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[1.6.2][ML/Forge] Gulliver the Resizing Mod (v0.14.2 *April 5*): changing your perspective of Minecraft [OVER 900,000 downloads]

gulliver resizing embiggen huge tiny shrink modloader forge 1.6.2

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#1

UncleMion
    UncleMion

    Obsidian Miner

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  • Minecraft: UncleMion

Posted 22 March 2012 - 11:07 AM

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POPULAR

Gulliver the Resizing Mod

Enjoy Minecraft from a different perspective!

Posted Image


Latest version - Gulliver v0.14.2 for Minecraft 1.6.2! (NOT 1.6.4 yet, but soon)

New features:
Spoiler:
Works with ModLoader, Too Many Items, Rei's Minimap, Optifine, some Forges, Little Blocks, and more!
Doesn't quite work with Smart Moving, Player API, More Player Models, and more!

Important tips:
  • Backup your world files before trying Gulliver or Gulliver Forged! You have been warned!!
  • When installing Gulliver, always start with a fresh copy of your minecraft jar - it may not work if there are old Gulliver files in there.
  • Gulliver (or Gulliver Forged) should not be installed into the mods folder.  The install process is more complex with the new launcher - detailed instructions to come soon!
  • If you also want to install Optifine, install Gulliver after Optifine!
Multiple Language Support:
Gulliver includes localizations for Polish, German, Portuguese, Spanish, Dutch, Hungarian, Swedish, Norwegian, Danish, French, Italian, Turkish, Czech, Thai, Chinese, Japanese, Finnish, Hebrew, Arabic, Pirate, Russian, and Ukrainian!
Translations are by yours truly, and may be of varying quality - corrections and suggestions are appreciated.
(Note: I pick which languages to add based on the countries that visit my adfly links - yours could be next! Posted Image)

Little Blocks users:
Little Blocks works just fine with Gulliver Forged 0.14.2 for 1.6.2! Posted Image
You'll need to download older versions of Little Blocks and SlimevoidLib, specifically Little Blocks v2.2.0.1 and SlimevoidLib v2.0.2.0.

Two things you should know when playing with Gulliver and Little Blocks:
  • /basesize 0.125
    or Ensmallening Potion II or 3 stacks of Cyan Dye
  • Gold Armor (any piece) will slow you down
Disclaimers:
  • Do not upload Gulliver to fileshare or mod hosting sites, any such uploads have been made without my permission.
  • Do not make modpacks with Gulliver, any uploaded modpacks (including Technic packs) have been made without my permission.
  • Anybody who wants to share Gulliver should link to this thread, and should not share the direct download links from this post.  You can use this link to the Downloads section if your visitors have difficulty with English.
  • Only downloads of Gulliver via this thread are valid, I (UncleMion) cannot vouch for copies that have been downloaded from elsewhere.
Alright, now that we've got that out of the way, let me tell you about my mod!



Some Quick Links to Sections:



Introduction

Howdy folks!

My mod is called Gulliver.

It's named for the book Gulliver's Travels, though much of the inspiration comes from The Borrowers, Alice in Wonderland, and other size-related stories.

What it does

From the outside, it looks just like plain vanilla Minecraft.  There are no new blocks, items, entities or biomes - just two Potion effects.

But with Gulliver installed, you now have the ability to change your own size or the sizes of mobs and NPCs!

The world works differently when you and mobs change size.  See what happens!

Starter tips for tiny players:
  • Watch your step
  • Hold Shift or sprint to jump 1 Block high
  • Some Blocks are climbable!
  • Hold Paper to glide, Slime Ball to climb, or Lily Pad to raft
  • Hold an Item for greater reach, attack power and digging speed
  • Hold something pointy (like a Stick or Sword) to pry open Chests or Doors
  • Try the Fishing Rod grappling hook
  • Beware of Cats and Spiders!
Starter tips for huge players:
  • Watch your step - falling hurts!
  • Hold Shift to jump higher
  • Try punching Blocks or Mobs empty-handed
  • Step or jump on Mobs to hurt them (or else hold Shift to sneak over them)
  • Right-click drops empty-handed (or holding a Bucket) to pick them up!
  • Right-click Mobs empty-handed to pick them up!
    Then use left-click to throw them, 'Q' to toss them, right-click to place them, or 'V' to set 'em on your shoulder!
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Screenshots

Wanna see some of the things you can do with this mod?
Spoiler:

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How to Change Size

You get 3 different ways of changing size in Gulliver!  (Note that the resizing methods combine, so a Potion of Embiggening doesn't make you 4 times normal size, but 4 times the size you'd be without the potion effect.)

Resizing Potions

Brewing recipe:
  • Add Nether Wart to Water Bottle to make Awkward Potion.
  • Add Red Mushroom to make Potion of Embiggening, or else:
    Add Brown Mushroom to make Potion of Ensmallening.
Add Redstone Dust to extend the effect duration or add Glowstone Dust to make them Tier II.  Turn them into Splash Potions with Gunpowder to throw them at mobs.

Potion of Embiggening makes you 4 times your height, Potion of Embiggening II makes you 8 times your height.
Potion of Ensmallening makes you 1/4 your height, Potion of Ensmallening II makes you 1/8 your height.
You can drink Milk or a Potion with the opposite resizing effect to remove the effect.

Resizing Dyes

Having a stack of Cyan Dye in your inventory will make you half your size, and a stack of Purple Dye (was Magenta Dye in versions 0.13.8 and older) will make you twice your size.  You can have multiple stacks of dye to apply the resizing multiple times, so 3 stacks of Cyan Dye will make you 1/8 size, and 3 stacks of Purple Dye will make you 8 size.  Applying dyes to Sheep and tame Wolves' collars will resize them too.

If you don't want to allow Dye-based resizing on a server, set the server.properties option "enable-dye-resizing" to "false".
If you don't want it in singleplayer, use this option in %appdata%\.minecraft\config\mod_Gulliver.cfg:
g_dyeResizingEnabled=0

Resizing Keys

Note: This requires both "Cheat Mode" (or Op permission on a server) and Creative Mode to work.
You can adjust your size by pressing the 'R' key to double your current size and the 'F' key to halve your current size.  (Size limits are 1/8 for smallest and 8 for largest.)

If you hold a Stick and point it at a mob, then the 'R' and 'F' size changes will apply to the mob you are pointing at.

The player or mob will stay that size unless affected by a resizing Potion or Dye.

Resizing Commands (advanced)

Note: This requires "Cheat Mode" (or Op permission on a server.)
Use the /basesize command to directly set your base size.  This is normal size:
/basesize 1.0
This is 1/4 normal size:
/basesize 0.25
This is 3x normal size:
/basesize 3.0
Base size limits are 0.125 for smallest and 8 for largest.

You can even give an "actual" size, like so:
/basesize 200cm
/basesize 5ft4in

You'll keep that size unless affected by a resizing Potion or Dye.

Configuration Options

If you want to start a new world at a particular size, like for doing a survival challenge, change the g_basePlayerSize option in %appdata%\.minecraft\config\mod_Gulliver.cfg.  To start new worlds at 1/8 scale, use this:
g_basePlayerSize=0.125

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Mechanics
(How Things Work When Resized)

So, what difference does changing size make? Posted Image

Ensmallened players:
  • have shorter reach for using/hitting blocks
  • take longer to travel the same distance as a regular-size player, and also need to jump more
  • don't jump as high (but can hold Shift or sprint to jump up a block)
  • have to hit blocks longer to break them - even flowers and torches
  • do less damage when attacking
  • get hurt more when attacked
  • can get stepped on by larger players or mobs
  • don't activate Stone Pressure Plates (but do activate Wood or Gold ones)
  • have trouble fighting moving water currents (but they can claw along the side/bottom of a stream)
  • take longer to eat or drink
  • are more vulnerable to Poison effects
  • get hurt by Roses but not Cactus
  • will slowly drown in rain if extra-tiny (1/8-scale)
  • may need to hold something pointy (e.g. Stick, Sword, Hoe) to open Doors, Trapdoors, Gates and Chests, and to activate Buttons and Levers
  • ...
But, Ensmallened players also:
  • can do cool new stuff with some Items - hold Paper to glide through the air, Lily Pad to raft across water, Slime Ball to climb walls, right-click mobs with String to ride them, and use the Fishing Rod as a grappling hook
  • can climb some kinds of blocks, like Leaves, Grass, Gravel, Cloth, Cactus, Cake, and more
  • can climb free-hanging Vines - hold down Shift and keep jumping
  • can walk under upside-down half-slabs and through other small spaces
  • don't activate Tripwire - but they can climb and walk on it
  • get ignored by normal-size mobs (unless you attack them) except for NPCs, Golems, Ocelots, Spiders, and Silverfish
  • wear out tools less quickly
  • get more benefit from eating food
  • get more XP from killing larger creatures
  • suffer less damage from falls
  • get more benefit from Regen effects
  • can double-up on Beds in multiplayer
  • ...
Meanwhile, Embiggened players:
  • have longer reach
  • can travel great distances with less exhaustion, and step up 2-block high inclines without jumping
  • jump higher than usual (and can hold Shift to jump even higher)
  • break blocks with fewer hits
  • can punch and break multiple blocks at once (in Survival)
  • do more damage when attacking
  • can walk, jump or fall on smaller mobs or players to "squish" them (or else sneak to not hurt them)
  • get hurt less when attacked
  • take less time to eat or drink
  • are less vulnerable to Poison effects
  • can "press" Wood or Stone Pressure Plates like they're Buttons
  • can pick up and place, toss, or throw smaller entities (right-click to pick up or set down, 'Q' to toss, left-click to throw)
  • don't get hurt by Cactus
  • can walk through Leaves
  • can pick up dropped items by right-clicking them empty-handed or while holding a Bucket
  • ...
But, they also:
  • need wider gaps to walk through (forests and caves are a pain)
  • can't punch entities or break/use blocks through narrow (1-block-wide) gaps
  • wear out tools more quickly
  • get less benefit from food
  • get less XP from killing smaller creatures
  • suffer more fall damage, and may break blocks when they land (in Survival)
  • can't sleep in Beds
  • can't ride Boats or Minecarts (or smaller Saddled Pigs)
  • get less benefit from Regen effects
  • don't auto-pickup nearby dropped Items - need to right-click on them
Basically, for both effects, I'm shooting for about equal parts awesome and annoying.  (The classic essay "On Being the Right Size" mentions a number of the ideas that I used when devising how the mechanics would work differently in Gulliver.)

Tiny players can ride larger entities by right-clicking on them while holding String.  This includes larger players in Multiplayer!
Hold on tight by holding String or a Slime Ball!  Otherwise you'll be knocked off if you get hurt while riding, or if the ride falls more than a certain distance!

Leave feedback on what you think, or any other suggestions for how Minecraft could work differently when you're tiny/huge.  Or even just tell about something fun that you did with Gulliver; I like hearing about the different ways people use the mod Posted Image

Also try out the Server if you can, this mod is even more fun when you can inflict it on share it with your friends Posted Image Note that clients will also need to have Gulliver to be able to connect to the server, and should try to use the same version of Gulliver as the server.

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Gulliver in Action

Take the Gulliver Survival Challenge!

Can you survive Minecraft at 1/4 scale?  How about 1/8 scale or 2?
Visit the Gulliver Survival Challenge thread for details and tips on how to survive when resized!

Videos and Maps

Let me know if you make a video using this mod!  I'd love to see some nifty examples of Gulliver in action.  Same with adventure maps, though I can't guarantee that later releases won't break them.

I'd also like to see some maps that are like replicas of a Minecraft house or city at 8x scale, it would be fun to walk through at 8x size and feel "normal", and then at tiny size to feel microscopic Posted Image (The "giant house" maps I've seen are usually much greater scale than that.)

Here's an example of the kind of video I like to see:

These two roleplay through Minecraft maps in Adventure Time style, and use Gulliver to enhance the experience by having Jake the Dog be able to resize himself at will Posted Image (Jake's actually in Survival Mode using /doublesize and /halfsize commands, if you were wondering why he takes damage in Creative Mode.)

If you want to contact me regarding this mod before doing a video or map (for tips on features, etc.), or if you'd like to make a suggestion or request, you can PM me (UncleMion) here on the forum, or email me: UncleMion {at} gmail {full-stop} com.  Or you can find me on Twitter via @UncleMion.

Anyway, there's getting to be quite a number of video spotlights on Gulliver, so I'm choosy about what I add to this section.  I'm considering making some Youtube playlists to link to instead, where I could have playlists for Mod Spotlights, Let's Play/Survival, Machinima, and Bug Gallery (vids that demonstrate a bug I want to fix).  But for now:
  • It's best if videos are well-edited, have decent audio, and use clean language.
  • Creativity counts, as does entertainment value.  Amuse me! Posted Image
  • I'd really like some more multiplayer videos, they are fun to watch and help me find server bugs Posted Image
  • Try to show a feature of Gulliver that hasn't been shown in one of the other videos.  There's lots of them, take a look at the Changelog if you're stuck for ideas.
  • PM me your video link or post the link here in the thread.  That doesn't guarantee that I'll add it to this section, however.
Hint for how to pronounce UncleMion:
Spoiler:

(I've organized the videos by version number to help with confusion about why some features don't get mentioned or else don't work the same as in the current release.)
(Note: this section is very very out of date.)

Gulliver v0.9.3 (Minecraft 1.3.2)
Spoiler:

Gulliver v0.9.2 (Minecraft 1.3.2)
Spoiler:

Gulliver v0.8.1 (Minecraft 1.2.5)
Spoiler:

Gulliver v0.8 (Minecraft 1.2.5)
Spoiler:

Gulliver v0.7.1 (Minecraft 1.2.5)
Spoiler:

Gulliver v0.7 (Minecraft 1.2.5)
Spoiler:

Gulliver v0.6 (Minecraft 1.2.5)
Spoiler:

Gulliver v0.5 (Minecraft 1.2.5)
Spoiler:

Gulliver v0.4.2 (Minecraft 1.2.4)
Spoiler:

Gulliver v0.4.1 (Minecraft 1.2.4)
Spoiler:

Gulliver v0.4 (Minecraft 1.2.4)
Spoiler:

Thanks for trying out Gulliver, guys Posted Image

Banners

Forum member Minecraftistheman19 made this nice Achievement-style sig banner for Gulliver (thanks!):
Posted Image
[url=http://www.minecraftforum.net/topic/1112856-gulliver-changing-your-perspective-of-minecraft/][img]http://i.imgur.com/RFg49.png[/img][/url]

Here's my own banner:
Posted Image
[url=http://www.minecraftforum.net/topic/1112856-gulliver-changing-your-perspective-of-minecraft/][img]http://i.imgur.com/lLmh2.png[/img][/url]

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(In)compatibility

Note: I can't guarantee compatibility of Gulliver with other mods, but I'm certainly shooting for making it more compatible.

Gulliver v0.14.1 only works on Minecraft 1.6.2 + ModLoader 1.6.2.
Gulliver Forged v0.14.1 only works on Minecraft 1.6.2 + Forge build 9.10.1.871.
Gulliver v0.13.7 and v0.13.8 only work on Minecraft 1.5.2 + ModLoader 1.5.2.
Gulliver Forged v0.13.8 only works on Minecraft 1.5.2 + Forge build 7.8.1.737.

I've changed an awful lot of class files to code this, so the odds are that it will not work with some particular mod.  Let me know if you find a mod that works perfectly fine and I'll check it for my compatibility list.

Gulliver requires ModLoader to function (but Gulliver Server does not), and Gulliver Forged requires Forge to function.  They overwrite some of the same classes, so be sure you install Gulliver last.

Mods that seem compatible with Gulliver but don't really work:
  • More Player Models (resizing issues, player reach positioning, "illegal stance" errors)
  • Smart Moving (glitchy special moves, incorrect movement speed, getting stuck underwater)
  • other mods that change the player model or height/width
  • ...
Compatible mods (Gulliver):
  • ModLoader
  • Optifine
  • Rei's Minimap
  • Too Many Items - Potions in TMI menu! Posted Image
  • Single Player Commands
  • ...
Compatible Forge mods (Gulliver Forged):
  • Forge/FML (build 871)
  • Little Blocks
  • Clay Soldiers
  • Biomes O'Plenty
  • ...
Incompatible Forge mods (Gulliver Forged):
  • Galacticraft
  • ...
Gulliver will work with 16x16 texture packs, and will also support HD ones updated for Minecraft 1.5.

Please note that "compatible" mods mostly work alongside Gulliver, but I haven't coordinated any Gulliver features with the other mods yet, so you won't find mod-specific Creature behavior or other things you probably were expecting.

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Troubleshooting

If Minecraft crashes on you after installing Gulliver, Don't Panic!

First, if you're using the new Minecraft launcher, and Minecraft closed and went back to the launcher after crashing, here's how you get the crash log: click on the "Development Console" tab in the launcher, then right-click on that panel, and select "Copy All Text".

If you need help, make a post in this thread with that crash log, preferably between spoiler tags.  It will help with identifying the source of the problem and getting you back to playing Gulliverized Minecraft sooner.

If you experience an odd non-crashy bug while playing with Gulliver installed, you're welcome to make a video demonstrating the issue and post a link to it in this thread.  I can figure out a lot from watching video of a playthrough.  Also a bonus if it's amusing.  (Note that some "bugs" may be intentional.)

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Downloads


Client/Singleplayer (Non-Forge):
Gulliver Installer - v0.14.2 for Minecraft 1.6.2 (adf.ly) (mediafire) (alternate)
MD5: 4509ac2eb6fd76ca3cc45931d425a21e
Install by running the installer and selecting the "client" option.  When you run the new Minecraft launcher, launch or copy the profile "1.6.2 Gulliver", or else select the "1.6.2-Gulliver" version in the profile editor.  You do not need to install ModLoader!

Server:
Gulliver Server v0.14.2 for Minecraft Server 1.6.2 (adf.ly) (mediafire) (alternate)
MD5: ff44cdb6c31a8c91f325d03718b452a2
Install by putting gulliver_server-0.14.2-MC1.6.2.jar into the same directory as your minecraft_server.1.6.2.jar file (where the server will go).  That's it!  Start the Gulliver Server by running the gulliver_server jar (usually by double-clicking it.)  Do not install ModLoader.
Players will need to have Gulliver 0.14.2 installed on their Minecraft client, otherwise they won't be able to connect (it gives a "Bad Packet 171 error".)
Players with Gulliver Forged v0.14.2 can connect to non-Forged Gulliver servers with version 0.14.2.

Forge version (universal):
Gulliver Forged Installer v0.14.2 for Minecraft 1.6.2 (adf.ly) (mediafire) (alternate)
MD5: 923e80d83b7864acde68236c54c96ff4
Do not put the Gulliver Forged jar into the mods folder, it will not work!!
Gulliver Forged v0.14.2 requires Minecraft Forge build 9.10.1.871.  It will not work on different Forge builds.  The installer does not include Forge, so you will need to install Forge separately.
To install the client, first install Forge 871 with its installer, then run the Gulliver Forged installer and select the "client" option.  (Note: You may need to run the Forge 871 installer again if it did not succeed in downloading libraries the first time.)
The installer creates a new launcher profile called "1.6.2 Forge871 GulliverForged", which has the proper JVM arguments to prevent Forge from crashing.  You can select it from the dropdown list of Profiles, or else click "New Profile" while the "1.6.2 Forge871 GulliverForged" profile is showing on the dropdown list to make a copy of it, and then edit that profile as you like for playing with Gulliver Forged.

To install Gulliver Forged 0.14.2 to a server, first install Forge 871 to the server with its installer, then run the Gulliver Forged installer and select the "server" option.  Give both installers the path to the directory containing minecraft_server.1.6.2.jar where you intend to have your server installed.
If the Forge 871 installer doesn't install the "server" successfully, re-run the Forge installer, choose "extract file", and put the extracted Forge 871 universal jar into your server folder. Then run the Gulliver Forged 0.14.2 installer to install the "server" to that same folder, and it will grab all those libraries the Forge 871 installer didn't get.  To run, double-click the Gulliver Forged 0.14.2 universal jar that got installed to your server folder.

Older Versions (for Minecraft 1.2.3-1.5.2):
Spoiler:

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Development

There's a lot I still want to implement and fix in Gulliver, and I want to make it play nicer with other mods if possible.

Gulliver could make a good API for other mods to use once I hammer out the design.  As it stands, a non-vanilla creature that inherits from EntityLiving and uses the AI classes should also be resizable and exhibit a reasonable default behavior for interactions with other-sized mobs and players.

To-Do List:
  • Hooking and flinging other (tiny) players with the Fishing Rod in multiplayer
  • Holding a Slime Ball lets tiny players stick to walls and slowly climb up/down (*doneish v0.6*)
  • Move tiny mobs/players with Hoppers, let them go inside Chests (as entities, not inventory items)
  • ...
Compatibility Requests:
  • Smart Moving
  • More Player Models
  • Bukkit (server)
  • ...
Gulliver's Items mod extension item list:
  • Lily Pad Boat (Lily Pad + Stick?)
  • Sticky Boots (Leather Boots + Slime Ball)
  • Glider Hat? (Leather Cap + String + Paper?)
  • Paper Airplane (4 Paper: 3 in a row, one below centered)
  • Smallish Fez (5 Wool in normal helmet shape, 1 String above)
  • Snow Shoes
  • Resizing rayguns
  • ...
Other Suggestions people have made already:
  • Let tiny players sprint across water without sinking
  • Let tiny players/mobs fit through Iron Bars and under Fences - maybe Fences
  • Resize non-creature entities (like vehicles) - maybe, but not with Potions or R/F
  • Resize blocks - NO, no giant TNT for you Posted Image
  • Generate new structures like tiny villages - maybe in a mod extension
  • Allow sizes greater than 8 and smaller than 1/8 - no
  • Let players put smaller mobs/players into their inventory - no
  • Let giants eat smaller players/mobs - NO Posted Image
  • No really eating smaller players/mobs would be kewl/awesom - NO. Anyone who wants to eat smaller players can bite me Posted Image
  • Aw why won't u let us eat smaller mobs ur mean - Don't make me remove the picking-up-things feature. For the last time, stop asking Posted Image
  • ...
Known Bugs:
  • Glitchy when huge players pick up, hold, and throw Boats or Minecarts
  • A player being held by another player may see things as jittery when the holder is walking or moving
  • Huge mobs keep getting "high-centered" over Fences or small depressions and end up doing the disco spin
  • Small mobs have problems with stairs and half-slabs (vanilla bug?)
  • Slime Ball doesn't keep a tiny player stuck to the wall unless they keep moving "towards" the wall
  • Confusion about where a huge player's legs are in first-person view
  • Players occasionally respawn partially inside the ground at the spawn point (vanilla bug?)
  • ...
Cleanup:
  • Rendering could look nicer
  • Better placement when riding on mobs
  • Change fewer base classes!
  • Try making Forged into a coremod
  • Reorganize this post
  • Make a wiki
  • ...
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Changelog:

These are the changes in the most recent release - you can view the full changelog here.

v0.14.2 (April 5 2014)
  • fixed client-side bounding-boxes of resized arrows and item drops, also item drop rendering
  • prevent setting invalid basesizes (e.g. Infinity, NaN)
  • bugfixes for Horse-related crashes, e.g. putting non-living entities on saddled Horses
  • preventing a player from mounting their current rider
  • preventing any player with a non-tinier rider on them from mounting a ride
  • allowing Carrots as pointy items
  • fix for extra-tiny player movement sometimes grinding to a halt while gliding or rafting
  • tinier players may climb onto unshorn sheep empty-handed, and hold on (like with String) unless it's shorn
  • Horse taming adjustments:
    • larger "heavier" players may take more attempts to tame a Horse, and vice versa for smaller "lighter" ones (but tinier players still can't tame Horses by riding them)
    • tinier players may tame Horses by feeding them (takes a lot of food!)
    • a tamed Horse's tinier owner has partial control of the horse's movements when unsaddled, full control when saddled; other tinier players have partial control of saddled Horses
  • tame wolves now use similar rider-control code as Horses; may only be controlled by the owner (who has partial control if tinier), doesn't need to hold an Item, just use movement keys
  • Bats are now controllable by smaller riders holding String (if tiny) or a Leash (if not tiny)
    • use "forward" key to soar in the direction you're looking
    • use "backward" key to hover up/down at the current X-Z location (in the direction you're looking)
    • Bats with custom names will unhang and flit around smaller players holding String/Leash (or paper-gliding) for easier mounting
    • named Bats are controllable by riders even without String/Leash
  • players who aren't tiny or huge may use a Leash to mount huger unleashable living mobs (e.g. Villagers, Bats)
  • adjusted to have a smaller minimum fall distance for when smaller players/mobs will take damage (around 1.25m for 0.125 size)
  • players/mobs will have minimum fall damage distance threshold increased when under jumpBoost effect (like at normal size)
  • unless holding Food, a tinier rider can attack or use items on their mount
  • cleaned up dismount code:
    • tinier riding players will dismount onto a solid surface that's "close enough" to reach (very very close)
    • otherwise, they will dismount at their current position, e.g. right at the shoulder
    • they may dismount more carefully/start closer to the ground by holding String (or Leash if not tiny)
  • removed ModLoader dependency for Gulliver client - deprecated mod_Gulliver class, handling ModLoader-provided features internally
  • using a customizable config-file similar to Gulliver Forged's for both (non-Forge) Gulliver and Gulliver Server; Server no longer uses "server.properties"
  • added command /reloadgullivercfg to non-Forge client and server, for reloading any changes to the config file (note: won't change potion effect ids)
  • added proper support for *.lang localization of custom messages
  • added Russian and Ukrainian lang files
  • better installers!
    • created a Gulliver Forged installer that can install both client and server (still requires separate Forge 871 installation)
    • created a non-Forge Gulliver client installer
    • Gulliver client package includes a basic tweaker for the new launcher
    • Gulliver Server now an executable jar file - drop into a folder with minecraft_server.1.6.2.jar and run it
  • code cleanup related to Optifine and other-mod support
  • removed sizing test code
  • adding sizemult to each Entity's displayed values in crash reports
  • some AI adjustments for opening/breaking Doors
  • ...
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Donations?

Spreading goodwill is the best donation, so tell your friends, relatives, classmates, coworkers, and favorite Youtubers about the awesome Gulliver Mod Posted Image Be sure you send them right here to the mod forum thread so they get the latest updates and information!
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Terms and Conditions

Mojang made Minecraft.  Mion made this modification of Minecraft.  The rest of the terms of use are below.  Do not taunt Happy Fun Ball.
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Edited by UncleMion, 14 April 2014 - 05:19 AM.

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#2

henry12345678

Posted 22 March 2012 - 02:52 PM

no pictures no downloading!

#3

Xuluf
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Posted 22 March 2012 - 05:36 PM

Pics please
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#4

UncleMion
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Posted 22 March 2012 - 05:37 PM

Alright, added pictures.  Download?

Edit: Oh cool, Minecraft 1.2.4 is out!  Looking forward to updating once the new MCP is available :D

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#5

BenniixD
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Posted 22 March 2012 - 06:10 PM

Pretty sweet looking mod. Good job!
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#6

Aeron
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Posted 22 March 2012 - 06:11 PM

In already super pixelated world when shrieked the environment looks even more shitty, but other than that the mod is a nice small mod for what it does, nice job :)

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#7

dodoman1309
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Posted 22 March 2012 - 06:11 PM

Looks good, boyo. I have to admit, fighting a giant monster chicken would be kinda fun. Does the health change when they grow/shrink?

#8

UncleMion
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Posted 22 March 2012 - 06:31 PM

Small mobs will drop fewer items when killed, large ones may drop more.  You also get more XP dropped for killing a mob larger than you.

Not sure I have the code quite right for how much damage mobs give you when attacking, but that's supposed to scale as well.  Also it should be harder to kill large mobs and easier to kill small ones, I need to make sure that's working.

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#9

dodoman1309
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Posted 23 March 2012 - 05:58 AM

I'll test it a little once you update it, if that's allrighty.

#10

UncleMion
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Posted 23 March 2012 - 06:09 AM

View Postdodoman1309, on 23 March 2012 - 05:58 AM, said:

I'll test it a little once you update it, if that's allrighty.

To MC 1.2.4?  Sure thing.

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#11

Retamapark
  • Location: In my comfy chair

Posted 24 March 2012 - 01:12 AM

This is a very nice, unique and just plain fun mod. Perhaps try for Forge compatibility in the future though? Maybe use PlayerAPI to improve compatibility.

#12

UncleMion
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Posted 27 March 2012 - 12:24 AM

Okay, Gulliver's been upgraded to Minecraft 1.2.4! Posted Image
I'll leave up the version for MC 1.2.3 at least until some more common mods get upgraded too.

Also huge players break boats now if they sit on them Posted Image

Next I'll look into providing more compatibility (PlayerAPI looks very useful, and may give me some good clues on turning more of Gulliver into "hooks" instead of sticking everything in the standard classes; thanks for the tip Retamapark.)

Edit: since several of you tried out Gulliver v0.3 and didn't make any complaints about it not working, I've decided to kick this up from Alpha to Beta.  Thanks and enjoy Gulliver v0.4!

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#13

Askaholic
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Posted 27 March 2012 - 12:55 AM

This is sweet! I definitely like the idea of combining it with the little blocks mod! Can't wait for the MP version to come out!

As for increasing compatibility, the more static methods you can use from other classes the better, as you can just reference them. I'm sure that you can add potion recipes (I haven't played around with it yet) by calling something similar to (for crafting recipes) CraftingManager.getInstance().addRecipe(...); that's what modloader does in it's addRecipe method. Seems kinda cheap now that you think about it!

Hope I helped!

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#14

SpinBuilder
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Posted 27 March 2012 - 01:17 AM

This is by far my favorite mod in a long time.  I've always loved the tiny person concept.  I love the fishing pole especially.  Too bad the range on it is so limited.
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#15

UncleMion
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Posted 27 March 2012 - 01:30 AM

View PostSpinBuilder, on 27 March 2012 - 01:17 AM, said:

This is by far my favorite mod in a long time.  I've always loved the tiny person concept.  I love the fishing pole especially.  Too bad the range on it is so limited.

Fishing with it is fun too :) I may tweak the range on it some, but want a decent compromise on range for hooking and range for normal fishing.  I've been thinking of making the hook catch onto things more readily at smaller sizes, that'd help a lot.

New tip: try crafting a Map ;)

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#16

SpinBuilder
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Posted 27 March 2012 - 02:07 AM

View PostUncleMion, on 27 March 2012 - 01:30 AM, said:

Fishing with it is fun too Posted Image I may tweak the range on it some, but want a decent compromise on range for hooking and range for normal fishing.  I've been thinking of making the hook catch onto things more readily at smaller sizes, that'd help a lot.

New tip: try crafting a Map Posted Image
What's the map do.  Is it on a new version or something because nothing seems different than a regular map, except the size of course.
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#17

UncleMion
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Posted 27 March 2012 - 02:47 AM

View PostSpinBuilder, on 27 March 2012 - 02:07 AM, said:

What's the map do.  Is it on a new version or something because nothing seems different than a regular map, except the size of course.

Yeah, just the size; it took me some tweaking to look like you're holding a big/little map semi-normally.  (I thought it was funny anyway... Posted Image)

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#18

SpinBuilder
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Posted 27 March 2012 - 02:51 AM

View PostUncleMion, on 27 March 2012 - 02:47 AM, said:

Yeah, just the size; it took me some tweaking to look like you're holding a big/little map semi-normally.  (I thought it was funny anyway... Posted Image)
Oh, well that's good that you put effort and detail into things.  Nowhere near as cool as a grappling hook though.
I just had a though though.  Someone needs to make an obstacle course/ adventure map that uses this.
EDIT:  maybe you could use the map or paper or something like a parachute like you see in cartoons.
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#19

Retamapark
  • Location: In my comfy chair

Posted 27 March 2012 - 03:08 AM

Another thing... It doesn't make sense to me how large takes more fall damage and small less. Think about this: If you're giant, climbing onto, say, a table would be just a very small step. It might be only the height of your foot, so obviously jumping off won't hurt. But if you're tiny, it'd be like falling off of a cliff.

Some other ideas:

When at the smallest size, you can only climb/jump onto slabs and stairs
When at the smallest size, you can use (grappling hook? climbing equipment of some kind) to climb onto blocks
When at the smallest size, you can stand on still water for a second or two before sinking
When at the largest size, mining/punching/left clicking takes out a 3x3x3 area
Something perhaps that adds functionality with Little Blocks/Redpower microblocks and/or Clay Soldiers?

#20

UncleMion
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Posted 27 March 2012 - 03:29 AM

View PostSpinBuilder, on 27 March 2012 - 02:51 AM, said:

EDIT:  maybe you could use the map or paper or something like a parachute like you see in cartoons.

Now that's a sweet idea! Thanks! :D

View PostRetamapark, on 27 March 2012 - 03:08 AM, said:

Another thing... It doesn't make sense to me how large takes more fall damage and small less. Think about this: If you're giant, climbing onto, say, a table would be just a very small step. It might be only the height of your foot, so obviously jumping off won't hurt. But if you're tiny, it'd be like falling off of a cliff.
The bigger they are, the harder they hit.  You only get hurt for falls greater than 3 blocks, and besides, it's another way get tripped up by how things "look" to you at different sizes.

Quote

When at the smallest size, you can only climb/jump onto slabs and stairs
When at the smallest size, you can use (grappling hook? climbing equipment of some kind) to climb onto blocks
When at the smallest size, you can stand on still water for a second or two before sinking
When at the largest size, mining/punching/left clicking takes out a 3x3x3 area
Something perhaps that adds functionality with Little Blocks/Redpower microblocks and/or Clay Soldiers?

- For the jumping I took my cue from how Minecraft does the different sizes of Slimes and the Giant - they all jump up one block high.  It's also a bit too much if you can't get around at all outdoors... and the apparent "huge" jump is nicely strange.
- Grappling hook eh? Try the Fishing Rod! :)
- I like the idea of water surface tension too, but it seems like 1/8 isn't small "enough" to have that effect.  Be fun to do anyway, so I'll keep it in mind.
- Mega-punch: Heh, I should just tack up my personal to-do list in the OP, that one's already there.
- Clay Soldiers/Redstone: I'd love it if Gulliver can be used to extend the types of things you can do with other mods, but I'm not sure if I want to code that straight in.  Let's see what develops.

Thanks for the suggestions guys! :D

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