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[1.6.4] Better World Generation 4 - V1.1.9

world biome gen generator bwg4 world generator costum better generation beta

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4008 replies to this topic

#2041

Zambonifofex

Posted 16 November 2012 - 12:41 AM

Hey, it affect the hell and the sky biome? (sorry for my bad english, i'm brazilian, and my english is bad)

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#2042

Superterry
  • Location: A whole 'nother nameless dimension
  • Minecraft: Superterry

Posted 16 November 2012 - 02:46 AM

Can you work with Risugami about the ModLoader mod? The two mods has colliding files and I'm currently trying to use other mods from him, so yeah.

IDUNCARE


#2043

TRinketi

Posted 16 November 2012 - 04:51 AM

View Postted80, on 14 November 2012 - 06:19 PM, said:

Better World Generation 3 has been updated too!

V1.1.4 (minecraft 1.4.4) (vanilla/modloader)
Client: (adf.ly) (mediafire)
Server: (adf.ly) (mediafire)

[/size]
Version 1.1.4
- Updated to Minecraft 1.4.4
- Fixed Cave dimension spawnpoint bug?
[size=4]

Does Cave dimension work on Multiplayer? if it does, Will be doing a lp on my channel and a friends
www.youtube.com/user/GamingWithTrink
www.youtube.com/user/Teckiies
Posted Image

#2044

xSatuim
    xSatuim

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Posted 16 November 2012 - 05:14 AM

View Postted80, on 15 November 2012 - 08:56 PM, said:

yes
Wrong Minecraft 1.4.4 broke lan it host's on 0.0.0.0.0
And no one can connect :(
This account is unused!
NEW ACCOUNT

#2045

ted80
    ted80

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Posted 16 November 2012 - 04:11 PM

Updated to the latest forge!

V1.1.4 (minecraft 1.4.4) (forge 6.3.0)
Universal: (adf.ly) (mediafire)

creator of bwg4 | my twitter: @ted80_


#2046

redekens
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Posted 17 November 2012 - 03:27 AM

View Postted80, on 16 November 2012 - 04:11 PM, said:

Updated to the latest forge!

V1.1.4 (minecraft 1.4.4) (forge 6.3.0)
Universal: (adf.ly) (mediafire)

My large biomes world made with 1.4.2 will still work with this right?

#2047

Pogo
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Posted 17 November 2012 - 02:23 PM

Do you have any timeline on when you may change the generation settings? I'm going to run a server with this mod and any changes to the Skylands rendering would make things look a little weird I think.

#2048

CrystalPriizon

Posted 17 November 2012 - 05:41 PM

So, is the cave dimension going to ever use the build height? I love the cave dimension, but not using the build height just feels like a loss to me.

#2049

Craftiyan
  • Location: Lake Silencio, UT. April 22, 2010, 5:02 PM.
  • Minecraft: bdejean

Posted 17 November 2012 - 07:46 PM

View PostZambonifofex, on 16 November 2012 - 12:41 AM, said:

Hey, it affect the hell and the sky biome? (sorry for my bad english, i'm brazilian, and my english is bad)

I'll assume you're asking if the sky world generates the Nether ("hell") differently?  I don't think so.
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?

#2050

205
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Posted 18 November 2012 - 12:06 AM

YES! YES! YES! *orgasmic cries*

#2051

zatoichi

Posted 18 November 2012 - 10:23 AM

View Postted80, on 16 November 2012 - 04:11 PM, said:

Updated to the latest forge!

V1.1.4 (minecraft 1.4.4) (forge 6.3.0)
Universal: (adf.ly) (mediafire)

can you be more specific about which build of forge you compiled with? not working at all for me on 6.3.0.372 recommended release for 1.4.4.

relevant log:
Spoiler:

overzealous moderators incapable of thinking for themselves are more of a danger to any forum than anyone trying to abuse it.

#2052

Runemonger
  • Location: Missouri
  • Minecraft: Runemonger

Posted 18 November 2012 - 05:12 PM

I'm getting a Not Implemented message when I try to put the files in minecraft.jar

#2053

seferz
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Posted 19 November 2012 - 03:35 AM

View PostCrystalPriizon, on 17 November 2012 - 05:41 PM, said:

So, is the cave dimension going to ever use the build height? I love the cave dimension, but not using the build height just feels like a loss to me.

I was wondering the same thing. Any chance you could try to make the cave dimension work with the new build height? And also, is it possible to get the day/night working on that dimension? (i ask this because I have another mod that functions are based around day/night, it refuses to work properly, and I am assuming its because the day/night cycle is off or something.)

#2054

miner702
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Posted 20 November 2012 - 01:41 AM

great mod!

#2055

Manan6619
  • Minecraft: Master_Manan

Posted 20 November 2012 - 02:10 AM

Hi again. I've taken a look around with this mod and I'm gonna change my criticisms a bit: The color changing water is a great touch, and after a bit of playing it's kinda of nice. However, if you haven't already, I'd suggest an option to turn it off-it's always a struggle when certain mods completely replace something on the side, y'know? Anyways, I'm going to stay with the 'separate enhanced-default world type' argument. Some of the changes you've made are great but they kind of kill finding and sharing a good seed, or using one yourself. Also with this point:The villages:changing them up is a fantastic idea and some of the structures-especially the mine and watchtower-are really nice.The improvements you've made on the houses to make the look nice are splendid. Unfortunately, I still have to be a bit knit-picky about this change;My only criticism is that, unless the mine shows some ores, these villages are completely void of fine resources-If you simply added in loot chests and bookshelves, myself and likely many others would be very happy. (You could even take another step and decorate the houses with beds, tables, benches, ect.
Once again, overall a great mod with really fun and useful features, it's just some of the little things like seeds and and villages being slightly changed that prevents a person such as myself from wanting to download it.
Posted Image Posted Image
Also, I've flipped shovel textures for Tinker's Construct for a  more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/

#2056

Arketus
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Posted 20 November 2012 - 04:11 AM

Sorry if this has already been asked. But I was wondering whether or not villages spawn in the cave dimension

#2057

Wikiultimate

Posted 20 November 2012 - 04:25 AM

Thanks for the mod, i got the SSP working great, problem is i can not get the multiplayer version to work.

I downloaded the mincraft_server.jar file, opened it with WinRAR and copied all the files from the BWG3_114_MP file into my open mincraft_server.jar file.
I closed WinRAR. I re-opened mincraft_server.jar file to make sure it saved all the  BWG3_114_MP files and it did.
I closed it and in my SERVER file changed "level-type=Default" to "level-type=Sky Dimension", clicked save and closed that.
I moved the mincraft_server.jar into my Minecraft Server folder, which includes:
SERVER file, White-list file, and the others, including the minecraft_server.exe.
I open minecraft_server.exe and it builds the new map.

Now when i open the map, it is a regular map, not the Sky Dimension.

I followed this tutorial: to get an idea, have i missed something?

Thanks again

#2058

ted80
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Posted 20 November 2012 - 09:26 PM

Updated to minecraft 1.4.5!

View PostWikiultimate, on 20 November 2012 - 04:25 AM, said:

Thanks for the mod, i got the SSP working great, problem is i can not get the multiplayer version to work.

I downloaded the mincraft_server.jar file, opened it with WinRAR and copied all the files from the BWG3_114_MP file into my open mincraft_server.jar file.
I closed WinRAR. I re-opened mincraft_server.jar file to make sure it saved all the  BWG3_114_MP files and it did.
I closed it and in my SERVER file changed "level-type=Default" to "level-type=Sky Dimension", clicked save and closed that.
I moved the mincraft_server.jar into my Minecraft Server folder, which includes:
SERVER file, White-list file, and the others, including the minecraft_server.exe.
I open minecraft_server.exe and it builds the new map.

Now when i open the map, it is a regular map, not the Sky Dimension.

I followed this tutorial: to get an idea, have i missed something?

Thanks again
you should open the minecraft_server.jar not the minecraft_server.exe

View PostArketus, on 20 November 2012 - 04:11 AM, said:

Sorry if this has already been asked. But I was wondering whether or not villages spawn in the cave dimension
no, only on default and large biomes

View PostCrystalPriizon, on 17 November 2012 - 05:41 PM, said:

So, is the cave dimension going to ever use the build height? I love the cave dimension, but not using the build height just feels like a loss to me.
using the full height would make the world generator very slow.

View PostManan6619, on 20 November 2012 - 02:10 AM, said:

Hi again. I've taken a look around with this mod and I'm gonna change my criticisms a bit: The color changing water is a great touch, and after a bit of playing it's kinda of nice. However, if you haven't already, I'd suggest an option to turn it off-it's always a struggle when certain mods completely replace something on the side, y'know? Anyways, I'm going to stay with the 'separate enhanced-default world type' argument. Some of the changes you've made are great but they kind of kill finding and sharing a good seed, or using one yourself. Also with this point:The villages:changing them up is a fantastic idea and some of the structures-especially the mine and watchtower-are really nice.The improvements you've made on the houses to make the look nice are splendid. Unfortunately, I still have to be a bit knit-picky about this change;My only criticism is that, unless the mine shows some ores, these villages are completely void of fine resources-If you simply added in loot chests and bookshelves, myself and likely many others would be very happy. (You could even take another step and decorate the houses with beds, tables, benches, ect. Once again, overall a great mod with really fun and useful features, it's just some of the little things like seeds and and villages being slightly changed that prevents a person such as myself from wanting to download it.
better world generation 4 is going to have an enhanced-default world type and i'm still working on the villages.

creator of bwg4 | my twitter: @ted80_


#2059

ted80
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Posted 20 November 2012 - 09:38 PM

View PostPogo, on 17 November 2012 - 02:23 PM, said:

Do you have any timeline on when you may change the generation settings? I'm going to run a server with this mod and any changes to the Skylands rendering would make things look a little weird I think.
i don't have any plans on changing the skylands generator

View Postredekens, on 17 November 2012 - 03:27 AM, said:

My large biomes world made with 1.4.2 will still work with this right?
yes, it should work fine :)

View PostZambonifofex, on 16 November 2012 - 12:41 AM, said:

Hey, it affect the hell and the sky biome? (sorry for my bad english, i'm brazilian, and my english is bad)
no, it doesn't

creator of bwg4 | my twitter: @ted80_


#2060

RamiroRacynami
  • Location: America
  • Minecraft: RamiroRacynami

Posted 20 November 2012 - 10:36 PM

View Postted80, on 20 November 2012 - 09:26 PM, said:

using the full height would make the world generator very slow.
What if you made a different world type for the larger Cave Dimension? Let's call it "Super Cave Dimension".
That way people and servers that can handle and/or do want the Super Cave Dimension can have it, but people and servers that don't want and/or can't handle the Super Cave Dimension can still use the plain Cave Dimension.
Posted Image
Black as the shadow that yet remains and Red for the blood that runs in our veins.