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Custom Spawner + Custom Shop + Populate Chests + Anvil Light fixer and more


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#521

Sage34
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Posted 12 November 2012 - 07:59 PM

the potion one doesnt generate schematics! HELP! Posted Image

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#522

kamyu
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Posted 12 November 2012 - 08:07 PM

View PostSage34, on 12 November 2012 - 07:59 PM, said:

the potion one doesnt generate schematics! HELP! Posted Image

Look at the console window to see what error you are getting.
Posted Image

#523

Endercreeperdude

Posted 12 November 2012 - 08:13 PM

how do you add schematics to your world
Posted Image(By me)

#524

kamyu
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Posted 12 November 2012 - 08:26 PM

Quote

how do you add schematics to your world
MCEdit is the usual choice.
Posted Image

#525

Drago
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Posted 12 November 2012 - 08:48 PM

View Postkamyu, on 12 November 2012 - 07:15 PM, said:

The error is occurring when it is checking the weapon color field.  Leave it as -1 (or any negative number) if you don't want a color.  Don't leave the field blank.
Alright, so is the color option just not working? I put "§a" for the color, which to my knowledge is how you denote text color, unless your tool is running a different system.

EDIT: Aha! Figured it out! I needed to use "§a" before the lore and name, *that's* what makes it appear colored. Might want to include that in the supposed "FAQ text document". :P

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#526

ohitsjustJustin

Posted 12 November 2012 - 10:48 PM

Hi, can someone help me with the Custom Spawner?
1. I was told you can stop mobs from despawning with the program, is that true?
2. How do you add enchantments to the mob's equipment? I know there's the line for the enchantments there, but what's the format you have to put to choose the enchantment/level? (Ex: Do I write 34 IV, 49 III?)
A lot appreciated :)

#527

kamyu
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Posted 12 November 2012 - 10:54 PM

View Postdragonsrule9, on 12 November 2012 - 08:48 PM, said:

Alright, so is the color option just not working? I put "§a" for the color, which to my knowledge is how you denote text color, unless your tool is running a different system.

EDIT: Aha! Figured it out! I needed to use "§a" before the lore and name, *that's* what makes it appear colored. Might want to include that in the supposed "FAQ text document". Posted Image

Oh, that's what you were doing.  Yeah, any text formatting like color codes goes right with the text itself.  Those item color fields are an entirely different tag that changes the color of the item itself (only works for leather armor atm I think) and it uses RGB color codes converted to integers.

View PostohitsjustJustin, on 12 November 2012 - 10:48 PM, said:

Hi, can someone help me with the Custom Spawner?
1. I was told you can stop mobs from despawning with the program, is that true?
2. How do you add enchantments to the mob's equipment? I know there's the line for the enchantments there, but what's the format you have to put to choose the enchantment/level? (Ex: Do I write 34 IV, 49 III?)
A lot appreciated Posted Image

1. Yes. You want the PersistenceReq tag.  With that included and set to 1 the mobs from that spawner won't despawn (unless you go to peaceful or something).

2. enchant ID and level pairs seperated by just spaces.  So your example would be 34 4 49 3.
Posted Image

#528

zodsuper
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Posted 12 November 2012 - 10:56 PM

Can you help me? I tried to use the custom chestshop schematic generator, but my screen won't fit to the generate schematic button, and theres no scroll I can see, if you could give suggestions or help, it would be appreciated.
Posted Image CLICK IMAGE FOR ME SITE
Is dupstep a color?

#529

ohitsjustJustin

Posted 12 November 2012 - 11:23 PM

View Postkamyu, on 12 November 2012 - 10:54 PM, said:

Oh, that's what you were doing.  Yeah, any text formatting like color codes goes right with the text itself.  Those item color fields are an entirely different tag that changes the color of the item itself (only works for leather armor atm I think) and it uses RGB color codes converted to integers.



1. Yes. You want the PersistenceReq tag.  With that included and set to 1 the mobs from that spawner won't despawn (unless you go to peaceful or something).

2. enchant ID and level pairs seperated by just spaces.  So your example would be 34 4 49 3.

Thanks, that helps me a lot :) It's an amazing program!

#530

kamyu
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Posted 12 November 2012 - 11:34 PM

Updated tool: Custom Shop v0.1.2

added scrollbars
Posted Image

#531

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Posted 13 November 2012 - 01:02 PM

View Postkamyu, on 12 November 2012 - 11:34 PM, said:

added scrollbars
*Drool*
It's like a whole new Tool.
And I'll add this line
To continue the rhyme, Stool.
Posted Image

#532

kingkaider
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Posted 13 November 2012 - 02:01 PM

View PostKroseklan4, on 13 November 2012 - 01:02 PM, said:

*Drool*
It's like a whole new Tool.
And I'll add this line
To continue the rhyme, because I'm cool.

FTFY
Posted Image

#533

platypusguy
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Posted 13 November 2012 - 07:31 PM

can i have some help with the potion effect ids im trying to put poison and regen at the same time :P
DONT U DARE HIT THAT PIGGEH!!!

#534

_Krose_
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Posted 13 November 2012 - 07:53 PM

View Postplatypusguy, on 13 November 2012 - 07:31 PM, said:

can i have some help with the potion effect ids im trying to put poison and regen at the same time Posted Image

Enjoy matey http://www.minecraft.../Potion_effects
Posted Image

#535

Eiliya
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Posted 14 November 2012 - 08:01 AM

View PostKroseklan4, on 13 November 2012 - 07:53 PM, said:


Thank you, I was just about to ask for that myself :-D
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#536

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Posted 14 November 2012 - 03:15 PM

I am having trouble with this program. It won't actually generate the spawners when i click the button. Any idea what might be wrong?

The console is saying something about a "Tkintre" file and a "Create Spawner" file that are not present or something like that. (I might have misspelled the Tkintre part)
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#537

kamyu
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Posted 14 November 2012 - 05:33 PM

View PostApollo9898, on 14 November 2012 - 03:15 PM, said:

I am having trouble with this program. It won't actually generate the spawners when i click the button. Any idea what might be wrong?

The console is saying something about a "Tkintre" file and a "Create Spawner" file that are not present or something like that. (I might have misspelled the Tkintre part)

I need the full error, but if it is saying something isn't present at that point then you probably don't have a schematics folder.  The program needs to be fully extracted from the zip file to work properly.
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#538

Redstone_Fanatic
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Posted 15 November 2012 - 12:53 AM

View Postkamyu, on 14 November 2012 - 05:33 PM, said:

I need the full error, but if it is saying something isn't present at that point then you probably don't have a schematics folder.  The program needs to be fully extracted from the zip file to work properly.
If it is that, I'm assuming multiple people have derpy extractors. Plus, I thought you used to have that whole host of schematics already in the folder anyways. :P

#539

kamyu
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Posted 15 November 2012 - 02:05 AM

Yeah, I used to just throw in my test folder of schematics, but it also had some villager schematics mixed in.  If I included those after adding the ability to import schematics then I just know someone would try to load one of those and get an error.  I didn't feel like sorting through them so I just put in an empty folder instead.

Out of curiosity, what program do you use to extract zip files that didn't give you a schematics folder?  I have winrar, powerarchiver, and winxp's default crap and all three properly extract the empty schematics folder.
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#540

CreeperXplosion
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Posted 15 November 2012 - 02:11 AM

Is there a download for all of them? Like a program that has all of theses features? Or does each separate editor have it's own program?
Thanks and best regards.
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