This tutorial shows you how to build a fully automatic Iron Golem farm using a (fake) Village. The position of the doors and floors is criticial. The farm was designed to allow two spawning floors for efficiency.
Update: Follow Up Video
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Shows how to integrate a trap to store the golems and kill them later. And it shows how to stack farms vertically. (Expand spoiler below)
Efficiency
-------------
With roughly 10 golems per hour (per module), the yield may not be high (considering the required space), but it is to my knowledge the highest it can get. The only way to further improve it would be to build several farms (needs some space to not interfere).
Requirements
-------------
The farm needs about 20x20x18 space, plus some overhangs. Skylight is required for some blocks. Also, a village close to your desired farm spot would help a lot.
F3 Village Mod
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Shows some info about the village you're currently in (or close to). Works only in SSP. Might be useful to understand the mechanics.
Info & DL: http://www.minecraft...p-village-info/
Music
-------------
John B ft. MC Justiyc - Double J (v1.2)
John B ft Miss Ch33tah - Fashion
Top Buzz - Living in Darkness (93 Vocal Remix)
It took quite some time understanding the village system (mostly due to obfuscated code). Coming up with a proper design was quite simple then. For me, understanding how the code of Minecraft works, and how I can make use of it ingame, is one of the things I enjoy doing with MC
Yeah, the trap works with hostile mobs too. But the spawning floors shouldn't, because of the water; hostiles should only spawn on top of the walls. However, you could probably build hostile floors on top of the village floors to use the same trap (or inbetween the villages if you stacked them). Or you could further extend the walls for more efficiency.
I haven't tested rebuilding the whole farm yet, but I think everything still works as before.
They merely fixed the issue of houses being added multiple times (in big villages), which was one cause for infinite villagers. But you can still mass breed them with height differences, e.g. build 6 houses and have one villager at the top, and 2 or more villagers in a ~6 blocks deep hole.
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Ok, that's nice to know. So I can still get my infinite villagers to fill my next layers.
Right now Im using your design of a farm in SMP to build a tower with four levels beginning from bottom layer
At least in 1.2.4 it's working fine (2 levels already completed).
Still works in 1.2.5, I built this in my survival world and it works great. I haven't integrated the kill-switch or multiple pods yet but the base design (first video) is putting out several stacks of iron a night when I afk in there.
Just thought I comment and say it works in 1.3.1 - Only problem is how slow they spawn, i've gone on creative to make it easier for testing, and put the game on peaceful so there are no mobs around. Golums just take a while to spawn.
Also, I think only 1 golum is spawning, as im not getting much iron at all..
Did you have one pre 1.3? It was only 1 golem every 5-10 min or so (per module), which was the theoretical maximum afaik. Not sure whether they changed anything about that though.
VERY cool. I'm in the process of building it right now. One question: your design has plenty of room for more doors. Why do you only add 24 per floor? wouldnt more doors make more villagers and therefore more golems?
No, generally speaking, golem spawn rate doesn't depend on villager or door count, as long as the limit isn't reached (1 golem per 16 villagers). 48 houses is enough to get your villager count to 16 by breeding (46 houses would actually be enough already). For golem spawning, you merely need 21 houses, so you could even remove some doors once you have 16 villagers (I wouldnt recommend it though, because the door positions determine the golem spawn area).
There would be a tiny increase though, if you raised your villager count to 32 (needs 91 houses if you want to breed them), because when a golem spawns, it'll take a few seconds until he is out of the counting zone. During that time, no golems can spawn, since the limit is reached. However, this would only increase the spawn rate by 1% or so.
Well you get one golem for every 15 villagers. I have a village now that has 10+ golems at any given time. so if there were twice as many golems spawning at any given time with 30 villagers (triple for 45, quadruple for 60, etc) versus only 1 golem at a time for 15 villagers, that would pile up loot faster, right?
No.. The game only attempts to spawn up to one golem every 350 seconds on average, no matter how many villagers or houses there are. On each attempt, a golem is spawned if:
- there are at least 21 houses
- the golem cap isn't reached *
- a valid spawning position can be found (up to 10 random blocks are checked) **
* the farm is designed so that the golems are transported outside of the counting zone within a few seconds. So in 99% of the attempts, the cap (of 1 golem) isn't reached
** the farm is designed so that you have as much valid spawning positions as theoretically possible (2 floors)
You have to distinguish between how many golems can spawn, and how fast they can spawn. The farm allows for an unlimited amount of golems to spawn (ie until your pc crashes), because the golem count will be at zero most of the time.
I'm not sure about your village. If you're village has less than 160 villagers and you're wondering why there are so many golems, the reason is this: Only golems in a certain zone are counted. The zone is very limited in height (8 blocks high), and if a golem wanders out of that zone, another one can spawn. This can easily happen if your village spans many height levels.
The farm abuses that mechanic by dropping them some blocks, so that they're out of that zone.
Ok, I didn't know it only spawns one per ~350 seconds up til the limit, I was thinking it would spawn two per that time period if there were 30 villagers. Interesting!
Anyway, is it bad if it's within 100 blocks of a village? I built it but it's only about 65 blocks from the nearest house. The villagers bred up to 15 but I havent seen any golems or iron in hours. Eep?
Ok, I didn't know it only spawns one per ~350 seconds up til the limit, I was thinking it would spawn two per that time period if there were 30 villagers. Interesting!
Anyway, is it bad if it's within 100 blocks of a village? I built it but it's only about 65 blocks from the nearest house. The villagers bred up to 15 but I havent seen any golems or iron in hours. Eep?
It might cause issues. If youre playing SSP I suggest using the village info mod, so that you can see whether the two villages merge or not.
You can see it in the first few secs of my montage:
Also in my speed tutorial:
And on the world download in most of my server vids (I play server as single player)
Well, your design is based on JL2579's, which is based on mine (mainly a different door placement).
It might be a bit faster because you don't use a lowered central channel, good job on that.
Update: Follow Up Video
-------------
Shows how to integrate a trap to store the golems and kill them later. And it shows how to stack farms vertically. (Expand spoiler below)
Efficiency
-------------
With roughly 10 golems per hour (per module), the yield may not be high (considering the required space), but it is to my knowledge the highest it can get. The only way to further improve it would be to build several farms (needs some space to not interfere).
Requirements
-------------
The farm needs about 20x20x18 space, plus some overhangs. Skylight is required for some blocks. Also, a village close to your desired farm spot would help a lot.
F3 Village Mod
-------------
Shows some info about the village you're currently in (or close to). Works only in SSP. Might be useful to understand the mechanics.
Info & DL: http://www.minecraft...p-village-info/
Music
-------------
John B ft. MC Justiyc - Double J (v1.2)
John B ft Miss Ch33tah - Fashion
Top Buzz - Living in Darkness (93 Vocal Remix)
World Download
-------------
Link Removed
Also added the follow up video to the first post.
It took quite some time understanding the village system (mostly due to obfuscated code). Coming up with a proper design was quite simple then. For me, understanding how the code of Minecraft works, and how I can make use of it ingame, is one of the things I enjoy doing with MC
Yeah, the trap works with hostile mobs too. But the spawning floors shouldn't, because of the water; hostiles should only spawn on top of the walls. However, you could probably build hostile floors on top of the village floors to use the same trap (or inbetween the villages if you stacked them). Or you could further extend the walls for more efficiency.
is the infinite village stil possible?
(using it on smp to farm villagers for a golem farm)
They merely fixed the issue of houses being added multiple times (in big villages), which was one cause for infinite villagers. But you can still mass breed them with height differences, e.g. build 6 houses and have one villager at the top, and 2 or more villagers in a ~6 blocks deep hole.
Right now Im using your design of a farm in SMP to build a tower with four levels beginning from bottom layer
At least in 1.2.4 it's working fine (2 levels already completed).
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Also, I think only 1 golum is spawning, as im not getting much iron at all..
Did you have one pre 1.3? It was only 1 golem every 5-10 min or so (per module), which was the theoretical maximum afaik. Not sure whether they changed anything about that though.
There would be a tiny increase though, if you raised your villager count to 32 (needs 91 houses if you want to breed them), because when a golem spawns, it'll take a few seconds until he is out of the counting zone. During that time, no golems can spawn, since the limit is reached. However, this would only increase the spawn rate by 1% or so.
- there are at least 21 houses
- the golem cap isn't reached *
- a valid spawning position can be found (up to 10 random blocks are checked) **
* the farm is designed so that the golems are transported outside of the counting zone within a few seconds. So in 99% of the attempts, the cap (of 1 golem) isn't reached
** the farm is designed so that you have as much valid spawning positions as theoretically possible (2 floors)
You have to distinguish between how many golems can spawn, and how fast they can spawn. The farm allows for an unlimited amount of golems to spawn (ie until your pc crashes), because the golem count will be at zero most of the time.
I'm not sure about your village. If you're village has less than 160 villagers and you're wondering why there are so many golems, the reason is this: Only golems in a certain zone are counted. The zone is very limited in height (8 blocks high), and if a golem wanders out of that zone, another one can spawn. This can easily happen if your village spans many height levels.
The farm abuses that mechanic by dropping them some blocks, so that they're out of that zone.
Anyway, is it bad if it's within 100 blocks of a village? I built it but it's only about 65 blocks from the nearest house. The villagers bred up to 15 but I havent seen any golems or iron in hours. Eep?
It might cause issues. If youre playing SSP I suggest using the village info mod, so that you can see whether the two villages merge or not.
I'd really like to see that one.
Well, your design is based on JL2579's, which is based on mine (mainly a different door placement).
It might be a bit faster because you don't use a lowered central channel, good job on that.