#21
Posted 14 April 2012 - 01:34 AM
#22
Posted 14 April 2012 - 03:20 AM
#23
Posted 14 April 2012 - 05:06 AM
http://www.joystiq.c...in-a-game-dota/
Grats on Joystiq!
#24
Posted 14 April 2012 - 05:38 AM
#25
Posted 14 April 2012 - 06:32 AM
Also, the buff mechanisms refused to work as well. Speed, Power, and Blessing were not functional. Towers and Nexus mechanisms worked still and we were able to finish the round with what we had.
This was a VERY VERY enjoyable game you've created. With the addition of a few custom-configured Bukkit plugins, I'm almost positive that Minecraft: DOTA will become a really big thing within the community. Thank you.
Edit: I also wanted to say that special item shops need a large price increase. There wasn't much farming and PVP became lopsided quickly. Often enough that when a player was slayed the killer ran off quickly with his loot to buy more items. The enemy team became very defenseless.
I'd be more than willing to provide some more detailed feedback and some suggestions as to how to fix it, but this topic reply is already getting long.
#26
Posted 14 April 2012 - 06:45 AM
The idea for towers is brilliant and the creep system is amazing o.o This is everything I hoped for and more!
#27
Posted 14 April 2012 - 07:16 AM
WarCrime342, on 14 April 2012 - 06:32 AM, said:
Also, the buff mechanisms refused to work as well. Speed, Power, and Blessing were not functional. Towers and Nexus mechanisms worked still and we were able to finish the round with what we had.
This was a VERY VERY enjoyable game you've created. With the addition of a few custom-configured Bukkit plugins, I'm almost positive that Minecraft: DOTA will become a really big thing within the community. Thank you.
Edit: I also wanted to say that special item shops need a large price increase. There wasn't much farming and PVP became lopsided quickly. Often enough that when a player was slayed the killer ran off quickly with his loot to buy more items. The enemy team became very defenseless.
I'd be more than willing to provide some more detailed feedback and some suggestions as to how to fix it, but this topic reply is already getting long.
Thank you very much for taking time to post feedback, I'll look into bugs asap! We only had 2 weeks total to work on this map and played about 2 games, feedback is very important for us
You are right the game can turn out very ugly for the losing team, that's why I suggest banking a lot - but that means even more walking around - I need to think about ways to fix this.
Yes the prices are fairly low at the moment, it's because I didn't want people to send their game buying and getting angry at the shops hehe, we are thinking about a way to make it easier for shopping, maybe setup dispensers that auto buy items and that way we could increase prices, but then again, increasing prices would decrease the chances of the losing team for a coming back.
Did the host have server view distance set to 15 ? I just tried the map and it worked, however at server distance 10 I got the same bug as you did
Are you sure buffs were not functional ? You need to be close when you activate it, it's basically a dispenser hidden behind the button - the closer you are, the longer the buff will stay on. (I'll add tip that in the main post)
#28
Posted 14 April 2012 - 08:09 AM
After that, I re-installed the map, went to mid and it took about 5 secs, it depends on where you stand. I'm thinking about forcing the 1st wave of mob as soon as the game starts - by the time you kill them, the detection system should kick in
Anyways, I'll make a complete tutorial very soon
#29
Posted 14 April 2012 - 09:11 AM
#31
Posted 14 April 2012 - 12:16 PM
And also can we use sugar canes nearby the river to trade items?
Edited by SapientalMadness, 14 April 2012 - 01:07 PM.
#32
Posted 14 April 2012 - 12:26 PM
#33
Posted 14 April 2012 - 01:07 PM
I noticed a few thing:
Colored skins are A MUST. NOT OPTIONAL. Solid red / blue would do. It was WAY too easy to get confused on who was on your team.
Voice chat is a MUST. You cannot communicate with just your team without some plugin, and it was very odd to use in a MOBA style minecraft. no good. I reccomend that you reccomend that servers have a TS server or something for teams. It would be MUCH easier that way.
As said, Items are too inexpensive. I would reccomend doubling the cost. That may be a bit overkill, but we shall see.
Thats all for now. Im on Skype and have 2 people talking in my ear, lol.
But VERY good work! I refused to play LoL with my friends because I was playing it. While I was sick too, if that tells you anything about how fun it is.
#34
Posted 14 April 2012 - 01:21 PM
as a dota and league of legends AND minecraft fan, i look forward to trying this out soon
thank you, sir!
#35
Posted 14 April 2012 - 01:50 PM
I put tons of work into producing the "What's Up In Minecraft" show. Every Monday about everything Minecraft - News, Reviews, Weekly skins, Mods, texturepacks and TONS more! .
#36
Posted 14 April 2012 - 02:27 PM
#37
Posted 14 April 2012 - 03:40 PM
Fluffy_Jesus, on 14 April 2012 - 01:07 PM, said:
I noticed a few thing:
Colored skins are A MUST. NOT OPTIONAL. Solid red / blue would do. It was WAY too easy to get confused on who was on your team.
Voice chat is a MUST. You cannot communicate with just your team without some plugin, and it was very odd to use in a MOBA style minecraft. no good. I reccomend that you reccomend that servers have a TS server or something for teams. It would be MUCH easier that way.
As said, Items are too inexpensive. I would reccomend doubling the cost. That may be a bit overkill, but we shall see.
Thats all for now. Im on Skype and have 2 people talking in my ear, lol.
But VERY good work! I refused to play LoL with my friends because I was playing it. While I was sick too, if that tells you anything about how fun it is.
Thank you so much for this! Alright I'll increase the prices
patch notes will probably look like this for the first patch (based off feedback and testing) - this patch should be applied this week!
Good news, I didn't know iron armors could be enchanted... very good for balancing
Scheduled patch for this week
------------------------------------------------------------------------------------------------------
Patch note 1.2
- When playing with strangers, skins are recommended. (Blue team - Red team)
- All helm has been removed from the game to help team recognition, except the aqua helmet.
- The aqua helmet is limited to 1 time purchase per side that can be obtained in the jungle.
- Several signs has been added to give helpful tips.
- Normal armor shops now has the for following items prices:
Iron Chest (4 items)
Iron Legs ( 4 items)
Iron Legs +2 Protection (6 items)
Iron Chest +2 Projectile Protection (5 items)
Iron Boots +2 Protection (6 items)
- Special armor shops now has the following item prices:
Diamond Legs Combo +2 Protection (6 items)
Diamond Boots +3 Protection (6 items)
------------------------------------------------------------------------------------------------------
Keeping the special armor shop prices fairly low to motivate people upgrading shops - will see if it's worth keeping low prices in the future.
#38
Posted 14 April 2012 - 03:49 PM
sxe_jm, on 14 April 2012 - 02:27 PM, said:
1) Download the map. You will be given a zipped file.
2) Unzip it using winrar or 7zip. A new folder called "Minecraft Dota 1.2" will appear.
3) Place the new folder in the saves folder. (C:/Users/(YourName)/AppData/.minecraft/saves)
#39
Posted 14 April 2012 - 03:50 PM
#40
Posted 14 April 2012 - 03:59 PM
Fluffy_Jesus, on 14 April 2012 - 03:50 PM, said:
For the special shop ? Hmm, I'm trying to keep low prices because buying stuff can be annoying. I'll consider pricing them up a bit tho - and reduce jungle mobs spawn maybe.
However, if the map gets popular, we'll find a way to make all purchases automated and fast










