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Minecart Rapid Transit Station v4.0 Pre-release


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#1

Posted 26 February 2012 - 05:55 PM

This version of the MRT Station is now obsolete, and has been replaced by the newer version 4.1. Click here to go to the MC forum post for the new version!



Download the Minecraft 1.1 Savefile and MCEdit Schematics here

Please note that this is a pre-release version, intended to get public feedback and possibly address any bugs or issues.

The station is fully functional and feature-complete, but extras such as station variants, roof schematics, entrances, and track pieces are not yet available, and will be in the final version.

The final version should be available sometime after the official Minecraft 1.2 update.

Features:

Subway-style Arrival Bays:
  • Automated: An incoming minecart comes to a stop in an arrival bay, waits 7 seconds to allow the player to disembark, and then departs automatically continuing on to the next stop if occupied, or to a dispenser if empty.
  • SMP-Friendly: 3 arrival bays per direction allow multiple users to arrive at nearly the same time without collisions. If all three bays are occupied, all further incoming carts are looped around until an arrival bay becomes vacant.
  • Foolproof: Carefully timed pistons ensure that players and carts are cleared out of the bay and that they do not interfere with further incoming arrivals.
  • Smooth Ride: Minecart tracks are kept as flat and straight as possible to help improve the user experience.
  • Audio Cues from Note Blocks: A single high-pitched tone is played when a cart enters an arrival bay. An increasing three-tone chime is played when a cart is about to leave an arrival bay.
Instantaneous Departure Bay:

  • Buttonless: Just hop into the already waiting cart in the departure bay to begin your journey, without needing to push any buttons.
  • Foolproof: If the cart in the departure bay is somehow missing, simply press the button nearby to request another cart from the dispenser.
Reliable Minecart Dispenser:

  • High Capacity: 11-cart total minecart storage capacity per direction (10 carts in the dispenser + 1 cart waiting in the departure bay)
  • Improved Dispenser Loading: Compared to MRT v3.0, minecarts can now be loaded at a faster rate, and a new occupied cart detector prevents players from accidentally entering the dispenser while in a cart.
  • Improved Reliability: New dispenser design should help prevent the occurence of jammed carts and redstone glitches, particularly on SMP servers.
  • Load Balancing: Empty carts are fed into minecart dispenser for the opposite direction. (ie: Northbound empty carts are sent to the southbound dispenser and vice versa) This helps balance the number of carts between both dispensers, especially at terminus stations.
  • Overflow Detection: If the dispenser is full, any further incoming carts are diverted to an overflow area located near the dispenser reload slot. The overflow area is a simple track that can hold an infinite number of carts.
  • Indicator Lights: 2 redstone torches located near the boarding area report if the dispenser is empty or full.
Other Features:

  • Various maintenance access/emergency exit doors allow players to easily leave the mechanical areas of the station if they somehow get stuck inside.
  • Colour coding for stations and tracks, so that rail lines can be easily identified by colour (example: "The Red Line")
  • TODO: Underground version of the station
  • TODO: 5-bay variant of the station
  • TODO: Roof schematics
  • TODO: Entrance schematics
  • TODO: Track schematics
Specifications:

3-Bay Station Dimensions: 47W x 25L x 14H = 16450 blocks
5-Bay Station Dimensions: TODO, coming soon

The 3-Bay variant of MRT Station version 4.0 is approximately 7.5% smaller than version 3.0.
(v3.0 Dimensions: 37W x 37L x 13H = 17791 blocks)

Total arrival bay waiting time: Approximately 7 seconds

Programs used to design and build this station:
  • Minecraft 1.1
  • MCEdit stable33
  • Single Player Commands v3.1.1
Bugs and Known Issues:

There are still ways for the player to get stuck in an arrival bay:

  • The player exits the cart almost immediately after departure, when the cart is under the glass block. The player can then walk back into the arrival bay.
  • If the player is capable of flying, he/she can enter flight mode while the inside the arrival bay and not drop down to the exit door.
Once a player is stuck in an arrival bay, the player should either break one of the glass blocks to exit and then immediately replace that glass block, or if on an SMP server, ask someone else to push the "Clear Arrival Bay" button located in the outgoing track section just outside of the arrival bay.

Credits and Special Thanks to:


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