Custom Spawner + Custom Shop + Populate Chests + Anvil Light fixer and more
#521
Posted 12 November 2012 - 07:59 PM
#523
Posted 12 November 2012 - 08:13 PM
(By me)
#525
Posted 12 November 2012 - 08:48 PM
kamyu, on 12 November 2012 - 07:15 PM, said:
EDIT: Aha! Figured it out! I needed to use "§a" before the lore and name, *that's* what makes it appear colored. Might want to include that in the supposed "FAQ text document".
#526
Posted 12 November 2012 - 10:48 PM
1. I was told you can stop mobs from despawning with the program, is that true?
2. How do you add enchantments to the mob's equipment? I know there's the line for the enchantments there, but what's the format you have to put to choose the enchantment/level? (Ex: Do I write 34 IV, 49 III?)
A lot appreciated
#527
Posted 12 November 2012 - 10:54 PM
dragonsrule9, on 12 November 2012 - 08:48 PM, said:
EDIT: Aha! Figured it out! I needed to use "§a" before the lore and name, *that's* what makes it appear colored. Might want to include that in the supposed "FAQ text document".
Oh, that's what you were doing. Yeah, any text formatting like color codes goes right with the text itself. Those item color fields are an entirely different tag that changes the color of the item itself (only works for leather armor atm I think) and it uses RGB color codes converted to integers.
ohitsjustJustin, on 12 November 2012 - 10:48 PM, said:
1. I was told you can stop mobs from despawning with the program, is that true?
2. How do you add enchantments to the mob's equipment? I know there's the line for the enchantments there, but what's the format you have to put to choose the enchantment/level? (Ex: Do I write 34 IV, 49 III?)
A lot appreciated
1. Yes. You want the PersistenceReq tag. With that included and set to 1 the mobs from that spawner won't despawn (unless you go to peaceful or something).
2. enchant ID and level pairs seperated by just spaces. So your example would be 34 4 49 3.
#528
Posted 12 November 2012 - 10:56 PM
#529
Posted 12 November 2012 - 11:23 PM
kamyu, on 12 November 2012 - 10:54 PM, said:
1. Yes. You want the PersistenceReq tag. With that included and set to 1 the mobs from that spawner won't despawn (unless you go to peaceful or something).
2. enchant ID and level pairs seperated by just spaces. So your example would be 34 4 49 3.
Thanks, that helps me a lot
#533
Posted 13 November 2012 - 07:31 PM
#534
Posted 13 November 2012 - 07:53 PM
platypusguy, on 13 November 2012 - 07:31 PM, said:
Enjoy matey http://www.minecraft.../Potion_effects
#535
Posted 14 November 2012 - 08:01 AM
Kroseklan4, on 13 November 2012 - 07:53 PM, said:
Thank you, I was just about to ask for that myself :-D
Currently Played CTMs - Sunburn Islands
#536
Posted 14 November 2012 - 03:15 PM
The console is saying something about a "Tkintre" file and a "Create Spawner" file that are not present or something like that. (I might have misspelled the Tkintre part)
#537
Posted 14 November 2012 - 05:33 PM
Apollo9898, on 14 November 2012 - 03:15 PM, said:
The console is saying something about a "Tkintre" file and a "Create Spawner" file that are not present or something like that. (I might have misspelled the Tkintre part)
I need the full error, but if it is saying something isn't present at that point then you probably don't have a schematics folder. The program needs to be fully extracted from the zip file to work properly.
#538
Posted 15 November 2012 - 12:53 AM
kamyu, on 14 November 2012 - 05:33 PM, said:
#539
Posted 15 November 2012 - 02:05 AM
Out of curiosity, what program do you use to extract zip files that didn't give you a schematics folder? I have winrar, powerarchiver, and winxp's default crap and all three properly extract the empty schematics folder.















