#1
Posted 08 April 2012 - 03:02 PM

POPULAR
For most of you, you'll be getting this as part of forge or the minecraftportcentral integrated build, automatically, no work required. However, it is available standalone if you wish to run a server or client without forge but with modloading capability.
The current FML downloads are here. Always use the latest one
(I recently moved from github to space kindly donated by the forge team because github downloads have been ended)
More (probably outdated) information is available at github. This is an LGPL open source project.
https://github.com/M...tForge/FML/wiki
Developers who only want to use the FML mod loader, without also using forge, can obtain source distributions from the github download area. Current version is 4.7.x for minecraft 1.4.7 or 5.x for the 1.5 pre-release.
There is a snapshot branch available, that will track some of the snapshots leading to 1.5. This will hopefully help all you modders with what is likely to be a challenging update.
To install the binary, unzip, put into minecraft.jar file. Deleting META-INF is strictly optional. To run a dedicated server put the fml universal binary in the same directory as minecraft_server.jar and then run java -jar <fml-universal-binary>.zip.
ALL compatibility issues with non-forge mods should be reported to the issues list at Github: https://github.com/M...orge/FML/issues
#2
Posted 08 April 2012 - 03:23 PM
#3
Posted 08 April 2012 - 07:12 PM
#5
Posted 09 April 2012 - 01:04 PM
#6
Posted 09 April 2012 - 03:11 PM
#7
Posted 09 April 2012 - 07:00 PM
This also has the benefit of making simpler server mods (ones like NEI and CJB's QuickCraft) easier to port to Bukkit plugins.
#8
#9
Posted 10 April 2012 - 09:48 PM
#10
Posted 11 April 2012 - 09:46 AM
armed_troop, on 10 April 2012 - 09:48 PM, said:
You mean that the SMP mod code when done with FML (again with that acronym >_>) will not be entirely different from the client code?
Sorry if that was implied or wrong. The wiki doesn't say much.
#11
Posted 11 April 2012 - 04:59 PM
#12
Posted 12 April 2012 - 09:43 AM
now just to wait at all the ports
[spoiler]your content here[/spoiler]
#14
Posted 21 April 2012 - 02:41 PM
#15
Posted 22 April 2012 - 12:13 AM
#16
Posted 01 May 2012 - 01:06 AM
If it doesn't work, could someone please tell me what i can use.
#17
Posted 10 May 2012 - 07:01 PM
My goal: Get FML + craftbukkit working without the rest of forge.
In particular, I cannot use MCPC's forge's system.
End goal: Support PPC J5 clients. Support modloader functionality to replace Risugami's single-player only modloader with a client/server modloader system for 1.3 moving forward.
See my channel for more: www.youtube.com/user/Keybounce
#18
Posted 10 May 2012 - 08:01 PM
Keybounce, on 10 May 2012 - 07:01 PM, said:
My goal: Get FML + craftbukkit working without the rest of forge.
In particular, I cannot use MCPC's forge's system.
End goal: Support PPC J5 clients. Support modloader functionality to replace Risugami's single-player only modloader with a client/server modloader system for 1.3 moving forward.
Are you saying you're trying to rewrite ModLoader? Cause Forge already did that (and is in the process of replacing Risugami's ModLoader with a completely compatible single player version of this)
#19
Posted 10 May 2012 - 10:40 PM
Pheenixm, on 10 May 2012 - 08:01 PM, said:
FML is the new, multiplayer compatible modloader.
It will, as far as it currently seems, be replacing Risugami's Modloader.
But the curent system is Java 6.
PPC Macs can only do Java 5.
Modloader works in Java 5.
Minecraft works in Java 5.
A number of single player mods work in Java 5.
Apparently, Forge needs java 6 for the support for Generics in the language.
But that appears to not be needed for typical mods with specific instances.
The currently available packages are:
1. Vanilla -- no mod support.
2. CraftBukkit -- Plug-in support, no mod support. No new blocks, as far as I can tell.
4. MCPC -- CraftBukkit plus ALL of forge. Requires Java 6.
What I'm looking for is something between CB and MCPC -- CB plus FML that only needs J5.
See my channel for more: www.youtube.com/user/Keybounce
#20
Posted 11 May 2012 - 03:50 AM
Keybounce, on 10 May 2012 - 10:40 PM, said:
FML is the new, multiplayer compatible modloader.
It will, as far as it currently seems, be replacing Risugami's Modloader.
But the curent system is Java 6.
PPC Macs can only do Java 5.
Modloader works in Java 5.
Minecraft works in Java 5.
A number of single player mods work in Java 5.
Apparently, Forge needs java 6 for the support for Generics in the language.
But that appears to not be needed for typical mods with specific instances.
The currently available packages are:
1. Vanilla -- no mod support.
2. CraftBukkit -- Plug-in support, no mod support. No new blocks, as far as I can tell.
4. MCPC -- CraftBukkit plus ALL of forge. Requires Java 6.
What I'm looking for is something between CB and MCPC -- CB plus FML that only needs J5.
Dude, if you're still using PPC I'd say its time for an upgrade, as I'm pretty sure those haven't been produced for ~ 4 years and aren't even supported in modern Mac apps. You're trying to cater to a very limited audience (that's only going to get smaller). But if you have so many problems with Forge, why don't you just send a commit to the GitHub project? I did it, fixed a longstanding bug in EntityRenderer that Mojang refuses to fix until the official API.












