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[1.2.5] Creeper Apocalypse and Zombie Apocalypse Modes!

zombies zombie mode night hardcore snowballs one day creeper creepers

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369 replies to this topic

Poll: What would you do? (1593 member(s) have cast votes)

What would you do to prepare for the apocalypse? (multiple answers allowed)

  1. Build shelter ASAP. (1013 votes [17.37%])

    Percentage of vote: 17.37%

  2. Gather as much food as possible. (902 votes [15.46%])

    Percentage of vote: 15.46%

  3. I need wood, NOW! (777 votes [13.32%])

    Percentage of vote: 13.32%

  4. Time to gather wHeat. (402 votes [6.89%])

    Percentage of vote: 6.89%

  5. It's frolickin' through the forest time! (205 votes [3.51%])

    Percentage of vote: 3.51%

  6. Build a tower to the heavens! (370 votes [6.34%])

    Percentage of vote: 6.34%

  7. WHERE THE F*** IS COAL!?! (644 votes [11.04%])

    Percentage of vote: 11.04%

  8. I leik piggies (334 votes [5.73%])

    Percentage of vote: 5.73%

  9. Dang, I wish I had the guns mod. (713 votes [12.22%])

    Percentage of vote: 12.22%

  10. Goodbye sun. (473 votes [8.11%])

    Percentage of vote: 8.11%

What would you do DURING the apocalypse?

  1. Hide in my shelter... forever... (148 votes [9.29%])

    Percentage of vote: 9.29%

  2. Build an entire underground civilization, of which I am king. heh... hehe, HAHAH, MUAHAHAHAHA!!! *crazy person* (579 votes [36.35%])

    Percentage of vote: 36.35%

  3. Diggy diggy hole! (241 votes [15.13%])

    Percentage of vote: 15.13%

  4. DIE ZOMBIES!! *like a baws!* (625 votes [39.23%])

    Percentage of vote: 39.23%

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#1

danegraphics

Posted 09 April 2012 - 09:16 PM

Posted Image THE CREEPER APOCALYPSE MODE! Posted Image
Posted Image THE ZOMBIE APOCALYPSE MODE! Posted Image

That's right, the apocalypse is here, and there's nothing you can do about it. You have one day to prepare, but after that, comes the eternal night of monsters. At first, you think to yourself, "This is easy, I'll just build a shelter, collect tons of meat and live there!", but your wrong. After a while, you'll run out of meat, and will need to secure other means of food. You might be able to survive well on your meager resources, but if you solve that problem, another arises.
Cabin fever. That's right, how long can you stand to live the same way in the same shelter in eternal night? Is your mind tough enough to last forever? I doubt it.You get more points for more zombies or creepers killed. When you die, it's all over and you get your final score. If you play this mod till death, feel free to post your score here along with your tale if you wish to tell it. And now we get to see how long you'd really last in a creeper apocalypse. Hehehe.

Features:
  • You get one day, and one life.
  • Once it reaches midnight, the night becomes eternal.
  • Creepers/Zombies never stop spawning... ever...
  • Everything else is the same as hardcore mode.
Download, no modloader required: (SMP doesn't require the client mod)(Language for buttons only works in english, otherwise, it'll be the option with the weird text)
Creeper-Zombie Apocalypse Mod (SP 1.2)Creeper-Zombie Apocalypse Mod (SMP 1.2)
Lite version for slower computers (half the number of zombies for SP and SMP): Creeper-Zombie Apocalypse Mod (SP 1.2 Lite)

For SMP: After installing, go into server.properties and add the line "zombies=true" or "creepers=true" to activate zombie or creeper apocalypse mode in SMP. If you set both to true, it will only do creepers.In SP: Start a new world and set set mode as follows (or Creeper Apocalypse Mode) :
Posted Image
Then this happens:Posted ImagePosted Image

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Have a nice day. Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image
HARDCORE APOCALYPSE CHALLENGE!
Spoiler:

Changelog:
Spoiler:

Support Creeper/Zombie Apocalypse Mode by copying one of the following image links into your signature:
Spoiler:

33,400 downloads and counting!

I apologize for not having updated this. I'm busy serving a mission for my church in brasil until April 2014. I will most certainly update this for the new MC upon my return. Don't worry Posted Image
Posted Image

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#2

ruhl4
    ruhl4

    Carpenter

  • Members
  • 43 posts

Posted 09 April 2012 - 09:25 PM

Infinite mining! That, and if you found a NPC village, you could just live in safety, farming wheat behind a dirt wall you built the day before
tl:dr, awesome mod!

#3

sarahjaney
  • Minecraft: sarahjaney422

Posted 09 April 2012 - 09:34 PM

What if the zombies could break some blocks to get to you like dirt/gravel/sand, stuff easily dug with your hand? Or perhaps that could happen in a certain timeframe, like 10 minutes into the eternal night.

Also, can you tell me if this is multiplayer compatible?

#4

ChromiumProductions

Posted 09 April 2012 - 09:39 PM

Very simple, even more than most other zombie mods I've seen. No guns, no unnecessary craziness, just vanilla minecraft with zombies. I'll post my scores later today.
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#5

danegraphics

Posted 09 April 2012 - 09:54 PM

View Postsarahjaney, on 09 April 2012 - 09:34 PM, said:

What if the zombies could break some blocks to get to you like dirt/gravel/sand, stuff easily dug with your hand? Or perhaps that could happen in a certain timeframe, like 10 minutes into the eternal night.

Also, can you tell me if this is multiplayer compatible?
I'm working on a multiplayer right now. The SMP mod is available. It's exactly the same as the normal mode, except that in multiplayer, people can respawn (but they likely won't last long unless the spawn point is protected), and OPs can change the time.
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#6

snoooppuppy1
  • Minecraft: snooppuppy1

Posted 09 April 2012 - 10:14 PM

I'm going to make a mod review right away.
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#7

ChromiumProductions

Posted 09 April 2012 - 10:34 PM

I personally am against having zombies break blocks. Here's why:
1)Hiding underground? So are the zombies. Good luck.
2) There's no bone meal. Need wood? Too bad. Hungry? Have some wheat... oh wait. Farming animals? Wait, don't you need wheat for that? Yeah, you'll be down to rotten flesh in no time...
3) Zombies already break through doors, that's scary enough!
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#8

danegraphics

Posted 09 April 2012 - 10:42 PM

View Postsarahjaney, on 09 April 2012 - 09:34 PM, said:

What if the zombies could break some blocks to get to you like dirt/gravel/sand, stuff easily dug with your hand? Or perhaps that could happen in a certain timeframe, like 10 minutes into the eternal night.

Also, can you tell me if this is multiplayer compatible?
I thought about that, but I also thought about this:

View PostChromiumProductions, on 09 April 2012 - 10:34 PM, said:

I personally am against having zombies break blocks. Here's why:
1)Hiding underground? So are the zombies. Good luck.
2) There's no bone meal. Need wood? Too bad. Hungry? Have some wheat... oh wait. Farming animals? Wait, don't you need wheat for that? Yeah, you'll be down to rotten flesh in no time...
3) Zombies already break through doors, that's scary enough!

So yeah, not likely going to add break block mode, because that means that if there are any underground in the day time, they'll break out. Doors are enough.
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#9

ChromiumProductions

Posted 09 April 2012 - 11:39 PM

By the way, could you lower the spawn rate? Just normal zombie spawnrate should be fine; the zombies accumulate too fast at the moment, and my PC just can't keep up.
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#10

danegraphics

Posted 09 April 2012 - 11:45 PM

View PostChromiumProductions, on 09 April 2012 - 11:39 PM, said:

By the way, could you lower the spawn rate? Just normal zombie spawnrate should be fine; the zombies accumulate too fast at the moment, and my PC just can't keep up.
But then it wouldn't be a zombie apocalypse. Sorry your computer can't keep up. Maybe try lower graphics settings?
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#11

ChromiumProductions

Posted 10 April 2012 - 12:11 AM

View Postdanegraphics, on 09 April 2012 - 11:45 PM, said:

But then it wouldn't be a zombie apocalypse. Sorry your computer can't keep up. Maybe try lower graphics settings?
I have tried lower graphics settings, but to no avail. And normal spawn rate isn't as bad as it sounds; there will still be an unrelenting surge of zombies spawning as you kill the others; there will just be less in one spot at a time. But yeah, if I'm the only one with lag, I guess you don't need to change it, but if other people are, then it's not just on my end. Hopefully we can figure this out.
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#12

whitejay2010

Posted 10 April 2012 - 01:30 AM

Try making it to where each zombie despawns after some time, instead of just at certain distances, so that it can keep at a constant rate of spawning/despawning, and there will still be apocalyptic amounts of zombies, but they won't accumulate to the point of not being able to play due to lag.
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#13

danegraphics

Posted 10 April 2012 - 02:06 AM

View Postwhitejay2010, on 10 April 2012 - 01:30 AM, said:

Try making it to where each zombie despawns after some time, instead of just at certain distances, so that it can keep at a constant rate of spawning/despawning, and there will still be apocalyptic amounts of zombies, but they won't accumulate to the point of not being able to play due to lag.
Actually there is a limited number of zombies that can be spawned near you at any given time, and they already despawn after a specific period, so the only time new zombies appear is after one despawns, or you kill one.
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#14

danegraphics

Posted 10 April 2012 - 02:19 AM

SMP Zombie Apocalypse Mod is now available for 1.2.5. Enjoy.
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#15

Iopia
    Iopia

    Zombie Killer

  • Members
  • 248 posts
  • Location: Dublin, Ireland
  • Minecraft: Iopia

Posted 10 April 2012 - 06:08 PM

Haha nice mod! That being said during the first day It is possible to make a sealed wheat farm big enough to keep you fed for the rest of your minecraft days, but honestly, who stays inside all day (night? :P). And even then the constant threat, forcing you inside is awesome enough! :D
I'm very responsible, when ever something goes wrong they always say I'm responsible.

#16

Tiramo
    Tiramo

    Lapis Lazuli Collector

  • Members
  • 969 posts
  • Location: Netherlands
  • Minecraft: Tiramo

Posted 10 April 2012 - 06:19 PM

This is awesome!
Are you planning on adding more features? Such as daylight and zombies spawning at day but just less? Stuff like that and stuff.
And maybe DO add the zombies break block mode? But then only like glass and planks? (which will take much longer)
MAYBE even being able to get infected? (*cough* like in Project Zomboid *cough*)

These are just suggestions though, keep up the awesome work! Posted Image
Censorship is telling a man he can't eat steak, just because a baby can't chew it.

#17

killimanjoro

Posted 10 April 2012 - 07:42 PM

it just became night and it is impossible to play now
Posted Image [SSSS]
GENERATION 28: Community experiment. The first time you see this, copy it into your signature on any forum and add 1 to the generation.

#18

danegraphics

Posted 10 April 2012 - 11:49 PM

Updated to 1.1 to fix ticking glitches (Water, Lava, Plants) that occurred after midnight. The only way to do such is to allow the world to spin, so to compromise for this, I allowed the world to spin between midnight and 1:00am, at which it will snap back to midnight and start over.

Hopefully, for those of you that become skilled enough to survive and use running water after midnight to grow plants and food, this will solve the time and water issue.
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#19

Chickenemoman1
  • Minecraft: Chickenemoman

Posted 11 April 2012 - 01:25 AM

Id say "SHUT UP AND TAKE MY MONEY!" But its free so, imma just say Me gusta

#20

NightSpawn
  • Location: In the battlefield.... eating some apple.

Posted 11 April 2012 - 01:48 AM

i hope this can be a world option. therefore making it toggleable.. just like creative/survival/hardcore/apocalypse.. :) good idea though. the SMP was a nice touch too.
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