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Custom Spawner + Custom Shop + Populate Chests + Anvil Light fixer and more
Started by
kamyu
, Apr 01 2012 08:25 PM
933 replies to this topic
#921
Posted 05 May 2013 - 08:03 PM
Will you please add,"Villager Names?" <----- From Custom Shops?
Yes,I am an Englishman...
#923
Posted 12 May 2013 - 03:24 PM
DyNaMicFlAmEx, on 11 May 2013 - 09:31 PM, said:
I need help. I'm able to run populate chests fine and all, but it only fills 1-5 slots in the chests when i checked them. In vechs maps, his chests are filled with 10-15 slots. Is there something I can edit that will let me fill more slots with items?
#924
Posted 12 May 2013 - 09:24 PM
I'm new to this and I'm using the custom spawner tool. When I click "Create Spawner", it doesn't create the schematic and I get this in console:
Spoiler:
#926
Posted 17 May 2013 - 03:51 PM
Love it, just one thing. Any chance you could add a random vine placer for caves and such? That would be more than welcome =D
#927
Posted 17 May 2013 - 05:27 PM
i was making a custom speed potion spawner and when i click create at the bottom, the text "Entity: ThrownPotion Weight: 1" appeared ain the box at the right. when i look in the spawners folder, nothing has been added
#928
Posted 19 May 2013 - 04:13 PM
Not sure if this has been asked before, but I'm making a map on a mac, and unfortunately the populate chests filter is windows only... is there a way to get around that? Or am I forced to do something else to randomly generate loot? Thanks in advance.
#929
Posted 19 May 2013 - 06:14 PM
is it possible to make stacked mob spawners with your custom spawner application? I can't find any kind of tutorial and I couldn't get it to work with it. Any help would be appreciated
Check out my youtube channel! Minecraft Let's play, SMP stuff, and CTM Maps!
http://www.youtube.c...LordOfLagiacrus
http://www.youtube.c...LordOfLagiacrus
#930
Posted 19 May 2013 - 10:24 PM
Hey, I just wanted to point out what I think might be a bug with the custom spawners program. The load schematics option seems to work well as far as showing the values of the schematic, however, it doesn't seem to register edits to the values. I tried to load up a previously created schematic to adjust the values, and then saved the schematic, but I noticed no differences, and when I loaded the schematic back up again it was reverted to it's previous values. Saving it under a different name doesn't seem to work either.
This...might just be me, though...I'm running this on mac...
This...might just be me, though...I'm running this on mac...
#931
Posted 19 May 2013 - 10:38 PM
Dr_Bent, on 19 May 2013 - 10:24 PM, said:
Hey, I just wanted to point out what I think might be a bug with the custom spawners program. The load schematics option seems to work well as far as showing the values of the schematic, however, it doesn't seem to register edits to the values. I tried to load up a previously created schematic to adjust the values, and then saved the schematic, but I noticed no differences, and when I loaded the schematic back up again it was reverted to it's previous values. Saving it under a different name doesn't seem to work either.
This...might just be me, though...I'm running this on mac...
This...might just be me, though...I'm running this on mac...
#932
Posted 20 May 2013 - 12:07 AM
FlameCreeper223, on 19 May 2013 - 10:38 PM, said:
I get problems with that too sometimes. Are you checking the boxes? If so, it probably has something to do with the list of spawned entities.
Yeah, I am checking the boxes. Does checking the boxes somehow make it try and create a second entity on the list, rather the overwriting the pre-existing one, or something?
#933
Posted 20 May 2013 - 12:44 AM
Dr_Bent, on 20 May 2013 - 12:07 AM, said:
Yeah, I am checking the boxes. Does checking the boxes somehow make it try and create a second entity on the list, rather the overwriting the pre-existing one, or something?










