Have you ever wanted Minecraft to look and feel realistic?
Do you play Battlefield and love the way the environment is destructible?
I want to start a mod called, FrostCraft, which takes many of the features of the Frostbite 2 game engine. I am not the best at modding (i'm actually only a beginner) but I would like to recruit people to help me. I need at least 3 people, and at least 1 person that has experience with advanced physics and/or graphical shaders.Can you apply using the following form:
i really think you don't understand what that video was. that was a prerendered, pre physics aplied, pre liquid simulated animation. that kind of detail in a porgramming language like java is not possible. guess what game engine battlefield uses? Frostbite 2, a game engine designed from the ground up to be able to handle large scale physics, and pump out high res graphics. guess what engine minecraft uses? LWJGL, or the Light Weight Java Game Library. The key words here are LIGHT WEIGHT. this engine fits in less then a meg, and the frostbite 2 is nearly half a gig by itself. i think you can figure out the rest from there
Yes i understand the advanced details of everything, but i wanted to create the effect of blocks actually falling apart and the prerendered look can already be achieved with Dynamic Shadows, so some of the work is done alreadyYes i understand the advanced details of everything, but i wanted to create the effect of blocks actually falling apart and the prerendered look can already be achieved with Dynamic Shadows, so some of the work is done alreadyYes i understand the advanced details of everything, but i wanted to create the effect of blocks actually falling apart and the prerendered look can already be achieved with Dynamic Shadows, so some of the work is done already
you still don't understand what i was trying to come across. The dynamic shadows do give it a prerendered look, but the level of physics simulation required for the block falling apart effect combined with minecraft's already overstrained OpenGL rendering sytem, would be too much for the LWJGL, the only way to do this would be to completely rewrite minecraft to use a different game engine, and even then, it wouldn't be the same game, you could probably sell it as a different game, and not have to worry about copyright
He's not joking. Or criticizing. It's amazing that they can get mobs to act so impressively in the sense of movement. Having gravity and whatnot for blocks as well as tilting or falling would require a whole new engine indeed. Someone has used blender do create a very basic copy of Minecraft that he planned on implementing physics into, but even that would be hard. LWJGL cannot handle it, just as he said.
I got the idea for this from the following video: http://www.youtube.c...iTvmMYY
Thanks to everyone that applies!!!
so stop criticising and if you wish to help please fill in the form above