
NOTE: Fully close Minecraft before running any of these tools.
Custom Spawner is a tool that creates mob spawner schematics with customized mob attributes and effects.
Custom Spawner v0.5.0 (post-minecraft 1.4.6)
Custom Spawner v0.4.4 (pre-minecraft 1.4.6)
version notes:
Run "Custom Spawner.exe"
Choose mob type from drop down menu.
Modify whatever attributes you like (check the boxes next to the things you want to save in the schematic).
Enter a file name for you schematic.
Click "Create Spawner"
Your schematic will be saved in the schematics folder.
If you want to try other mobs/entities that aren't in the list then you can edit "MobList.txt"
Note: some of the available effects might not actually do anything yet or otherwise don't work on some/all mobs.
useful links:
Chunk format
Enchanting
Item IDs
Splash Potion damage values
Custom Shop is a tool that will create a schematic of a villager with customized shop options.
Custom Shop v0.1.2
Select a profession from the drop down menu.
Riches seems to be a count of all trades. Not sure if it has any real function at the moment.
Max uses is the amount of times you can make that trade before it gets locked out.
Current uses is the number of times the trade has been used so far.
Buy A and Buy B are the items the villager wants and Sell is the item he will give you.
Buy A and Sell are mandatory. Buy B is optional (click the check box if you want it).
Enchants on the sell item must come in pairs of numbers (enchant ID and enchant level) separated by spaces. Leave it blank if you don't want enchants.
Enter an item name if desired or leave it blank.
Enter lore as desired. You can add and remove from the list or clear the list entirely.
When all of that data is set how you want it, click add offer. You can add and remove offers from the list as desired or reset the list entirely.
When you have all your offers made, enter a file name and click create shop schematic.
It will be saved in the schematics folder next to the executable.
Note: Villagers currently ignore damage, enchants, etc. on items they want to buy so I excluded most of those options. Example: You could set the villager to want a specific colored wool with an enchant and he would still accept any color wool.
Potion Chest is a tool that creates a schematic of a chest with customized potions in it.
Potion Chest v0.2
Effect ID is the potion effect id.
Effect level is the strength of the potion effect (in game rank 1 = 0).
Effect duration is the duration of the effect in ticks.
Add whatever combination of effects you want to the list. You can select items from the list and click the remove button if you want to remove one.
Potion color is controlled by the normal damage values of the potions. You can select a color from the preset list or select 'custom value' and enter your own damage value.
Add potions to (or remove them from) the list as you like by clicking the appropriate buttons.
When you are done, enter a file name and click the create schematic button. It will be placed in the schematic folder next to the executable.
Warning: Invalid damage values will crash the game when opening the chest.
Populate Chests is a tool that will scan a world for empty chests and populate them with random loot.
Populate Chests v0.4.1
run 'Populate Chests.exe'
click 'Select World' and choose your world folder
click 'Select Random Items File' and select your text file with your random item data (format:: ItemId DamageValue StackSize %chance [s:slot][enchantID enchantLevel]..).
Lines with a # are ignored.
StackSize can optionally be a range to give a random amount of the item. For example, a StackSize of 5-30 (no spaces) will create that item with anywhere from 5 to 30 items in the stack.
ex:
#For example, the next line gives a 50% chance of adding a stack of 5 boats. 333 0 5 50 #This line gives a 100% chance for a stack of 1 to 10 Diamond Chestplates. 311 0 1-10 100 #This line gives a 100% chance for an iron sword with sharpness 5, Knockback 4 and Looting 2 267 0 1 100 16 5 19 4 21 2 #This line gives a 100% chance for a stack of 11 stone to be placed in slot 25 1 0 11 100 s:25optionally enter the coordinate range that you want to search for chests (all zeroes will check the entire map)
click 'Populate Chests' and wait until it finishes.
old version:
Enchantment data must come in pairs (id and level) or the item will fail to become enchanted. Enhantment IDs can be found here.
For items with durability (tools, armor, etc.):
damage 0 = normal new item.
damage 1 = it has been used/damaged once
damage 100 = it has been used/damage 100 times
Putting in a number higher than the item's normal use limit results it it breaking on one use.
Putting in a negative number results in an "overcharged" item that has that many extra uses compared to normal.
Disclaimers/notes:
Backup your map just in case. It is working fine for me, but there may be situations I didn't account for.
If you put bad item data in the text file then weird/bad things may happen (stack size and %chance should adjust for bad numbers) .
Double chests are treated as two separate chests in the save files. As such, if either half (top/bottom) is empty then that half will get populated.
Uninitialized chests will not be populated. E.g., placing a chest block in mcedit and never doing anything with it results in an uninitialized chest. Simply loading the map in Minecraft will initialize any uninitialized chests in loaded chunks.
Light fixer is a tool that can fix the lighting issues caused by converting a map with blocks in layer 127 to anvil.
Light fixer v0.1
Basically, I figured out exactly how the anvil conversion breaks maps and this little program fixes them.
Take your world and load it up in Minecraft so it converts to anvil.
Immediately save and exit and close Minecraft (if you walk around then the bad light data can propagate to the blocks and I can't fix that).
Run "Light fixer.exe", pick your world and let it do its work.
It is really a simple fix once you realize what the conversion broke and where to look.
It is all the height map. The height map tells Minecraft how far down the sunlight goes unobstructed (so one higher than the highest opaque block). Pre-anvil, it is stored in a byte array. Converting a map with blocks in layer 127 causes an overflow which rolls the heightmap value to -128.
My little program finds all those -128's and turns them into the +128's that they should be.
Disclaimers/notes
As always, backup your map just in case.
This is meant for worlds freshly converted to anvil. If you already played for a while after converting to anvil then it is very likely that bad light data already propagated to other parts of the save file and this doesn't fix that.
Do not attempt to run this before converting the map to anvil. Bad things will probably happen.
There is another anvil light bug (as demonstrated in last_username's video) with similar side effects. This program can't fix that bug, but last_username has now released a mod that can.
Randomize Spawners is a tool that will scan a world for all monster spawners and change it to another random spawner type as defined in "RandomSpawners.txt"
Randomize Spawners v0.2 gui
run Randomize Spawners.exe
click 'Select World' and choose your world folder.
click 'Select Random File' and choose your text file with your random values (format: %chance, entityName)
#example 20% chance creeper and 50% chance cave spider. 20 Creeper 50 CaveSpiderenter the coordinate range that you want to randomize (or leave all as 0 to do the entire map)
click 'Randomize Spawners' and wait for it to finish.
old version:
Note: Uninitialized spawners will not be randomized. E.g., placing a spawner in mcedit and never assigning a mob type will result in an uninitialized spawner. Simply loading the map in Minecraft will initialize any uninitialized spawners in loaded chunks as pig spawners.
Edit Signs is a tool that scans your world for signs and opens them for editing in a simple gui.
Edit Signs v0.2
Run 'Edit Signs.exe'.
Click 'OPEN WORLD'.
Select your world's folder.
Wait for it to finish searching for signs.
Edit the text lines for signs as desired. (Use the dropdown menu to select pages if you have over 100 signs.)
Click 'SAVE SIGNS'.
Wait for it to finish saving.
Repeat as desired.
Format codes placed before text should work:
Notes/disclaimers:
Backup your map just in case.
Entering text that Minecraft does not support will likely cause Minecraft to discard/regenerate that chunk the next time you load the map in game.
The program tries to enforce the 15 characters per line limit, but a 16th character can often stick around anyway. Minecraft will truncate the line (remove the 16th character) the next time you load the map in game.
Add Ladders is a tool that will find any empty (all air) chunk sections that have existing sections above them and add an invisible floating ladder in the middle of them. This is intended to help remove another anvil light bug without requiring the player to use a mod.
Add Ladders 0.1
Run Add Ladders.exe.
Select your map's world folder and wait for it to finish processing the map.
Use MCEdit to relight the map (or at least the updated chunks with new ladders).
Create Players is a tool to create many player.dat files with random starting positions.
Create Players v0.1
pic:
Run Players.exe
Enter the X and Z coordinate ranges that you want the players to randomly start in.
Click 'Select World' and select your world's folder.
Enter the names of the players you want to create files for.
You can remove names from the list by selecting the name in the list and clicking 'Remove player from list'
When all of your players are in the list, click 'Create player.dat files'
The files are put in the same folder as Players.exe.
Copy/move the player.dat files to your server world's players folder.
The sea level field should be left alone most of the time.
This program uses your world's heightmap to give the players their Y coordinates. If the chunk a player got put in doesn't exist, then that player's Y defaults to sea level.
Notes:
I only tested this on a vanilla server.
If your world's heightmap has bad data then player starting heights will also be bad.
It doesn't check the block you are spawning above so you might spawn in a lake if there is one within your coordinate range (or if you are extremely unlucky, in a surface lava pool).
Source: https://github.com/kamyu2/NBT
https://github.com/kamyu2/pynbt-tools
Credit:
Made using the NBT library from https://github.com/twoolie/NBT



















