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Started by
Sacheverell
, Mar 29 2012 08:06 PM
215 replies to this topic
#41
Posted 30 March 2012 - 04:24 PM
What's a "ghost entity" ?
Sarcastic Wonka approves!
#42
Posted 30 March 2012 - 04:33 PM
[quote name='SuperJeffrey' timestamp='1333124679' post='13851193']
What's a "ghost entity" ?
[/quote]
They're most obvious when blocks such as TNT explode and leaves a shaky, white, see-through shell where that object was. It can also happen when falling sand is broken.
What's a "ghost entity" ?
[/quote]
They're most obvious when blocks such as TNT explode and leaves a shaky, white, see-through shell where that object was. It can also happen when falling sand is broken.
#43
Posted 30 March 2012 - 04:36 PM
[quote name='BurningFear' timestamp='1333114422' post='13848989']
What the hell? "Ghost entities under the command of Lord Herobrine."
O.o
Is he real now?
[/quote]
Actually, I think that this means they fixed bugs involving severs, and client-side-only entities. Sorta like ghosts b/c you can't hit them, if they're items you can't pick them up, etc.
What the hell? "Ghost entities under the command of Lord Herobrine."
O.o
Is he real now?
[/quote]
Actually, I think that this means they fixed bugs involving severs, and client-side-only entities. Sorta like ghosts b/c you can't hit them, if they're items you can't pick them up, etc.
#45
Posted 30 March 2012 - 04:37 PM
"[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3]Made cats less eager to sit on things"[/size][/font][/color]
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3]Less jumping is good![/size][/font][/color]
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3] [/size][/font][/color]
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3]"Made cats less patient"[/size][/font][/color]
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3]Does this mean that all 9 of my cats just appearing beside me for no reason was NOT a bug? And now they are going to do it EVEN MORE?[/size][/font][/color]
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3]Less jumping is good![/size][/font][/color]
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3] [/size][/font][/color]
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3]"Made cats less patient"[/size][/font][/color]
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3]Does this mean that all 9 of my cats just appearing beside me for no reason was NOT a bug? And now they are going to do it EVEN MORE?[/size][/font][/color]
#46
Posted 30 March 2012 - 04:38 PM
lol herobrine :>

Be friends with endermens
#49
Posted 30 March 2012 - 04:42 PM
herobrine used to terrorize me, but then...
he took not an arrow to the knee, but a diamond sword to the chest
he took not an arrow to the knee, but a diamond sword to the chest
If you grief me, I will personally hunt you down :P
#50
Posted 30 March 2012 - 04:55 PM
[quote name='catbox01' timestamp='1333124635' post='13851177']
Bullshit. It's all code copy and paste work; only the textures and id numbers have to be changed. There are only a few things that need to be done to throw those in, none of them hard. The scripts, the space, the process; it's already done.
[/quote]
Dude, really, get a grip. You'll get your eye candy when you get it.
Bullshit. It's all code copy and paste work; only the textures and id numbers have to be changed. There are only a few things that need to be done to throw those in, none of them hard. The scripts, the space, the process; it's already done.
[/quote]
Dude, really, get a grip. You'll get your eye candy when you get it.
#51
Posted 30 March 2012 - 04:58 PM
The best feature is [b]Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)[/b]
#54
Posted 30 March 2012 - 05:21 PM
[quote name='OniBaloni' timestamp='1333119387' post='13850020']
as the saying goes, [i]you can't always get what you want, when you want[/i]!
I much rather prefer Mojang spend the time to fix Minecraft close as possible to a bug free game.
small additions like that can easily wait, unless your impatient then thats your problem, not theirs.
[/quote]
I'm talking about simple tasks that could be done in the process of doing debug fixes, I mean most the team can do the bug fixes while ONE does the copy paste in for codes and paint etc, I don't know much about it but I know it ain't that much of a process, It's not about being impatient it's about being organized, if you bring out a plank that's different coloured and only one plank colour has stairs how the fuck does that make sense? If you release something halfway through it's just...sloppy
It's like releasing Portal without the use of the Portal Gun!
as the saying goes, [i]you can't always get what you want, when you want[/i]!
I much rather prefer Mojang spend the time to fix Minecraft close as possible to a bug free game.
small additions like that can easily wait, unless your impatient then thats your problem, not theirs.
[/quote]
I'm talking about simple tasks that could be done in the process of doing debug fixes, I mean most the team can do the bug fixes while ONE does the copy paste in for codes and paint etc, I don't know much about it but I know it ain't that much of a process, It's not about being impatient it's about being organized, if you bring out a plank that's different coloured and only one plank colour has stairs how the fuck does that make sense? If you release something halfway through it's just...sloppy
It's like releasing Portal without the use of the Portal Gun!
#55
Posted 30 March 2012 - 05:27 PM
I am liking the way this update is being announced
#56
Posted 30 March 2012 - 05:32 PM
[quote name='catbox01' timestamp='1333124635' post='13851177']
Bullshit. It's all code copy and paste work; only the textures and id numbers have to be changed. There are only a few things that need to be done to throw those in, none of them hard. The scripts, the space, the process; it's already done.
[/quote]
They don't even need to screw with the textures the planks are just the same texture, different colour that's it I don't see why they didn't release everything else that comes with it, because now sure you can build places with the blocks but you can't create anything with them but the necessities like sticks, chests, craftingtable etc.
Bullshit. It's all code copy and paste work; only the textures and id numbers have to be changed. There are only a few things that need to be done to throw those in, none of them hard. The scripts, the space, the process; it's already done.
[/quote]
They don't even need to screw with the textures the planks are just the same texture, different colour that's it I don't see why they didn't release everything else that comes with it, because now sure you can build places with the blocks but you can't create anything with them but the necessities like sticks, chests, craftingtable etc.
#57
Posted 30 March 2012 - 05:57 PM
hi all
The dogs turn again into wolfes after leave and restart the game...
They also follow you when there untamed
This bugs are present since 1.2 first prerelease....
Im angry about that dogs
1.2=no pets they buggy in all 1.2 version
Fix that please....
The dogs turn again into wolfes after leave and restart the game...
They also follow you when there untamed
This bugs are present since 1.2 first prerelease....
Im angry about that dogs
1.2=no pets they buggy in all 1.2 version
Fix that please....
#58
Posted 30 March 2012 - 05:58 PM
[quote name='Rickvs' timestamp='1333127208' post='13851893']
ooooaaw come on still no mod api?
[/quote]
[quote]A proper Mod API is on the way for the next major update...[/quote]
^ Posted over 24 hours ago.
ooooaaw come on still no mod api?
[/quote]
[quote]A proper Mod API is on the way for the next major update...[/quote]
^ Posted over 24 hours ago.
#59
Posted 30 March 2012 - 06:04 PM
[quote name='Inqubus1231234' timestamp='1333128101' post='13852118']
It's like releasing Portal without the use of the Portal Gun!
[/quote]
Fine, it's not organized. Everyone knows now; stop making a scene.
The portal gun is integral to the entire Portal game. Dark brown stairs are eye candy and add nothing functionally. You can not compare the two. At best, it's like releasing Portal without the fancy details on the Companion Cube.
It's like releasing Portal without the use of the Portal Gun!
[/quote]
Fine, it's not organized. Everyone knows now; stop making a scene.
The portal gun is integral to the entire Portal game. Dark brown stairs are eye candy and add nothing functionally. You can not compare the two. At best, it's like releasing Portal without the fancy details on the Companion Cube.
#60
Posted 30 March 2012 - 06:05 PM
This is a great idea. giving modders time is awesome and alot of these bug fixes are things that have bugged me ( shift click for furnaces and mushroom bowl stacks particularly). You guys are the
[url=http://millenaire.org/]
[/url]
I make money so f*** all them haters with the mean stares I wanna be a ghetto millenaire
[/url]I make money so f*** all them haters with the mean stares I wanna be a ghetto millenaire














