[1.6.2] Custom Mob Spawner
Posted 07 July 2012 - 09:25 AM
Posted 08 July 2012 - 07:10 AM
has to be changed to
... tiny detail, big impact
Posted 08 July 2012 - 07:11 PM
1: Click on a download button that downloads ilivid.
2: Wait 15 seconds before an ilivid installer pops up automatically.
There's no 'Skip ad' button emerging either during or after that time span.
EDIT: I read somewhere that Adblock plus was supposed to be able to block Adfly. Hitting the download link still takes me to the Adfly page, but I only get a white empty page where nothing ever happens. I bloody hate this!
Edited by Bernardos, 08 July 2012 - 07:41 PM.
Posted 11 July 2012 - 06:36 PM
Posted 14 July 2012 - 05:31 AM
Posted 14 July 2012 - 03:43 PM
Custom Mob spawner is giving me hell. Just by its mere presence in the mods folder even without any associated mob-mods, what would normally be cows are sheep instead. And I have a feeling that if it changes that, it probably changes more that I dont notice right away. My plans for building a minecraft zoo are pretty much dead in the water.
*edit* So I deleted the Mocreatures config, readded all of my creatures mods and it appears that things are back to normal. The Mocreatures vanilla spawn options seem to do the exact opposite of how they are worded.
Posted 14 July 2012 - 08:30 PM
Mocreatures and More creeps: Setting any mob's spawn rate to 0 causes some vanilla animals to be replaced with another. So what used to be a herd of cows now has a couple sheep tagging along. Not a big deal.
Atmosmobs: Drastically changes vanilla spawns all over the map so that where there once was pigs now there is cows etc. Consistent when reloading a seed so that the used-to-be cows remain pigs.
Endangered Mobs: Seems that instead of spawning new entities, it replaces vanilla spawns with its own and is never consistent so you wont find the same animals there every time you load the seed.
Posted 16 July 2012 - 04:40 AM
Posted 17 July 2012 - 10:56 AM
Posted 22 July 2012 - 01:03 AM
That was fine, I figured, since once I actually tamed a horse, it wouldn't despawn - but then I thought of farming with vanilla mobs.
Since there is no "tame" mechanic involved with vanilla mob farming (cows, chickens), will this mod break my farms? I'd hate to lure animals into pens only to have them despawn.
I'm unfamiliar with spawning behavior pre-1.8.
Posted 22 July 2012 - 06:10 AM
I also have Magic launcher however I just put the zipped file into the magic folder and it showed up as No Mods.... /shrug
Looks like I won't be getting this mod...
Posted 22 July 2012 - 12:56 PM
--- BEGIN ERROR REPORT be7ddb0e -------- Generated 22/07/12 10:53 PM Minecraft: Minecraft 1.2.5 OS: Windows 7 (amd64) version 6.1 Java: 1.7.0_03, Oracle Corporation VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation LWJGL: 2.4.2 OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 version 4.2.0, NVIDIA Corporation java.lang.ArrayIndexOutOfBoundsException: -1 at CustomSpawner.AddCustomSpawn(CustomSpawner.java:839) at CustomSpawner.AddCustomSpawn(CustomSpawner.java:783) at mod_mocreatures.PopulatemyCustomSpawner(mod_mocreatures.java:818) at mod_mocreatures.updateSettings(mod_mocreatures.java:663) at mod_mocreatures.modsLoaded(mod_mocreatures.java:411) at cpw.mods.fml.common.modloader.ModLoaderModContainer.postInit(ModLoaderModContainer.java:357) at cpw.mods.fml.common.Loader.postModInit(Loader.java:280) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:605) at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203) at net.minecraft.client.Minecraft.a(Minecraft.java:426) at net.minecraft.client.Minecraft.run(Minecraft.java:735) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT c55df381 ----------
and then when I remove extra-biomes it doesn't do it and it runs fine. I hit this snag while trying to "beauty up" my game for a more "survival" oriented modset I've got going in my folder, but this just ain't gotta let me do anything. I hope you try to do something with it. Cause I'd like to be able to have your creatures running around in the extra-biome biomes too sometime.
Posted 23 July 2012 - 04:12 AM
...and then when I remove extra-biomes it doesn't do it and it runs fine. I hit this snag while trying to "beauty up" my game for a more "survival" oriented modset I've got going in my folder, but this just ain't gotta let me do anything. I hope you try to do something with it. Cause I'd like to be able to have your creatures running around in the extra-biome biomes too sometime.
Posted 23 July 2012 - 06:06 PM
Posted 23 July 2012 - 11:11 PM
I'm really sure now that these issues have to do something with the new versions of the Custom Mob Spawner an not with AtmosMobs 1.1 or Mo' Creatures 3.7.1.
First: I'm using Forge 3.3.8 build 164, Custom Mob Spawner 1.5.1 and GuiAPI 0.14.3 and also ID Resolver Update 1 with ShaRoses 4096 Fix. That way I'm able to change any ID I want to.
I had this crash while trying to add AtmosMobs to my mod list with different IDs than the default ones:
And this crash happens when trying to add Mo' Creatures, also with different IDs, to my mod list:
Could you have a look into that, please?
Thank you in advance!
Posted 24 July 2012 - 02:11 AM
Posted 25 July 2012 - 05:15 AM
well aren't you lucky... I'm just saying what I'm getting though, cause it only shoots me that error when I turn on extra biomes... I dunno anymore... but I do know theres something going on since turning on custom mob spawner and changing some settings, cause the ocelots in the nearby jungle are infinitely reproducing faster than I can make them extinct despite them and cats being on 0... @_@
edit: never mind, I'm a dumbass. cause there was a DL for it on some other mod that also uses it the custom mobspawner was actually an out of date version that was still working (custom mobspawner 1.4.3 or something o_o). I actually overlooked that last time in my frustration then saw the version it needed on mo's creatures and double checked properly, so forgive me, just having a dumbass occurence, like i sometimes do (for example being overly excited to try something and not deleting meta-inf despite being a mod installing veteran. >_>).
Posted 27 July 2012 - 03:13 AM
Posted 27 July 2012 - 04:23 PM