
Sword Info:
Spoiler:
Blaze Sword
Damage:

Durability: 400

Blood Sword
Damage:


Durability: 1500

Bone Sword
Damage:

Durability: 200

Glass Sword
Damage:


Durability: 15

Infinity Sword
Damage:



Durability: 850

Lapis Sword
Damage:

Durability: 750

Molten Edge
Damage:

Durability: 300

Aqueous Sword
Damage:

Durability: 300

Master Sword
Damage:


Durability: 1450

Draconic Blade
Damage:



Durability: 750

Eye End Sword
Damage:



Durability: 1750

Aether's Guard
Damage:



Durability: 1000

Wither Bane
Damage:


Durability: 1000

Adminium Ark
Damage:
x999
Durability: 99999999

Blaze Sword
Damage:


Durability: 400
Spoiler: Effects
Blaze- This enchantment is similar to fire aspect in the way that it will add fire damage to any mob hit. This enchantment has three levels all doing damage for different amounts of damage over time. The first level will deal
of fire damage. The second level will deal 
of fire damage. The third level will deal 

of fire damage over time. This enchantment can be stacked with fire aspect.
Blaze- This enchantment is similar to fire aspect in the way that it will add fire damage to any mob hit. This enchantment has three levels all doing damage for different amounts of damage over time. The first level will deal

of fire damage. The second level will deal 
of fire damage. The third level will deal 

of fire damage over time. This enchantment can be stacked with fire aspect.
Blood Sword
Damage:



Durability: 1500
Spoiler: Effects
Feast- This enchantment gives a chance to restore durability on each hit. This enchantment has three levels each increasing the chance of the effect to be ran and the amount of durability restored. The first level has a 10% chance of restoring 10 durability. The second level has a 15% chance of restoring 15 durability. The third level has a 20% chance of restoring 20 durability.
Vitality- This enchantment allows the player to spend 250 durability of the enchanted item and in return they will receive some buffs. This effect has three levels. The first levels will give you a heal effect for two seconds. The second level will give you the heal boost plus a speed boost for one minute. The third level will give you the heal effect, the speed boost and resistance for two minutes.
Feast- This enchantment gives a chance to restore durability on each hit. This enchantment has three levels each increasing the chance of the effect to be ran and the amount of durability restored. The first level has a 10% chance of restoring 10 durability. The second level has a 15% chance of restoring 15 durability. The third level has a 20% chance of restoring 20 durability.
Vitality- This enchantment allows the player to spend 250 durability of the enchanted item and in return they will receive some buffs. This effect has three levels. The first levels will give you a heal effect for two seconds. The second level will give you the heal boost plus a speed boost for one minute. The third level will give you the heal effect, the speed boost and resistance for two minutes.

Bone Sword
Damage:


Durability: 200

Glass Sword
Damage:



Durability: 15
Spoiler: Effects
Shatter- This effect is similar to sharpness in the way that it increases damage dealt. This sword has three levels each dealing more damage then the last. Level one will deal an additional
of damage. Level two will deal an additional
of damage. Level three will deal and additional 
of damage.
Shatter- This effect is similar to sharpness in the way that it increases damage dealt. This sword has three levels each dealing more damage then the last. Level one will deal an additional
of damage. Level two will deal an additional
of damage. Level three will deal and additional 
of damage.
Infinity Sword
Damage:




Durability: 850

Lapis Sword
Damage:


Durability: 750
Spoiler: Effects
Greed- This effect makes hostile mobs drop more exp points then normal. This effect has three levels. Level one drops 10 exp, level two drops 20 exp, level three drops 30 exp.
Greed- This effect makes hostile mobs drop more exp points then normal. This effect has three levels. Level one drops 10 exp, level two drops 20 exp, level three drops 30 exp.

Molten Edge
Damage:


Durability: 300

Aqueous Sword
Damage:


Durability: 300
Spoiler: Effects
Ice Aura- This effect will slow down mobs hit. This effect has three levels each slowing the mob for a period of time. Level one will slow the mob for 8 seconds. Level two will slow the mob for 16 seconds. The third level will slow the mob for 32 seconds.
Ice Aura- This effect will slow down mobs hit. This effect has three levels each slowing the mob for a period of time. Level one will slow the mob for 8 seconds. Level two will slow the mob for 16 seconds. The third level will slow the mob for 32 seconds.

Master Sword
Damage:



Durability: 1450
Spoiler: Effects
Blessed- This effect is similar to smite. This enchantment has three levels. The first level does
additional damage. The second level does 
additional damage. The third level does 
additional dame. This effect stacks with smite and will only be added if the target is considered a mob in minecraft code.
Expedite- This effect allows the user to control the time in minecraft. Every time an item with this enchantment is right clicked it will make time jump forward. This enchantment has three levels. Level one adds 50 time to the world. Level two adds 100 time to the world. Level three adds 150 time to the world.
Blessed- This effect is similar to smite. This enchantment has three levels. The first level does
additional damage. The second level does 
additional damage. The third level does 
additional dame. This effect stacks with smite and will only be added if the target is considered a mob in minecraft code. Expedite- This effect allows the user to control the time in minecraft. Every time an item with this enchantment is right clicked it will make time jump forward. This enchantment has three levels. Level one adds 50 time to the world. Level two adds 100 time to the world. Level three adds 150 time to the world.

Draconic Blade
Damage:




Durability: 750

Eye End Sword
Damage:




Durability: 1750
Spoiler: Effects
Ender Pulse- This effect will warp the player to where they are looking for the cost of some durability. This enchantment has three levels. Level one will work only within 15 blocks of the destination, uses up 50 durability and does
fall damage to the player. Level two will work only within 30 blocks of the destination, uses up 25 durability and does
fall damage to the player. Level three will work only within 60 blocks of the destination and uses up 10 durability. Level three will not give the player fall damage.
Ender Pulse- This effect will warp the player to where they are looking for the cost of some durability. This enchantment has three levels. Level one will work only within 15 blocks of the destination, uses up 50 durability and does
fall damage to the player. Level two will work only within 30 blocks of the destination, uses up 25 durability and does
fall damage to the player. Level three will work only within 60 blocks of the destination and uses up 10 durability. Level three will not give the player fall damage.
Aether's Guard
Damage:




Durability: 1000
Spoiler: Effects
Ascension- This effect causes mobs to raise up into the sky and then fall back down. This enchantment also has three levels however it is hard to explain the difference. Level one adds 0.90 motion upwards to the mob. Level two adds 1.30 motion upwards to the mob. Level three adds 1.60 motion upwards to the mob.
Ascension- This effect causes mobs to raise up into the sky and then fall back down. This enchantment also has three levels however it is hard to explain the difference. Level one adds 0.90 motion upwards to the mob. Level two adds 1.30 motion upwards to the mob. Level three adds 1.60 motion upwards to the mob.

Wither Bane
Damage:



Durability: 1000
Spoiler: Effects
Decay-This effect gives wither damage to any living entity hit. This effect has three levels that determine how long the wither effect will last. Level on lasts for 2 seconds. Level two will last for 4 seconds. Level three will last for 16 seconds.
Decay-This effect gives wither damage to any living entity hit. This effect has three levels that determine how long the wither effect will last. Level on lasts for 2 seconds. Level two will last for 4 seconds. Level three will last for 16 seconds.

Adminium Ark
Damage:
x999Durability: 99999999
Spoiler: Effects
Stealth- This effect will make the user invisible for a period of time. This effect has three levels each with different duration. Level on lasts for a minute, level two lasts for five minutes. Level three lasts for twenty minutes.
Stealth- This effect will make the user invisible for a period of time. This effect has three levels each with different duration. Level on lasts for a minute, level two lasts for five minutes. Level three lasts for twenty minutes.

Spoiler: Enchantment Info
The enchantments in my mod can be obtained legitimately in two ways. The first way is by enchanting the correct sword in the enchantment table. My enchantments are not a 100% rate. They are all about as rare as Fire Aspect with a few variations.The second way to to get these enchantments is through enchantment books. My enchantments all have the same properties as normal minecraft enchantments.
Enchantments in my mod can be applied to any vanilla block or item and in theory the effects should also work with items and blocks from other mods!
The enchantments in my mod can be obtained legitimately in two ways. The first way is by enchanting the correct sword in the enchantment table. My enchantments are not a 100% rate. They are all about as rare as Fire Aspect with a few variations.The second way to to get these enchantments is through enchantment books. My enchantments all have the same properties as normal minecraft enchantments.
Enchantments in my mod can be applied to any vanilla block or item and in theory the effects should also work with items and blocks from other mods!
Spoiler: Skeletons and Zombies
As for version 2.4.1 for 1.5.1 skeletons and zombies have a 3% chance of spawning with any sword in my mod (The excludes admin ark) This rate can be changed in the config file. Zombies and skeletons will gain the damage of any sword it has. Skeletons and zombies can also drop the held sword. Skeletons and zombies will never spawn with enchantment versions of the swords.
As for version 2.4.1 for 1.5.1 skeletons and zombies have a 3% chance of spawning with any sword in my mod (The excludes admin ark) This rate can be changed in the config file. Zombies and skeletons will gain the damage of any sword it has. Skeletons and zombies can also drop the held sword. Skeletons and zombies will never spawn with enchantment versions of the swords.
Spoiler: Dungeon Loot
I decided to change up how the dungeon loot system works. Depending on where the chest is it can have different sword loot.
Molten edge, Aqueous Sword, Draconic blade, Glass sword and the lapis sword are the only swords found in dungeon chests. Each sword has a 15% chance of spawning in loot chests.
The bone sword and glass sword each have a 20% chance of spawning in bonus chests.
The infinity sword have a 15% chance to be found in village blacksmith chests.
The Dragonic blade, molten edge, eye end sword, lapis sword and aqueous sword all have a 15% chance to be found in stronghold chests.
I decided to change up how the dungeon loot system works. Depending on where the chest is it can have different sword loot.
Molten edge, Aqueous Sword, Draconic blade, Glass sword and the lapis sword are the only swords found in dungeon chests. Each sword has a 15% chance of spawning in loot chests.
The bone sword and glass sword each have a 20% chance of spawning in bonus chests.
The infinity sword have a 15% chance to be found in village blacksmith chests.
The Dragonic blade, molten edge, eye end sword, lapis sword and aqueous sword all have a 15% chance to be found in stronghold chests.
Downloads:
This mod requires Minecraft Forge, found here. Download the recommended version and if that does not work try the latest build. If you want to find out more about Minecraft Forge and their forums, click here.
All More Swords Mod downloads are now available on my site. You can download them here. In time I plan to upload and release all the source code versions of my mod.
More Swords Mod For MC 1.5.2 (download) (mirror)
Installation:
1. Make sure you have forge installed. If not you can find many tutorials online such as this one.
2. Download the relative version of my mod.
3. Drag and drop the downloaded jar file into the .minecraft/mods folder. If one does not exist you can create one.
FAQ:
Spoiler:
-Does this work on servers?
Absolutely! This mod is universal meaning that it works for client and server versions of minecraft. More swords mod will also work with LAN games.
-The swords don't have the effects mentioned in your post?
The effects mentioned in this post are enchantments. If you look under the combat tab you will see all of them.
-How do I get the swords?
The swords in this mod can be obtained several ways. The first way to obtain the swords is through crafting recipes. The second way of getting the swords is by mob drop. Zombies and skeletons have a small chance to spawn holding one of my swords and they occasionally drop them on death. The wither also has an extremely rare chance to drop the wither bane on death. The final way to get the swords in my mod is through dungeon loot. Different types of chests have different types
-The admin sword is crafted with bedrock? How do I get bedrock?
The Adminium Ark or Admin Ark is a sword made for server admins. Thus the admin bit. The crafting recipe is a bit of a joke. The only way to make this sword is if you are and admin or have access to spawning items in. I have no plans to make bedrock obtainable so please don't ask.
-Do you know that there is mods that lets you gather bedrock such as divineRPG?
Yes I am aware. Unlike some mod authors I don't feel the need to enforce what mods you can and can't use my work with. If you want to download another mod to make the admin ark craftable be my guest. I do know that this could be cause issues for servers that don't want my sword craftable but still want to use my mod alongside a mod that makes bedrock obtainable. If it has not already been done I will make an option to disable the crafting recipe in my config.
-Do you know you can set the admin ark durability to -1?
I am fully aware of how to code my mod. If I wanted to remove the durability all together it would have been done by now. I felt having the durability is fun rather than just having a sword with unlimited uses.
-There is a no class found error when I use your mod but it does not crash my game?
This is because of an addon for my friends sword pedestal mod. It uses try/catch to see if his mod is installed. There are better ways of doing it and I could probably hide the error however I like to think of it as incentive to download his amazing mod.
-How do I use the swords in an anvil without loosing name color?
This is simple. Just remove the text that shows up in the anvil rename spot so it is blank and the default name will be used.
-Help I am crashing and all the people are on fire and running in terror and ahhhhhhhh!
Post the error report. It is likely i messed something up. If you don't have a crash log your post will be ignored. If you have no clue what a crash log is or would like to argue that a black screen makes it impossible for you to get a crash report I would read this before you make people upset.
-Can i use this mod in my modpack?
I now accept requests for permission to include More Swords Mod to be included in modpacks. I have several key things you must include in your request or it will be ignored/denied. It is required that the person asking for permissions is a representative of the pack. It is also important to read this entire post and the mod license. It is also required that you put a link the the license somewhere in your request. Posts lacking these things will always be denied or ignored.
-Will you make your mod incompatible with a modpack if we use your mod without permission?
This is always an option. I would rather settle things peacefully and without drama however I am more then capable of making my mod incompatible with a modpack.
-Why is my modpack not in your list?
If its not in the list on the main page then it is likely I just forgot to add your pack. Just send me a pm and we can discuss it.
-I found a modpack that uses your mod and is not on your list, What should I do?
Please report it to me on the forums via PM.
-Would you give permission to a modpack that has distributed a mod without permission?
Like I said previously, I have no intention to start drama. Mods are meant to be fun for me and fun for the player. If a modpack wants to use my mod or is already using it however they do not meat my license standards it is best for the pack owner to just contact me.
-Does this work on servers?
Absolutely! This mod is universal meaning that it works for client and server versions of minecraft. More swords mod will also work with LAN games.
-The swords don't have the effects mentioned in your post?
The effects mentioned in this post are enchantments. If you look under the combat tab you will see all of them.
-How do I get the swords?
The swords in this mod can be obtained several ways. The first way to obtain the swords is through crafting recipes. The second way of getting the swords is by mob drop. Zombies and skeletons have a small chance to spawn holding one of my swords and they occasionally drop them on death. The wither also has an extremely rare chance to drop the wither bane on death. The final way to get the swords in my mod is through dungeon loot. Different types of chests have different types
-The admin sword is crafted with bedrock? How do I get bedrock?
The Adminium Ark or Admin Ark is a sword made for server admins. Thus the admin bit. The crafting recipe is a bit of a joke. The only way to make this sword is if you are and admin or have access to spawning items in. I have no plans to make bedrock obtainable so please don't ask.
-Do you know that there is mods that lets you gather bedrock such as divineRPG?
Yes I am aware. Unlike some mod authors I don't feel the need to enforce what mods you can and can't use my work with. If you want to download another mod to make the admin ark craftable be my guest. I do know that this could be cause issues for servers that don't want my sword craftable but still want to use my mod alongside a mod that makes bedrock obtainable. If it has not already been done I will make an option to disable the crafting recipe in my config.
-Do you know you can set the admin ark durability to -1?
I am fully aware of how to code my mod. If I wanted to remove the durability all together it would have been done by now. I felt having the durability is fun rather than just having a sword with unlimited uses.
-There is a no class found error when I use your mod but it does not crash my game?
This is because of an addon for my friends sword pedestal mod. It uses try/catch to see if his mod is installed. There are better ways of doing it and I could probably hide the error however I like to think of it as incentive to download his amazing mod.
-How do I use the swords in an anvil without loosing name color?
This is simple. Just remove the text that shows up in the anvil rename spot so it is blank and the default name will be used.
-Help I am crashing and all the people are on fire and running in terror and ahhhhhhhh!
Post the error report. It is likely i messed something up. If you don't have a crash log your post will be ignored. If you have no clue what a crash log is or would like to argue that a black screen makes it impossible for you to get a crash report I would read this before you make people upset.
-Can i use this mod in my modpack?
I now accept requests for permission to include More Swords Mod to be included in modpacks. I have several key things you must include in your request or it will be ignored/denied. It is required that the person asking for permissions is a representative of the pack. It is also important to read this entire post and the mod license. It is also required that you put a link the the license somewhere in your request. Posts lacking these things will always be denied or ignored.
-Will you make your mod incompatible with a modpack if we use your mod without permission?
This is always an option. I would rather settle things peacefully and without drama however I am more then capable of making my mod incompatible with a modpack.
-Why is my modpack not in your list?
If its not in the list on the main page then it is likely I just forgot to add your pack. Just send me a pm and we can discuss it.
-I found a modpack that uses your mod and is not on your list, What should I do?
Please report it to me on the forums via PM.
-Would you give permission to a modpack that has distributed a mod without permission?
Like I said previously, I have no intention to start drama. Mods are meant to be fun for me and fun for the player. If a modpack wants to use my mod or is already using it however they do not meat my license standards it is best for the pack owner to just contact me.
Texture Packs:
Spoiler: Myserieden 32x TP
This texture pack provides a unique rpg feel to the mod. You can download the texture pack and get texture pack support here.

This texture pack provides a unique rpg feel to the mod. You can download the texture pack and get texture pack support here.

Spoiler: PantherX 128 Sphax Pure BD Craft TP
This stunning and classy texture pack provides a more smooth rpg feel. This texture pack is based off the Sphax texture pack and goes great installed alongside the sphax pure BD craft texture packs. You can download the texture pack and get texture pack support here.

This stunning and classy texture pack provides a more smooth rpg feel. This texture pack is based off the Sphax texture pack and goes great installed alongside the sphax pure BD craft texture packs. You can download the texture pack and get texture pack support here.

Mod Packs:
DNSTechpack
Change log:
Spoiler:
2.4.4
-Removed achievements
-Fixed server crash with events
-Fixed potential server error
-Fixed potential resource error
2.4.3
-Fixed potential bug causing slower mc startup
-Removed the exception shown in the console and log notes
-Removed the awkward green pilar in vilages
-Changed configuration internals
-Disabled zombies spawning with swords being held due to client/server sync
-Added new achievement page
--Added various achievements, Still a work in progress
-Changed several crafting recipes.
2.4.2
-Many small tweaks
-Adjusted damages
-Adjusted durability
-Fixed error with loot system
-Fixed error with enchantment system
2.4.1
-Updated to mc 1.5.1
-Readded the awakenments
-Fixed up zombie loot
-Zombies and skeletons can now spawn holding my swords
-Added some new effects
-Added a new villager. [wip]
-Adjusted item values.
2.4.0
-Updated to mc 1.5.0
-Made changes to better suite content planned in v 2.4.1
--All awakened swords have been removed
--Candycan,pumpkinpie,gingerbread swords have been removed
2.3.5
-cleaned up code-added new compatibility class for sword pedestal mod.
--If golui's sword pedestal mod is installed correctly you can place swords from this mod inside
-Made the download a jar file. The installation is the exact same as before however jar files look nicer and there is reasonable evidence to suggest jars load faster then zip files
2.3.2-added official support for 1.4.7
-cleaned up source code for efficiency
2.3.1
-removed old code that will conflict with some servers
2.3.0
-added Candy Cane Sword
-added Pumpkin Pie Sword
-added Ginger Bread Man Sword-Glass sword texture changed
-updated forum post with more info
2.2.7
- fixed the download for 2.2.6 having textures in the wrong place.
2.2.6
-fixed the download for 2.2.5 not containing textures.
2.2.5
-fixed a recompilation error causing users above version 455 to get blackscreen or crash at launch.
2.2.4
-simple update for 1.4.6 compatibility.
2.2.3
-added config option to change durability of the swords. (defaults to the values in this post)
-added config option to change damage values of the swords. (defaults to the values in this post)
-added recipe for the aether's guard
-added admin's ark-updated the forum post-several small bug fixes.
2.1.3
-fixed dungeon issue
-added normal wither bane
-added Aether's Guard (and ascension enchantment) not based off the aether mod but a reference to Aether
-added enchanted version of all swords-added a configuration file-slight improvements to the hellfire effect
.-added normal and enchanted aether's guard. currently uncraftable.
-various tweeks to the damage and durability of several swords.
2.0.7
- added new wither bane- fixed swords durability and damage values.
- updated to 1.4.2- cleaned up source code a lot!
- made ender pulse enchantment not damage player
- removed the test sword
- improved chances of getting enchanted swords.
v. 2.0.0
-added 4 new swords (they are same as originals but have special abilities and enchants)
-changed a lot of crafting recipes-changed damage,durability up a bit-changed all of the item ids
-added new test sword i am working on.
1.2.0
-balanced all of the swords again. i think it is good now
1.1.7
- balanced all of the swords
- new recipe for infinity blade (will update forum pictures soon)
- fixed bug with infinity blade having normal iron durability
- most of this update was testing for bugs and trying out new features.
1.1.0
-swords can now be enchanted-swords can now break cobwebs-swords can now block when right clicked
-lava sword name changed to molten edge-water sword name changed to aqueous blade
-dragon sword name changed to draconic blade
-molten edge does fire damage-changed over to a new id database-cleaned up files
1.0.5 Fixed HUGE balance issue.Added epic colors to all of the gui item names. (based on sword style)Made my first gif file ever (check it out at bottom of the post or in my sig) its a little small
v.1.0.0 Added eleven new swords to the game of minecraft. Each sword has its own crafting recipe. Each sword is enchantable but only learns pick enchants.
2.4.4
-Removed achievements
-Fixed server crash with events
-Fixed potential server error
-Fixed potential resource error
2.4.3
-Fixed potential bug causing slower mc startup
-Removed the exception shown in the console and log notes
-Removed the awkward green pilar in vilages
-Changed configuration internals
-Disabled zombies spawning with swords being held due to client/server sync
-Added new achievement page
--Added various achievements, Still a work in progress
-Changed several crafting recipes.
2.4.2
-Many small tweaks
-Adjusted damages
-Adjusted durability
-Fixed error with loot system
-Fixed error with enchantment system
2.4.1
-Updated to mc 1.5.1
-Readded the awakenments
-Fixed up zombie loot
-Zombies and skeletons can now spawn holding my swords
-Added some new effects
-Added a new villager. [wip]
-Adjusted item values.
2.4.0
-Updated to mc 1.5.0
-Made changes to better suite content planned in v 2.4.1
--All awakened swords have been removed
--Candycan,pumpkinpie,gingerbread swords have been removed
2.3.5
-cleaned up code-added new compatibility class for sword pedestal mod.
--If golui's sword pedestal mod is installed correctly you can place swords from this mod inside
-Made the download a jar file. The installation is the exact same as before however jar files look nicer and there is reasonable evidence to suggest jars load faster then zip files
2.3.2-added official support for 1.4.7
-cleaned up source code for efficiency
2.3.1
-removed old code that will conflict with some servers
2.3.0
-added Candy Cane Sword
-added Pumpkin Pie Sword
-added Ginger Bread Man Sword-Glass sword texture changed
-updated forum post with more info
2.2.7
- fixed the download for 2.2.6 having textures in the wrong place.
2.2.6
-fixed the download for 2.2.5 not containing textures.
2.2.5
-fixed a recompilation error causing users above version 455 to get blackscreen or crash at launch.
2.2.4
-simple update for 1.4.6 compatibility.
2.2.3
-added config option to change durability of the swords. (defaults to the values in this post)
-added config option to change damage values of the swords. (defaults to the values in this post)
-added recipe for the aether's guard
-added admin's ark-updated the forum post-several small bug fixes.
2.1.3
-fixed dungeon issue
-added normal wither bane
-added Aether's Guard (and ascension enchantment) not based off the aether mod but a reference to Aether
-added enchanted version of all swords-added a configuration file-slight improvements to the hellfire effect
.-added normal and enchanted aether's guard. currently uncraftable.
-various tweeks to the damage and durability of several swords.
2.0.7
- added new wither bane- fixed swords durability and damage values.
- updated to 1.4.2- cleaned up source code a lot!
- made ender pulse enchantment not damage player
- removed the test sword
- improved chances of getting enchanted swords.
v. 2.0.0
-added 4 new swords (they are same as originals but have special abilities and enchants)
-changed a lot of crafting recipes-changed damage,durability up a bit-changed all of the item ids
-added new test sword i am working on.
1.2.0
-balanced all of the swords again. i think it is good now
1.1.7
- balanced all of the swords
- new recipe for infinity blade (will update forum pictures soon)
- fixed bug with infinity blade having normal iron durability
- most of this update was testing for bugs and trying out new features.
1.1.0
-swords can now be enchanted-swords can now break cobwebs-swords can now block when right clicked
-lava sword name changed to molten edge-water sword name changed to aqueous blade
-dragon sword name changed to draconic blade
-molten edge does fire damage-changed over to a new id database-cleaned up files
1.0.5 Fixed HUGE balance issue.Added epic colors to all of the gui item names. (based on sword style)Made my first gif file ever (check it out at bottom of the post or in my sig) its a little small
v.1.0.0 Added eleven new swords to the game of minecraft. Each sword has its own crafting recipe. Each sword is enchantable but only learns pick enchants.
Legal Stuff:
For a complete list of Legal info read this license.
Want to support me?
If you want to support me and this mod you can use this fabulous banner bade by Thisguy1045

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This mod is made and updated by DarkHax.















