It's not about using things that are not torches. It's about using something other than light for monster protection so that you can issue lighting in some other fashion. Good for, say, when you have a roof you don't want to be brightly lit for no reason, but you also don't want a bunch of creepers on.
You've missed my original point. Mobs don't spawn on glass or, like Sting_Auer pointed out, on slabs. Meaning that your room could, theoretically, be pitch black and no mobs would spawn due to the floor. Provided it isn't a double slab.
The Wiki even specifically states:
Glass/lava floors No mobs can spawn on glass floors, making for a handy alternative to a well-lit shelter. Light is still important, though - you could even have a 1 block high space below all glass blocks on the floor and pour lava there. This will keep your shelter visible and provide a fancy, creepy feel.
OH MAN, PEACEFUL MODE? YOU'RE ABSOLUTELY RIGHT, I NEVER EVEN THOUGHT ABOUT THAT. THAT COMPLETELY RESPONDS TO EVERY PART OF MY SARCASTIC AND LONG-WINDED POST. THANKS FOR YOUR INSIGHT, EVERYTHING IS ALL BETTER NOW.
You've missed my original point. Mobs don't spawn on glass or, like Sting_Auer pointed out, on slabs. Meaning that your room could be pitch black and no mobs would spawn due to the floor.
And, mycelin. But I don't want to have to have an ugly room just to ensure mobs aren't around. I mean, I never thought of the glass part, but it seems weird to have to cover, say, a hidden tree area, in a layer of glass so that you can walk around it and not worry about mobs. Plus, glass doesn't allow for redstone placement, and that means I get to choose between slabs and mycelin for every area that I want to build that has redstone in it and be dark.
I mean, yes, thanks for the insight, and it's a good idea, but it just seems sort of limiting, you know? Especially when you consider things like roofs.
Yeah, cuz...you know. If you don't want mobs in this one spot right over here, just to the left of the fridge, then you must not want them anywhere...at all...ever. That makes perfect sense. Oh, but wait! There is torches that can keep mobs from spawning...that can't be right! If I didn't want mobs to spawn absolutely everywhere, all the time, then I would play on Peaceful. Right?
And, mycelin. But I don't want to have to have an ugly room just to ensure mobs aren't around. I mean, I never thought of the glass part, but it seems weird to have to cover, say, a hidden tree area, in a layer of glass so that you can walk around it and not worry about mobs. Plus, glass doesn't allow for redstone placement, and that means I get to choose between slabs and mycelin for every area that I want to build that has redstone in it and be dark.
I mean, yes, thanks for the insight, and it's a good idea, but it just seems sort of limiting, you know? Especially when you consider things like roofs.
I also believe that mobs don't spawn on stairs, and with the new upside-down stairs, it gives you much more opportunity.
Rollback Post to RevisionRollBack
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
I also believe that mobs don't spawn on stairs, and with the new upside-down stairs, it gives you much more opportunity.
I'm not sure if that's true. I see an awful lot of creepers and skeletons on my stair roofs, but they might be spawning from weird spots or something. I'm not sure. Either way, you understand what I mean about being limited? It isn't about what I can currently provide in my gameplay, but a suggestion for how to make things more like how I see them in my mind, without being limited by weird gameplay constraints.
This is actually a really good idea, and for a number of reasons.
Thanks! I like the cauldron idea. The problem with Mycelium is that then everything has mush-purple flooring.
Well, yeah, the Mycelium flooring isn't exactly used for those with special Aesthetic preferences. And yet again I seem to add something to your genius suggestion.
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Excuse me, but that was my comment you just read there, bub.
So what you want is like an interdiction torch from EE, but without light?
No. What I'd like is a normal torch from vanilla, but without the light. No special force-fields or anything, just something that stops the further spawn of monsters in the area in the same way that a torch does.
Good idea as usual, people bashing it as usual. I don't see why people are getting their knickers in a twist about something like this and I have wanted something similar for months.
It's not like you're saying you want pink enderman who give you flowers and interior decorating advice.
Good idea as usual, people bashing it as usual. I don't see why people are getting their knickers in a twist about something like this and I have wanted something similar for months.
It's not like you're saying you want pink enderman who give you flowers and interior decorating advice.
...Darn. Well, you just saved me an hour-and-a-half of typing.
Killing an enemy gives you an item, right? (creeper = gunpowder, skeleton = bone, zombie = rotten flesh, etc.) When you surround 8 of these with a gold ingot will give you a medallion.. (creeper medallion/spider medallion/pig medallion/whatever) When worn, it repels (scares if you will) the mob of that type 5 blocks away and will not attack. This will be worn in the head slot.
There is a dungeon only obtainable item called a talisman(let's say it's about 33.3% of getting one). If surrounded with 8 of the creature's "item" It makes a talisman of that type. It can then be placed down on the ground and repel that mob for up to 20 blocks (area in in a sphere. 20 is the diameter)
Killing an enemy gives you an item, right? (creeper = gunpowder, skeleton = bone, zombie = rotten flesh, etc.) When you surround 8 of these with a gold ingot will give you a medallion.. (creeper medallion/spider medallion/pig medallion/whatever) When worn, it repels (scares if you will) the mob of that type 5 blocks away and will not attack. This will be worn in the head slot.
There is a dungeon only obtainable item called a talisman(let's say it's about 33.3% of getting one). If surrounded with 8 of the creature's "item" It makes a talisman of that type. It can then be placed down on the ground and repel that mob for up to 20 blocks (area in in a sphere. 20 is the diameter)
I don't want to have an item that repels a monster. Just ones that stop monsters from spawning, as with a torch. I just don't want it to be light based. It might be useful to be able to stop specific monsters from spawning in specific areas, but I don't think it should be a force-field.
For those having trouble with the idea, I've remembered an idea from when I lived with my parents. Rats will not typically go into places where ferret dung is present, because ferrets are their natural enemies. Not that I'm saying that we need dung, but the same principle applies. You put something out that monsters don't like, so they stay away from it.
For those having trouble with the idea, I've remembered an idea from when I lived with my parents. Rats will not typically go into places where ferret dung is present, because ferrets are their natural enemies. Not that I'm saying that we need dung, but the same principle applies. You put something out that monsters don't like, so they stay away from it.
Now I want in game ferrets. Thanks a lot! =P
(I was already aware of this but I'm just being a smart ass. I can't help myself some times.)
There isnt much of a point of this. If you want to make good builds make a creative world and do whatever there. The monsters dont bother you in this mode. Survival is for surviving and fighting monsters, so whats the point of repellants in a mode that people dont make builds in? But i guess i understand when your making a shelter or a mansion to seek refuge from monsters. I guess im half supporting this and half disagreeing.
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To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
There isnt much of a point of this. If you want to make good builds make a creative world and do whatever there. The monsters dont bother you in this mode. Survival is for surviving and fighting monsters, so whats the point of repellants in a mode that people dont make builds in? But i guess i understand when your making a shelter or a mansion to seek refuge from monsters. I guess im half supporting this and half disagreeing.
Well if you make say a cool temple but don't want to put a tiny entry way with doors it would be nice if you could keep them out. I've been playing since long before creative and I think that massive structures in survival are far more of an accomplishment. The same can be said for this idea as was said about enchantment and potions "if you don't like them don't use them". I think my point is some people would really like this and it won't hurt the people who don't feel as if they need it. I think it could be cool. =)
There isnt much of a point of this. If you want to make good builds make a creative world and do whatever there. The monsters dont bother you in this mode. Survival is for surviving and fighting monsters, so whats the point of repellants in a mode that people dont make builds in? But i guess i understand when your making a shelter or a mansion to seek refuge from monsters. I guess im half supporting this and half disagreeing.
If you're for torches, I don't understand why you'd be against non-light based monster repellant.
There isnt much of a point of this. If you want to make good builds make a creative world and do whatever there. The monsters dont bother you in this mode. Survival is for surviving and fighting monsters, so whats the point of repellants in a mode that people dont make builds in? But i guess i understand when your making a shelter or a mansion to seek refuge from monsters. I guess im half supporting this and half disagreeing.
I disagree with your assumption about Survival mode. Fighting monsters isn't really the point at all. It's just to have a mode in which there are challenges you need to overcome. Fighting monsters may give some people a sense of accomplishment, but there are others who prefer the satisfaction of knowing they overcame the odds against them to build something awesome. Try planning out an epic castle, then gathering materials and building it on Hardcore. It'll be a beast to do, but I guarantee that the sense of pride when it's done and you can go, "I did this. The world was out to get me and I had to survive everything it had, but it couldn't stop me and I have this to prove it." will be enormous. Plus there are multiplayer servers where people build towns and cities, but also fight monsters. There are even RP servers. For those, lightless monster repellent offers more customization. Not to mention adventure maps. With a lightless repellent, it would be possible to make challenges where the player can't see and challenges where monsters have to be fought separate in the same map, without resorting to "Change difficulty here" signs that invite cheating (you could make a Hardcore puzzle map to lock-in the difficulty, even).
You've missed my original point. Mobs don't spawn on glass or, like Sting_Auer pointed out, on slabs. Meaning that your room could, theoretically, be pitch black and no mobs would spawn due to the floor. Provided it isn't a double slab.
The Wiki even specifically states:
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
OH MAN, PEACEFUL MODE? YOU'RE ABSOLUTELY RIGHT, I NEVER EVEN THOUGHT ABOUT THAT. THAT COMPLETELY RESPONDS TO EVERY PART OF MY SARCASTIC AND LONG-WINDED POST. THANKS FOR YOUR INSIGHT, EVERYTHING IS ALL BETTER NOW.
/capslock
And, mycelin. But I don't want to have to have an ugly room just to ensure mobs aren't around. I mean, I never thought of the glass part, but it seems weird to have to cover, say, a hidden tree area, in a layer of glass so that you can walk around it and not worry about mobs. Plus, glass doesn't allow for redstone placement, and that means I get to choose between slabs and mycelin for every area that I want to build that has redstone in it and be dark.
I mean, yes, thanks for the insight, and it's a good idea, but it just seems sort of limiting, you know? Especially when you consider things like roofs.
Manly Cupquake
Yeah, cuz...you know. If you don't want mobs in this one spot right over here, just to the left of the fridge, then you must not want them anywhere...at all...ever. That makes perfect sense. Oh, but wait! There is torches that can keep mobs from spawning...that can't be right! If I didn't want mobs to spawn absolutely everywhere, all the time, then I would play on Peaceful. Right?
I also believe that mobs don't spawn on stairs, and with the new upside-down stairs, it gives you much more opportunity.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
I'm not sure if that's true. I see an awful lot of creepers and skeletons on my stair roofs, but they might be spawning from weird spots or something. I'm not sure. Either way, you understand what I mean about being limited? It isn't about what I can currently provide in my gameplay, but a suggestion for how to make things more like how I see them in my mind, without being limited by weird gameplay constraints.
Manly Cupquake
Well, yeah, the Mycelium flooring isn't exactly used for those with special Aesthetic preferences. And yet again I seem to add something to your genius suggestion.
No. What I'd like is a normal torch from vanilla, but without the light. No special force-fields or anything, just something that stops the further spawn of monsters in the area in the same way that a torch does.
Manly Cupquake
It's not like you're saying you want pink enderman who give you flowers and interior decorating advice.
...Darn. Well, you just saved me an hour-and-a-half of typing.
Manly Cupquake
There is a dungeon only obtainable item called a talisman(let's say it's about 33.3% of getting one). If surrounded with 8 of the creature's "item" It makes a talisman of that type. It can then be placed down on the ground and repel that mob for up to 20 blocks (area in in a sphere. 20 is the diameter)
I don't want to have an item that repels a monster. Just ones that stop monsters from spawning, as with a torch. I just don't want it to be light based. It might be useful to be able to stop specific monsters from spawning in specific areas, but I don't think it should be a force-field.
Manly Cupquake
Now I want in game ferrets. Thanks a lot! =P
(I was already aware of this but I'm just being a smart ass. I can't help myself some times.)
Well if you make say a cool temple but don't want to put a tiny entry way with doors it would be nice if you could keep them out. I've been playing since long before creative and I think that massive structures in survival are far more of an accomplishment. The same can be said for this idea as was said about enchantment and potions "if you don't like them don't use them". I think my point is some people would really like this and it won't hurt the people who don't feel as if they need it. I think it could be cool. =)
If you're for torches, I don't understand why you'd be against non-light based monster repellant.
Manly Cupquake
I disagree with your assumption about Survival mode. Fighting monsters isn't really the point at all. It's just to have a mode in which there are challenges you need to overcome. Fighting monsters may give some people a sense of accomplishment, but there are others who prefer the satisfaction of knowing they overcame the odds against them to build something awesome. Try planning out an epic castle, then gathering materials and building it on Hardcore. It'll be a beast to do, but I guarantee that the sense of pride when it's done and you can go, "I did this. The world was out to get me and I had to survive everything it had, but it couldn't stop me and I have this to prove it." will be enormous. Plus there are multiplayer servers where people build towns and cities, but also fight monsters. There are even RP servers. For those, lightless monster repellent offers more customization. Not to mention adventure maps. With a lightless repellent, it would be possible to make challenges where the player can't see and challenges where monsters have to be fought separate in the same map, without resorting to "Change difficulty here" signs that invite cheating (you could make a Hardcore puzzle map to lock-in the difficulty, even).