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crafting bottles 'o enchanting


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16 replies to this topic

#1

Manningliu
  • Location: London Ontario Canada
  • Minecraft: manningliu

Posted 08 April 2012 - 09:08 PM

The fact that XP couldn't be stored always bothered me, and losing 400 xp really isn't fun. The XP chest mod's recipie is wayyyyy to expensive just to store XP(4 diamonds), the XP book is one time use and also a tad too expensive(2 gold). So I'm thinking it would be fun if I could put XP into bottles (how else do you explain bottles 'o enchanting) at enchantment tables by enchanting bottles!

View Postblueberry12, on 08 April 2012 - 09:49 PM, said:

The problem is that a single bottle of enchanting only holds like 5 xp or something, so it would be equally expensive if u were to craft them than use a xp chest mod, since it takes a single glass block to make a single bottle, and after some calculations:
1 glass = 1 bottle; 1 bottle = 5 xp; 400xp (i think that's the number u said) = 400/5 bottles = 80 bottles = 80 glass; a crapload of glass = a crapload of sand and a tremendous amount of time to cook them

quick update, I got the better enchanting mod (no more random enchanting, picking custome enchants without the random cost.) and I could store XP by enchanting the items and disenchanting it later thus getting XP back, so I was thinking just adding something we can enchant to a certain degree to store souls XP, and then get the xp back by right clicking the item. (without destroying it, because that would be the XP book mod)

Also, just another thing, I think experience would be better off being souls instead. And Mojang should just take away the level thing and make the number of Souls/XP show instead.

Edited by Manningliu, 09 April 2012 - 07:22 AM.


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#2

Emerald_
  • Location: Still Mining that Annoying Bedrock

Posted 08 April 2012 - 09:27 PM

Sounds like a good idea.
A pencil and a dream can take you anywhere.

#3

blueberry12

Posted 08 April 2012 - 09:49 PM

The problem is that a single bottle of enchanting only holds like 5 xp or something, so it would be equally expensive if u were to craft them than use a xp chest mod, since it takes a single glass block to make a single bottle, and after some calculations:
1 glass = 1 bottle; 1 bottle = 5 xp; 400xp (i think that's the number u said) = 400/5 bottles = 80 bottles = 80 glass; a crapload of glass = a crapload of sand and a tremendous amount of time to cook them

#4

ShadowKreach
  • Location: London
  • Minecraft: ShadowKreach

Posted 08 April 2012 - 10:03 PM

I think storing Exp should definitely be added. I also think it should have more applications. Perhaps Golems could require Exp as a 'Life Force', or something like that.
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#5

robmadeyou
  • Minecraft: robmadeyou

Posted 08 April 2012 - 10:07 PM

Although storing xp would be a lot of fun, i have found that if you know that you have a lot of xp that you don't want to waste, you will be extra cautious not to go in say a stronghold or killing some boss. Where as if you had only like 10 xp, it wouldn't be a bother.

What i'm saying is, things like these could change the difficulty of the game and make it very very easy, so you can store xp and not be scared of loosing it
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#6

maxvanklinken
  • Minecraft: maxvanklinken

Posted 08 April 2012 - 10:21 PM

maybe bottles o' enchanting just need to be buffed. so they can hold like 1 lvl instead of 5 individual exp, would solve both problems and make creative mode easier
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#7

redsand
    redsand

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Posted 08 April 2012 - 11:23 PM

No.  Having xp should encourage you to stay alive.  Either enchant something or don't die.

#8

Regular Hexahedron

Posted 09 April 2012 - 12:40 AM

View Postredsand, on 08 April 2012 - 11:23 PM, said:

No.  Having xp should encourage you to stay alive.  Either enchant something or don't die.

I agree with you. BUT, if bottle o'enchanting can only carrying a little bit of xp as they do now, and it costs a glass block to make each bottle, then it's pretty balanced.

The time spent gathering the sand and fuel and smelting it could otherwise be used gathering xp faster. And if it takes hundreds or thousands of bottles to safely store your xp, well that's a steep cost that prevents people from safely parking their xp without a second thought.
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#9

jasonwolf
  • Location: Surviving the wilds
  • Minecraft: Jericho_Neric

Posted 09 April 2012 - 01:08 AM

The only problem I have with this is the bottle o' enchanting was adding in creative to fil th need for unlimited levels in creative and allowing enchanting. It wasn't meant for ppl to use in survival. It could be and all, but I keep thinking that its original importance is over looked.

in all honestly I just don't think we should lose it, or it is all stored at the enchanting table.

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#10

D00m259
    D00m259

    Zombie Killer

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Posted 09 April 2012 - 03:32 AM

View Postblueberry12, on 08 April 2012 - 09:49 PM, said:

The problem is that a single bottle of enchanting only holds like 5 xp or something, so it would be equally expensive if u were to craft them than use a xp chest mod, since it takes a single glass block to make a single bottle, and after some calculations:
1 glass = 1 bottle; 1 bottle = 5 xp; 400xp (i think that's the number u said) = 400/5 bottles = 80 bottles = 80 glass; a crapload of glass = a crapload of sand and a tremendous amount of time to cook them
Dude, it's 3 glass for one bottle...

#11

Regular Hexahedron

Posted 09 April 2012 - 04:32 AM

View PostD00m259, on 09 April 2012 - 03:32 AM, said:

Dude, it's 3 glass for one bottle...

The recipe requires 3 glass, but it produces 3 bottles.
To see a list of my redstone inventions check out Regular Hexahedron's Inventorium!

#12

Manningliu
  • Location: London Ontario Canada
  • Minecraft: manningliu

Posted 09 April 2012 - 05:54 AM

View Postblueberry12, on 08 April 2012 - 09:49 PM, said:

The problem is that a single bottle of enchanting only holds like 5 xp or something, so it would be equally expensive if u were to craft them than use a xp chest mod, since it takes a single glass block to make a single bottle, and after some calculations:
1 glass = 1 bottle; 1 bottle = 5 xp; 400xp (i think that's the number u said) = 400/5 bottles = 80 bottles = 80 glass; a crapload of glass = a crapload of sand and a tremendous amount of time to cook them

quick update, I got the better enchanting mod (no more random enchanting, picking custome enchants without the random cost.) and I could store XP by enchanting the items and disenchanting it later thus getting XP back, so I was thinking just adding something we can enchant to a certain degree to store souls XP, and then get the xp back by right clicking the item. (without destroying it, because that would be the XP book mod)

#13

Chaos_Corrupter

Posted 09 July 2012 - 04:49 AM

View PostD00m259, on 09 April 2012 - 03:32 AM, said:

Dude, it's 3 glass for one bottle...
dude 3 glass doesnt make 1 bottle it makes 3 so that means 1 glass = 1 bottle

#14

Black_Drath
  • Location: Australia
  • Minecraft: Black_Drath

Posted 09 July 2012 - 05:03 AM

I don't care how expensive or inexpensive the method is, XP is not meant to be stored. XP is meant to be lost on death so as to prevent you from using death as a method of saving food by dying and healing up rather than eating.
Adding a method to store XP would completely destroy one of its main purposes.

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#15

Zoju
    Zoju

    Gold Miner

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  • Location: Hungary
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Posted 09 July 2012 - 05:10 PM

It seems like crafting this potion is lots of boring work. I think you could use the same time to fight monsters and get that XP back, which is not only known to work, but it's more exciting.

Also, having a high level is supposed to encourage you to stay alive or use that XP up already, and in 1.3 XP is easier to get than it is right now. It's a working system. I don't think we need this.
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#16

Jellomob
    Jellomob

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Posted 16 July 2012 - 11:24 PM

Heres the way I see it.

1. Buy a bunch of bottles o' enchanting from priest villagers
2. store them in a chest
3. ???
4. Enchanting!

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#17

awsmazinggenius

Posted 01 September 2013 - 03:05 AM

Or, a Bottle O' Enchanting could be brewed, just thought I'd say.

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