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Dungeon Adventure Generator
Started by
Seibai
, Apr 07 2012 11:13 PM
86 replies to this topic
#81
Posted 16 October 2012 - 06:11 PM
I wonder if this genereator can be used to make base maps and turn them into 'capture the wool' and those other map types? Because.. the maps generated are already hard as it is..
Is this what you made this for? Or.. what?
#82
Posted 22 October 2012 - 12:58 AM
Generated this map using mono on Ubuntu 12.10. The files were sent to my Home folder rather than the location of the .exe, but the same thing happens with PlanetoidsV2. The main issue is that rather than creating a folder, it created all the region files, the level.dat, and folders named Dungeon Adventure (What I named the map), Dungeon Adventure\DIM-1, Dungeon Adventure\DIM-1\region, and Dungeon Adventure\region. The region files are all named according to the file structure, such as Dungeon Adventure\region\r.3.0.mca
#83
Posted 25 November 2012 - 09:52 PM
I downloaded this and ran it under Mono using Linux Mint 14, 64-bit Cinnamon. Worked flawlessly. I created a form account just to tell you thanks! My 9 year old son absolutely LOVES this! He's stuck on level 3 though.
#84
Posted 18 February 2013 - 02:44 PM
This map generator is amazing.
#85
Posted 18 April 2013 - 10:24 PM
sound col 
god it takes long time to save for me..anyone else?
god it takes long time to save for me..anyone else?
#87
Posted 05 May 2013 - 07:37 PM
this seems great so far! I'd love to use it to generate adventure maps for my multiplayer server. Is there a way to have it export coordinates of entrance/exit portals betweek worlds so that I can modify the portals to be compatible with multiverse?
I can run through the whole thing in creative to try and find the portals, but it is proving large enough to take forever =)
I can run through the whole thing in creative to try and find the portals, but it is proving large enough to take forever =)









