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How should "bottle of enchanting" be brewed?


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49 replies to this topic

#21

Mattgeek1997
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Posted 16 March 2012 - 09:41 PM

View PostSerus_Haralain, on 16 March 2012 - 09:39 PM, said:

You cant level up in creative!
Yes you can. It just doesn't show it.

Vechs said:

Vechs thinks that pain is just weakness leaving the body.
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#22

Worldsshrugged
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Posted 16 March 2012 - 10:01 PM

It would make the most sense to actually use experience and a glass bottle to make it.
My parkour map. Do you have the skill?

#23

Mattgeek1997
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Posted 16 March 2012 - 10:02 PM

View PostWorldsshrugged, on 16 March 2012 - 10:01 PM, said:

It would make the most sense to actually use experience and a glass bottle to make it.
experience isn't an item

Vechs said:

Vechs thinks that pain is just weakness leaving the body.
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#24

harrywand
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Posted 16 March 2012 - 10:36 PM

GUYS seriously stop posting "It won't be added to game" "Only available in creative" The thread's title is "How SHOULD the Bottle o' Enchanting be crafted?" So make ideas for it not troll. My idea is the start of the potion actually is brew an ender pearl for "Mystic Potion"  because  ender pearls ARE what brings us to a mystical land "The End" then combining with blaze powder bringing an "Eye Potion" adding  lime dye. Making "Bottle o' Enchanting". This is just an idea. Sounds ridiculous for the ingredients but oh well, I'm giving it a try!
[spoiler]

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#25

KleenexMiner
  • Minecraft: Jodo42

Posted 16 March 2012 - 10:46 PM

I think it should be implemented in survival, and here's how:
XP orbs become an actual item you can hold, which are, by default, stored in the XP bar. You can go into the XP bar by right clicking, take out some XP orbs, and then brew them into potions. This is most useful for SMP, when you want to give your friend XP. To be practical, you'd have to be able to brew in lots (multiple stacks) at a time.
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#26

RakiSuta
  • Location: アメリカ (:

Posted 16 March 2012 - 11:09 PM

You could spend xp then making them? Sort like how you spend xp enchanting. Also then you could store xp bottles in a chest in case you die in your single player server.
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#27

jarrendirk12334455

Posted 16 March 2012 - 11:15 PM

He is saying how SHOULD it be brewed like what do you think the recipe should be...
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#28

SuperC2414
  • Location: Whitby
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Posted 16 March 2012 - 11:29 PM

You guys just like disowned that question...

#29

LegyPlegy

Posted 16 March 2012 - 11:32 PM

I absolutely LOVE the idea of being able to store EXP... and maybe it could be awkward pot + rotten eyeballs (Mix rotten meat & spider eye) = Rotten Potion.. Then rotten potion + explosive pearls (Gunpowder + ender pearl) = Bottle o' Enchanting. This three step equation basically "extracts" the exp out of monster drops.

#30

Hockeymonster23
  • Minecraft: hockeymonster23

Posted 16 March 2012 - 11:42 PM

I think it should be a reward to players for beating the enderdragon. I mean like you brew it with the enderdragon egg.

#31

ZapCorp
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Posted 17 March 2012 - 12:08 AM

Using them to store XP is a good idea. As they are though, adding them into the game would be useless to anyone who has a XP grinder. I believe the point of adding them is so people can use them in custom maps as rewards.
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#32

Rpsfunkey
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Posted 17 March 2012 - 12:10 AM

Wow, people are still saying it's for Creative mode?
Sure maybe at first, but right now using an enchantment table at any level in Creative Mode will give you access to every level of enchantments. Thus, useless. Also it takes a long time from what I know to level up with them anyway.

But as a few others have said, having them, say, be enchanted water bottles that store your XP in them and when used will give it back to you seems like the best answer, and resolves the issue of loosing a lot more XP on death than seems reasonable.

#33

id_missing
  • Location: I come from the Net. Through systems, peoples and cities To this place: Minecraft

Posted 17 March 2012 - 01:09 AM

If it were to be possible I think it should follow this method

First create a awkward potion, after that add glowstone dust, and then gunpowder, as the bottle
of enchanting breaks like a splash potion. After that you take your new potion to a enchantment
table at which point you can spend XP trying to enchant your bottle.

But I think there should be a negative effect to this, such as maybe only 75% or so of what you
spend would actually be stored in the bottle.

So a level 10 enchant would yield back 7.5 levels or so after breaking.


Of course this is all for the fun of it as I don't think it will ever be able to be crafted.

#34

Roland_Reigns

Posted 17 March 2012 - 01:28 AM

If they do add it, I want dirt to be a component. This may sound strange as it is so common, but people will want it so much they will destroy their land scape, destroy massive areas down to the smooth stone to get all the exp they can. Personally I would find that funny. also should have some important ingrediant too.

#35

Vine-Weaver
  • Minecraft: Vine_Weaver

Posted 17 March 2012 - 02:40 AM

I reckon you should "sacrifice" a couple of levels by shoving them into a bottle and it's basically portable levels

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#36

lolziterocks7438
  • Minecraft: lolzite

Posted 17 March 2012 - 03:54 AM

eye of ender + glass bottle in a brewing stand
You cannot resist this beautiful dragon RAAWR I WEEL EAT THOU
Left my minecart outside the cow farm, nek minnit.              Posted Image

#37

nickimmy

Posted 17 March 2012 - 04:02 AM

Something easy to get.
...

#38

fumifieder

Posted 17 March 2012 - 04:26 AM

View Postid_missing, on 17 March 2012 - 01:09 AM, said:

If it were to be possible I think it should follow this method

First create a awkward potion, after that add glowstone dust, and then gunpowder, as the bottle
of enchanting breaks like a splash potion. After that you take your new potion to a enchantment
table at which point you can spend XP trying to enchant your bottle.

But I think there should be a negative effect to this, such as maybe only 75% or so of what you
spend would actually be stored in the bottle.

So a level 10 enchant would yield back 7.5 levels or so after breaking.


Of course this is all for the fun of it as I don't think it will ever be able to be crafted.

But if it is done like that, people wouldn't store their EXP as the more exp they store, the more they lose. So what's the point then?
Of course, you could say that if they die, they would lose even more exp, but you don't see experienced ( pun intended) players die so often, right?

A better idea would be to make the bottle more expensive to craft. like you would have to use ender eyes and a diamond to make one.

#39

Qweets
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Posted 17 March 2012 - 04:41 AM

View PostSerus_Haralain, on 16 March 2012 - 09:39 PM, said:

You cant level up in creative!

People please! Be more imaginate!

From the colour of the potion i thing awkward potion + eye of ender OR Potion of strength + ender pearl

Yes you can you just don't see the level bar.. Derp

#40

Leo_Flare
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Posted 17 March 2012 - 04:51 AM

you have infinite exp in creative any way so it would make sense if its for survival. recipe- slime balls and redstone dust since experience orbs look a bit like slime balls.

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