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[1.5.2] More Player Models

aesthetic ssp smp lan 1.5.2

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2233 replies to this topic

#1961

Skullyian
  • Location: A large airship
  • Minecraft: dergrizzle

Posted 14 May 2013 - 01:27 PM

I know this may be a noobish question, but I wish to ask. Does the colours and changes work with older versions? Mostly the colour coding which I think is a fantastic idea. But I mean say I wanted to run this in 1.4.7; does the changes from 1.5.1 and 2 change the effects on the skin?

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#1962

CBBBen
    CBBBen

    Iron Miner

  • Members
  • 303 posts
  • Minecraft: SkyeRise

Posted 14 May 2013 - 01:32 PM

Hi Noppes,

I am including your great mod in my adventure modpack "Minecraft Horizon Pack" containing: tinkers construct, natura, biomes'o'plenty, more player models, backpacks, herbology, better dungeons, rei's minimap, NEI, iron chests, obsidiplates, primitive mobs

It's a pack dedicated to making a Minecraft experience that is close to what is intended by Mojang, but simply more intense and immersive. I will also apply for making an FTB public private pack (meaning everybody who enters a code can download the pack and the code may be public) with both client and server and will maintain it over the months to come.

Of course, I will create a credits page with author names, links to MCF pages or author homepage and (where available) buttons to donate to mod authors. Thanks a ton for your awesome work.
Posted Image

#1963

Blue001
    Blue001

    Iron Miner

  • Members
  • 278 posts
  • Location: Maine, USA
  • Minecraft: Terraria_Blue

Posted 14 May 2013 - 05:35 PM

Hey, having an odd thing happen.
My slot 1 item shows when I select slot 1 item and Im holding it in my hand (making it look like I have two of them) then if I scroll to slot 2, the one of my back vanishes like it should have in slot 1. all the other slots show it on my back correctly.

Using the 1.5.1 version for the mod and plugin.

#1964

MidnightRunner46
  • Location: At various times under your bed...
  • Minecraft: Vince_Fearne

Posted 14 May 2013 - 08:59 PM

@Noppes Can you look at the ears on the furry models? The sides dont reverse and when I use the outside to make side ears more pronounced, the right ear comes out of the middle of the head rather than the side.

I can give you a skin I made that demonstrates this.
Posted Image

#1965

evildwarf90

Posted 14 May 2013 - 09:08 PM

Hey there Posted Image
First: This mod is awsome! I love it!
But since updating to 1.5.2 my skin doesen't work anymore. The mod works greate cause i'm able to see the models of other players.
I want to be an male dwarf so i set up this skin:
Posted Image

Can someone help me?
evildwarf90
Posted Image
Posted Image

#1966

wasecileader
  • Minecraft: ewallis14

Posted 15 May 2013 - 04:59 AM

I have a problem when I turn on my server with MorePlayerModels installed.  I have Thaumcraft, CustomNPCs, and Forge installed:


---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!

Time: 5/14/13 9:53 PM
Description: Exception in server tick loop

java.lang.NoClassDefFoundError: net/minecraft/client/renderer/EntityRenderer
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:86)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:483)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:85)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:430)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.EntityRenderer
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 30 more
Caused by: java.lang.RuntimeException: Attempted to load class bfq for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:352)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:225)
... 32 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 921072480 bytes (878 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.6.696 Minecraft Forge 7.8.0.696 6 mods loaded, 6 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{5.2.6.696} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{7.8.0.696} [Minecraft Forge] (coremods) Unloaded->Constructed
CustomNpcs{0.8} [CustomNpcs] (CustomNPCs_1.5.2.zip) Unloaded->Constructed
Thaumcraft{3.0.5} [Thaumcraft] (Thaumcraft3.0.5.zip) Unloaded->Constructed
mod_MorePlayerModels{Not available} [mod_MorePlayerModels] (MorePlayerModels_1.5.2.zip) Unloaded
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)

Help?
wasecileader
Wasèci Báàzi Naizen An Weìnì

#1967

Lyiin
    Lyiin

    Tree Puncher

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Posted 15 May 2013 - 04:04 PM

I've created three simple test models of my suggestion (Elven Ears). Here are the links:

Short Ears:
http://techne.zeux.me/266e6106

Medium Ears:
http://techne.zeux.me/54ad75ee

Long Ears:
http://techne.zeux.me/da124

#1968

Knight_Sander

Posted 15 May 2013 - 05:29 PM

Ehmm  it works but i can't add size too skin or snout or something like that

#1969

Blue001
    Blue001

    Iron Miner

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  • 278 posts
  • Location: Maine, USA
  • Minecraft: Terraria_Blue

Posted 15 May 2013 - 05:34 PM

Just realized... why is there no 'waving' motion?

#1970

Smirkyguy
  • Location: In my workshop
  • Minecraft: Smirkyguy

Posted 17 May 2013 - 12:15 AM

Is MPM compatable with macs?
My avatar is a two tailed fox named Miles "Tails" Prower. He is young,
but has the intelligence of an engineer. He stands 2'7" tall and he can use his tails to fly.

#1971

Noppes
    Noppes

    Blaze Extinguisher

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  • Location: The Netherlands
  • Minecraft: Sirnoppes

Posted 17 May 2013 - 01:40 PM

View Postwasecileader, on 15 May 2013 - 04:59 AM, said:

I have a problem when I turn on my server with MorePlayerModels installed.  I have Thaumcraft, CustomNPCs, and Forge installed:
Spoiler:
Help?
Did you perhaps to to install mpm on a server? That wont work. Also if you had read the forum rules you'd know that posting a wall of text is against it. Could you, while editing your post, press the third button and select spoiler and copy your error in there.

View PostLyiin, on 15 May 2013 - 04:04 PM, said:

I've created three simple test models of my suggestion (Elven Ears). Here are the links:

Short Ears:
http://techne.zeux.me/266e6106

Medium Ears:
http://techne.zeux.me/54ad75ee

Long Ears:
http://techne.zeux.me/da124
Hmm that doesnt look very elvish if you ask me

View PostSmirkyguy, on 17 May 2013 - 12:15 AM, said:

Is MPM compatable with macs?
Dont see why not, if you install it correctly.

View PostSkullyian, on 14 May 2013 - 01:27 PM, said:

I know this may be a noobish question, but I wish to ask. Does the colours and changes work with older versions? Mostly the colour coding which I think is a fantastic idea. But I mean say I wanted to run this in 1.4.7; does the changes from 1.5.1 and 2 change the effects on the skin?
Shouldnt effect anything, though ofcourse the newer features arent available in 1.4.7

#1972

Dracyoshi
    Dracyoshi

    Redstone Miner

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Posted 18 May 2013 - 03:25 AM

Would you be able to enable claws showing in the hand in first person when you're not holding an item? The inconsistency is a bit strange.

Posted Image

Texture Packs

▪  Tweaked ChocolateUnnamed WIP


#1973

darkvulpine

Posted 18 May 2013 - 02:20 PM

I will begin by saying, that yes, I do not know much about Minecraft modding, but I was wondering if say, were the size modifiers and animations were removed, in perhaps a secondary version, would it be able to work along with other mods that also affect such?

Smart Moving
Gulliver mod

These two mods are the ones in particular that have given problems due to either size and or animations.

It's still a great mod!  I love being able to customize my avatar even greater, though I do miss having the function of Smart Moving.

Even the server admin, a friend of mine, also is in the same boat, where yes he'd pick MPM over the other two mods, due to the conflicts they have together, but would love to be able to use them along with MPM if it were possible.

#1974

Stemmy
    Stemmy

    Tree Puncher

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  • Location: Georgia, United States
  • Minecraft: Stem_cell_king
  • Xbox:Evil Valhalla

Posted 19 May 2013 - 02:06 AM

I made a furry skin but for some reason it isn't showing the ears/tail even when I upload it to minecraft.net :( is it just me or is anyone else having this problem?
If life gives you melons, you...
probably have dyslexia.

#1975

NeithanDiniem
  • Minecraft: NeithanDiniem

Posted 19 May 2013 - 06:48 AM

Having a possible bug? not sure. I tried to apply the second tail, but it wont apply when I use the color (255,0,255, no alpha). Its a male, and as far as I can tall im using the latest version. But another thing I found is that when switching from single player to multiplayer, the item on back is stuck to what was on my back last in single player. Beforehand the back item would not show at all in multiplayer. Does the server need the bukkit plugin for it to display the back item for myself even?

#1976

MidnightRunner46
  • Location: At various times under your bed...
  • Minecraft: Vince_Fearne

Posted 19 May 2013 - 01:44 PM

View PostStemmy, on 19 May 2013 - 02:06 AM, said:

I made a furry skin but for some reason it isn't showing the ears/tail even when I upload it to minecraft.net Posted Image is it just me or is anyone else having this problem?

Did you fill in the correct colors on the upper left matrix? :I
Posted Image

#1977

BlauRascon
  • Location: Pennsylvania
  • Minecraft: SkyeFerret

Posted 19 May 2013 - 04:46 PM

Hey, I found a bug. I think. It's freaky and MPM is about the only thing we have in common to make it happen... our server's vanilla and only folks who have MPM installed see this. o3o
Copying over from a forum post I made earlier on another forum (for our server; spoilertag because it's a bit long):

Spoiler:

If you need any more info or anything let me know!
Current icon by Goldenhound: Click here for original

#1978

EstragonHelmer
  • Location: England
  • Minecraft: EstragonHelmer

Posted 20 May 2013 - 05:14 PM

With this latest version (1.5.2) I have a problem with its controls in the menu system.

When I try to edit the controls in the options, it looks like this. Two of them are hidden behind the 'done' button. (one of which, I can see the key binding though)

I tried resising the window, in case it was that my widescreen format wasn't tall enough for it all, but that didn't help.

Screenshot: https://dl.dropboxus... Screenshot.jpg

Is there anything I can do to fix this? I don't really mind if it means I loose the ability to crawl and sit etc. Or do I need to wait for an update that fixes it?
Creator of anthropomorphs, roller of dice, and conjurer of sandwiches. >.O

#1979

Furry_Fenrir
  • Location: Furryville
  • Minecraft: e3

Posted 21 May 2013 - 01:38 AM

Would it be possible to add a "hide/remove the hat portion of the player skin" option/feature?
I ask because occasionally a skin designed for your mod will not look correct to those without it due to missing muzzle/ears which can be emulated using the hat portion of the player skin, but will then cause the skin to look weird when viewed with your mod.

Examples:
Spoiler: Hat and Mod
Spoiler: Hat and No Mod
Spoiler: No Hat and Mod
Spoiler: No Hat and No Mod


#1980

kaitoyuuki
  • Location: Floating in the void
  • Minecraft: kaitoyuuki

Posted 21 May 2013 - 04:05 AM

You know what would be awesome? if player heads showed the furry snouts and ears when placed and worn.