Bukkit Officially Joins Mojang!
#61
Posted 28 February 2012 - 09:23 PM
#62
Posted 28 February 2012 - 09:26 PM
I look forward to more options to become standard in SMP along with a host of new plugins.
#63
Posted 28 February 2012 - 09:32 PM
#64
Posted 28 February 2012 - 09:41 PM
#65
Posted 28 February 2012 - 09:42 PM
#66
Posted 28 February 2012 - 09:49 PM
Pico gives us news on Minecraft, LoL, Guild Wars 2, Realm of the Mad Dog, Aion and Border Lands 2 - check it out!
its Real of the mad God not dog
#67
Posted 28 February 2012 - 09:50 PM
#68
Posted 28 February 2012 - 09:51 PM
#69
Posted 28 February 2012 - 09:53 PM
#70
Posted 28 February 2012 - 10:03 PM
#71
Posted 28 February 2012 - 10:06 PM
#72
Posted 28 February 2012 - 10:06 PM
#73
Posted 28 February 2012 - 10:07 PM
#74
Posted 28 February 2012 - 10:08 PM
As Mojang was going to implement a new API, it would have meant a change to all mods to comply with it, which could have meant a revamping of bukkit and all its mods anyway. This way we all get one api that everyone conforms to, and hopefully simpler for unknowledgable common users to load and use, and maybe eliminate some of these "I can't load your mod" or "You're mod causes a blackscreen" statements which clog up the forums. I'm not familiar with bukkit as I only play single player, but i don't think it will mean close-source, as bukkit will now be part of mojang, and Notch/Mojang stated in the past that if modders wanted to have source info to develop a mod all they had to do was apply. I know it will be a pain for modders to update again after this API is done but for the future in the long run we might not have to wait for every mod to update after every MC update, it should make it easier both on modders and players. So congrates Bukkit team. It shows that Mojang is looking at the modding community and is getting the help it needs to make a more solid game for all - SSP and SMP.
#75
Posted 28 February 2012 - 10:30 PM
#76
Posted 28 February 2012 - 10:42 PM
#77
Posted 28 February 2012 - 10:42 PM
#78
Posted 28 February 2012 - 10:50 PM
#79
Posted 28 February 2012 - 11:05 PM
#80
Posted 28 February 2012 - 11:08 PM
I approve.









