Question. Can this be used to:
-Select everything outside my base
-delete the map so it can be re-generated in game, preserving the aforementioned base?
Thanks in advance
Yeah, just be sure to use the latest build of MC Edit, check the downloads, and make a back up of the world save first, just in case. What you want to do is select the area around your base and then use the "prune" function (I think, check the tool tip) that will delete everything else. Expect chunk errors between the old part of the map and the new stuff. There is a filter in MC Edit that might fix that, but I haven't fooled with it yet. There's a command line utility that will fix it, but it's a bit obtuse to use.
Then you need to select a region from the list on the left to load it. If that list is empty, you need to convert your world to the new Anvil format by opening it in Minecraft 1.2 or later.
I know, it's not something that the program should really make you worry about, but it was a tradeoff I made in order to make the program simpler in order to finish it.
How about just having it select region 0,0 by default on a new file open?
possible to have the program use "biome generation from various versions of Minecraft" for the entire world, instead of just a selection, ala Minecraft Retro Biomes (except with the choice of 1.7, 1.8, alpha, etc)?
Two suggestions:
1. "Pick a biome" tool, like the tool from mspaint which picks a color of the current pixel - usefull if you don't know what exactly biome is where u want to edit
2. BiomeBrush/Pencil, which paints with selected biome, not just with a selection like it is now.
3. Brush Color/Biome panel, where You can choose a biome, like You would choose a color in mspaint
great Program anyway, i will finally be able to correct "borders" betweeen pre 1.2 chunks and post1.2 chunks
Thank you for your feedback. Those are all great ideas. However, #2 and #3 would require rewriting quite a bit of how Biome Painter works, so it's unlikely to happen unless someone else picks up the source code to try themselves. They're good ideas, just unfortunately not easy to do with the way I designed the program to work.
In the meantime, with labels turned on, mousing over the map should tell you what biome is at any given point. An eyedropper tool would go well with your other suggestions, but it's also something I'll be unlikely to get to, sorry.
New version, see op for download link, what's changed, straight from the changelog:
Batch processing of an entire dimension of an entire world can now be done from the Edit menu after opening a world and selecting biomes from the drop down lists at the bottom of the main window.
Biomes to be used are taken from the exisitng drop down lists at the bottom of the main window.
When cancelling a job in progress, if a region has begun to be saved it is allowed to finish before everything is stopped in order to prevent corrupting save files.
Pasting now allows mousing over and clicking on the region to place the copied biomes instead of typing coordinates.
To cancel a paste press Escape, or switch which brush type is selected.
WHY MUST I BE STUCK AT SCHOOL?!?! I want to go home right now and paint my world.... This will handle a 4400 x 4400 block world right?
It should, it only loads one region at a time. Each region is 512x512. An extra 32 blocks into the surrounding regions is displayed read-only around that to help line up changes that straddle region borders.
It should, it only loads one region at a time. Each region is 512x512. An extra 32 blocks into the surrounding regions is displayed read-only around that to help line up changes that straddle region borders.
Oh cool, I was reading that in the comments, but I didn't really get what the read only stuff was about. Sounds like an efficient system. I can't wait to try it.
Perhaps someone has already answered this on one of the previous pages, but I wonder if you could help me out. I read back on the first page that someone who was suffering from an overload of snow had wondered if some of his biomes had become corrupt. When he checked with Biome Painter, he found out they were not.
Well, I think mine are. Everywhere that there's snow on the land and ice on the rivers and lakes/oceans (and by everywhere, I mean at most 50% of my map, and at least it started snowing only in the places that I built stuff which is ultimate aggravation), this painter program says that the biome is Taiga. I guess I don't actually know what kind of biome Taiga is.
I had tried BiomeEdit just last night, but I didn't realize I wouldn't be able to actively see what it was doing and I don't care for my world being uniformly Forest. I also wish they could get a new version of MCEdit to operate with Anvil so that once i fixed my biomes, I could clean up all that darn snow and ice! But that is not anything that can be done in this thread, so sorry for going off-topic.
Perhaps someone has already answered this on one of the previous pages, but I wonder if you could help me out. I read back on the first page that someone who was suffering from an overload of snow had wondered if some of his biomes had become corrupt. When he checked with Biome Painter, he found out they were not.
Well, I think mine are. Everywhere that there's snow on the land and ice on the rivers and lakes/oceans (and by everywhere, I mean at most 50% of my map, and at least it started snowing only in the places that I built stuff which is ultimate aggravation), this painter program says that the biome is Taiga. I guess I don't actually know what kind of biome Taiga is.
I had tried BiomeEdit just last night, but I didn't realize I wouldn't be able to actively see what it was doing and I don't care for my world being uniformly Forest. I also wish they could get a new version of MCEdit to operate with Anvil so that once i fixed my biomes, I could clean up all that darn snow and ice! But that is not anything that can be done in this thread, so sorry for going off-topic.
Taiga biomes are snow & ice. You can do all you want with biome painter and the latest beta of MC Edit. To see your biomes, use the layers in the upper right to switch on & off your map and biome layers.
First, make a backup of your world.
Open it in biome painter, and use the selection tools to select the areas that you want to change. If your world isn't too old, 1.7.3 or later, you can just select the entire area and use the "Edit biomes in selection" drop down and select the version you want your biomes to match. Hit the "Fill" button and your biomes will then be changed to match that version of minecraft that you picked.
If your world is older than 1.7.3 then you will have to make your selections by hand and fill in the type of biome you want. What I did was to use the "Select by block" option and use the various options to select all grass, dirt, trees, etc for the areas I wanted forest. There might be a few touch ups you need to do with the paint brush, but should be minor. Then use the "Edit biomes in selection" drop down again and select forest as the biome and hit the fill button. Those areas you have selected will then be changed to forest. Then I selected all the sand around the edges of the water and changed the biome to beach. Select all water and change to ocean. Slight edits by hand and you're all done.
Then, get the latest beta for MC Edit in the MC Edit thread. It supports Anvil. Select your areas that are snow & ice and replace all snow cover with air and all ice blocks with still water. Save and you should be good to go. I did all this on my main world and am quite pleased with the results. No more weird grass colors in my forest where the biome had been set to desert and no snow filling my valleys. If you want, you can select just the tops of your highest hills and change the biome to taiga and have snow-capped mountains.
If you want to get really fancy, you can use the re-populate function. I'm going to try this to make a nice large jungle area on my map. I've tried the re-populate function on a few test maps and it seems to work great. Of course, it will change the tree and grass cover of the area you select, so be careful to use it away from anything you've built.
Wow! Thank you for your ridiculously fast and incredibly descriptive answer! I'll get on that; but first, I've got some more questions. I don't visit this forum much so I don't know so many of the Mincecraft jargon and terms, and I don't do much modding or looking at the internal operations of Minecraft very often (and that's mostly because my laptop was not build to run a game like this ).
So, can you tell me where I can see what version my world is? I have a feeling it is probably older than 1.7.3 because I generated it like last July, I think.
Wow! Thank you for your ridiculously fast and incredibly descriptive answer! I'll get on that; but first, I've got some more questions. I don't visit this forum much so I don't know so many of the Mincecraft jargon and terms, and I don't do much modding or looking at the internal operations of Minecraft very often (and that's mostly because my laptop was not build to run a game like this ).
So, can you tell me where I can see what version my world is? I have a feeling it is probably older than 1.7.3 because I generated it like last July, I think.
Also, could you direct me to the most up-to-date thread on MCEdit? All I can come up with is this: http://www.minecraft...anvil-download/, and from reading the posts and just the overall structure of the first post, I am wary to try this version.
And thanks again for your super-fast response!
Beta 1.7 came out June 2011, though the biome generation from Minecraft Beta 1.7.3 that Biome Painter has should be good for worlds back to when biomes were first introduced in October 2010. 1.7.3 was the last version for the dramatic changes in terrain and biome generation in beta 1.8.
MCEdit that works with anvil worlds can be downloaded at https://github.com/mcedit/mcedit/downloads. I just downloaded the one for Windows it says was uploaded 11 days ago and tried it, and it seems to work fine.
wait a second. When you cahnge the biomes, is it possible to regenerate the entire world to fit the biome parameters? So If you change a forest to desert, does the biome regenerate as a desert with sand and cacti?
No, sorry. Minecraft will only regenerate a chunk if it doesn't exist at all. And if it doesn't exist, there's nowhere to store biome data.
There may be other tools or mods to generate a world that's all a particular biome, but I don't know.
Yeah, just be sure to use the latest build of MC Edit, check the downloads, and make a back up of the world save first, just in case. What you want to do is select the area around your base and then use the "prune" function (I think, check the tool tip) that will delete everything else. Expect chunk errors between the old part of the map and the new stuff. There is a filter in MC Edit that might fix that, but I haven't fooled with it yet. There's a command line utility that will fix it, but it's a bit obtuse to use.
How about just having it select region 0,0 by default on a new file open?
D_B
To tell them how to live is to prevent them living.
Thank you for your feedback. Those are all great ideas. However, #2 and #3 would require rewriting quite a bit of how Biome Painter works, so it's unlikely to happen unless someone else picks up the source code to try themselves. They're good ideas, just unfortunately not easy to do with the way I designed the program to work.
In the meantime, with labels turned on, mousing over the map should tell you what biome is at any given point. An eyedropper tool would go well with your other suggestions, but it's also something I'll be unlikely to get to, sorry.
It should, it only loads one region at a time. Each region is 512x512. An extra 32 blocks into the surrounding regions is displayed read-only around that to help line up changes that straddle region borders.
Oh cool, I was reading that in the comments, but I didn't really get what the read only stuff was about. Sounds like an efficient system. I can't wait to try it.
Well, I think mine are. Everywhere that there's snow on the land and ice on the rivers and lakes/oceans (and by everywhere, I mean at most 50% of my map, and at least it started snowing only in the places that I built stuff which is ultimate aggravation), this painter program says that the biome is Taiga. I guess I don't actually know what kind of biome Taiga is.
I had tried BiomeEdit just last night, but I didn't realize I wouldn't be able to actively see what it was doing and I don't care for my world being uniformly Forest. I also wish they could get a new version of MCEdit to operate with Anvil so that once i fixed my biomes, I could clean up all that darn snow and ice! But that is not anything that can be done in this thread, so sorry for going off-topic.
Taiga biomes are snow & ice. You can do all you want with biome painter and the latest beta of MC Edit. To see your biomes, use the layers in the upper right to switch on & off your map and biome layers.
First, make a backup of your world.
Open it in biome painter, and use the selection tools to select the areas that you want to change. If your world isn't too old, 1.7.3 or later, you can just select the entire area and use the "Edit biomes in selection" drop down and select the version you want your biomes to match. Hit the "Fill" button and your biomes will then be changed to match that version of minecraft that you picked.
If your world is older than 1.7.3 then you will have to make your selections by hand and fill in the type of biome you want. What I did was to use the "Select by block" option and use the various options to select all grass, dirt, trees, etc for the areas I wanted forest. There might be a few touch ups you need to do with the paint brush, but should be minor. Then use the "Edit biomes in selection" drop down again and select forest as the biome and hit the fill button. Those areas you have selected will then be changed to forest. Then I selected all the sand around the edges of the water and changed the biome to beach. Select all water and change to ocean. Slight edits by hand and you're all done.
Then, get the latest beta for MC Edit in the MC Edit thread. It supports Anvil. Select your areas that are snow & ice and replace all snow cover with air and all ice blocks with still water. Save and you should be good to go. I did all this on my main world and am quite pleased with the results. No more weird grass colors in my forest where the biome had been set to desert and no snow filling my valleys. If you want, you can select just the tops of your highest hills and change the biome to taiga and have snow-capped mountains.
If you want to get really fancy, you can use the re-populate function. I'm going to try this to make a nice large jungle area on my map. I've tried the re-populate function on a few test maps and it seems to work great. Of course, it will change the tree and grass cover of the area you select, so be careful to use it away from anything you've built.
D_B
To tell them how to live is to prevent them living.
So, can you tell me where I can see what version my world is? I have a feeling it is probably older than 1.7.3 because I generated it like last July, I think.
Also, could you direct me to the most up-to-date thread on MCEdit? All I can come up with is this: http://www.minecraftforum.net/topic/1075929-mcedit-122-anvil-download/, and from reading the posts and just the overall structure of the first post, I am wary to try this version.
And thanks again for your super-fast response!
Beta 1.7 came out June 2011, though the biome generation from Minecraft Beta 1.7.3 that Biome Painter has should be good for worlds back to when biomes were first introduced in October 2010. 1.7.3 was the last version for the dramatic changes in terrain and biome generation in beta 1.8.
MCEdit that works with anvil worlds can be downloaded at https://github.com/mcedit/mcedit/downloads. I just downloaded the one for Windows it says was uploaded 11 days ago and tried it, and it seems to work fine.
http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-now-open-source/
64 Bit windows build of MC Edit here
https://github.com/downloads/Zap-12100/mcedit/MCEdit-0.1.1-1-g41ea.win-amd64.zip
If on 32 bit windows, or mac, use one of the ones from the link 31stCenturyMatt posted
D_B
To tell them how to live is to prevent them living.
You would need to use a program like MCEdit for that. This program doesn't touch blocks, sorry.
If you use the repopulate function on the chunks, it might plant jungle trees, but I think it won't touch the sand, but you might not notice as much.
D_B
To tell them how to live is to prevent them living.
Great work!
No, sorry. Minecraft will only regenerate a chunk if it doesn't exist at all. And if it doesn't exist, there's nowhere to store biome data.
There may be other tools or mods to generate a world that's all a particular biome, but I don't know.