BETTER DRAGONS!
Poll: Do you like my idea and think it should be in MineCraft?
Ended May 15, 2014
Poll: Do you think Inventory Hotbar should be disabled while riding a
Ended May 15, 2014
Poll: Should Dragon Species change depending on which Dimension they w
Ended May 15, 2014
The End & The Endragon
The End is a realm named as if it's the End of MineCraft based upon the theory it was created for challenge. The End is barely challenging and I die more to Silverfish than I ever have to Endermen, let alone the Endragon. All of my further suggestions are my opinions and are things that should be in Vanilla MineCraft; and I will quote other players if necessary. To add more difficulty to The End:
+Endermen should teleport to you and start attacking you when you're fighting the Endragon. [At least a 2:00 Minute time elaspe] It should be affected by Game Difficulty too.
Easy → 2 Endermen
Normal → 4-5 Endermen 50% Chance
Hard → 6-8 Endermen 33.3%
Hardcore → Same as hard
This will make more of a statement that Endermen are minions of the Endragon - Adding more sense to their names.
-Remove the Endragon ability to literally destroy ANYTHING in it's path. (Excludes: Obsidian, Bedrock, End Portal & Endstone) Example in this video:
+Include a better AI for the Endragon so it can maneuver around the Obsidian Pillars just to attack you AND so it won't fly so far away from you after attacking it.
-Remove the glitch where Endragon will just mindlessly go through blocks - Like Obsidian Pillars and the End Stone ground.
Better Dragon Attacks
+Add more attacks for the Endragon or else it's like a 1 way combat.
Normal → 5 Seconds
Hard → 7 Seconds
Hardcore → 7 Seconds
Hatching that Dragon Egg
When you obtain the Dragon Egg in Vanilla MineCraft, you may be quite unsure what to do with it; but if implemented you won't be! You can hatch the Dragon Egg into a Dragon which species' is dependent on which Dimension it is hatched in! Here's a picture on how the Incubation should look like:
You require:
Hatching time would be as follows and is affected by Game Difficulty.
Easy → Hatching would take 1 hour
Normal → Hatching would take 3 hours
Hard → Hatching would take 5 hours
Hardcore → Hatching would take 5 hours
ALSO, you may only hatch the Dragon Egg in the layouts provided above. As soon as you place it in that layout, the time should start ticking. I also had an idea where, if you hatched the Dragon Egg in a different Dimension, it's species will change, and the different species' offer different perks. Let's use a Nether-Dragon for example... (I will upload a re-skinned, red dragon later)
Stages and Taming
If you hatched the Dragon Egg in the Nether, it would have an Increased Fire Breathing Attack time of +5 seconds (Normally 5 seconds) and the additional ability to spit fireballs like a
bossghast. Along with this destructive ability, it has a 25 second cool-down.When a baby Dragon is first born, it is the size of a squid. Pretty big, pretty reasonable. Dragons cannot attack yet, but if you want, you can kill them. All dragons killed will yield a Dragon Egg where it died, but it will not create a portal.
Baby Dragons → Can be tamed, cannot attack.
Adolescent Dragons → Can be tamed, can attack*
Adult Dragons → Cannot be tamed, hostile.
*Adolescent Dragons should turn hostile and passive, so you aren't forced to kill them and should undergo this transition every 5 minutes regularly, OR if you're out of their line of sight and come back, it will reload as passive for 5 minutes.
Taming a Baby Dragon: Taming a Baby Dragon requires 2 baby pigs and a saddle.*
Taming an Adolescent Dragon: Taming an Adolescent Dragon requires 4 grown pigs and a saddle.#
You cannot tame a fully grown Dragon. Fully grown tamed Dragons are fully controllable and have the ability to fly at the speed equal to that in the Dragon Mount Mod.
*You can mount a tamed baby Dragon, but will move similarly to a pig. Cannot fly.
#You can mount a tamed Adolescent Dragon, and will be controllable unlike the baby Dragon. Cannot fly.
NOTE: All dragons are immune to fire/lava damage and being on them does not provide that same immunity. They are also to be immune to throw-able potions - Yet, they can take Void Damage, Drowning, Ranged attacks, Melee attacks, Mob Attacks and Lightning damage. Also, the Fire Breathing Attack Increase for the Nether-Dragon is based upon time increase and not Damage. I had a debate with myself whether dragons would teleport to you not. But since they're bigger than all portals, this would mean there'd have to be a different type of 'Dragon Friendly Portal'. In the end No pun intended I just decided no and that they should teleport to you the same way wolves and ocelots do. At that same point, there'd have to be a sitting motion for the Dragons. As I said with the disablement of Inventory Hotbars, little icons relative to the Attack and Dragon Perks should be shown instead of your Inventory Items and Left-Clicking them while on the Dragon should activate that attack. Right-Clicking your Dragon should dismount it.
Re-Healing, Flying and Self-Defense
Often being taken to combat for excessive force against an accidentally hit Iron Golemn (or any other mob for that matter, players even) your Dragon might be at low health and to re-heal it. Some of the food is influenced on the Dimension of which they were born in. Pigs and baby pigs are essential re-healing food to all types of Dragons and pigs/cows will provide 4 hearts while baby animals while provide 2 hearts.
Overworld Dragon: Pigs, baby pigs, cows, baby cows
Nether Dragon: Pigs, baby pigs, Ghast (18 hearts)
Ender Dragon: Pigs, baby pigs, Eyes of Ender (4 hearts)
Alternatively, for all Dragons, you may feed them Cooked and only Cooked Porkchop (Cooked Steak Overworld Dragon exception)
Flight for your Dragon would be easy. Only tamed adult Dragons can be flown. Here are the keys to fly/move your Dragon.
W: Go Forward
A: Turn Left
D: Turn Right
S: Move Backwards
Button 1: Use Selected Attack
Button 2: Dismount
Button 3: Choose Attack
Spacebar: Take Flight/Ascend
Shift: Discontinue Flight/Descend
Dragons will only turn hostile towards you if you hit them 3 times consecutively. As often as this may happen, you end up hitting your friendly helpers and in older versions of MineCraft, wolves would turn on you for accidentally hitting them. As realistic and fair as I could think, 3 consecutive times seems reasonable. Dragons will also help you kill your foes by detecting your position, the monster's health and the appropriate attack to finish it off. Never will a Dragon use a fireball for self-defense. The Dragon should detect your position for:
1. Assuming the appropriate attack (i.e If you were in front of your Dragon, attacking a Mob it should not determine to use Fire Breathing - Instead it should resort to a direct attack, like Tail Whip) OR if that is too much a narrow attack, it could alter the properties of a Ghasts' Fireball to make it so damage is upon impact of what it was directed at and creates no additional explosion damage.
2. Fire Breathing time would have to be lessened or be a direct and single attack if the Dragon was to aid you in a kill since it could grief your flammable creation, burn the loot and even set you on fire!
3. Tamed Ender-Dragons should summon 3 Endermen to help you kill your foe and have those Endermen only do such a thing IF: It's nighttime and you are at/under 4 hearts of health. They will summon 3 Endermen regardless of Game Difficulty since the Endermen attacks are different by Game Difficulty.
I am still thinking of many ways to improve on this suggestion, but if you have any Questions or Comments, please reply! All feedback required!
I support BETTER DRAGONS!
As for making it try to avoid pillars, that actually isn't a bad idea. It'd take some thinking and recoding, but I bet with something similar to what animals use to find what block to go to it could be made so that dragons find obsidian pillars and then try to move around them.
The reason they go through endstone and obsidian pillars isn't a because it's glitch, it's because they go to wherever you are and they are in no clip mode. That's also why they are made to destroy everything but these. If they destroyed these, then the end would look crappy. I do think though that it'd be nice if there was a better AI added for which they could maneuver themselves to avoid Endstone and Obsidian.
Ya, I'm sick and tired of them just going through all the blocks possible. It's just not realistic and makes The End pointless besides the fact you gain at least 100 levels for accomplishing a task so easy, yet time-consuming and generally unrewarding. Also, if they were to take them out of no-clip mode we wouldn't have to deal with the time they waste when they mindlessly fly into the ground. And I said REMOVE the ability to destroy almost everything, not add the ability to destroy everything. If they destroyed everything, it wouldn't even be worth going to The End anymore.
I support BETTER DRAGONS!
though making this sounds like a programmers nightmare.( no i know nothing of java)
anyone else see herobine on xbox minecraft?,
EDIT: Full Stack! :tongue.gif:
I support BETTER DRAGONS!
I support BETTER DRAGONS!
I support BETTER DRAGONS!
I support BETTER DRAGONS!
First off, Enderdragons never spawn in the Overworld, and since they are meant to be otherworldy their ability to destroy blocks not naturally present in the End makes sense. That said, it would be nice if they didn't just fly through the obsidian towers and endstone all the time - while it would take some coding, giving them the ability to maneuver around such obstacles would make them a bit less derpy. (Also it isn't a glitch that they can do that - it is intentional)
Rather than breathe fire (which would cause ridiculous lag for everyone), why not just have the Enderdragon shoot a fire charge like the Ghasts? It's powerful, and you can set it so that endstone won't be destroyed by it (otherwise there could be major annoying problems as the battle progresses). Also, I don't think the dragon should land - a bit too much like Skyrim, and the dragon would be more threatening in the sky (where you have to shoot at it with bow+arrow) rather than landing on the ground (making it more vulnerable to sword, potions, tnt, etc.).
Personally I really dislike the idea of dragon mounts - they are usually overpowered, ridiculous, and to be honest I haven't seen any decent arguments for them. My opinion is that the dragon egg remains in the End, and, after a bit of time - or perhaps some sort of player-action - the egg hatches into another Enderdragon for you to fight. It's simple, and makes the End more than just a one-time deal.
Honestly, quit bumping this. If your ideas are any good people will comment on them - or they'll comment just to give honest opinions like mine. But there have been so many goddamn Enderdragon threads that people just don't care that much any more. So enough with the shameless bumping.
Also, that first video offered absolutely nothing to your argument - all it did was speculate on things that are already known today (remember, it was made before the game was "released").
Teacher, gamer, and writer.
Creator of "The Wizard Gandy" Minecraft map series.
I have a YouTube channel!
First off, I never said Enderdragons spawned and the Overworld and their ability to destroy blocks is not completely sensible. I know, MineCraft is just a game and Dragons aren't real, so the fact source here is completely unavailable. I can infer, however, a creature won't be able to just destroy anything in it's path due to it's sheer size and danger it offers. It is pointless to say: "It would take some 'coding;" because if I'm correct, you don't work at Mojang and the coding that it involves is similar to the coding of the advanced Mob AI.(Artificial Intelligence)
As of lag, you might want to test the latest Dragon Mount Mod (By down-dating your minecraft.jar) and see how much lag you get. The lag is only affected by the specs of your computer and I personally, with 2.66 GHz Processor, 4 GB of RAM and an NVIDIA PhysX Graphics Card experience no lag upon the usage of the Fire Breathing within the Dragon Mount Mod. OptiFine Mod is an essential mod to reduce lag. Use it.
And comparing a dragon landing to Skyrim is just lame. Who's to say that the creators of Skyrim invented the ideas of dragons landing? -1 for you there. And how would the dragon be threatening in the sky if it doesn't even have any attack moves? All it does it knocks you back and you take damage upon landing, not interaction. And how would it be vulnerable to TNT when you might not be able to time it correctly? I suppose a dragon wouldn't just wait to be damaged by TNT - And they take damage (The same amount) from Exploding Ender Crystals too, so your argument is invalid.
Dragon Mounts aren't overpowered as it takes the following...
A stronghold, a completed end portal, killing the easy Enderdragon, acquiring the egg, incubating the egg, feeding it live animals, putting a saddle on it, waiting 'till it grows to use it's attacks.
So what do you wanna say now know-it-all? And you're so smart - No **** The End is gonna be a one-time deal if it's called: "The End". Golfclap to you my friend, you're really something special. Also, you and only you care about the bumping of this thread. Well done my friend, well done.
I support BETTER DRAGONS!
That's because the Dragons are really strong and I didn't want them to be overpowered - But it's not like you loose it forever once you kill it since, as I mentioned, it drops another Dragon Egg without a Bedrock portal upon Death.
Cool idea, but how long should it be? I'd like to ride my dragon for long periods of time 'till I find a Mooshroom biome - Also, how would this work if you were flying above an ocean? Dragons can't swim. xD
I support BETTER DRAGONS!
Also, how would this work on multiplayer, only one egg?
The Enderdragon should have many more powerful attacks, but all of the Enderman should teleport away when the dragon sees you.
Its not a fun boss fight when the boss just has to touch you, but you are surrounded by hundreds of monsters you CAN'T FRIGGEN LOOK AT!!!
It would be so very fitting and awesome if the Enderdragon shot some kind of Ender-MISSILE.
It lock on you, and you can punch it away.
It would come back every time you punched it away, but after the third time it locks onto the Enderdragon.
Another epic and fitting attack is given to like every boss these days. A white lazer type thing.
This would be cool because you would have to hide behind the obsidian pillars.
I could start a whole new thread on these ideas! But I am too lazy. I will let someone take over this idea and post it as their own,
because all that matters in the end "no pun intended" is this stuff getting put in.
Thanks, mate, I respect your opinion.
Yep, people would just normally say: "Better Endragon" with no hint to what they mean. :3
Hah, I always thought if you raised something it'd obey your orders rather than anything else. It wouldn't know I'm it's enemy 'till told and since it hasn't been told my idea for taming it was born. And since you have the ability to breed them, there won't be only one egg as long as the carrier handles it with care. I couldn't think of anymore half-decent attacks that would fit MineCraft being the type of game it is. And the ender-missile would be way too laggy on Multiplayer, it's a moving entity... Which follows the player. Lag. And since Notch mentioned no sort of guns, missiles are out of the question (Since they're a projectile fired from it). Yes, a white laser beam would be cool, especially in The End. It'd fit in but, besides it's un-originality it's a cool idea.
If you tame a baby or adolescent dragon it will stay with you until it dies, or you attack it three times consecutively - then it becomes hostile. And you could possibly relate this to breeding a dog - When bred it will be bred tamed unless hatched for the first time.
I support BETTER DRAGONS!