Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

Cartograph - map your Alpha


  • This topic is locked This topic is locked
2895 replies to this topic

#1

ZomBuster

Posted 15 May 2010 - 10:40 PM

Mod edit: Cartograph has not been updated in a long time. I have locked this thread so people would quit spamming it asking why it didn't work. Go find another map renderer.

Posted Image

Here is a little tool I made in the last few days two weeks few weeks months,  it scans trough all files of a Minecraft world, and maps them into a picture.

Downloads

http://cartograph.ro.../Cartograph.zip


file hosting provided by Host1

mirrors:
http://www.2shared.c...Cartograph.html
http://filesmelt.com/dl/Cartograph.zip




you need the Microsoft Visual C++ 2010 Redistributable Package (x86)


Posted Image


javaCartograph
shoddy java version

Some kind of update list

-added threads, you now can move the window while rendering
-fixed Nether blocks not rendering


-added new blocks
-fixed Nether world bug
-fixed mirrored isometric

-fixed rendering bugs in oblique and oblique angled
-fixed some other stuff
-updated source code ( it's still a mess tough)

-added isometric mode
-Now loads colors from texture.default is included, can be used with texture packs.
Posted Image
-option for noisyness of texture
Posted Image

added commandline inputs for custom world path and custom output path

fixed renders being mirrored

Added custom world folder (good for servers)

-renders are now mirrored to show the same perspective as in the game
fixed map rendering off-image (I think)
fixed lava rendering green
fixed flower colors being switched
changed cave mode to be ?better?
red-yellow-green-blue shows light values (torches/lava etc.) and it gets a little darker depending on the z level

added music box block

cleaned up oblique angled image size

added Linux version by Firemark
fixed flowers

added new blocks
tweaked block rendering

made the file loading better in checking if a file is a chunk file
changed the behaviour of oblique angled flip and rotate to work better

added commandline options
fixed angled oblique being cut off (might need some more work)
updated with new blocks
added greyscale heightmap option
Changed water for more accurate presentation
Added new secret update blocks
Improved stability
Added angled oblique mode
improved speed and memory usage
replaced SFML with corona for image handling
Posted Image

Fixed repeating chunk bug
Added Only mode to render only one block type defined by the user
(See http://www.minecraft... ... ata_values for the block codes)
Added Cave mode to visualize underground caves

Oblique Cave mode:
Posted Image
Oblique dirt (3) Only mode:
Posted Image
Oblique:
Posted Image

Added readme file
Added source code at request
Added flip and rotate to change Oblique direction
Added time of day to change lighting
Posted Image


New render mode: Oblique (careful, can take a while on big maps. Also takes 9 times more memory)
Posted Image

Also improved speed & stability

Now with fancy GUI
Posted Image
[b]Might not look correctly, progress bar sometimes freezes up, but it will still render, progress bar can be completely missing sometimes (Win XP)



Normal:
Posted Image

Register or log in to remove.

#2

Frost01
    Frost01

    Nether Resident

  • Members
  • 2030 posts
  • Location: Aperture science labratories, the home of portal and all things portal-ish

Posted 15 May 2010 - 10:44 PM

Already found the building! The bit above the building looks patched toghether, but its still a nice tool.
http://www.youtube.c...h?v=Y6ljFaKRTrI
^The Portal Song!^

http://www.youtube.c...h?v=b6Q_koTHB54
^Taste the cake song!^

The cake is NOT a lie!

#3

ZomBuster

Posted 15 May 2010 - 10:45 PM

Frost01 said:

Already found the building! The bit above the building looks patched toghether, but its still a nice tool.

That's the map generator screwing up , not my tool  :obsidian:

#4

blaster
    blaster

    Creeper Destroyer

  • Members
  • 6310 posts
  • Location: The land of four dimentions

Posted 15 May 2010 - 10:54 PM

This is simply amazing
May I suggest a option for the terrain to be rainbow colored based on elevation so you can see valleys and stuff easier
Posted Image
You can see the map generator screwing around in the north and south of mine too
The rebellion has already begun. Otter Forums

#5

ZomBuster

Posted 15 May 2010 - 10:57 PM

blaster said:

This is simply amazing
May I suggest a option for the terrain to be rainbow colored based on elevation so you can see valleys and stuff easier
Posted Image
You can see the map generator screwing around in the north and south of mine too

Good idea, I was also thinking of adding slice rendering and maybe some other stuff.

I like your little path, looks realistic

#6

God
    God

    Tree Puncher

  • Members
  • 21 posts

Posted 15 May 2010 - 11:05 PM

You never cease to amaze me, Zombuster.

#7

blaster
    blaster

    Creeper Destroyer

  • Members
  • 6310 posts
  • Location: The land of four dimentions

Posted 15 May 2010 - 11:11 PM

ZomBuster said:

Good idea, I was also thinking of adding slice rendering and maybe some other stuff.

I like your little path, looks realistic
Thats because I made it contour with the terrain, the path leading to that bridge in the west is straight because that land there was flat.
The rebellion has already begun. Otter Forums

#8

Lilyo
    Lilyo

    Blaze Extinguisher

  • Members
  • 4033 posts
  • Minecraft: Lilyo

Posted 15 May 2010 - 11:12 PM

This is awesome dude. Great job :D
Posted Image
Posted Image

#9

KillerMapper
  • Location: Paris
  • Minecraft: KillerMapper

Posted 15 May 2010 - 11:22 PM

Funny. Maybe some options like "disable trees" when you want to see your roads under them.
KillerMapper, playing Minecraft since November 17, 2009.
Was present at the MINECON 2012 PARIS <3

#10

Lilyo
    Lilyo

    Blaze Extinguisher

  • Members
  • 4033 posts
  • Minecraft: Lilyo

Posted 15 May 2010 - 11:23 PM

And ignore all the gay suggestions you'll get soon. It's perfect the way it is.
Posted Image

#11

Sakar
    Sakar

    Coal Miner

  • Members
  • 112 posts

Posted 15 May 2010 - 11:25 PM

Very nice tool!
Posted Image

The red is a forest fire, and the random brown dots are leftover tree trunks :D

Valve said:

...until a horde of cute box-like skeletons rip your cute little box-like arms from your cute little box-like body in a spray of cute little box-like blood and gore.
My Game Dev Blog

#12

Lilyo
    Lilyo

    Blaze Extinguisher

  • Members
  • 4033 posts
  • Minecraft: Lilyo

Posted 15 May 2010 - 11:28 PM

Why do you people insist on uploading stuff with pb mobile? Don't you understand it shrinks it down the point that no one can understand what's happening in it?
Posted Image

#13

blaster
    blaster

    Creeper Destroyer

  • Members
  • 6310 posts
  • Location: The land of four dimentions

Posted 16 May 2010 - 12:43 AM

My capital city looks tiny with this. Time to get to work!
The rebellion has already begun. Otter Forums

#14

Moocman
    Moocman

    Lapis Lazuli Collector

  • Members
  • 1122 posts
  • Location: Brisbane, Australia

Posted 16 May 2010 - 01:03 AM

Man this is awesome. I don't care it stuffs up sometimes. ITS KICKASS.

#15

A.I.
    A.I.

    Retired Staff

  • Retired Staff
  • 3589 posts
  • Location: The Grotto of the Secret Wizards
  • Minecraft: A.I.

Posted 16 May 2010 - 01:46 AM

I haven't tried it yet; is the height of the block what affects its shade? Otherwise, why is some of the grass on the map brighter than the rest?
I want to join you sleeping peaceful, feeling the sun in our room...

Posted Image


#16

Lilyo
    Lilyo

    Blaze Extinguisher

  • Members
  • 4033 posts
  • Minecraft: Lilyo

Posted 16 May 2010 - 02:25 AM

A.I. said:

I haven't tried it yet; is the height of the block what affects its shade? Otherwise, why is some of the grass on the map brighter than the rest?
It's the height..
Posted Image

#17

fotoply
    fotoply

    Redstone Miner

  • Members
  • 511 posts
  • Location: Denmark

Posted 16 May 2010 - 08:35 AM

This is the best (and first xD) thing made for infdev :D
So, I got a surprise for you!
Spoiler:

#18

niels
    niels

    Glowstone Miner

  • Members
  • 3862 posts
  • Location: I am not at places you think i can be
  • Minecraft: niels

Posted 16 May 2010 - 12:54 PM

when multiplayer infdev comes out
might be a idea to make it able in multi
people can make cards from explored areas then
Me on twitter :D

#19

blaster
    blaster

    Creeper Destroyer

  • Members
  • 6310 posts
  • Location: The land of four dimentions

Posted 16 May 2010 - 01:43 PM

niels said:

when multiplayer infdev comes out
might be a idea to make it able in multi
people can make cards from explored areas then
Niels once again your posts makes no sense, what is a card?
The rebellion has already begun. Otter Forums

#20

niels
    niels

    Glowstone Miner

  • Members
  • 3862 posts
  • Location: I am not at places you think i can be
  • Minecraft: niels

Posted 16 May 2010 - 02:06 PM

:P
map*
Me on twitter :D