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[1.7.2] [Forge] [Universal] More Swords Mod

more swords mod forge ssp smp universal darkhax enchantment 1.6.2

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#1461

SurvivalCreator

Posted 28 April 2013 - 02:18 AM

You should add a keyblade or two. That would be coolPosted Image
Diamonds to you, sir, for making this amazing mod.Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image
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#1462

Darkhax
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Posted 28 April 2013 - 03:50 AM

View Postawsome_guy12, on 27 April 2013 - 10:11 PM, said:

Great mod! It made minecraft so much more fun. Just 1 question though, what happened to the awakened swords? Posted Image

Awakened effects are now in the form of new enchantments.

View PostSurvivalCreator, on 28 April 2013 - 02:18 AM, said:

You should add a keyblade or two. That would be coolPosted Image
Diamonds to you, sir, for making this amazing mod.Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Thanks. The Lapis sword is a reference to Kingdom Hearts, Although I did not make the original artwork or concept for that sword I like to think it is an abstract remake of a keyblade :P

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#1463

Darkhax
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Posted 28 April 2013 - 05:34 AM

I know I tweeted this earlier but I thought I should share here.

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#1464

BlazeAssassin

Posted 28 April 2013 - 05:59 AM

Thx Posted Image

#1465

Darkhax
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Posted 28 April 2013 - 06:34 AM

View PostBlazeAssassin, on 28 April 2013 - 05:59 AM, said:

Thx Posted Image

No problem.

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#1466

GodOfOlimpo
  • Location: Portugal
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Posted 28 April 2013 - 10:51 AM

View PostDarkHax, on 27 April 2013 - 09:04 PM, said:

Did you find a priest village but it is moss stone?


Yes, but it's like a giant tower and often only appear parts... If not too much trouble, you could put a setting to turn it off Posted Image

http://imageshack.us...0428114218.png/
http://imageshack.us...0428113438.png/
http://imageshack.us...0428113421.png/
http://imageshack.us...0428113036.png/
http://imageshack.us...0428112923.png/

#1467

Darkhax
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Posted 28 April 2013 - 04:20 PM

View PostGodOfOlimpo, on 28 April 2013 - 10:51 AM, said:



Yes, but it's like a giant tower and often only appear parts... If not too much trouble, you could put a setting to turn it off Posted Image

http://imageshack.us...0428114218.png/
http://imageshack.us...0428113438.png/
http://imageshack.us...0428113421.png/
http://imageshack.us...0428113036.png/
http://imageshack.us...0428112923.png/

I find it odd that this is only showing up now. I coded it in the latest release and I checked like a load of vilages and could not find them. I know me and my friend found one in the first village loaded on our survival server and we were shocked :P

I have removed this in the current development build however I may add another house but it will be like a small villager house, Similar to the BeeKeep house in forestry. I will make a toggle for this in the next build. Sorry about that.

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#1468

GodOfOlimpo
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Posted 28 April 2013 - 05:56 PM

View PostDarkHax, on 28 April 2013 - 04:20 PM, said:

I find it odd that this is only showing up now. I coded it in the latest release and I checked like a load of vilages and could not find them. I know me and my friend found one in the first village loaded on our survival server and we were shocked Posted Image

I have removed this in the current development build however I may add another house but it will be like a small villager house, Similar to the BeeKeep house in forestry. I will make a toggle for this in the next build. Sorry about that.


Ok, thank you. Keep up the good work. Even thought I had done something wrong when I installed, despite being just drag and drop Posted Image

#1469

DragonVXD

Posted 29 April 2013 - 11:28 AM

I made a mod review on this,hope you enjoy





#1470

Darkhax
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Posted 30 April 2013 - 11:02 PM

I may do some Pre-Release type stuff. Like how forge has latest vs recommended. I am going to be sending out a huge bugfix update soon. It is half ready :P

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#1471

Turtle_Miner

Posted 01 May 2013 - 10:11 PM

Where is the 1.2.5 version?

#1472

VorTr3x
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Posted 01 May 2013 - 10:21 PM

View PostTurtle_Miner, on 01 May 2013 - 10:11 PM, said:

Where is the 1.2.5 version?
This mod was made after 1.2.5, so there is no 1.2.5 version. Sorry!
~LetsBeChillx

Looking for mods? Check out the

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#1473

Darkhax
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Posted 01 May 2013 - 10:56 PM

View PostTurtle_Miner, on 01 May 2013 - 10:11 PM, said:

Where is the 1.2.5 version?

Sadly there is no 1.2.5 version. If you can track down the Xie version of this mod you MAY be able to get it to work with the 1.2.5 version of xiemod.

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#1474

DAZEe
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Posted 01 May 2013 - 11:11 PM

love the mod..hey DarkHax do you have to craft the sword to get its enchantment on it? bcuz i have found the wither blade on a zombie drop but it didnt have decay on it..just woundering...oh also will u be adding more swords?

#1475

Darkhax
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Posted 01 May 2013 - 11:41 PM

View PostDAZEe, on 01 May 2013 - 11:11 PM, said:

love the mod..hey DarkHax do you have to craft the sword to get its enchantment on it? bcuz i have found the wither blade on a zombie drop but it didnt have decay on it..just woundering...oh also will u be adding more swords?

I could implement it so zombies can spawn with the enchantments. Due to some minor bugs in the current build the ONLY vanilla way to get the swords with enchantments is via the enchantment table. You can use the swords dropped by zombies in the table, It does not need to have full durability. The effects are not bound to the swords, They are new enchantments. I do plan on adding new swords but I am going to work on other content and bugfixing first.

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#1476

DAZEe
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Posted 02 May 2013 - 12:13 AM

View PostDarkHax, on 01 May 2013 - 11:41 PM, said:

I could implement it so zombies can spawn with the enchantments. Due to some minor bugs in the current build the ONLY vanilla way to get the swords with enchantments is via the enchantment table. You can use the swords dropped by zombies in the table, It does not need to have full durability. The effects are not bound to the swords, They are new enchantments. I do plan on adding new swords but I am going to work on other content and bugfixing first.
oh ok i undestand...i thought they were bound to the enchantment....thank you...keep up the good work...lol lik the moss towwer in my village

#1477

Darkhax
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Posted 02 May 2013 - 10:40 PM

View PostDAZEe, on 02 May 2013 - 12:13 AM, said:

oh ok i undestand...i thought they were bound to the enchantment....thank you...keep up the good work...lol lik the moss towwer in my village

XD yea, The moss tower is my bad.

New update in 5 or less hours :o

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#1478

VergiltheDarkSlayer
  • Location: in the Stairway to Heaven

Posted 03 May 2013 - 02:17 AM

DarkHax, remember when you said that probaly you make kurikara from Ao No Exorcist, well i havea ideia what about a sword that when in hand you appear with the Charge Aura of a charged creeper
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#1479

Darkhax
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Posted 03 May 2013 - 03:00 AM

View PostVergiltheDarkSlayer, on 03 May 2013 - 02:17 AM, said:

DarkHax, remember when you said that probaly you make kurikara from Ao No Exorcist, well i havea ideia what about a sword that when in hand you appear with the Charge Aura of a charged creeper

Cool idea however my main goal right now is the official 1.5.2 build along with the new bugfixes and small content changes.

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#1480

Darkhax
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Posted 03 May 2013 - 05:30 AM

New update

2.4.3
-Added support for changes made in 1.5.2
-Fixed potential bug causing slower mc startup
-Removed the exception shown in the console and log notes
-Removed the awkward green pilar in vilages
-Changed configuration internals
-Disabled zombies spawning with swords being held due to client/server sync
-Added new achievement page
--Added various achievements, Still a work in progress


This update is a hot patch. Please report any and all bugs with a copy of the forge log. There will be more updates soon.

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