Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

Custom Spawner + Custom Shop + Populate Chests + Anvil Light fixer and more


  • Please log in to reply
933 replies to this topic

#921

rainfur245

Posted 05 May 2013 - 08:03 PM

Will you please add,"Villager Names?" <----- From Custom Shops?
Yes,I am an Englishman...

Register or log in to remove.

#922

DyNaMicFlAmEx
  • Minecraft: DyNaMicFlAmEx

Posted 11 May 2013 - 09:31 PM

I need help. I'm able to run populate chests fine and all, but it only fills 1-5 slots in the chests when i checked them. In vechs maps, his chests are filled with 10-15 slots. Is there something I can edit that will let me fill more slots with items?
Posted Image

#923

Mavis34
    Mavis34

    Tree Puncher

  • Members
  • 14 posts

Posted 12 May 2013 - 03:24 PM

View PostDyNaMicFlAmEx, on 11 May 2013 - 09:31 PM, said:

I need help. I'm able to run populate chests fine and all, but it only fills 1-5 slots in the chests when i checked them. In vechs maps, his chests are filled with 10-15 slots. Is there something I can edit that will let me fill more slots with items?
You just have to edit the RandomItems.txt file in Populate Chests v0.4.1 folder and to repeat myself from another post here is Vechs config he posted ages ago http://wikisend.com/...8/VechsList.txt Obviously when you click on Select Random Item File button and just double click on whatever config you want to use....

#924

Rardical
    Rardical

    Tree Puncher

  • Members
  • 12 posts

Posted 12 May 2013 - 09:24 PM

I'm new to this and I'm using the custom spawner tool. When I click "Create Spawner", it doesn't create the schematic and I get this in console:

Spoiler:


#925

DyNaMicFlAmEx
  • Minecraft: DyNaMicFlAmEx

Posted 16 May 2013 - 02:26 AM

I am having a problem with populate chests. It won't work with minecarts. I run it like normal with the newest build in 1.5.2 but minecarts won't get populated. Can anyone help?
Posted Image

#926

stunninger
  • Location: UK
  • Minecraft: stunninger

Posted 17 May 2013 - 03:51 PM

Love it, just one thing. Any chance you could add a random vine placer for caves and such? That would be more than welcome =D

#927

Ashleycraft

Posted 17 May 2013 - 05:27 PM

i was making a custom speed potion spawner and when i click create at the bottom, the text "Entity: ThrownPotion Weight: 1" appeared ain the box at the right. when i look in the spawners folder, nothing has been added

#928

ghasthunter2000

Posted 19 May 2013 - 04:13 PM

Not sure if this has been asked before, but I'm making a map on a mac, and unfortunately the populate chests filter is windows only... is there a way to get around that? Or am I forced to do something else to randomly generate loot? Thanks in advance.

#929

DJDude97
    DJDude97

    Lapis Lazuli Collector

  • Members
  • 948 posts
  • Location: The End
  • Minecraft: DJDude97

Posted 19 May 2013 - 06:14 PM

is it possible to make stacked mob spawners with your custom spawner application? I can't find any kind of tutorial and I couldn't get it to work with it.  Any help would be appreciated :D
Check out my youtube channel! Minecraft Let's play, SMP stuff, and CTM Maps!
http://www.youtube.c...LordOfLagiacrus

#930

Dr_Bent
    Dr_Bent

    Out of the Water

  • Members
  • 5 posts
  • Location: The Fissures
  • Minecraft: DrBent

Posted 19 May 2013 - 10:24 PM

Hey, I just wanted to point out what I think might be a bug with the custom spawners program. The load schematics option seems to work well as far as showing the values of the schematic, however, it doesn't seem to register edits to the values. I tried to load up a previously created schematic to adjust the values, and then saved the schematic, but I noticed no differences, and when I loaded the schematic back up again it was reverted to it's previous values. Saving it under a different name doesn't seem to work either.

This...might just be me, though...I'm running this on mac...

#931

FlameCreeper223
  • Location: The depths of the Nether
  • Minecraft: FlameCreeper223

Posted 19 May 2013 - 10:38 PM

View PostDr_Bent, on 19 May 2013 - 10:24 PM, said:

Hey, I just wanted to point out what I think might be a bug with the custom spawners program. The load schematics option seems to work well as far as showing the values of the schematic, however, it doesn't seem to register edits to the values. I tried to load up a previously created schematic to adjust the values, and then saved the schematic, but I noticed no differences, and when I loaded the schematic back up again it was reverted to it's previous values. Saving it under a different name doesn't seem to work either.

This...might just be me, though...I'm running this on mac...
I get problems with that too sometimes. Are you checking the boxes? If so, it probably has something to do with the list of spawned entities.

#932

Dr_Bent
    Dr_Bent

    Out of the Water

  • Members
  • 5 posts
  • Location: The Fissures
  • Minecraft: DrBent

Posted 20 May 2013 - 12:07 AM

View PostFlameCreeper223, on 19 May 2013 - 10:38 PM, said:

I get problems with that too sometimes. Are you checking the boxes? If so, it probably has something to do with the list of spawned entities.

Yeah, I am checking the boxes. Does checking the boxes somehow make it try and create a second entity on the list, rather the overwriting the pre-existing one, or something?

#933

FlameCreeper223
  • Location: The depths of the Nether
  • Minecraft: FlameCreeper223

Posted 20 May 2013 - 12:44 AM

View PostDr_Bent, on 20 May 2013 - 12:07 AM, said:

Yeah, I am checking the boxes. Does checking the boxes somehow make it try and create a second entity on the list, rather the overwriting the pre-existing one, or something?
I don't really know. The entity list can act really weird and confusing sometimes.

#934

DyNaMicFlAmEx
  • Minecraft: DyNaMicFlAmEx

Posted 20 May 2013 - 11:04 PM

I am having a problem with populate chests. It won't work with minecarts. I run it like normal with the newest build in 1.5.2 but minecarts won't get populated. Can anyone help?
Posted Image