Introduction (Skip this if you hate introductions)There are three things a Stone Golem hates, Left turns, U-turns, and interlopers.
When the Iron Golem came out I was rather excited to have a method to defend my base, but I was dissapointed at how terrible they were are defending a base, mostly because they would ignore players, and wander off if not kept in a box all the time. (They also aren't very good at patrolling, and would tend to lump into one spot and wait there, or even worse, walk off cliffs and get lost) basically making them no different than a farm animal or a snow golem. This idea is designed to fix this problem by adding a Player-crafted Guardian for one's fortress, while keeping iron golems as a defender for villagers. (Also adds a use for all those pumpkins you have sitting in your chests.) One of the Biggest problems in SMP PVP type servers is that your base will almost ALWAYS get raided by somebody when you are offline. (Normally the person will also be using Xray and go around your redstone traps, possibly disarming them while they are at it, In addition to the Xray preventing you from being able to hide your stuff.) Which leaves you no defense whatsoever. So this idea is to give you a defense that can't simply be broken by removing some redstone wires, and something which will protect you while you are offline.
Basic Rules of Golems (Please read before reading the Golem Descriptions.)
First, the golem making pattern
Orange wool represents a Pumpkin (for all golems are crafted with pumpkins! )
Cobblestone represents stone brick (Because using smoothstone could get buggy in a cave)
Furnance is the Core, and defines what the Golem's subtype is. (Like a iron block for a iron subtype, etc.)
The Stone Golem MUST Always have redstone power to function, now this could be provided by a simple pressure plate, or a Golem Lamp. (More on that later.) If a Stone Golem leaves it's redstone field, it will go in panic mode, and search the nearby area for a source of redstone power. (Like a pressure plate or Golem Lamp.) if it does not find redstone power within 7 seconds, the Golem will go dormant and basically turn into a statue, untill it has redstone power applied again.
A Stone Golem will not attack fellow Stone Golems, will attack hostile mobs, and other players except the creator. (The Golem can be programmed to also be friendly to certain players, More on that later.)
A stone golem will NOT have a pumpkin hat, but will instead have a stone likeness of a Pumpkin.
All Stone golems are 2 blocks high and 2 blocks wide, unless specified on their description.
The Stone Golem (Iron Subtype)
The first Stone Golem is the Iron Subtype, Which behaves as a slightly weaker version of Iron Golem, except they punch things away instead of punching them into the air. It has 75% of the HP of a Iron Golem. Damge is also 75% of the damage of a Iron Golem.
The Stone Golem (Gold Subtype)
The Second Stone Golem has a Gold Core instead of a Iron one, and is more attuned to redstone than it's Iron-cored Sibling. The Gold Subtype attacks by shooting a little bolt of redstone Power, dealing 50% of a Iron Golem's attack. (Which will pass through other Stone Golems.) However the Gold Subtype MUST be standing on a Pressure plate to do so, in the event it is not standing on a pressure plate, it will quickly glance around for a pressure plate to stand on, and go to one if possible, in the event it does not find one, it will attack with it's fists, dealing 25% of a Iron Golem's damage, with knockback equal to a Player's punch.
The Stone Golem (Wood Subtype)
This Subtype behaves comepletely differently than the other two types already described, nicknamed "The Harvester Golem" this golem WILL NOT attack anything, and when sighting a hostile entity, it will sprint away like a Villager. (Running to a fellow Stone Golem who can attack if possible.) The use for a Harvester Golem, is that it will pick up any items on the ground next to it. (So basically this Golem's purpose is to grab the loot that drops when it's stronger Siblings beat something into a pulp.) The Harvester can also do work with automatic farms if programmed correctly. A Wood Subtype will place it's loot in a chest when it gets full (It holds a inventory about the size of a players) which must first have a Wooden Golem Token inside of it, a Wood Subtype will NOT place anything inside a chest that does not have a Golem Token inside. (The Token is an item like a book or stick, and can be placed in a chest just like one. The Wood Subtype is also 2 blocks high and 1 block wide, in addition to that it can open and close wooden doors, and will treat them as a plate if they are in between plates.
The Wood Subtype could also be used in the place of villagers for your little village, if you wanted it to have a more "Techy" feel, or all your villagers died/you made your own village. As they sort of behave like one.
Orange wool represents Pumpkin as always.
Creates one Token.*
*Do not confuse Tokens with Currency
Programming a Golem (And other Golem items)
A Golem can be programmed to patrol a route created by the Player. To do so a Player will first need to modify
a Pressure Plate. which is a Pumpkin surrounded with pressure plates in the crafting grid. (I'm certain you have enough imagination to not need a picture for that ) Makes 8 Stone Golem Plates.
A Golem will count a plates up to 5 blocks directly in front of it as a line, and will treat halfsteps/stairs in between as a Golem plate. (So they won't panic and stop if there is a little step in between their patrol route.)
Stone Golem Plates
The basic form of a modified pressure plate, the Stone Golem Plate looks like a normal stone pressure plate, except it has a pumpkin insiginia on it. Golems will recieve power and move along these pressure plates, detecting nearby plates in a cone in front of it. if there is not a plate directly ahead of a Golem, it will first check to the right of it,(Because that's the
right way ;D) If there is not a plate there, it will turn left. (But if they could they would frown while doing so.) If there is a plate to the right of it, the Golem will turn and resume patrolling down that way
When it comes to a spot with more than one plate ahead of it (Like a Crossroads or T-junction) It will first take any rightmost Plates, then directly ahead if there isn't any to the right. (A Stone Golem will avoid turning left if possible.) If they come to the end of their row of Plates, they will do a 180 degree right turn and backtrack
(So for example, you have a base which is in a X like pattern, the golem will go along, when it reaches the Crossroads, it will turn right, then backtrack when it reaches the end, and turn right again at the crossroads, effectively patrolling the entire base.)
Wood Golem Plates
Wood Golem plates are used only by the Wood Subtype, they are comepletely ignored by other types of Golems, Wood Subtypes will prioritize a Wood Plate over a stone one, going as far as to commit the ultimate Stone Golem taboo of turning left just to walk on one. (Other nearby Subtypes will gasp with horror if they do this.) The Wood Plate may also be augmented with up to 8 logs (Each log adding 30 seconds of time for the Wood Golem to wait.)
Golem Patrol Marker
A golem patrol marker is crafted with one Redstone torch and a Golem plate. (Either one, recipe is also shapeless.) It will emit a radius around it which Golems will patrol in. (It can also power Redstone like a Redstone torch, so one can cover an area for golems to patrol in with redstone.) Wood markers will only be used by Wood Golems, just like Wood Golem Plates.
Obsidian Patrol Marker
An Obsidian Patrol Marker is crafted with a Golem Patrol Marker (Either Variant) and one Obsidian (Shapeless like the Golem Patrol Marker) The Obsidan Patrol Marker behaves like a normal Marker, but overrides a Golem's normal patrol route, unless there is already one Golem guarding it.
(so For example, you can put this and one Golem will stay there and Guard it, instead of going along a normal patrol route. Useful for if you need to guard some chests or other things from theives.)
Golem Ally Sigil
The Golem Ally Sigil is crafted with 6 stone (Recipe at and of this description) and may be placed just like a Sign. All Golems That see one of these will have their aggressions updated, unless they already have one. If possible Golems will recheck and update their aggressions from the same Sigil. A golem will ignore any other sigils if it has already seen a sigil in the last 30 minutes. When Right clicked, a Sigil will bring up a box with two areas for text, one for players, and one for mobs. (Sort of Like a Sign.) By default, the person who placed the Sigil will have their name in the Player box, and All Hostile mobs will be on the mob box, while peaceful mobs will not be on. (Though they can be added if one wishes.) A Player can add the Username of other players to make the Golems non hostile to the player when the Golem updates it's aggressions. In the Event a Sigil is not where a Golem last saw it, it will do a 360 degree right turn and scan the nearby area. If there is no Sigil to be found with at least one of the players on the previous Sigil's Player area. It will emit two sharp clanks. If this clank is heard by other golems, they will also emit two sharp clanks. The Golems will use their last aggression update until they see another sigil with at least their Creator's username on it. (So for Example, somebody sneaks into your base and breaks your Ally Sigil, the Golems will find it missing and will emit an alarm, and completely alarm all Golems in a matter of seconds, until you place a Sigil back, and will also be alarmed if the interloper attempts to write their own name on the Ally sigil)
Makes one ally sigil
A Golem lamp is a Redstone lamp which has been so saturated with Redstone that it emits a Weak Redstone Field, strong enough to power a Golem, but not strong enough to power redstone (Or a Gold Subtype's Range attack.) A Golem lamp does not provide light anymore, but will produce a redstone current to all blocks next to it. Golem Lamps may also be turned off by having redstone power applied to it. Redstone lamps next to the Golem lamp will be powered and also produce a weak field as far as their light goes. (Light will have a slight reddish tint however.) The Golem Lamp could also be pushed by pistons, giving it the alternate use of movable redstone powering.
Red wool is redstone, yellow wool is Redstone Lamp
Golem attacks hostile mobs if it is able. Or picks up fallen items.if it's a Wood Subtype. Moves slightly faster than a Iron Golem
Only triggered when sighting a player who is not on the Golem's Ally Sigil. Golem emits a series of Clanks Similer to a bell ringing. All Golems who hear it will be drawn over and attack the player, like Zombie pigmen. (Golems will also move slightly faster than normal player walking speed.)
after the threat has been defeated, Golems will emit one high clank and one low clank and then go back to Normal mode. and resume patrolling
Lost Sight of Threat
If a Golem loses sight of a threat, it will go where it last saw it. if it is not there, the golem will head back to it's patrolling route.
Pitfall in between Threat and Golem
If a Golem detects a pitfall in between it and a threat, it will make one angry clank at the threat, then head back to patrolling. (Gold Subtypes will also attempt a few potshots at the threat.)
Finishing wordsI hope you enjoyed my suggestion, if you have any ideas or criticism (Constructive only please.) feel free to post them below. I will update this if I get new ideas. Thank you for Reading.
Did anyone ever tell you that you are really lazy? Read the Post.