I've been considering making an underground dwarf fort and populating it with villagers. It seems the Villager AI acts strangely when they are underground... not identifying night/day or houses properly. Has anyone else come across this?
My goal is to make a rather large scale dwarf fortress-esque underground dwelling and having as many villagers as I can stand running all around the place. Dwellings for each villager, main rooms, halls built big enough for iron golems to roam.. etc.
I'm questioning given the problems I've had with villagers underground in the past if this is even possible, input and experience would be appreciated.
Well You Could Try To Make A Smaller Scale Village With 4-5 Houses And A Golem And Make Exceptionally Large Halls And What Not To Better Study Their Underground Habits. This Is A Great Idea Though And If You Want I Can Also Help Study Certain Behaviors. I Would Love To Do This Myself, Thank You For The Idea. C:
Happened on a nice seed that had 16 + villagers and 1 golem already present. It seems like 2 villages together since it is rather huge.. It has mountains near by so I'll probably use this as my villager maker and start my underground fort and trans port a few to the fort on peaceful before switching to normal difficulty.
I'll post my findings on their behaviour under ground as well. It'll be a fun little project.
some of my villagers like to hang out in the caves below the town, their like a series of underpasses. at night they all come out an go into the houses. two managed to slip past me in to the dark caverns below before I could stop them and they were ok, but I have not seen them for some time.
Happened on a nice seed that had 16 + villagers and 1 golem already present. It seems like 2 villages together since it is rather huge.. It has mountains near by so I'll probably use this as my villager maker and start my underground fort and trans port a few to the fort on peaceful before switching to normal difficulty.
I'll post my findings on their behaviour under ground as well. It'll be a fun little project.
Could you possibly share the seed and loc on that? Id love to check it out
I'd imagine you could build a pretty huge underground city with like a sky light at the top so it still changed from day to night? I'm not sure if it would work but it makes me wanna try it.
Well You Could Try To Make A Smaller Scale Village With 4-5 Houses And A Golem And Make Exceptionally Large Halls And What Not To Better Study Their Underground Habits. This Is A Great Idea Though And If You Want I Can Also Help Study Certain Behaviors. I Would Love To Do This Myself, Thank You For The Idea. C:
I didn't try dirt overhead yet but villagers in caves or underground definitely do not act appropriately. Seems under glass they do a little better but it may be because the glass enclosure I made was above ground. Underground I can't get them to breed but I'm going to tinker with that and see if I just need to add more doors. Their pathing seems a little messed up to underground, I'm finding several who just stand in one place day after day.
Apparently Iron golems don't attack zombies underground.
I put one in a zombie spawner room.
The zombies ignore him and he ignores the zombies.
I put some villagers in there, and while the zombies go after them, the Iron Golem ignores everything
I don't know about in a spawner room (was there enough headroom for it to move?). But I put an iron golem in a low area in a cave system where mobs collected from skeleton and zombie dungeons nearby, and the golem had a field day flipping them out. Although, some MC days later something got him, because when I went down there he was a pile of iron bars.
PS: It might be interesting to test villager reaction to a bunch of lamp blocks, or piston operated skylight within a cave to see if they actually react to time of day/weather, sunlight, or the amount of light.
I think the fix to this is if villager AI made it so they'd look for a way out of the underground until they make it to the surface. In fact, I had a village and there was a hole in the ground. They all ended up in there.
Rollback Post to RevisionRollBack
I'm just a Minecraft player that likes to give my opinion. Nothing special to see here.
I have a tunnel through a hill sort of thing as part of my villager road that I'm building to spread villagers across my world, and I know what you mean.
I have houses lining the edges of the tunnel so that villagers will actually walk through the tunnel to the other side.
The villagers have registered the houses, and go in and out erratically.
I made some 3x1 skylights by digging down through the hill and placing fences level with the ground, and that sort of helped the villagers become less erratic and caused villager AI to somewhat normalize.
Try doing that, and see if that improves anything.
The houses actually registered before I had put in skylights, but the skylights certainly helped facilitate things.
I think the fix to this is if villager AI made it so they'd look for a way out of the underground until they make it to the surface. In fact, I had a village and there was a hole in the ground. They all ended up in there.
Heh... My village was doomed until I fixed the holes. Read more about that in my profile description, the part Minecraft Village story...
I have had some success with this and getting them to work indoors like multi-story apartment buildings.
What you need to do is have the square directly outside the door to the "house" hit sunlight. What I do underground is dig a hole straight down (I cheat and go creative, then go straight upward) in the space directly in front of the door.
I put a glass block in the ground at the surface. So essentially, you need a skylight then they should work.
Actually, it's any one square within 5 blocks of the door (along its facing whilst closed) which needs daylight, and this holds true in the latest release. At it's most-manipulative, you can literally make a plus-shape of five doors, skylight, five more doors and again across the same skylight - 20 doors on one level across the same one skylight.
More practically, you can build door, 4 empty, skylight in three directions off the same skylight on two levels and keep one side open for golem-traffic while maintaining a low-enough village-center for them to spawn on 'ground'-level.
As an extension of the Ravine colony idea a person could also make a Volcano colony.
Of course, creating the "Volcano" in the first place is something you might prefer to do while in Creative mode.
Find an already existing mountain-esque lump then flatten the top, then build those edges up a little with a spider bump/blocker too so mobs can't get over the lip of the volcano. Line the inside ring of the lip with Netherack and lite it all on fire. Core out the volcano from the lip down to as far down as you want the village.
At the village level you can build stuff as far out underground as you wish so long as you have the "Breeding Houses" under the sky in the center of the volcano opening.
If you keep the village above y=40 and keep everything properly lit your villagers should be safe from any mobs in the game, except from Dragons maybe, heh heh.
One of these days I'll make a volcano village like this, maybe even have a nice exposed pool of lava right beneath the village breeding houses at the center, with appropriate fencing or glass of course.
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
That one glass block is open to air above it, the floor below what you see is practically identical (slight difference in lighting placement and the design of the watch-post, the latter of which you can see), and a golem spawned between this building and another just like it not long after I finished them. With two skylights, I have golems spawning on bedrock.
This was done on Creative with plenty of TNT to clear out cavern-space, but it's just for demonstrative purposes. You could build similar strongholds on Survival - possibly easier than you could build a town.
My goal is to make a rather large scale dwarf fortress-esque underground dwelling and having as many villagers as I can stand running all around the place. Dwellings for each villager, main rooms, halls built big enough for iron golems to roam.. etc.
I'm questioning given the problems I've had with villagers underground in the past if this is even possible, input and experience would be appreciated.
I'll post my findings on their behaviour under ground as well. It'll be a fun little project.
Could you possibly share the seed and loc on that? Id love to check it out
No problem, enjoy.
Some Details:
14 houses
1 Smithy
No church
4 Farms
1 Golem
So much bad capitalization... It makes me sad :C
I put one in a zombie spawner room.
The zombies ignore him and he ignores the zombies.
I put some villagers in there, and while the zombies go after them, the Iron Golem ignores everything
I don't know about in a spawner room (was there enough headroom for it to move?). But I put an iron golem in a low area in a cave system where mobs collected from skeleton and zombie dungeons nearby, and the golem had a field day flipping them out. Although, some MC days later something got him, because when I went down there he was a pile of iron bars.
PS: It might be interesting to test villager reaction to a bunch of lamp blocks, or piston operated skylight within a cave to see if they actually react to time of day/weather, sunlight, or the amount of light.
I'm just a Minecraft player that likes to give my opinion. Nothing special to see here.
I have houses lining the edges of the tunnel so that villagers will actually walk through the tunnel to the other side.
The villagers have registered the houses, and go in and out erratically.
I made some 3x1 skylights by digging down through the hill and placing fences level with the ground, and that sort of helped the villagers become less erratic and caused villager AI to somewhat normalize.
Try doing that, and see if that improves anything.
The houses actually registered before I had put in skylights, but the skylights certainly helped facilitate things.
Heh... My village was doomed until I fixed the holes. Read more about that in my profile description, the part Minecraft Village story...
What you need to do is have the square directly outside the door to the "house" hit sunlight. What I do underground is dig a hole straight down (I cheat and go creative, then go straight upward) in the space directly in front of the door.
I put a glass block in the ground at the surface. So essentially, you need a skylight then they should work.
More practically, you can build door, 4 empty, skylight in three directions off the same skylight on two levels and keep one side open for golem-traffic while maintaining a low-enough village-center for them to spawn on 'ground'-level.
Of course, creating the "Volcano" in the first place is something you might prefer to do while in Creative mode.
Find an already existing mountain-esque lump then flatten the top, then build those edges up a little with a spider bump/blocker too so mobs can't get over the lip of the volcano. Line the inside ring of the lip with Netherack and lite it all on fire. Core out the volcano from the lip down to as far down as you want the village.
At the village level you can build stuff as far out underground as you wish so long as you have the "Breeding Houses" under the sky in the center of the volcano opening.
If you keep the village above y=40 and keep everything properly lit your villagers should be safe from any mobs in the game, except from Dragons maybe, heh heh.
One of these days I'll make a volcano village like this, maybe even have a nice exposed pool of lava right beneath the village breeding houses at the center, with appropriate fencing or glass of course.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
That one glass block is open to air above it, the floor below what you see is practically identical (slight difference in lighting placement and the design of the watch-post, the latter of which you can see), and a golem spawned between this building and another just like it not long after I finished them. With two skylights, I have golems spawning on bedrock.
This was done on Creative with plenty of TNT to clear out cavern-space, but it's just for demonstrative purposes. You could build similar strongholds on Survival - possibly easier than you could build a town.