Introduction
Since my previous map, (Sewer Survival) got quite a lot of downloads, I have decided to create another awesome map. This map has 99 waves of hungry zombies and you can play with as many people you want!. You must shoot the zombies that come every wave before they attack your castle!!! You have six lives and gain 2 sand every wave. The sand is used to buy weapons and towers throughout the game. Good luck heroes!!!!!
Video
Pictures
Arena
Rules
Snow Turrets
Weapons/Ammo
Random Chest/Color Turrets
Redstone
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[center]
Rules
1. No Hacks (Duh)
2. No Breaking Blocks
3. Unlimited amount of Players
4. Stay above Peacefull
5. Other basic rules
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Buy-able stuff
There are several stuff you can buy during the game. One of them are weapons/ammo, which are bows with enhancements and arrows. Another Upgrade are turrets. There are currently two types of turrets, color turrets and snow turrets. The Color turrets are fully auto turrets that shoot arrows on your command. The Snow turrets are Snow golems on the side of the map. They are upgradable to level 3. Lastly, you can buy Random Chests. As you can tell, they will give you random items, both good and bad.
V1.10
+ Updated for 1.4
+ Fixed shops not dispensing bows
V1.9
+ Fixed wave counter for Minecraft 1.3.1
+ Changed biome to mushroom
V1.8
+ New "People who helped" = Whitherrun
+ New rules = "no essentials plugin"
+ Fixed Random Chests
V1.7
+ Fixed spawn
V1.6
+ Random chest are TRUELY random (Thanks to Whitherunn)
+ fixed map not blowing up
V1.5
+ fixed mysterious event of loosing health...
+ Fixed mobs falling off of the edge by color turrets
+ Added pressure plates in stores to prevent sand from being placed in the wrong spot
V1.4
+ Fixed Squids
+ More TNT
+ Mixed secret chest
V1.3
+ Covered some dispensers
+ Fixed Water
V1.2 (Thanks to TheKeeperOfPie)
+ Added block on "Power V Bow" section
+ Fixed problem in Random Chests
+ Fixed Spawn
V1.1
+ Added TNT
V1.0
+ Release
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[center]
Good luck![/center]
People Involved with the map:
- mnopjh
- Empanaides
- Sh4d0w41ker
- Elites180
- Penguin9281
- Sandykandi
- chinchillarabbit
- 12MrMoo
- phonixcat
- corruptassasin
- jasper2121
- Whitherunn
[center]
Reviews
(I will now post your reviews here if you post them below!!!)
Robo_Chiz
Zombie Castle Defenders - 5 Diamonds
Overall:Better than Cake Defense
Zombie Castle Defenders or ZCD is a tower defence game. There is no avoiding it, that’s what it is. It’s on par with maps like cake defence, and sees the players shoot off waves after waves of zombies. That’s where the comparison ends however because ZCD is actually very clever and most of the time better then cake defence.
The map (By mnopjh) uses the currency of sand, and 2 sand blocks are given to you at the beginning of each wave (Which is started by pressing a golden button). You can use the sand to get some dispensers to fire some arrows, or to activate snow golem defences creative. There are also random gift boxes which can give you anything from food to super rare bows. All of these upgrades aid the process of zombie killing, and are all very creative. I cannot believe the outstanding use of red stone in this map. One example is a huge scoreboard that shows your remaining lives and what wave you are on. I investigated how this works, and was gob smacked by how much Redstone was behind the scenes. To buy upgrades, the player needs to drop sand blocks into a special chamber, and it is very impressive watching the sand disappear and then watching your item drop out. The map also uses a lot of the new features brought in recent minecraft updates. The scoreboard for one uses the new glow stone lamps.
This almost perfect map does have some flaws though. While I never tried it myself, the sand buying mechanism looks like it can easily be broken by impatient people, and griefers. Zombies also have a habit of escaping the path they are supposed to follow, and end up out of range. The 2 blocks of sand can also be discouraging, and I for one found it annoying that I couldn’t afford a lot of upgrades when I’d finished playing. Bad points aside this is still one of the most creative and interesting maps I’ve played in a while. I certainly had a fun time, and so did the people I played with. Definitely worth a go!
Zombie Castle Defenders is a redstone masterpiece. It keeps the player interested with turrets, random chests, and different types of bows. These were all easily paid for with blocks of sand received at the end of each round. So let's get started.
Creativity 25/25: The creativity of this map was obvious. The build itself was insane. The sandstone structures looked beautiful, and the redstone blew my mind. I can find nothing to criticize about the creativity of this map.
The originality was also over the top. I have seen defend the base maps like this one before, but never with such things implemented. Snow turrets, a health system, a money system, multiple waves, the list goes on and on.
Length 20/25: The length of this map is whatever the player wants it to be. The map can go on for 99 rounds, and will last as long as the player is skilled. I lasted for about 2 hours.
Fun 24/25: I had a blast playing this map. I enjoyed buying good weapons and power-ups and saving up for more. Sniping the zombies from a long distance was a really fun thing to do.
Story: Since this is a GAME map, there is not story. Therefore, the scores for the other categories are increased and this is not counted.
Difficulty 19/25: The difficulty of this map increased as time went on. The zombies got more plentiful as the the rounds rose. For me, it was very easy. Having tons of snow turrets and a power 5 bow really pays off.
So would I recommend to play it? YES! This is by far the best game map I have ever played.
[/center]
[center] Featured Lets Play
In-Depth explanation!
(by TheJasonTheHaitian)
Do YOU like my maps?
Well subscribe to my channel (here) for more maps (and previous ones)! You'll be the first to be notified So far I'm almost done with my third map involving mazes and of course, ZOMBIES . All of my maps include awesome redstone! I already have an idea for my fourth map.... (Call of Duty Zombies!!!) [/center]
[center]Previous map: Sewer Survival[/center]
[center]Next map: Infinite Creeper Maze[/center]
[center]Vote For me: Planet Minecraft
This looks... very nice, actually. It's strange, I was considering making something like this at one point, but I settled for a large scale adventure map instead (check my banner). I'll give this map a shot and see what happens =p
This looks... very nice, actually. It's strange, I was considering making something like this at one point, but I settled for a large scale adventure map instead (check my banner). I'll give this map a shot and see what happens =p
It took quite a lot of time to make! hope you like!
Hey started playing it and its amazing. But i noticed something i feel that is a bug. When you have the turret going it can shoot the zombies off and they can survival the fall. So if this is a problem could you try and fix it. And oh i might do a lets play of this map too.
Hey started playing it and its amazing. But i noticed something i feel that is a bug. When you have the turret going it can shoot the zombies off and they can survival the fall. So if this is a problem could you try and fix it. And oh i might do a lets play of this map too.
Also noticed the problem with turrets making the game harder by knocking zombies down a level
Zombies also like to walk across the side catwalk (next to the turret activation lever)
Also noticed the problem with turrets making the game harder by knocking zombies down a level
Zombies also like to walk across the side catwalk (next to the turret activation lever)
Im at wave 7.
zombies are ment to walk in the catwalk, attacking the player, and ya :/ i needa fix the turrets
Hm. Wave 11 seems uncharacteristically small. Something up with that? I saw only like 5 zombies.
Ah, yes. let me explain, there are 10 sets of dispensers, every wave, it will increase the amount of dispensers used. (ex. wave 1 uses 1 set, wave 7 uses 7 sets). but on wave 11 it goes back to 1 set of dispensers, BUT it increases the spawn time. get it?
so basically,
First Digit = Number of dispensers
Second Digit = Amount of time
Introduction
Since my previous map, (Sewer Survival) got quite a lot of downloads, I have decided to create another awesome map. This map has 99 waves of hungry zombies and you can play with as many people you want!. You must shoot the zombies that come every wave before they attack your castle!!! You have six lives and gain 2 sand every wave. The sand is used to buy weapons and towers throughout the game. Good luck heroes!!!!!
Video
Pictures
Arena
Rules
Snow Turrets
Weapons/Ammo
Random Chest/Color Turrets
Redstone
[center]
Rules
1. No Hacks (Duh)
2. No Breaking Blocks
3. Unlimited amount of Players
4. Stay above Peacefull
5. Other basic rules
[center]
Buy-able stuff
There are several stuff you can buy during the game. One of them are weapons/ammo, which are bows with enhancements and arrows. Another Upgrade are turrets. There are currently two types of turrets, color turrets and snow turrets. The Color turrets are fully auto turrets that shoot arrows on your command. The Snow turrets are Snow golems on the side of the map. They are upgradable to level 3. Lastly, you can buy Random Chests. As you can tell, they will give you random items, both good and bad.
Download[/center]
[center](Using the adf.ly download will help me )
[center]>V1.10<[/center]
[center]
>V1.9<[/center][center]
>V1.8<>V1.7<>V1.6<>V1.5<>V1.4<>V1.3<>V1.2<>V1.1<>V1.0<Change-log
V1.10
+ Updated for 1.4
+ Fixed shops not dispensing bows
V1.9
+ Fixed wave counter for Minecraft 1.3.1
+ Changed biome to mushroom
V1.8
+ New "People who helped" = Whitherrun
+ New rules = "no essentials plugin"
+ Fixed Random Chests
V1.7
+ Fixed spawn
V1.6
+ Random chest are TRUELY random (Thanks to Whitherunn)
+ fixed map not blowing up
V1.5
+ fixed mysterious event of loosing health...
+ Fixed mobs falling off of the edge by color turrets
+ Added pressure plates in stores to prevent sand from being placed in the wrong spot
V1.4
+ Fixed Squids
+ More TNT
+ Mixed secret chest
V1.3
+ Covered some dispensers
+ Fixed Water
V1.2 (Thanks to TheKeeperOfPie)
+ Added block on "Power V Bow" section
+ Fixed problem in Random Chests
+ Fixed Spawn
V1.1
+ Added TNT
V1.0
+ Release
[center]
Good luck![/center]
People Involved with the map:
- mnopjh
- Empanaides
- Sh4d0w41ker
- Elites180
- Penguin9281
- Sandykandi
- chinchillarabbit
- 12MrMoo
- phonixcat
- corruptassasin
- jasper2121
- Whitherunn
[center]
Reviews
(I will now post your reviews here if you post them below!!!)
Robo_Chiz
Zombie Castle Defenders - 5 Diamonds
Overall:Better than Cake Defense
Zombie Castle Defenders or ZCD is a tower defence game. There is no avoiding it, that’s what it is. It’s on par with maps like cake defence, and sees the players shoot off waves after waves of zombies. That’s where the comparison ends however because ZCD is actually very clever and most of the time better then cake defence.
The map (By mnopjh) uses the currency of sand, and 2 sand blocks are given to you at the beginning of each wave (Which is started by pressing a golden button). You can use the sand to get some dispensers to fire some arrows, or to activate snow golem defences creative. There are also random gift boxes which can give you anything from food to super rare bows. All of these upgrades aid the process of zombie killing, and are all very creative. I cannot believe the outstanding use of red stone in this map. One example is a huge scoreboard that shows your remaining lives and what wave you are on. I investigated how this works, and was gob smacked by how much Redstone was behind the scenes. To buy upgrades, the player needs to drop sand blocks into a special chamber, and it is very impressive watching the sand disappear and then watching your item drop out. The map also uses a lot of the new features brought in recent minecraft updates. The scoreboard for one uses the new glow stone lamps.
This almost perfect map does have some flaws though. While I never tried it myself, the sand buying mechanism looks like it can easily be broken by impatient people, and griefers. Zombies also have a habit of escaping the path they are supposed to follow, and end up out of range. The 2 blocks of sand can also be discouraging, and I for one found it annoying that I couldn’t afford a lot of upgrades when I’d finished playing. Bad points aside this is still one of the most creative and interesting maps I’ve played in a while. I certainly had a fun time, and so did the people I played with. Definitely worth a go!
Cheesefryc00k
Zombie Castle Defenders / Zombie Castle Defenders
8.8/10
Zombie Castle Defenders is a redstone masterpiece. It keeps the player interested with turrets, random chests, and different types of bows. These were all easily paid for with blocks of sand received at the end of each round. So let's get started.
Creativity 25/25: The creativity of this map was obvious. The build itself was insane. The sandstone structures looked beautiful, and the redstone blew my mind. I can find nothing to criticize about the creativity of this map.
The originality was also over the top. I have seen defend the base maps like this one before, but never with such things implemented. Snow turrets, a health system, a money system, multiple waves, the list goes on and on.
Length 20/25: The length of this map is whatever the player wants it to be. The map can go on for 99 rounds, and will last as long as the player is skilled. I lasted for about 2 hours.
Fun 24/25: I had a blast playing this map. I enjoyed buying good weapons and power-ups and saving up for more. Sniping the zombies from a long distance was a really fun thing to do.
Story: Since this is a GAME map, there is not story. Therefore, the scores for the other categories are increased and this is not counted.
Difficulty 19/25: The difficulty of this map increased as time went on. The zombies got more plentiful as the the rounds rose. For me, it was very easy. Having tons of snow turrets and a power 5 bow really pays off.
So would I recommend to play it? YES! This is by far the best game map I have ever played.
[center]
Featured Lets Play
In-Depth explanation!
(by TheJasonTheHaitian)
Do YOU like my maps?
Well subscribe to my channel (here) for more maps (and previous ones)! You'll be the first to be notified So far I'm almost done with my third map involving mazes and of course, ZOMBIES . All of my maps include awesome redstone! I already have an idea for my fourth map.... (Call of Duty Zombies!!!) [/center]
[center]Previous map: Sewer Survival[/center]
[center]Next map: Infinite Creeper Maze[/center]
[center]Vote For me: Planet Minecraft
Want this as your signature?!?!
[/center]
V1.2 (Thanks to TheKeeperOfPie}
+ Added block on "Power V Bow" section
+ Fixed problem in Random Chests
+ Fixed Spawn
=D thanks!!! you'll love it!!!
It took quite a lot of time to make! hope you like!
Thanks!
ya i noticed that too :/ ill try to fix it soon!
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
Also noticed the problem with turrets making the game harder by knocking zombies down a level
Zombies also like to walk across the side catwalk (next to the turret activation lever)
Im at wave 7.
Thanks!!!
zombies are ment to walk in the catwalk, attacking the player, and ya :/ i needa fix the turrets
Ah, yes. let me explain, there are 10 sets of dispensers, every wave, it will increase the amount of dispensers used. (ex. wave 1 uses 1 set, wave 7 uses 7 sets). but on wave 11 it goes back to 1 set of dispensers, BUT it increases the spawn time. get it?
so basically,
First Digit = Number of dispensers
Second Digit = Amount of time
and each set is 6 dispensers..... so 10 set is 60 dispensers.... alot of mobs huh?
Oh well. Nice map; hope you continue to tweak it to perfection. =D
ya sorry, im still trying to figure out a way to separate the squids from zombies.. there quite a problem. btw did the hearts blow up when u died?
I found 10 records, fyi. Are there eleven?
ummm how many records are there total? let me check...
yup, there are 11 discs
Please Click this link if you are interested in trying out click2play roleplay games!
Oh well. Great map. =P