Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

[1.6.4/1.6.2/1.5.x/1.4.5/etc.] Coral Reef mod (updated 18/01/2013)

nandonalt coral reef mod

  • Please log in to reply
461 replies to this topic

#181

RockytheSamurott
  • Location: Malta
  • Minecraft: BossNaut

Posted 11 August 2012 - 02:30 PM

Q3 help:

10 mods loaded
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
mod_Aether : Pre-initialized (minecraft.jar)
mod_MinecraftForge : Pre-initialized (minecraft.jar)
mod_TooManyItems : Pre-initialized (minecraft.jar)
mod_Trivia : Pre-initialized (minecraft.jar)
mod_AtmosMobs : Pre-initialized (AtmosMobsv1.1.zip)
mod_coral : Pre-initialized (coral-reef-1.2.5-forge-client.zip)
mod_CoralReefGUI : Pre-initialized (coral-reef-1.2.5-forge-client.zip)
mod_CraftGuide : Pre-initialized (CraftGuide-1.5.0.zip)
mod_mocreatures : Pre-initialized (DrZharks MoCreatures Mod v3.7.1.zip)
mod_Timber : Pre-initialized (Timber! (1.2.4).zip)


      Minecraft has crashed!      
      ----------------------      

Minecraft has stopped running because it encountered a problem.




--- BEGIN ERROR REPORT f585d58a --------
Generated 11/08/12 03:28

Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Mobile Intel® 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.2202, Intel

java.lang.IllegalArgumentException: Slot 176 is already occupied by BlockCoral@1359a67 when adding BlockAetherPlank@2bfc82
at pb.<init>(Block.java:251)
at pb.<init>(Block.java:284)
at AetherBlock.<init>(AetherBlock.java:12)
at BlockAetherPlank.<init>(BlockAetherPlank.java:9)
at AetherBlocks.<init>(AetherBlocks.java:48)
at mod_Aether.load(mod_Aether.java:147)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT fe410ec8 ----------

Please reply I want clear waters and coral for my aquarium!!!:(
Neos and Mora,my angel fish and Blazing fish
Posted Image

Register or log in to remove.

#182

xeronut
    xeronut

    Gold Miner

  • Members
  • 406 posts

Posted 11 August 2012 - 05:26 PM

View PostRockytheSamurott, on 11 August 2012 - 02:30 PM, said:

Q3 help:

10 mods loaded
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
mod_Aether : Pre-initialized (minecraft.jar)
mod_MinecraftForge : Pre-initialized (minecraft.jar)
mod_TooManyItems : Pre-initialized (minecraft.jar)
mod_Trivia : Pre-initialized (minecraft.jar)
mod_AtmosMobs : Pre-initialized (AtmosMobsv1.1.zip)
mod_coral : Pre-initialized (coral-reef-1.2.5-forge-client.zip)
mod_CoralReefGUI : Pre-initialized (coral-reef-1.2.5-forge-client.zip)
mod_CraftGuide : Pre-initialized (CraftGuide-1.5.0.zip)
mod_mocreatures : Pre-initialized (DrZharks MoCreatures Mod v3.7.1.zip)
mod_Timber : Pre-initialized (Timber! (1.2.4).zip)


  Minecraft has crashed!   
  ----------------------   

Minecraft has stopped running because it encountered a problem.




--- BEGIN ERROR REPORT f585d58a --------
Generated 11/08/12 03:28

Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Mobile Intel® 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.2202, Intel

java.lang.IllegalArgumentException: Slot 176 is already occupied by BlockCoral@1359a67 when adding BlockAetherPlank@2bfc82
at pb.<init>(Block.java:251)
at pb.<init>(Block.java:284)
at AetherBlock.<init>(AetherBlock.java:12)
at BlockAetherPlank.<init>(BlockAetherPlank.java:9)
at AetherBlocks.<init>(AetherBlocks.java:48)
at mod_Aether.load(mod_Aether.java:147)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT fe410ec8 ----------

Please reply I want clear waters and coral for my aquarium!!!Posted Image
You have a BlockID conflict between the Aether and Coral Reefs - go into your config files and change them.  The Coral Reef configs are found in the \mods\coralreef folder as settings.txt (or change the BlockID in the Aether config files, whatever works best).  As far as I can tell, Coral Reefs works with the 4096IDs fix that's integrated with Forge 152, so you shouldn't have issues finding room (though if errors pop up, it's generally safe to move any blockIDs that *don't* naturally spawn in the world above 255, namely Aether machines/decorative blocks).

#183

Weioo
    Weioo

    Zombie Killer

  • Members
  • 177 posts
  • Location: SE Michigan
  • Minecraft: Weioo

Posted 11 August 2012 - 07:26 PM

Lovin' the mod q3hc! Thanks for all your hard work! :)

Will you be working on a 1.3 version in the future?

#184

Neon_ColorsFTW22
  • Minecraft: NeonColorsAero

Posted 11 August 2012 - 08:15 PM

Almost forgot about this mod as soon as 1.3 came out thank you for updating it again!

Posted Image


#185

RockytheSamurott
  • Location: Malta
  • Minecraft: BossNaut

Posted 12 August 2012 - 10:45 AM

View Postxeronut, on 11 August 2012 - 05:26 PM, said:

You have a BlockID conflict between the Aether and Coral Reefs - go into your config files and change them.  The Coral Reef configs are found in the \mods\coralreef folder as settings.txt (or change the BlockID in the Aether config files, whatever works best).  As far as I can tell, Coral Reefs works with the 4096IDs fix that's integrated with Forge 152, so you shouldn't have issues finding room (though if errors pop up, it's generally safe to move any blockIDs that *don't* naturally spawn in the world above 255, namely Aether machines/decorative blocks).
Thanks!Btw lol,today I have mastered the art of config files cause aether also isn't compatible with tomes mod!-_- so thanks anyways!!!
Here's a +1 cause some people don't care about other's problems...no offense given.
Neos and Mora,my angel fish and Blazing fish
Posted Image

#186

Reinhart

Posted 12 August 2012 - 07:31 PM

View PostMr.OMG, on 09 August 2012 - 03:11 PM, said:

But how?Posted Image

Can you PM me and tell me there from step to step? Posted Image

There are guides for that if you look around ;)

#187

TheLetterKay

Posted 15 August 2012 - 04:56 PM

So I would love to be able to use this mod with Mo' Creatures, since that makes for an all around better Ocean experience. But whenever I load both of them in together, the coral doesn't show up on my map. (both the blocks and the droppable blocks). I can still pick them up and place them, but they are invisible, both in my inventory and on the map. (I know they are there because the name "Coral" still pops up over the box I have it equipped in.)
I tried changing the block ID (even though I knew this probably wasn't the problem) and sure enough, it did not fix my issue.
Does anyone know how I can fix this? I would really love to enjoy Coral Reef with Mo'Creatures. I think they are a beautiful duo.
Thanks in advance.

#188

Pablare
    Pablare

    Iron Miner

  • Members
  • 336 posts
  • Minecraft: Pablare

Posted 18 August 2012 - 09:21 AM

will you continue the forge version that would be awesome
forge now uses one file for both server and client and so would your mod then
http://jenkins.minec.../job/forge/208/
Posted Image

#189

xeronut
    xeronut

    Gold Miner

  • Members
  • 406 posts

Posted 19 August 2012 - 02:04 AM

View PostTheLetterKay, on 15 August 2012 - 04:56 PM, said:

So I would love to be able to use this mod with Mo' Creatures, since that makes for an all around better Ocean experience. But whenever I load both of them in together, the coral doesn't show up on my map. (both the blocks and the droppable blocks). I can still pick them up and place them, but they are invisible, both in my inventory and on the map. (I know they are there because the name "Coral" still pops up over the box I have it equipped in.)
I tried changing the block ID (even though I knew this probably wasn't the problem) and sure enough, it did not fix my issue.
Does anyone know how I can fix this? I would really love to enjoy Coral Reef with Mo'Creatures. I think they are a beautiful duo.
Thanks in advance.
I didn't have an issue when I tested MoC 3.7.1 with the Forge version of Coral Reefs, either SSP or SMP.  The base requirements for Coral & MoC are Forge (152 works best), GUIAPI and Custom Mob Spawner.  Once Forge and GUIAPI are in the .jar, drop the Custom Mob Spawner, MoC and Coral Reef packages in the \mods folder (create one if it's not there, in the \.minecraft directory) and boot Minecraft.  If that works, just start adding your other mods one by one until you find the conflict.

View PostPablare, on 18 August 2012 - 09:21 AM, said:

will you continue the forge version that would be awesome
forge now uses one file for both server and client and so would your mod then
http://jenkins.minec.../job/forge/208/
Forge version would be boss (though using 204 would make more sense).  It's a relatively new development though, and I'm sure this mod would need some serious rejiggering to work with new Forge, so it's probably a matter of time to make it work.  MCNostalgia is your friend  :)

#190

q3hardcore
  • Minecraft: q3hardcore

Posted 23 August 2012 - 03:30 AM

View Postxeronut, on 19 August 2012 - 02:04 AM, said:

I didn't have an issue when I tested MoC 3.7.1 with the Forge version of Coral Reefs, either SSP or SMP.  The base requirements for Coral & MoC are Forge (152 works best), GUIAPI and Custom Mob Spawner.  Once Forge and GUIAPI are in the .jar, drop the Custom Mob Spawner, MoC and Coral Reef packages in the \mods folder (create one if it's not there, in the \.minecraft directory) and boot Minecraft.  If that works, just start adding your other mods one by one until you find the conflict.


Forge version would be boss (though using 204 would make more sense).  It's a relatively new development though, and I'm sure this mod would need some serious rejiggering to work with new Forge, so it's probably a matter of time to make it work.  MCNostalgia is your friend  Posted Image

I'm working on updating it to work with the new version of Forge.
"It's not what you've lost, it's what they've left for you..."
Posted Image

#191

jmarchus
  • Location: The Aether, Trying to Parkour Across Empty Space....
  • Minecraft: jmarchus

Posted 23 August 2012 - 08:38 PM

Is there a non-mediafire download?
Posted Image

                                       https://www.facebook.com/AetherMod


#192

q3hardcore
  • Minecraft: q3hardcore

Posted 25 August 2012 - 12:08 AM

View Postjmarchus, on 23 August 2012 - 08:38 PM, said:

Is there a non-mediafire download?

I re-uploaded it to Dropbox, use the 'mirror' link to download.
"It's not what you've lost, it's what they've left for you..."
Posted Image

#193

Michaelos
  • Minecraft: GammaMike

Posted 10 September 2012 - 03:17 AM

I am getting a generic error when i try to run coralreef on a 1.3.2 server with forge 4.1.1.251 and FML 3.0.196.366 but it will run on the client side fine as far as i can tell and removing it from the server causes the server to boot successfully.

Could someone offer some pointers as to what I might have done wrong or if I am just incorrect in assuming that it was a universal version that would work on the server and client?

#194

q3hardcore
  • Minecraft: q3hardcore

Posted 15 September 2012 - 01:38 AM

View PostMichaelos, on 10 September 2012 - 03:17 AM, said:

I am getting a generic error when i try to run coralreef on a 1.3.2 server with forge 4.1.1.251 and FML 3.0.196.366 but it will run on the client side fine as far as i can tell and removing it from the server causes the server to boot successfully.

Could someone offer some pointers as to what I might have done wrong or if I am just incorrect in assuming that it was a universal version that would work on the server and client?

I'm working on a version specifically for Forge,
I'll release it ASAP.
"It's not what you've lost, it's what they've left for you..."
Posted Image

#195

TheLordofNyrin

Posted 21 September 2012 - 06:53 PM

works with bukkit?

#196

Nerdgazm
    Nerdgazm

    Void Walker

  • Members
  • 1528 posts
  • Location: Hyrule
  • Minecraft: Nerdgazm

Posted 22 September 2012 - 06:35 PM

Hey, can you please update Nandonalt's MoreTrees Mod? :)

You just wasted 5 seconds of your life reading this message, you will now think about something you could have done for these 5 seconds instead of reading this useless message that now made you waste 10 seconds of your life.

#197

Wreckage
    Wreckage

    Forum/Wiki Sponsor

  • Curse Premium
  • Curse Premium
  • 1329 posts
  • Location: Oklahoma

Posted 22 September 2012 - 09:00 PM

Actually it works with the forge .269 build. Use "C" to get to the menu. It just doesn't generate a config that I can see. Thanks for the update.
My only limitation is my lack of imagination.  I can't code but I can build Adventure Maps. :)
Compilation Map  Adventure Map  Four Towers Full Edition and Jump and Ladders plus  Halls of Thorn.

#198

q3hardcore
  • Minecraft: q3hardcore

Posted 26 September 2012 - 02:32 AM

View PostTheLordofNyrin, on 21 September 2012 - 06:53 PM, said:

works with bukkit?

No, sorry.
I hope to get around to it soon.

View PostNerdgazm, on 22 September 2012 - 06:35 PM, said:

Hey, can you please update Nandonalt's MoreTrees Mod? Posted Image

I started working on MoreTrees a while ago, but it's not done yet.
Parts of it still need to be re-written.
"It's not what you've lost, it's what they've left for you..."
Posted Image

#199

Nerdgazm
    Nerdgazm

    Void Walker

  • Members
  • 1528 posts
  • Location: Hyrule
  • Minecraft: Nerdgazm

Posted 26 September 2012 - 03:55 PM

View Postq3hardcore, on 26 September 2012 - 02:32 AM, said:

No, sorry.
I hope to get around to it soon.



I started working on MoreTrees a while ago, but it's not done yet.
Parts of it still need to be re-written.
Sweet :D

You just wasted 5 seconds of your life reading this message, you will now think about something you could have done for these 5 seconds instead of reading this useless message that now made you waste 10 seconds of your life.

#200

Wreckage
    Wreckage

    Forum/Wiki Sponsor

  • Curse Premium
  • Curse Premium
  • 1329 posts
  • Location: Oklahoma

Posted 29 September 2012 - 04:10 PM

Will the coral mod have its own sprite sheet when updated for forge? It seems that when they have individual sprites I have rendering issues with other mods that have sprites the same way. No issues with mods that use there own sprite sheets.
   The coral mod completely changes the waters in Minecraft. Amazing mod.
My only limitation is my lack of imagination.  I can't code but I can build Adventure Maps. :)
Compilation Map  Adventure Map  Four Towers Full Edition and Jump and Ladders plus  Halls of Thorn.