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[64x / 1.7.4] Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)

steampunk-apocalyptic steampunk apocalyptic surreal 64x broken anachronism broken anachronism 1.7.4 realistic realism

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Poll: Quartz (28 member(s) have cast votes)

Should i make all the quartz green?

  1. Yes, it would look better if it was of uniform color (8 votes [42.11%])

    Percentage of vote: 42.11%

  2. No, it's better the way it is now (1 votes [5.26%])

    Percentage of vote: 5.26%

  3. It would be better if it were a uniform color, but not green (7 votes [36.84%])

    Percentage of vote: 36.84%

  4. It's best to have different colors for each, but it needs to be redone (3 votes [15.79%])

    Percentage of vote: 15.79%

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#1

13thMurder
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Posted 01 April 2012 - 08:10 PM

*
POPULAR

Make sure to check the last page (newest posts) in this thread for real time updates on this pack's progress!

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Quick Links - click them.

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If you wish to donate, and for some reason the link here isn't working, there is a secondary donation link on the download page which should always work.



Broken Anachronism v14 - 1.7 Blocks and Plant Overhaul

IMPORTANT: This pack makes extensive use of the connected textures mod (ctm). You MUST use McPatcher to experience this pack as it was meant to be. It will still work without it, but you will miss out on most of the textures.

In this release i have entirely overhauled all plant life in the world. This isn't the Broken Anachronism you've come to know anymore. This one is better.

I've taken to retexturing individual biomes, rather than individual textures.Posted ImageAnd of course i've added the 1.7 blocks as well.Posted Image


Review by Dante Solablood


Check out the screenshots section to see even more!

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My pack now has addons! Addons are easy to install and use, and let you customize the pack to your liking.

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Gray slots edition changes the red velvet background of the inventory and other GUI to gray metal. Some people who are red-green colorblind or have certain types of computer screens were having issues seeing items against the red background, and some simply prefer metal slots.

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The pristine stained glass addon will make all of the stained glass windows whole again. No more broken bits, just nice, shiny windows. The other ctm still works just fine.

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The Custom Language Addon adds new names/text for mobs, items, blocks, achievements, and more. It makes everything a bit more lore friendly. Best for use in survival mode.

Language file addon coming soon!



============================


Special thanks to those who have donated:

If you donate, you will be immortalized in Broken Anachronism history!

Special thanks to:

~fTasman
~Robert T.
~ridddle (x2)
~GaleHarvest
~Dana L.
~DrUsual
~BrokenEye
~Dusty (who was extremely generous Posted Image)

If you would prefer to use a different name here than the one i've used for you, just send me a message.



Spoiler: Legal Stuff

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Register or log in to remove.

#2

13thMurder
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Posted 02 April 2012 - 07:35 PM

~Assorted Ideas~
or perhaps notes to myself.


Add tardis sides as paintings, so a tardis can be built ingame.


Figure out a good, common plant type, and make it random ctm'd into random bits of metal/junk laying on the ground or partly buried. (low weight)

sugarcane - add vertical ctm support giving it roots at the bottom and uneven hollow ends on top.

Spruce trees - Redo them so that they are charred/smouldering with bits of metal stuck in them. It will make much more sense in ash biomes. Make sure this texture is specific to the cold taiga only, and the trees are normal in regular taiga.

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#3

mazter_redz
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Posted 02 April 2012 - 07:46 PM

Keep up the good work!
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#4

13thMurder
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Posted 03 April 2012 - 01:13 AM

thanks.

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#5

13thMurder
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Posted 03 April 2012 - 05:30 AM

diamond ore.

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opinions?

i want this pack to go with an apocalyptic feel as its sort of core theme, wrapped in a steampunk asthetic. thus, all ores will be post consumer items... as in abandoned, garbage, scrap, or just plain lost.

in this case, diamonds are in some sort of locked box.

the question here is... green handle because it looks nicer (just my own opinion) or diamond handle because its well... a box of diamonds?

suggestions? feedback?

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#6

jdwarfer
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Posted 03 April 2012 - 07:52 AM

The diamond ore is weird but interesting.
The idea is good but you should make the diamond bigger, and the machinery smaller.
Maybe just a part of gearwheel and pipe behind or beside the ore. And the lock is out of place IMO. The ore itself should be more visible anyway.

#7

Loafofcheese
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Posted 03 April 2012 - 10:03 AM

Looks promising, can't wait!
Kirzlecast PvP and creative server admin

#8

ChallengerOfGames

Posted 03 April 2012 - 01:02 PM

love it but the diamond ore like someone wouldnt know what it would look like it just looks like a workbench to me

#9

Mooshroomilk

Posted 03 April 2012 - 01:28 PM

Wow, I think the stone and numbers three and four sands look really amazing  I also really like the number one grass texture, however I think from the side-on screenshot it needs a little work, I don't want to criticize much because you are still working on it.

Maybe instead of incorporating the steam punk theme into the base elements, because steam punk is something thats created by people use some of the alt textures to incorporate the theme like the alt sandstone's  and wood.
Over all I really like it and am looking forward to it.

#10

Robert2812

Posted 03 April 2012 - 01:34 PM

Im looking forward to this. Keep up the good work.
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#11

13thMurder
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Posted 03 April 2012 - 03:47 PM

View PostMooshroomilk, on 03 April 2012 - 01:28 PM, said:

Wow, I think the stone and numbers three and four sands look really amazing  I also really like the number one grass texture, however I think from the side-on screenshot it needs a little work, I don't want to criticize much because you are still working on it.

Maybe instead of incorporating the steam punk theme into the base elements, because steam punk is something thats created by people use some of the alt textures to incorporate the theme like the alt sandstone's  and wood.
Over all I really like it and am looking forward to it.

criticism is a good thing! im making a texture pack for all to enjoy, so i want to keep all of the elements generally agreeable, and get feedback on what works, and what doesn't. feel free to criticise.

if you are talking about the angle of my cobble screenshot, i was getting it like that intentionally due to there being a tiling issue (id originally had just a facebook page for this texture pack, and people notice that the cobble was tiling badly, so i kept updating the screenshot as i worked on it, it was problematic)

but... im not sure what you mean about the steampunk. my texture pack will be apocalyptic as it's core theme, but with a steampunk asthetic. like.... the remains of a steampunk society perhaps. but of course ill be adding a few references to things i like, because i can, like zombie meat being soylent green and such.

View Postjdwarfer, on 03 April 2012 - 07:52 AM, said:

The diamond ore is weird but interesting.
The idea is good but you should make the diamond bigger, and the machinery smaller.
Maybe just a part of gearwheel and pipe behind or beside the ore. And the lock is out of place IMO. The ore itself should be more visible anyway.
perhaps a crack in it somewhere showing sparkly things inside?

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#12

13thMurder
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Posted 04 April 2012 - 05:08 AM

edit: removed due to some mistakes i just noticed. ill put it back soon.

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#13

jdwarfer
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Posted 04 April 2012 - 07:51 AM

It's definetly weird XD
A tardis has something to do with time, right ? (i just checked with google because I didn't know that thing at all, for me it looked like a door)
But lapis lazuli has not.

Finally I think ores should stay ores... with some weird thing around I don't know, but this ? I'm really not sure, but it's just my opinion.
The crack that show the ore is a good idea. The ore that could be inside the block, in some kind of mysterious way.
I think machinery is ok, but objects like this "tardis", maybe it's too much.

#14

13thMurder
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Posted 04 April 2012 - 03:46 PM

yeah, those who dont get the reference might not appreciate it... i was thinking of doing some alternates (optional textures, provided i can get one of those customziers for my pack) with normal ores for some where it fits the theme of the texture pack... so pretty much everything but redstone, since im pretty sure thats going to be copper piping full of wires (which can be seen at the corners due to there being no elbow pipes)

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#15

XXCraftermanXX

Posted 04 April 2012 - 04:58 PM

I think the screenshots released look nice. I like the way the diamond ore looks. Perhaps the pickaxes (or at least the more advanced pickaxes such as the iron and diamond ones) can be some sort of ore-extracting drills that extract the ore out of the machinery? I'm not all that good about working out how texture packs should look, but I like texture packs that change the feel of minecraft, and I think something like that would. Just suggesting, I'll favorite this texture pack and check out how it's going periodically. :P
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#16

13thMurder
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Posted 04 April 2012 - 07:50 PM

View PostXXCraftermanXX, on 04 April 2012 - 04:58 PM, said:

I think the screenshots released look nice. I like the way the diamond ore looks. Perhaps the pickaxes (or at least the more advanced pickaxes such as the iron and diamond ones) can be some sort of ore-extracting drills that extract the ore out of the machinery? I'm not all that good about working out how texture packs should look, but I like texture packs that change the feel of minecraft, and I think something like that would. Just suggesting, I'll favorite this texture pack and check out how it's going periodically. Posted Image

yep, i was thinking of making the higher powered tools look redstone powered... depending on what i decide on for redstone wiring's texture.

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#17

bidwesco1

Posted 05 April 2012 - 04:02 AM

ireally like the idea you have but the sides of the grass try to remove the black specs it would be alot better if you did and also the diamond i dont like the look maybemake like an alternate terain png for another diamond look but everything else looksa bit cool keep trying bro you have great potential

#18

13thMurder
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Posted 05 April 2012 - 08:56 PM

View Postbidwesco1, on 05 April 2012 - 04:02 AM, said:

ireally like the idea you have but the sides of the grass try to remove the black specs it would be alot better if you did and also the diamond i dont like the look maybemake like an alternate terain png for another diamond look but everything else looksa bit cool keep trying bro you have great potential

i could definately get rid of the black specs... grass sides are increadibly hard, not only because the main grass texture is monochrome and gets its color added by the game, and the sides do not, but because its just not possible to make the grass both look good and tile evenly into the sides due to the textures only connecting to each other vertically and horizontally (basically, to do this every side of the block would have to be identical to each other and thus could not tile, but that makes it rather hard to stick the grass sides on properly)

as for the diamond, i could certainly add in an alternate texture.

there are a few websites out there that allow the person downloading a texture pack to customize it before downloading, as in for any textures the artist may have done different versions of, its possible to choose which ones to include in the pack. like this site for example: http://minecraftcust...r.net/browse  i plan to use a similar site to that.

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#19

zamaj
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Posted 05 April 2012 - 09:45 PM

The sand and top of grass look great, however the cobblestone looks ugly. I'm sorry I can't put it any other way. The stone is okay, but I would give it slightly more definition. The ores are okay. I think that they should look like they're embedded in the stone, instead of just a picture pasted onto the stone. I think everything should just have a bit more dimension and be less smooth. I wouldn't be so critical if I hadn't seen that you wanted criticism. I think this is a wonderful idea and I don't know if you need/want any help, but I wouldn't be opposed to doing a few textures for you... or maybe just possible textures or something...? If you want to I'll post a screenshot of kind of what I'm thinking... i you don't want any help, that's completely fine too and I understand.

Want to try your hand at some textures in a friendly competition? The Alpha Pack Challenge could be for you!


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#20

13thMurder
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Posted 05 April 2012 - 10:01 PM

View Postzamaj, on 05 April 2012 - 09:45 PM, said:

The sand and top of grass look great, however the cobblestone looks ugly. I'm sorry I can't put it any other way. The stone is okay, but I would give it slightly more definition. The ores are okay. I think that they should look like they're embedded in the stone, instead of just a picture pasted onto the stone. I think everything should just have a bit more dimension and be less smooth. I wouldn't be so critical if I hadn't seen that you wanted criticism. I think this is a wonderful idea and I don't know if you need/want any help, but I wouldn't be opposed to doing a few textures for you... or maybe just possible textures or something...? If you want to I'll post a screenshot of kind of what I'm thinking... i you don't want any help, that's completely fine too and I understand.

i do appreciate the criticism. i was having huge problems getting the stone to tile properly, because i was quite simply doing it wrong... i was using the make seamless tool because i was a bit rusty at gimp and forgot how to offset the layer. ive figured it out now, and ill definitely consider doing a bit more with stone. and grass too, i dont like the grass that much...

but as for making the stuff look more embedded in the stone, ill work on that. what i was going for was a stone with a horizontal texture so i could make it sort of tendril-y. look at the lapis or, and how its embeded, thats more what i was thinking, but its not quite right.

as for doing some textures for me, no need, id rather do them all myself, but any advice on method is appreciated.

as for the cobble, ive since made it far less yellow, and is just a bit warmer than solid gray. i had f.lux on when i textured that... made it hard to judge the color. but if its the shape, cobble is just rather hard to think of anything for.

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