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[1.5] FML : a new mod loader

1.5 modloading

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223 replies to this topic

#81

luacs1998
  • Minecraft: luacs1998

Posted 12 September 2012 - 07:55 AM

View Postmitchmac, on 12 September 2012 - 05:18 AM, said:

I have been looking for a FML build for Minecraft 1.2.5 and having trouble because the FML download site says nothing about what version of Minecraft the builds are for.  There are a few new mods out there for MC1.2.5 that require FML.  I have some old FML downloads but they are all for server side and a search for the client side file turns up nothing.
Get forge.

View Postohjays, on 12 September 2012 - 06:36 AM, said:

Is anyone using this in combination with the "EasyMineLauncher" to launch minecraft, modloader based works find but fml obviously does something strange under the hood . Which is a pain in the whatsit as the launcher is great - lets me specify what jar and what dirs to run from plus it works great for the kids with our LAN ( meaning no internet for the challenged ) bukkit server

Loading Minecraft from: D:\games8\minecraft\client-1.3.2\data\.minecraft\bin\min
ecraft_bluedawn.jar
2012-09-12 18:32:08 [INFO] [ForgeModLoader] Forge Mod Loader version 3.1.1.368 f
or Minecraft client:1.3.2, server:1.3.2 loading
2012-09-12 18:32:09 [INFO] [STDERR] Exception in thread "main" java.lang.Runtime
Exception: cpw.mods.fml.relauncher.ReflectionHelper$UnableToFindClassException:
java.lang.ClassNotFoundException: net.minecraft.Launcher
2012-09-12 18:32:09 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher
.relaunchApplet(FMLRelauncher.java:257)
2012-09-12 18:32:09 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher
.appletEntry(FMLRelauncher.java:200)
2012-09-12 18:32:09 [INFO] [STDERR] at net.minecraft.client.MinecraftApplet.
init(MinecraftApplet.java:23)
2012-09-12 18:32:09 [INFO] [STDERR] at org.bonsaimind.easyminelauncher.Conta
inerApplet.init(ContainerApplet.java:203)
2012-09-12 18:32:09 [INFO] [STDERR] at org.bonsaimind.easyminelauncher.Main.
main(Main.java:186)
2012-09-12 18:32:09 [INFO] [STDERR] Caused by: cpw.mods.fml.relauncher.Reflectio
nHelper$UnableToFindClassException: java.lang.ClassNotFoundException: net.minecr
aft.Launcher
2012-09-12 18:32:09 [INFO] [STDERR] at cpw.mods.fml.relauncher.ReflectionHel
per.getClass(ReflectionHelper.java:159)
2012-09-12 18:32:09 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher
.relaunchApplet(FMLRelauncher.java:242)
2012-09-12 18:32:09 [INFO] [STDERR] ... 4 more
2012-09-12 18:32:09 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException:
net.minecraft.Launcher
2012-09-12 18:32:09 [INFO] [STDERR] at java.net.URLClassLoader$1.run(Unknown
Source)
2012-09-12 18:32:09 [INFO] [STDERR] at java.net.URLClassLoader$1.run(Unknown
Source)
2012-09-12 18:32:09 [INFO] [STDERR] at java.security.AccessController.doPriv
ileged(Native Method)
2012-09-12 18:32:09 [INFO] [STDERR] at java.net.URLClassLoader.findClass(Unk
nown Source)
2012-09-12 18:32:09 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unkno
wn Source)
2012-09-12 18:32:09 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unkno
wn Source)
2012-09-12 18:32:09 [INFO] [STDERR] at java.lang.Class.forName0(Native Metho
d)
2012-09-12 18:32:09 [INFO] [STDERR] at java.lang.Class.forName(Unknown Sourc
e)
2012-09-12 18:32:09 [INFO] [STDERR] at cpw.mods.fml.relauncher.ReflectionHel
per.getClass(ReflectionHelper.java:151)
2012-09-12 18:32:09 [INFO] [STDERR] ... 5 more
Link to this launcher?

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#82

banjo226
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Posted 12 September 2012 - 07:57 AM

How do u make mod loader?
~banjo226

#83

luacs1998
  • Minecraft: luacs1998

Posted 12 September 2012 - 08:05 AM

View Postbanjo226, on 12 September 2012 - 07:57 AM, said:

How do u make mod loader?
What drivel are you spouting?

#84

ragger
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Posted 12 September 2012 - 08:29 PM

I'm having an issue with FML and Optifine. When having Optifine installed I cannot permanently change the controls for some keys. I don't know exactly what keys, what I think it is, is that it's the keys for modloader mods. Example mods where I cannot change the key for is Console, Summon and InvTweaks. I can start MC, change them, restart MC and the keys have been reset.

#85

ohjays
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Posted 13 September 2012 - 01:23 AM

View Postluacs1998, on 12 September 2012 - 07:55 AM, said:

Get forge.

Link to this launcher?

Sure https://github.com/R...asyMineLauncher

just handy as the kids only have to click the batch file and it goes straight into the game for them to either single play or connect to LAN bukkit to wreak havock <sigh> Posted Image

anyway i can continue using the anjocaido launcher , unfortunately it still has an update option.
easyminelauncher was great, no options for the kids to get tangled in.
Does anyone know if there's a plain batch command line to launch the real minecraft.jar ( not the launcher with the same name how silly to give it the same name) with specified user name on a command line
something like java <secret commands> <minecraft the real.jar>  -user=kiddie1 - server=lan1
for instance

#86

MineCrak
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Posted 14 September 2012 - 09:46 AM

View Postmitchmac, on 12 September 2012 - 05:18 AM, said:

I have been looking for a FML build for Minecraft 1.2.5 and having trouble because the FML download site says nothing about what version of Minecraft the builds are for. There are a few new mods out there for MC1.2.5 that require FML. I have some old FML downloads but they are all for server side and a search for the client side file turns up nothing.

FML 2.2.106.176 was the final version of FML for Minecraft 1.2.5 I believe. All three versions of it are on the Github Downloads page, but here are the links directly:


FML 176 for mc1.2.5

Client
Server
Source

#87

okok99haha

Posted 15 September 2012 - 06:05 AM

so if I have a Forge Mod Loader, I don't need to install Risugami's Mod Loader? Does Forge Mod Loader support all the mods?

#88

luacs1998
  • Minecraft: luacs1998

Posted 15 September 2012 - 07:25 AM

View Postohjays, on 13 September 2012 - 01:23 AM, said:

Sure https://github.com/R...asyMineLauncher

just handy as the kids only have to click the batch file and it goes straight into the game for them to either single play or connect to LAN bukkit to wreak havock <sigh> Posted Image

anyway i can continue using the anjocaido launcher , unfortunately it still has an update option.
easyminelauncher was great, no options for the kids to get tangled in.
Does anyone know if there's a plain batch command line to launch the real minecraft.jar ( not the launcher with the same name how silly to give it the same name) with specified user name on a command line
something like java <secret commands> <minecraft the real.jar>  -user=kiddie1 - server=lan1
for instance
As far as I know, you can only do that with Mojang's launcher jar.

View Postokok99haha, on 15 September 2012 - 06:05 AM, said:

so if I have a Forge Mod Loader, I don't need to install Risugami's Mod Loader? Does Forge Mod Loader support all the mods?
Nope. FML is supposed to be fully compatible.

#89

vox97_1
    vox97_1

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Posted 15 September 2012 - 05:00 PM

can you make an fix for the wireless redstone mod, please?

#90

Jango_22

Posted 27 September 2012 - 10:39 PM

apparently forge modloader is f'ing my life

#91

dizney23
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Posted 27 September 2012 - 11:06 PM

Alright I have a question since I am basically an idiot and I dont understand half of what is being said here.

Currently I have a Better than Wolves Build for 1.3.2 and I also have some mods that are Modloader only but not Lan. Will this allow those mods to work in Lan?

Thanks!!

#92

Nodachi216
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Posted 27 September 2012 - 11:10 PM

View Postdizney23, on 27 September 2012 - 11:06 PM, said:

Alright I have a question since I am basically an idiot and I dont understand half of what is being said here.

Currently I have a Better than Wolves Build for 1.3.2 and I also have some mods that are Modloader only but not Lan. Will this allow those mods to work in Lan?

Thanks!!
No. There is no magic fix to make an SSP mod work in SMP or lan. The mod dev has to code the mod to work that way.

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#93

luacs1998
  • Minecraft: luacs1998

Posted 29 September 2012 - 02:26 AM

View Postdizney23, on 27 September 2012 - 11:06 PM, said:

Alright I have a question since I am basically an idiot and I dont understand half of what is being said here.

Currently I have a Better than Wolves Build for 1.3.2 and I also have some mods that are Modloader only but not Lan. Will this allow those mods to work in Lan?

Thanks!!
As BTW is designed for LAN/SMP, it should work.

#94

cambobambo
  • Location: In Cognito
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Posted 29 September 2012 - 02:42 AM

Um guys use Minecraft Forge, here is the link:

http://www.minecraft...forum/index.php

You can use this because FML 1.3.2 is included in the mod. Also Minecraft Forge will not work with Better Than Wolves because FlowerChild is acting like a child and programmed his mod to not work with Forge.

#95

luacs1998
  • Minecraft: luacs1998

Posted 29 September 2012 - 03:03 AM

View Postcambobambo, on 29 September 2012 - 02:42 AM, said:

Um guys use Minecraft Forge, here is the link:

http://www.minecraft...forum/index.php

You can use this because FML 1.3.2 is included in the mod. Also Minecraft Forge will not work with Better Than Wolves because FlowerChild is acting like a child and programmed his mod to not work with Forge.
You don't say? :)
Hence the name Forge Mod Loader.

#96

Stekenxu
  • Minecraft: kenneth1221

Posted 29 September 2012 - 03:10 AM

I suppose FlowerChild may have had a point when it came to OP-ness and reasonable progression of the mod...
Ecu seems to be coming around to the same line of thought too, although he's responding by nerfing his own mod.

Does BTW actually work with FML, though? I would think not, but if it was just an install of FML and not Forge itself, could it?
Can end-users actually install just FML easily?
70% of people have signatures that try and boost their superiority complexes. Post this if you're a hypocrite.

#97

ddron666
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Posted 05 October 2012 - 04:52 PM

ARG why wont it just go AWAY!

#98

cpw
    cpw

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Posted 21 October 2012 - 01:58 PM

Yes, it is official, FML is updated to 1.4. Grab the MCP 7.17 pre release to build your mod for 1.4. Changes haven't been massive.. most of your stuff should 'just work'
A cool banner was here, but it has been removed

#99

King Korihor
  • Location: Logan, Utah, USA

Posted 22 October 2012 - 09:33 PM

View Postcpw, on 21 October 2012 - 01:58 PM, said:

Yes, it is official, FML is updated to 1.4. Grab the MCP 7.17 pre release to build your mod for 1.4. Changes haven't been massive.. most of your stuff should 'just work'

Thank you for actually using the pre-release for what it is intended for:  updating the API libraries before the release is official!
Posted Image
Version 2.1 now updated for MC 1.6.2

#100

CalinXStelistu
  • Location: Romania

Posted 27 October 2012 - 04:41 AM

When i install it, it says done loading and doesnt finish :(
Windows 8 is the best