough time to gank - I could make them last longer by placing the dispenser 1 block closer, I'll take a look

4)Yep i've notived that too, that system can get complicated, I'm not sure how I could improve defenses from the sides, the time reaction of the defenders -

5) Yep all planned! But I think I won't add str potion because I want to give more appeal to jungle buffs


Thanks for the detailed feedback, all noted! Don't worry english isn't my native language too :)

Top priority ATM: Fix bugs, Improve player detection, remove diamond from normal shops, remove all helmet to promote skins uses; however zombie could drop helm sometimes.

#77

Zealock
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Posted 15 April 2012 - 02:46 PM

Scheduled patch for this week

Patch note 1.2
  • When playing with strangers, skins are recommended. (Blue team - Red team)
  • All helm has been removed from the game to help team recognition, except the aqua helmet.
  • The aqua helmet is limited to 1 time purchase per side that can be obtained in the jungle.
  • Several signs has been added to give helpful tips.
  • Normal armor shops has been nerfed:
Iron Boots (3 items)
Iron Chest (4 items)
Iron Legs ( 4 items)
Iron Legs +2 Protection (6 items)
Iron Chest +2 Projectile Protection (5 items)
Iron Boots +2 Protection (6 items)
  • Special armor shops has been nerfed:
Diamond Chest +3 Protection (8 items)
Diamond Legs +2 Protection (7 items)
Diamond Boots +2 Protection (7 items)
  • Normal weapon shops has been nerfed:
Stone Sword (1 item)
Stone Sword +1 Sharpness (2 items)
Iron Sword (4 items)
Stone Sword +2 Sharpness (5 items)
Infinity Bow (5 items)
Ifninity Bow +2 Punch (7 items)
  • Special weapon shops has been nerfed:
Grandfather Diamond Sword +1 Sharpness (8 items)
Supreme Bow +3 Power +1 Punch (8 items)
  • Player detection for creep wave has been improved
  • Spawn has been revamp
  • Suggest a game host watching the game and dealing with issues encountered
  • Jungle creep has been reduced
  • Only 1 skeleton spawn made the cut, to prevent bone meal abuse
  • Towers received more defenses mechanics
  • The start game button in bases has been moved, to prevent new player touching it at first sight

This patch note is incompleted as I'm still taking feedback, thank you everyone.

#78

Lazord
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Posted 15 April 2012 - 02:56 PM

Thanks for reading, for jungle buffs I certainly wasn't close enough or something like that.

Your work is awesome, keep going you're doing it right ! :)

#79

Dragslayar

Posted 15 April 2012 - 06:19 PM

I've been looking around your map, and i've done a few changes.

First of all, i've made the spawn so that there are 6 pressure pads that all need to be pressed to open the doors.

And second, (at spawn again) the powered rails don't reach the redstone underneath so i had to ected it by one.



Taking anouther look around to see what else i can see.


Edit: i've made skelentons drop from jungle mobs


Edit2: i'm going to attempt to make a giant zombie jungle mob to replace Baron gnasher/Roshan

#80

Zealock
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Posted 15 April 2012 - 06:31 PM

View PostDragslayar, on 15 April 2012 - 06:19 PM, said:

I've been looking around your map, and i've done a few changes.

First of all, i've made the spawn so that there are 6 pressure pads that all need to be pressed to open the doors.

And second, (at spawn again) the powered rails don't reach the redstone underneath so i had to ected it by one.



Taking anouther look around to see what else i can see.

The pressure pads is a good idea.

I'll take a look at the rails too, thanks for the reports!

Rezz is back, he will fix many bugs and improve the game - he's our main Redstone engineer