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why cant we have infinite worlds


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#1

jordy2254

Posted 08 April 2012 - 08:08 PM

People have been saying on the forums that infinite worlds would crash our devvises
A. There have been several games like minecraft that have crafting and infinite worlds without crashing
B. It is something called render distance

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#2

maces006
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Posted 08 April 2012 - 08:25 PM

name 1 game that has worlds that have an infinite size that is like minecraft.
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#3

BlackBoid
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Posted 08 April 2012 - 09:27 PM

View Postjordy2254, on 08 April 2012 - 08:08 PM, said:

People have been saying on the forums that infinite worlds would crash our devvises
A. There have been several games like minecraft that have crafting and infinite worlds without crashing
B. It is something called render distance
Eden is a poor excuse for minecraft, so it dosnt count.
Render distance is a completely different thing from world generation. The render distance is how much of the generated world can be shown.

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#4

Kezza_LL
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Posted 08 April 2012 - 09:33 PM

If you were to explore about half of the chunks needed to get to the farlands, you would have no more room on your device.

#5

BlackBoid
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Posted 08 April 2012 - 09:37 PM

Sure it would be really nice if they made the world size bigger, but infinite? iDont think so.

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#6

Kwauhn
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Posted 08 April 2012 - 09:47 PM

Stop flaming the OP guys. He has a perfectly good question.

View PostBlackBoid, on 08 April 2012 - 09:27 PM, said:

Eden is a poor excuse for minecraft, so it dosnt count.
Render distance is a completely different thing from world generation. The render distance is how much of the generated world can be shown.

And that is a poor excuse for an argument. If you think eden's capabilities to generate new terrain on the fly should be ignored simply because you don't like it, you're wrong. Eden is a fine example of how an application like minecraft could have infinite worlds. Sure it lags a little, but the creators of eden have found a way to minimize the inconvenience just as Mojang could.

And to answer the OPs question, I believe that it's totally possible both performance and development wise. It'll just take a while to work out into a mixture of efficient and solid code.

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#7

BlackBoid
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Posted 08 April 2012 - 09:49 PM

View PostGreyZap, on 08 April 2012 - 09:47 PM, said:

Stop flaming the OP guys. He has a perfectly good question.



And that is a poor excuse for an argument. If you think eden's capabilities to generate new terrain on the fly should be ignored simply because you don't like it, you're wrong. Eden is a fine example of how an application like minecraft could have infinite worlds. Sure it lags a little, but the creators of eden have found a way to minimize the inconvenience just as Mojang could.

And to answer the OPs question, I believe that it's totally possible both performance and development wise. It'll just take a while to work out into a mixture of efficient and solid code.
Do you realize how huge each chunk is? do you realize low low the building limit is? i didn't think so. Mojang won't take something that lags for 5 seconds for every chunk it loads.

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#8

PAandW
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Posted 08 April 2012 - 09:51 PM

View Postmaces006, on 08 April 2012 - 08:25 PM, said:

name 1 game that has worlds that have an infinite size that is like minecraft.
Minebuilder... It's a total knockoff of Minecraft, but it still has crafting and infinite worlds. It runs without lag too.

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#9

Kwauhn
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Posted 08 April 2012 - 09:54 PM

View PostBlackBoid, on 08 April 2012 - 09:49 PM, said:

Do you realize how huge each chunk is? do you realize low low the building limit is? i didn't think so. Mojang won't take something that lags for 5 seconds for every chunk it loads.

If you think minecraft is better, then why can't Mojang make it work? (btw, Eden's chunks are MUCH bigger than 16x)

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#10

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Posted 08 April 2012 - 10:22 PM

View PostGreyZap, on 08 April 2012 - 09:54 PM, said:

If you think minecraft is better, then why can't Mojang make it work? (btw, Eden's chunks are MUCH bigger than 16x)
Its not a question of wether mojang can make it work or not, its a question of wether the phone can take the strain or not.

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#11

Kwauhn
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Posted 08 April 2012 - 11:16 PM

View PostBlackBoid, on 08 April 2012 - 10:22 PM, said:

Its not a question of wether mojang can make it work or not, its a question of wether the phone can take the strain or not.

When you're talking about performance of an application it's not just about the hardware. I mean, you could rely on pure ram to generate/load as you go, but that would be irrational. What Aron could do is allocate virtual ram and buffer the chunks in the background before they're actually rendered. Or he could even change the loading process so that when the world loads when you first enter it loads the binary version of every chunk and calls on those temporary replacements (as binery is much faster than decimals and characters). There are many ways infinite maps could be implimented without throwing away speed and performance.

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#12

maces006
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Posted 08 April 2012 - 11:16 PM

anyway i'm sure if they want to add infinite worlds to the pocket edition they will. But Aron would have to create a way for the chunks of an infinite world to load without lag/barely any lag. Also just bear in mind that the pocket edition was never intended to be a survival game in the first place.
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#13

Kwauhn
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Posted 08 April 2012 - 11:18 PM

View Postmaces006, on 08 April 2012 - 11:16 PM, said:

anyway i'm sure if they want to add infinite worlds to the pocket edition they will. But Aron would have to create a way for the chunks of an infinite world to load without lag/barely any lag. Also just bear in mind that the pocket edition was never intended to be a survival game in the first place.

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#14

jordy2254

Posted 09 April 2012 - 07:13 AM

View PostPAandW, on 08 April 2012 - 09:51 PM, said:


Minebuilder... It's a total knockoff of Minecraft, but it still has crafting and infinite worlds. It runs without lag too.
Minebuilder is not a complete knock off of minecraft and definetly won't be in the next update with there aall new crafting systems

#15

PANCAKE_Inc

Posted 09 April 2012 - 08:34 AM

View Postmaces006, on 08 April 2012 - 08:25 PM, said:

name 1 game that has worlds that have an infinite size that is like minecraft.
Lunacraft
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#16

maces006
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Posted 09 April 2012 - 10:43 AM

View PostPANCAKE_Inc, on 09 April 2012 - 08:34 AM, said:

Lunacraft
i doubt lunacraft is anywhere near as complex as the coding of minecraft. Also lunacraft is an iOS only game.
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#17

PANCAKE_Inc

Posted 09 April 2012 - 11:26 AM

View Postmaces006, on 09 April 2012 - 10:43 AM, said:


i doubt lunacraft is anywhere near as complex as the coding of minecraft. Also lunacraft is an iOS only game.
But it almost doesnt lag (im on iPod with only 152 ram). Minimal to no lag
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#18

Kai805
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Posted 09 April 2012 - 12:46 PM

Minebuider has infinite worlds and crafting and it doesn't crash

#19

Unilegger
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Posted 09 April 2012 - 12:53 PM

The size of Pocket Edition worlds are not final.
They may be expanded to Minecraft's PC world size.

Also, MineBuilder, and Lunacraft are crap.

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#20

PANCAKE_Inc

Posted 09 April 2012 - 01:01 PM

View PostUnileggerDripper222, on 09 April 2012 - 12:53 PM, said:

The size of Pocket Edition worlds are not final.
They may be expanded to Minecraft's PC world size.

Also, MineBuilder, and Lunacraft are crap.
They sure are :P didnt say i played them :)
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