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[DEV] Mo' Creatures (MOB suggestion thread)

mo creatures dr zhark development request animals horses bigcats werewolves mobs

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#21

user_316165
  • Minecraft: Choomby

Posted 24 March 2012 - 02:13 PM

Drop Bears.

They spawn on leaf blocks attached to wood at an elevation of 80 or higher, and jump down on the player to attack. Drop leather on death.
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#22

Mythra
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Posted 24 March 2012 - 03:25 PM

View Postuser_316165, on 24 March 2012 - 02:13 PM, said:

Drop Bears.

They spawn on leaf blocks attached to wood at an elevation of 80 or higher, and jump down on the player to attack. Drop leather on death.

I'm no expert but isn't a drop bear and a koala the same thing?

-

I've made an update on the lists today, tried to include everyone who's took the time to leave feedback. I'll add details that I've left out for now, later. Working on my texture packs again today. I hope everyone is having a great weekend.
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#23

Sevenedges
  • Location: Crabshack in the troposphere
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Posted 24 March 2012 - 08:23 PM

Noooo... my dreams of a Pyramid Head are slipping away from me Posted Image

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#24

Deezcrackalacka
  • Location: Over the rainbow, below the Skypiea, 1,940 miles from Squidville.

Posted 24 March 2012 - 10:28 PM

We've seen Big Cat, what about EXTREMELY Bigger and much heavier which is made out of Stone, Sand and Sacred Soul?

It's called...

Sphinx: One of the mythical cats which has Human head. It's almost as huge as dragons and it sits and stays in one place and one place only. It will only attack once the curious player tickles its toes BUT then it will go back to where it sat before once the player either dies or gets away from his/her inevitable death. Sphinx's spawn rate is quite rare but should easily be spotted if the player venture to desert biome for quite a while. It drops golden sword, soul sand and Fire Charge once defeated.
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#25

LcLc19
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Posted 24 March 2012 - 11:14 PM

View PostMythra, on 24 March 2012 - 03:25 PM, said:

I'm no expert but isn't a drop bear and a koala the same thing?

-

I've made an update on the lists today, tried to include everyone who's took the time to leave feedback. I'll add details that I've left out for now, later. Working on my texture packs again today. I hope everyone is having a great weekend.

Actually a drop bear is just a made up creature we Australians sometimes use to make people look like idiots when they go into a forest an all that. Though you were close saying about the koala since they are meant to basically just be evil savage koalas.

Also a suggestion I have is a War Horse, which is about the speed of a unicorn and more health an takes less damage but you could also equip it with armour to make it stronger but make the horse slower.

#26

toast580
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Posted 24 March 2012 - 11:20 PM

There should be some alpacas and llamas in mo creatures

I think all of those ideas should become a mod.

#27

Pinataman20

Posted 25 March 2012 - 01:28 AM

(forest,Plains) Skunk is unafraid of player and raises tail when 5 blocks away. After tail raises and if player dosen retreat it gives you the same affect as the dirty litter box aswell as the nausea effect. once player is sprayed it sprints away. (size) A little larger than a chicken with a tail as large as its body. (tameability) Maybe-LEaving kittly food outside attracts skunk. Then can be tamed with any food item. Must be thrown skunk will not approach or accept player coming towards it even with food. Leaving kittle food outside for too long will cause a large area around the original place of the litter box. A tamed skunk will spray agressive mobs and hunt mice,rats ect.

PLEASE CONSIDER THIS MOB. I WILL DONATE TO MAKE THIS A REALITY. PLEASE RESPOND.
THANK YOU!!

#28

user_316165
  • Minecraft: Choomby

Posted 25 March 2012 - 03:54 AM

View PostMythra, on 24 March 2012 - 03:25 PM, said:

I'm no expert but isn't a drop bear and a koala the same thing?

Shh!

>.>

<.<

View PostDeezcrackalacka, on 24 March 2012 - 10:28 PM, said:

Sphinx: One of the mythical cats which has Human head. It's almost as huge as dragons and it sits and stays in one place and one place only. It will only attack once the curious player tickles its toes BUT then it will go back to where it sat before once the player either dies or gets away from his/her inevitable death. Sphinx's spawn rate is quite rare but should easily be spotted if the player venture to desert biome for quite a while. It drops golden sword, soul sand and Fire Charge once defeated.

This is one I was thinking of suggesting, but I didn't see how it could work... this might, but it would probably be more interesting as a boss mob than a random spawn.

On another note: your sig thing is wrong. I haven't shaved in a month and a half :P
Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
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#29

Xuarie
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Posted 25 March 2012 - 06:55 AM

If I recall my mythology right, didn't Sphinx's attack only AFTER the person who encountered them couldn't solve the riddle the sphinx asked?
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#30

Mythra
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Posted 25 March 2012 - 05:35 PM

View PostXuarie, on 25 March 2012 - 06:55 AM, said:

If I recall my mythology right, didn't Sphinx's attack only AFTER the person who encountered them couldn't solve the riddle the sphinx asked?

That's the mythology I remember, and the riddles were always almost impossible to solve except for the hero of the given story.
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#31

Deezcrackalacka
  • Location: Over the rainbow, below the Skypiea, 1,940 miles from Squidville.

Posted 25 March 2012 - 07:48 PM

View PostXuarie, on 25 March 2012 - 06:55 AM, said:

If I recall my mythology right, didn't Sphinx's attack only AFTER the person who encountered them couldn't solve the riddle the sphinx asked?

lol umm.....it's Minecraft? You pretty much could do anything you want with Sphinx if it ever existed in Overworld.

p.s: probably tame it with flowers and breed it with apples?
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#32

Mythra
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Posted 25 March 2012 - 08:08 PM

View PostDeezcrackalacka, on 25 March 2012 - 07:48 PM, said:

lol umm.....it's Minecraft? You pretty much could do anything you want with Sphinx if it ever existed in Overworld.

p.s: probably tame it with flowers and breed it with apples?

You have a very good point here. But I think it has been attempted to stay somewhat true or least be inspired by traditional myth/legend. For example, werewolves being weak to Gold in the absence of Silver. However, for the sake of simplicity in the list and to basically leave it to Dr Zhark as I could. I've only listed things like the name, brief description possible biome placement and such where I've listen the creatures. Like you say, it's Minecraft, he could go anywhere he wants with it. But he does seem to favor leaning on already established beliefs about the creatures he adds and only changes it where Minecraft itself doesn't allow or makes it difficult to implement and exact implementation into the game.
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#33

Deezcrackalacka
  • Location: Over the rainbow, below the Skypiea, 1,940 miles from Squidville.

Posted 26 March 2012 - 12:43 AM

View PostMythra, on 25 March 2012 - 08:08 PM, said:

You have a very good point here. But I think it has been attempted to stay somewhat true or least be inspired by traditional myth/legend. For example, werewolves being weak to Gold in the absence of Silver. However, for the sake of simplicity in the list and to basically leave it to Dr Zhark as I could. I've only listed things like the name, brief description possible biome placement and such where I've listen the creatures. Like you say, it's Minecraft, he could go anywhere he wants with it. But he does seem to favor leaning on already established beliefs about the creatures he adds and only changes it where Minecraft itself doesn't allow or makes it difficult to implement and exact implementation into the game.

lol yeah, I was bluffing about the apples and flowers (which are quite frolicking for a mythical creature). Anyway, my point was that isn't DrZhark's Mo'Creatures should be all about the creatures? Not about the puzzles? Minecraft does encourage people to make stuff that is complex but rather fun not stressful. Though, if Sphinx does exist in DrZhark's Mo'Creatures, its huge size should be enough to intimidate the players and make them try to solve the "puzzle".
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#34

Mythra
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Posted 26 March 2012 - 01:13 AM

View PostDeezcrackalacka, on 26 March 2012 - 12:43 AM, said:

lol yeah, I was bluffing about the apples and flowers (which are quite frolicking for a mythical creature). Anyway, my point was that isn't DrZhark's Mo'Creatures should be all about the creatures? Not about the puzzles? Minecraft does encourage people to make stuff that is complex but rather fun not stressful. Though, if Sphinx does exist in DrZhark's Mo'Creatures, its huge size should be enough to intimidate the players and make them try to solve the "puzzle".

I think you're talking my language on this one. Add creatures, give them characteristics - strengths/weakness, and leave the puzzle making to people who make adventure maps.
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#35

Azkhare
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Posted 26 March 2012 - 01:36 AM

Seeing as Dr Zhark is focusing on sea creatures, maybe some more variations of sharks could be made. Hammerheads and tigers are my suggestions.

Hammerheads could be made to "flee" from the player for a short time, but come back to attack if pursued. Can only spawn near the coastline, and only eats stingrays, mantarays, jellyfish and smaller fishes. It keeps it's distance with bigger mobs, like other sharks or dolphins, but will retaliate if attacked. Drops 1-2 Shark Teeth and, rarely, 1 hammerhead shark egg.

Tiger sharks are agressive towards anything moving rapidly. Like the ocelot, tiger sharks react to movement, but, instead of running away, they attack. If you are moving slowly, and don't make any sharp movements, you may survive. They are faster than other sharks, and pack a little more of a punch, but, in turn, are a little weaker. Can detect movement at twenty cubes of distance, but only reacts agressively if you get ten cubes close to it. Eats dolphins, turtles, and pretty much anything else but sharks. Drops 0-3 Shark Teeth and, rarely, 1 tiger shark egg.

It occured to me, maybe killer whales could be added too, just so sharks don't massacre dolphins. Orcas would feed on sharks and pretty much anything that dares to approach a big body of water. If you know orcas, they shore themselves to get their food. That would be an interesting mechanic. They would prey on everything but dolphins, would only spawn on deep, large bodies of water, and would have a LOT of health. They would drop 0-2 orca teeth, and 2-4 leather.

I think those would be my suggestions. Tell me if I made any spelling errors or anything else. See you!

#36

SheWolf1220
  • Location: Your Moms

Posted 26 March 2012 - 06:47 PM

View PostAzkhare, on 26 March 2012 - 01:36 AM, said:

It occured to me, maybe killer whales could be added too, just so sharks don't massacre dolphins. Orcas would feed on sharks and pretty much anything that dares to approach a big body of water. If you know orcas, they shore themselves to get their food. That would be an interesting mechanic. They would prey on everything but dolphins, would only spawn on deep, large bodies of water, and would have a LOT of health. They would drop 0-2 orca teeth, and 2-4 leather.

I think those would be my suggestions. Tell me if I made any spelling errors or anything else. See you!

Some kind of shark would be cool great idea. Maybe a great white since oceans are bigger now and theres room for one. And orcas are a sweet idea too+
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#37

FireHawkDelta
  • Location: In the nether, mass murderring zombie pigmen.
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Posted 27 March 2012 - 12:11 AM

A giant mantis is too overpowered, it would pwn whoever gets within a mile of it.(That means it's my favorite on the list)
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#38

Lecapria
  • Minecraft: Lecapria

Posted 27 March 2012 - 06:37 AM

SMP

#39

aperturetester333

Posted 29 March 2012 - 05:22 AM

View Posttoast580, on 24 March 2012 - 11:20 PM, said:

There should be some alpacas and llamas in mo creatures

I think all of those ideas should become a mod.
they are a od you are looking at sugestions for them but it is a mod that may or may not add them
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#40

Chill97
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Posted 29 March 2012 - 06:45 AM

Necromancer: rare mob that has a weak ranged attack but can summon zombies and skeletons.
Living dirt: a harmless mob that looks like a dirt or grass block that will follow the player and stop moving if the player looks at it. follows player until it despawns. occasionaly makes zombie or ghost sounds.hard as bedrock. maybe an  enderman that picks one up get special ability?
testificate angel: spawns when a villager is killed by a zombie or the player and will kill the killer and then despawn.
also a side idea. what if werewolves look like villagers during the day?
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