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[1.8.1] Builders 0.64B [MOB]


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#1

OgreSean

Posted 21 December 2010 - 08:15 AM

[size=150]Version 0.6_x may have a game freezing problem that crashes minecraft (though, be aware that the game also will freeze if you don't place the included Builders folder in the correct location).  If you would like to help me find and remove this problem sooner, if your game freezes follow the instructions in this [url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=199761]topic[/url] and post your detailed crash reports.[/size]

[size=150]NOTE: Before posting a question in this thread, make sure to review the text files included with the mod, and also be sure to check this post's FAQ and Tips and Tricks section to see if your question has already been answered.[/size]


Introduction
----------

This mod adds 10 new human builder mobs to minecraft.  These mobs will build all over your world, by placing blocks and building structures.  Backup your saves before use.  Currently, for unknown reasons, the mod may occasionally freeze your game.  Keep this in mind.  I am still working on solving this problem.

This mod can be summed up as follows:
-The builder mobs added by this mod will spawn above ground and build structures without any interaction from you, the player.
-The Mayor mob can gather up other builder mobs and use them to build a giant square wall, after which this will function as a small "trading town".  Bakers and Traders will be in these towns.  There is a chest in the middle of these towns, which idle builders will place and take items from.
-Builders can be interacted with by the player, and some can be instructed to build specific structures
-The player can place signs with specific text to influence the behavior of the builders.
-There is a configuration file included with this mod, which can be used to set how many builders spawn, how much they build, the default block they build with, and which builders can spawn.
-The structures built by builders are stored as .txt & .schematic files as blueprints.  These blueprints can be modified or removed, and new blueprints can be added.

The .txt files included with this mod and the rest of this post explain these points in more detail.

[url=http://www.minecraftforum.net/viewtopic.php?f=25&t=111753][/url]

Logo designed by icyPlate(picture) and Joris_s(some coding)

[size=150]Table of Contents:[/size]
1. Builder Information (includes general builder information, pictures of each builder, and the specific stats of each builder)
2. Structure Information (includes a list of all the possible structures that the builders can build)
2b. Configuring this Mod (includes a list of what parts of this mod can be reconfigured, and how to change builder skins)
2c. Tips and Tricks (self-Explanatory)
3. ScreenShots and Videos (Screenshots and videos of the builders in action)
4. Download Links (download the latest version, previous versions, the source code, and/or a guide for changing the structures that the builders create)
5. Changelist (Specifies all the changes made throughout each version)
6. Upcoming changes (Mentions any new changes that will be in the upcoming version, and my progress on each of these changes)
7. Frequently Asked Questions (FAQ, mentions solutions to common installation problems)
8. Credits (Includes credits to modders who have helped me, as well as people who have to contributed to this mod)
9. Other (Other misc. information, like known bugs.  Also includes a donate button)

__
:RFlower:  :YFlower: Builder Information :YFlower:  :RFlower:

All Builders:
:Iron: Each one has a default block, but can place other blocks if the structure's blueprints specify for it.
:Iron: Each can build a limited # of complete structures.
:Iron: A maximum of between 1 and 5 of each Builder may exist at any one time, excluding conversions.
:Iron: None of the builders spawn on leaves, underneath blocks, or underground.
:Iron: Builders idling in a trading village will place items in the village's center chest.
:Iron: Each builder can place a different set of items in the village chest and chests they place in the structures they build.
@@@ Player-Interactivity @@@
:Iron: Each may be right clicked with your hand to follow you, and unfollow you.
:Iron: When a Builder unfollows you, he will immediately attempt to build a structure.
:Iron: Right clicking a regular builder with paper or a sign will allow you to control what they build next.  If right clicked with paper, they will destroy existing terrain to create the specified structure.
:Iron: Right clicking a builder with a bucket of milk will make the builder not despawn naturally.
:Iron: Placing a sign with specific text will allow you to influence the builders.  The first two lines of the sign specify the kind of sign, and the third line may be used to specify a "range" for the sign's effect.  Here are the available signs:
___"Construction Zone": Builders within 100 blocks of this sign will build more often, and never run out of materials.
___"Private Property": Builders within 100 blocks of this sign will not build anything, unless told to.
___"For Rent": A builder who approaches this sign becomes inactive and stays near this sign, never despawning.
___"Expedition": This makes builders gather around the sign.  (Will be expanded in future update)
   (See the instructions.txt file (included with mod) for more info on using these signs.)

>>>>>>>>>Regular Builders<<<<<<<<<<<
~~~~~These builders can build all structures except "Single Block" and "Small Shop", unless instructed via paper/sign.  These are the only builders that can be told what to build via right-clicking with a paper or sign.  These builders will build nearly all blueprints in the Builders/SinglePrints folder.~~~~

CobbleBuilder:

:cobblestone: Places Cobblestone blocks, or occasionally Smooth Stone blocks.
:RedShroom: 25 hp (3rd CobbleBuilder has 20 hp)
:GoldBar: Builds 2 complete structures (3rd CobbleBuilder builds 4)
:Diamond: This builder drops blocks of Cobblestone/Smooth Stone upon death.
:gravel: Appears commonly during the day, and rarely during the night.\
:Water: The 3rd CobbleBuilder shown above always builds using Smooth Stone.
:Iron: CobbleBuilders have the ability to swim faster, and be submerged slightly longer.
(Credit to Dr. Jeckle for the first and second CobbleBuilder skin)
(Credit to irishladdie727 for the third CobbleBuilder skin)

BrickBuilder:

:brick: Places Brick blocks, or rarely Stone Brick blocks.
:brick: 30 hp
:brick: Builds 4 complete structures.
:brick: This builder drops blocks of Brick/Planks upon death.
:brick: Appears often during the day, and never during the night.
:brick: This builder jumps slightly differently.
:brick: This builder can spot clay blocks, and will mention this to nearby players.
(Credit to StinkyJoJo for the last three brickbuilder skins)

MultiBuilder

:Bench: Builds structures using a randomly chosen default block.
:Bench: 30 Hp.
:Bench: Can build 3 complete structures.
:Bench: Spawns occasionally during the day, and uncommonly during the night.
:Bench: Drops a few random blocks at death.
:Bench: Occasionally, while idle, will dash, causing it to move at a faster speed.
(Credit to irishladdie727 for each MultiBuilder skin)

SandBuilder

:sand: Builds structures made of Sandstone.
:sand: 15 Hp.
:sand: Builds 3 complete structures.
:sand: This builder drops blocks of Sandstone upon death.
:sand: Up to 4 may exist at the same time, excluding conversions (Give HomeSeeker sand or sandstone).
:sand: Appears often during both the day and night, but ONLY is desert biomes.
:sand: Each SandBuilder has a unique set of abilities.  These abilities can include herding specific animals, faster movement on sand and slower movement on other blocks, subtle strafing while moving, and the ability to mimic the sneaking and jumping behavior of who they are following.
:sand: This builder now attacks mobs by throwing cactuses!
(Credit to Warro12 for the first 2 SandBuilder textures)

>>>>>>>>>Specialized Builders<<<<<<<<<<<
~~~~~These builders can only build specific structures.  These builders will build only specific blueprints in the Builders/SinglePrints folder.  These builders can also do more than just build.~~~~

Explorer:

:--+: Places torches (or sandstone while building town wall with mayor).
:--+: hp varies based on weapon, with some additional random variance.
:--+: Can build 16 "structures" (Explorer 3 can build twice as many)
:--+: Explorers drop torches upon death.  Explorers killed by the player also drop additional items.
:--+: Appears very rarely during the day, and very commonly during the night.
:--+: Currently, explorers only build Fancy Beacons and place torches in dark locations.
:--+: During night time, up to 6 explorers are allowed to exist at the same time, excluding conversions.
:--+: Explorers fight monsters, and will fight you if you attack them while they are idle.  They will not attack you on peaceful.  They have somewhat advanced battle AI, and can change speed, jump higher, and dodge attacks.
:--+: Explorers can heal themselves when weak.
:--+: There is a 4th kind of Explorer who switches weapons while fighting.  His default skin is Explorer #1, though he may occasionally have the player's skin and name.
:--+: Explorers may use any of the following weapons:  Swords(all types), Gold Pickaxe, Bow & Arrows, Flint & Steel, Gold Axe, Bone, Stick
:--+: Explorers ride and control any animal they bump into, except Wolves and Horses (from Mo' Creatures)
:--+: Explorers will follow and protect the workers of MineColony
:--+: Explorers drop items when falling from large heights.
(Credit to irishladdie727 for the third Explorer skin)

Home Seeker:

:soil: Places dirt, or rarely cloth.
:soil: 20 hp.
:soil: Will only build 0-2 Huts and then nothing else.
:soil: May be given a Cobblestone, Brick Block, Torch, Shovel, Book, Bread, Sand, Sandstone, or Gold Ingot to convert him into a different builder.  Right Click while holding the specified item to change the Home Seeker.
:soil: Up to 4 may exist at the same time.
:soil: Spawns occasionally during the day, and very rarely at night.
:soil: Drops dirt/cloth blocks upon death.  They may also drop slime balls while being attacked by the player.
(Credit to Ripclaw for the first HomeSeeker skin)
(Credit to irishladdie727 for the third HomeSeeker skin)
(Credit to Lolligator for the fourth HomeSeeker skin)

Trader:

:goldore: Builds only a single Small Shop (using Stone) and then enters Shop Mode.
:goldore: 20 Hp
:goldore: While In shop Mode, can be right clicked while holding specified items to give the player different items.
:goldore: Drops paper, or rarely a gold bar, on death.
:goldore: Spawns via Home Seeker conversion (Gold Bar), or via Town being built.
:goldore: Does not despawn while in Shop Mode, except through death.

Baker (Initial version contributed by jameskmonger):

:Furnace: Builds only a single Small Shop (using Stone) and then enters Shop Mode.
:Furnace: 20 Hp
:Furnace: While In shop Mode, can be right clicked while holding specified items to give the player different items related to baked goods.
:Furnace: Drops bread, or rarely a cake, on death.
:Furnace: Spawns via Home Seeker conversion (Bread), or via a Town being built.
:Furnace: Counter of shop holds smoking baked goods.
:Furnace: Does not despawn while in Shop Mode, except through death.

>>>>>>>>>Non Builders<<<<<<<<<<<
~~~~~These builders do not build any structures on their own.  Both have other specified tasks.~~~~

Treasure Hunter:

:Lava: Does not currently place blocks, except for placing planks while building town wall with mayor.
:Coal: Drops either a sign or his shovel upon death.
:chestfront: 25 hp.
:chestfront: Uses a shovel to dig up dirt(and its variants), sand, snow, clay, and gravel nearby him.
:chestfront: While digging, treasure chests, ores, and obsidian may appear underneath dug blocks.
:chestfront: Digging speed and idle time affected by type of Shovel given to Home Seeker that converted to Treasure Hunter.
:chestfront: Only spawn via conversions (right click HomeSeeker while holding shovel).
:chestfront: Marks discovered treasure chests with signs.
:chestfront: Does not naturally despawn.  Only despawns via death.
(Credit to Ripclaw for the first Treasure Hunter skin)
(Credit to irishladdie727 for the third Treasure Hunter skin)

Mayor

:bookshelf: Does not currently place blocks, but drops 0-2 Bookshelves on death.
:bookshelf: 35 Hp.
:bookshelf: Only 1 spawns regularly at a time, except for conversions (give Home Seeker a book)
:bookshelf: Spawns occasionally during the day, and very rarely at night.
:bookshelf: Will coordinate builders to build Town Wall for small trading village (See FAQ for more info)
:bookshelf: Does not despawn after setting up a town.
:bookshelf: If killed by the player, the player gains 100 points.  Killing 10 mayors gets the player a golden apple.
(Credit to Ripclaw for the first mayor skin)
(Credit to Xequos for the third mayor skin)
(Credit to Dr. Jeckle for the fourth mayor skin)

Aesthetic Features:
:Frame: Each Builder has a random name which appears above their head.
:Frame: The background color of each Builder's name will change depending on what they are doing.
:Frame: Each Builder has 2 or more different textures.
:Frame: Builders swing their arm while placing their block
:Frame: Builders grunt when attacked (currently a custom sound)
:Frame: Builders have a "Living Sound" that is heard when they are nearby. (currently a custom sound)
:Frame: Builds have a "block-placement" sound that is heard when they place a block (currently random.pop, but may adjust in the future)
:Frame: Builders rotate body and head toward location that block will be placed in
:Frame: Builders stand still while placing blocks and checking area.

__
:RFlower:  :YFlower: Structure Information :YFlower:  :RFlower:

Builders require flat land and enough empty space to build the following structure designs.  Currently, there are 84 designs (excluding Single Block and Small Shop).  Builders currently choose designs entirely randomly.  Before builders begin building, they will pull out their blueprints (paper) and look around the area while standing still.  If they find the area is empty enough for the structure they have planned they will then begin building.  Builders will stop building if blocks are placed in their way.  Home Seekers will only build 0-2 Huts out of dirt or cloth and stop building after that. A Mayor can build a single Town Wall with the assistance of at least 3 builders.  This Town Wall then forms the basis for a town run by the Mayor.  Explorers and Treasure Hunters will not build regular structures, but will assist Mayor, using sandstone and plank blocks respectively.  Explorers will also occasionally place Fancy Beacons.  Traders and Bakers will build a single Trading shop, and be stuck inside afterward.

What the builders may build:
(Dimensions are given as Z(width) x X(length) x Y(Height) in blocks)

Explorer(Torch):

1. Single Block

Trader(Stone) & Baker(Stone)
2. Small Shop (4 x 3 x 3)


CobbleBuilder(Cobble/Stone), BrickBuilder(Brick/Planks), & MultiBuilder(Random):

3.Hut (5 x 5 x 5)[55 blocks](Also built by Home Seeker)
4.Small Outpost (4 x 4 x 7) [84 blocks]
5.Rectangular Frame (2 x 6 x 5) [28 blocks]
6.Stepping Arch (5 x 7 x 4) [60 blocks]
7.Suspended Platform 1(11 x 7 x 6) [83 blocks]
8.Huge Duplex (13 x 8 x 8) [415 blocks]
9.Hour Glass (7 x 7 x 8)[98 blocks]
10.Tower 1 (3 x 3 x 15) [91 Blocks]
11.Triangular Columns (9 x 2 x 10) [112 Blocks]
12.House 1 (8 x 5 x 8) [209 Blocks]
13.House 2 (5 x 5 x 5) [84 blocks]
14.House 3 (5 x 5 x 5) [88 blocks]
15.Suspended Platform 2 (11 x 7 x 6) [97 blocks]
16.Sky Staircase (2 x 6 x 11) [42 blocks]
**Contributed by TomaHawk**
17.House 4 (7 x 7 x 4) [90 Blocks]
18.Small Castle (14 x 14 x 4) [260 Blocks]
19.Large Shop (10 x 10 x 4) [179 blocks]
20.Tower 2 (4 x 4 x 15) [204 Blocks]
21.Suspended Platform 3 (5 x 5 x 12) [93 Blocks]
22.Aesthetic house (14 x 6 x 11) [340 Blocks]
23.Mayors Office (7 x 5 x 4) [88 Blocks]
24.Two story Saloon (12 x 11 x 11) [531 Blocks]
25.Fancy Beacon (3 x 3 x 3) [7 Blocks] (Occasionally placed by Explorers)
**Contributed by sathapok**
26.Large House (8 x 10 x 13)
**Contributed by me**
27.House 5 (4 x 5 x 4)
28.Tall House (4 x 5 x 12)
29.Suspended House (11 x 7 x 12)
**Contributed by lewsishallam**
30.Glass Hut (9 x 10 x 4)
**Contributed by murillohfb**
31.House 6 (5 x 5 x 6)
**Contributed by LovenDrunk**
32.Two Story House (11 x 12 x 14)
   **Contributed by StinkyJoJo**
33.Cactus Planter (5 x 5 x 6)
34.Sugar Cane Planter (5 x 5 x 5)
35.Fancy Beacon 2 (3 x 3 x 7) (Occasionally placed by Explorers)
36.Fence (3 x 17 x 3)
37.Fence Gate (3 x 17 x 4)
38.Flower Bed 1 (5 x 5 x 2)
39.Flower Bed 2 (5 x 5 x 2)
40.Flower Bed 3 (5 x 5 x 2)
41.Fortress (8 x 32 x 22)
42.Fortress Wall Short (7 x 17 x 11)
43.Fortress Wall Not Short (7 x 36 x 11)
44.Fountain (5 x 5 x 3)
45.Guard Tower (10 x 10 x 14)
46.Guard Tower Small (6 x 6 x 24)
47.Hut 2 (5 x 5 x 6) (Also built by Home Seeker)
48.Hut 3 (5 x 5 x 15) (Also built by Home Seeker)
49.Hut 4 (5 x 5 x 6) (Also built by Home Seeker)
50.Lamp 1 (3 x 3 x 3)
51.Lamp 2 (3 x 3 x 4)
52.Lamp 3 (3 x 3 x 4)
53.Lamp 4 (3 x 3 x 3)
54.Lamp 5 (3 x 3 x 3)
55.Lookout (5 x 5 x 11)
56.Lookout 2 (5 x 5 x 17)
57.Lot 1 (32 x 31 x 3)
58.Lot 2 (32 x 31 x 3)
59.Planter Cross (22 x 26 x 1)
60.Planter Empty (32 x 16 x 1)
61.Planter Flowers (17 x 15 x 2)
62.Planter Flowers Big (31 x 15 x 2)
63.Planter Flowers Big (31 x 15 x 2)
64.Plant Sugarcane (3 x 3 x 5)
65.Plant Sugarcane x2 (6 x 3 x 5)
66.Plant Sugarcane x3 (9 x 3 x 5)
67.Plot Cane Field (16 x 16 x 7)
68.Plot House 1 (16 x 16 x 16)
69.Small House 1 (8 x 8 x 6)
70.Small House 2 (8 x 8 x 6)
71.Small House 3 (9 x 8 x 8)
72.Small House 4 (9 x 8 x 22)
73.Small House 5 (9 x 8 x 8)
74.Small House 6 (9 x 8 x 16)
75.Battle Platform (8 x 8 x 8)
76.Tree (5 x 5 x 8)
77.Tree Big (5 x 5 x 8)
78.Tree Planter Big (31 x 15 x 10)
79.Walkway (32 x 4 x 1)
80.Walkway 2 (32 x 4 x 3)
81.Walkway 3 (32 x 4 x 4)
82.Walkway 4 (32 x 4 x 6)
83.Wall (17 x 3 x 5)
84.Wall Door (17 x 3 x 5)
85.Water Tank (8 x 8 x 11)
86.Workshop (10 x 10 x 5)

Mayor with assistance of 3 or more builders (Only 1 of the following can be built by each mayor)
-Town Wall 1 (15 x 15 x 3) [168 blocks] (Includes up to 1 Baker Shop and 2 Trader Shops)
-Town Wall 2 (17 x 17 x 3) [192 blocks] (Includes up to 1 Baker Shop and 2 Trader Shops)
-Town Wall 3 (19 x 19 x 3) [216 blocks] (Includes up to 1 Baker Shop and 3 Trader Shops)
-Town Wall 4 (21 x 21 x 3) [240 blocks] (Includes up to 1 Baker Shop and 3 Trader Shops)
-Town Wall 5 (23 x 23 x 3) [264 blocks] (Includes up to 1 Baker Shop and 4 Trader Shops)
-Town Wall 6 (25 x 25 x 3) [288 blocks] (Includes up to 1 Baker Shop and 4 Trader Shops)

NOTE: The Town Wall is capable of adjusting to height changes of 1 block while being built.

__
:RFlower:  :YFlower: Configuring this Mod :YFlower:  :RFlower:

1. Changing Skins

Don't like the included skins?  Well, here's a step-by-step process to show you how you can change them!

1. Obtain or create a minecraft player skin of your choice.
2. Rename this skin to EXACTLY match the file name of the skin you want replaced ("CobbleBuilder1.png", "Trader1.png", etc)
3. Open your minecraft jar using 7zip, Winrar, or any other appropriate program.
4. Open the mob folder of your minecraft jar
5. Drag your new skin into into the mob folder.  It should automatically replace the old skin.
6. Close your minecraft jar
7. Start minecraft and enjoy having less ugly people in your game!

If you don't like all the skins for a certain builder (like the Traders), you can replace them all with a single skin to make that builder always have that skin.

Why not try some of these skins provided by various contributors? (I may add some of these skins to the mod later)
NightmareX91's skins



RipClaw's skins



Warro12's skins









2. The Configuration File

Included with the mod is a Configuration File.  Read the included Instructions.txt to learn how to set each configuration setting.  Here is a list of what is currently configurable:
-Builder Spawn Rates (Determines how often specific builders spawn)
-Builder Spawn Maxes (Determines how how many of a specific builder may exist in your world, excluding conversions.  Can be set to 0 to stop specific builders from spawning altogether)
-Structure Limits (Determines how many structures a specific builder may build; If set to 0, a specific builder will build nothing)
-Build Anywhere (Disabled by default; If enabled, builders will build anywhere, with their structures overlapping the terrain)
-Names (Enabled by default; If disabled, builders will no longer display their identity above their head)

Here are some sample Configuration Files:
-NONE CURRENTLY AVAILABLE


3. The Blueprints

It is now possible to easily edit the blueprints of the structures built by the Builders.  The mod includes a Builders folder that is placed into your .minecraft/bin folder.  The blueprints are included in this folder's SinglePrints folder.  These are just text files, so you can edit them as you please.  To disable specific blueprints, just move their text files out of the SinglePrints folder.  It's that simple!  Adding new text blueprints and .schematic blueprints is also possible.  The BlueprintGuide.txt file included with the mod explores this is much further detail.

__
:RFlower:  :YFlower: Tips and Tricks :YFlower:  :RFlower:

shannong was kind enough to provide tips for using and configuring the builders, and taking advantage of trader shops and villages:
[url=http://www.minecraftforum.net/viewtopic.php?f=25&t=111753&start=1200#p2477681]Tips and Tricks: controlling where and what things are built[/url]

Conyers0184 also contributed these tips for configuring the builders:
[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=111753&start=1560#p2910380]QUICK TUTORIAL ON HOW TO GET THE BUILDERS TO DO EXACTLY WHAT YOU WANT[/url]

Special Tip:  While holding paper/sign, you can right click on a Cobble, Brick, Sand, or Multi Builder to determine what he builds next.  Continue right clicking on him until he specifies the structure you want built.  Then, switch to an empty hand and right click him to make him follow you.  Once you have him where you want the structure at, right click him again to make him build it there, renovating the terrain as necessary (if paper was used).

Special Tip 2:  If you change the configuration file so that each builder has a structure limit of 0, you can still use the above tip to make them build whatever you want, whenever you want, without them cluttering up the landscape.

More tips and tricks coming later!

__
:RFlower:  :YFlower: Screenshots and Videos :YFlower:  :RFlower:

Note: Most human mob skins are from other sources (See Credits).

Outdated Pictures

[spoiler]
A cobble builder looking over a prospective build location.


A cobble builder building a tower with windows.


A house with stairs inside.


The builders have been busy.


My group of Explorers are always eager to help.


A Treasure Hunter has found some loot.


Those Treasure Hunters left me some nice ores.


The Community Trade Chest is ready!


A Village with a randomly created name.  Well...they can't all be winners. (BrickBuilder skin by Hadowkai)


Explorers can be vicious.  That poor creeper never stood a chance.


A structure built by a MultiBuilder.


Customizing builders to build with TNT blocks = loads of explosive fun!


A trader's shop.




Modified blueprints supporting multiple types of blocks.


A town with 3 trader shops.


An explorer attempting to kill me after I attacked him.



The mayor's aides flattening out half the town.


Builders with random names.


A larger trading town with 4 Trading Shops.


Explorers protecting one of MineColony's sleeping workers.


An Explorer riding his trusty sheep companion.



Builders renovating the terrain before building what the player told them to build.


With Humans+ installed, towns don't feel so empty anymore.


Builders let loose on completely flat terrain.  Picture contributed by JimDaRulah.[/spoiler]




For Rent Signs and builders renting



Other new signs.


Baker's smoking baked goods.


A builder tossing a piece of meat to distract a foe.


An explorer who just killed an enemy with a Flint and Steel


New buildings by StinkyJoJo!


Sandbuilders now fight mobs by throwing cactuses!


Right cick a builder while holding a stick to see a new gui!






These videos shows some of the builders in action.  Special Thanks to Figglewatts, DeADeND, Lolsenstein, CarlosCH1221, & Sithlego  for making the videos!


__
:RFlower:  :YFlower: Download Links :YFlower:  :RFlower:

~~~~~~~~~~~~~~
Version 0.64 for Beta 1.8.1 is here:
(There are now new installation instructions)

Version 0.64B for Beta 1.8.1 [Requires ModLoader and AudioMod]
[url=http://adf.ly/2pONT]Builders 0.64B[/url] (Includes the MCP 4.4 Source Code;  This source code is only there to be looked at if you are interested in seeing how the mod was coded.)

~~~~~~~~~~~~~~

Previous Versions and Source Code & Blueprint Creation Guides for Previous Versions
[spoiler]

This mod requires [url=http://www.minecraftforum.net/viewtopic.php?f=25&t=80246]modLoader[/url] and [url=http://www.minecraftforum.net/viewtopic.php?f=25&t=61032]spawnlist[/url].  If you have any installation problems, be sure to check these threads to see if modloader and spawnlist were installed correctly.

Want to create your own blueprints for the builders?  If you have a Java Compiler (and know how to use it), and basic knowledge of Java arrays, now you can!  The link below contains my commented Blueprints.java file that you can modify and recompile as you please!

Version 0.53 & 0.53b  & 0.53c (Beta 1.1_02 & Beta 1.2_02)
[url]http://dl.dropbox.com/u/19728555/MainPostUpdate/BlueprintsCreation0_53.zip[/url]



if you find this too difficult, feel free to instead suggest some blueprints to Tomahawk [url=http://www.minecraftforum.net/viewtopic.php?f=25&t=128065]here[/url]

Also, for those who want to see how I programmed this mod, here is the source code for version 0.54 to 0.1:


0.54 Source Code
http://dl.dropbox.com/u/19728555/version054/1_4_01/SrcCode_Beta_1_4_01.zip - Source Code
http://dl.dropbox.com/u/19728555/version054/SrcCode.zip - Source Code

0.53c Source Code (Made by MCP 2.9)
[url]http://dl.dropbox.com/u/19728555/Builders053c/Builders0_53cSRC.zip[/url]

0.53b Source Code (Made by MCP 2.7 test 2)
[url]http://dl.dropbox.com/u/19728555/53b/Builders0_53bSRC.zip[/url]

0.53 Source Code (Made by MCP 2.7 test 2)
[url]http://dl.dropbox.com/u/19728555/MainPostUpdate/Builders0_53SRC.zip[/url]

0.52 Source Code (made by MCP 2.7 test 2)
<!-- m -->[url=http://dl.dropbox.com/u/19728555/Builder0_52SrcCode.zip]http://dl.dropbox.com/u/19728555/Builder0_52SrcCode.zip[/url]<!-- m -->

0.51c Source Code
Not Available (only class from 0.51b changed was the mod_Builders class; very minor change)

0.51b Source Code (made by MCP 2.7 test 2)
[url]http://dl.dropbox.com/u/19728555/Builders0_51b/Builder0_51bSrc.zip[/url]

0.51 Source Code (made by MCP 2.7 client test 1)
[url]http://www.megaupload.com/?d=92GOOT49[/url]

0.5 Source Code
Not Available.

0.45 Source Code (made by MCP 2.6 test release 5)
[url]http://www.mediafire.com/?u7ddjrcz4bztcm2[/url]

0.4 Source code (made by MCP 2.6 test release 3)
[url]http://www.megaupload.com/?d=YXGBEPMD[/url]
[url]http://www.mediafire.com/?4dvycr7wf2lcuk5[/url]

*Source Code below made with MCP 2.5; some function names are out of data for MCP 2.6*
0.3 Source code
[url]http://www.megaupload.com/?d=ZV3102BU[/url]
0.2 Source code
[url]http://www.megaupload.com/?d=ZV3102BU[/url]
0.1 Source code
[url]http://www.megaupload.com/?d=ZV3102BU[/url]
Feel free to learn from, edit, copy, etc the source files.  Comments may or may not be out of date.[/spoiler]

__
:RFlower:  :YFlower: Changelist :YFlower:  :RFlower:
Recent Changelists


Older Changelists
[spoiler][/spoiler]

__
:RFlower:  :YFlower: Upcoming Changes :YFlower:  :RFlower:
Here is a changelist of what has already been added to the upcoming version 0.64:


Current To Do List:

Prospective release date for version 0.7: ???

Preview Pictures:
NONE AVAILABLE.

Future Plans (Eventually):
-Expand Mayor towns


__
:RFlower:  :YFlower: Frequently Asked Questions :YFlower:  :RFlower:

3) Outside of terminal, copy all the CLASS files and folders into the mctmp directory that has been created in your home directory.
4) Back inside terminal, type in the following:

5) Run Minecraft, enjoy![/quote]
Tutorial video by fat eskimo 97 (Builders 0.53)


More questions and answers coming soon![/code]

__
:RFlower:  :YFlower: Credits :YFlower:  :RFlower:
Mr. Okushama: His Humans+ mod inspired me to make this mod.  Also, I decompiled his Humans+ class files to learn various things. >_>
Tomahawk: For helping me add new Blueprints to the mod.

Coders:
jameskmonger: Coded most of the Baker.

Videos:
Figglewatts
deadend
Lolsenstein
CarlosCH1221

Pictures:
JimDaRulah

Logo:
icyPlate(picture) and Joris_s(some coding)

Blueprints:
Tomahawk & everyone who asked him to add specific blueprinta
sathapok
lewsishallam
murillohfb
LovenDrunk
StinkyJoJo

Skin Contributors:
Warro12: SandBuilder 1 & 2
Dr. Jeckle: CobbleBuiler 1 & 2, Mayor 4
Lolligator: Home Seeker 4
RipClaw: Home Seeker 1, Mayor 1, Treasure Hunter 1
Xequos: Mayor 3
irishladdie727: CobbleBuilder 3, Explorer 3, HomeSeeker 3, Treasure Hunter 3, MultiBuilder 1, 2, & 3
Myself: HomeSeeker  2, BrickBuilder 1, Trader 1, 2, & 3, Mayor  2, Treasure Hunter  2, Baker 1, 2 , & 3
Unknown: Explorer 1 & 2, BrickBuilder 2
StinkyJojo: BrickBuilder 3, 4, & 5

Sound Contributors:
StinkyJojo: contributed hundreds of sounds, though I only used a few to keep the mod's file size from becoming too massive.

If I forgot anyone, just tell me.

__
:RFlower:  :YFlower: Other :YFlower:  :RFlower:
I am open to any suggestions for this mod, including ideas for what kinds of structures that the builders should be able to make.  Also, if anyone knows of some good skins that would suit these builders better than the ones provided, feel free to tell me, and I will eventually include them in the mod.

Version 0.6 may have some glitches.  Here is a list of bugs I am aware of:
-Builders may lag up game, not sure.  Difficult for me to tell.
-Under certain circumstances the game will freeze.  Not having the Builders folder in the right place is one cause.  Other causes are not yet known.

Let me know of any other glitches.

Donations are welcome.  Thanks.

[url=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=C58XMDW3WQ69Q][/url]


Check out the mod I'm making!
Builder Mobs 0.53
Posted Image
My Other Mods Here

Register or log in to remove.

#2

Sheith
    Sheith

    Void Walker

  • Members
  • 1583 posts
  • Location: The World of Notch

Posted 21 December 2010 - 08:31 AM

My god.. You've analyzed and recreated that which makes griefers what they are!
Sooner or later this technology will bring architect mobs into being as well!

Why are we not funding this!?

EDIT: *Sniff* I-I'm so proud! Your (now) funded research has unlocked the key behavior of architects and city builders to creat mob villages! And before Notch too!
Koaku's Clocktown Project
Posted Image
Posted Image

ShadowDusk said:

all hail the tail

theicychamelion said:

Lockfail, second attempt

#3

Pentigan
    Pentigan

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  • Location: In the Nether, studying mods.

Posted 21 December 2010 - 08:44 AM

Griefers don't normally just place random blocks, they are more partial to destroying and 1x1 towers.

Good mod though.
Posted Image

#4

OgreSean

Posted 21 December 2010 - 09:08 AM

Sheith said:

My god.. You've analyzed and recreated that which makes griefers what they are!
Sooner or later this technology will bring architect mobs into being as well!

Why are we not funding this!?

Yes indeed! With this mod, you don't have to settle for only having griefers on multiplayer! Now you can experience the joy of having your landscape ruined in the privacy of your own single-player world!

Pentigan said:

Griefers don't normally just place random blocks, they are more partial to destroying and 1x1 towers.

Good mod though.

Thanks.  Incidentally, I could add a griefer variant of the builder that destroys things and builds 1x1 towers, if you guys want.  Then you would be able to enjoy the true multiplayer experience!
Check out the mod I'm making!
Builder Mobs 0.53
Posted Image
My Other Mods Here

#5

batering77
  • Location: right behind you

Posted 21 December 2010 - 09:26 AM

Lol. Nice, if u add the griefer variant I just might use the mod. Your onto something!!! But will this work with other mob mods which use: audiomod, spawnlist and modloader? Cause I am currently flooded with mobs. I have the mo creatures mod, the humans mod, and the more creeps and weirdos mod. P.s: give the cobble builder a herobrine skin please.
i love creepers

I was drunk. Then I did salvia.

And I ended up on my kitchen floor crying and hyperventilating because the cereal box monsters were going to get me

#6

OgreSean

Posted 21 December 2010 - 09:39 AM

batering77 said:

Lol. Nice, if u add the griefer variant I just might use the mod. Your onto something!!! But will this work with other mob mods which use: audiomod, spawnlist and modloader? Cause I am currently flooded with mobs. I have the mo creatures mod, the humans mod, and the more creeps and weirdos mod. P.s: give the cobble builder a herobrine skin please.

Ok, I'll add the griefer variant at some point, though I will probably also add a separate version of EntityBuilder.class that doesn't include it.

It should work with other mob mods that use those.  I used spawnlist and modloader specifically for that purpose.  I made no modifications to any of the main class files.  The only class files included in this mod is the EntityBuilder.class, and mod_Builders.class for modloader & spawnlist.

On another note, I think I will add team-building functionality for this mob once I get the building mechanisms completed.  That way several Builders could work on making the same large scale projects.  Of course, this will be awhile from now.

By the way, I am open to other suggestions beyond just the name "Builder" for this mob.

*Heading to bed now.  Will check back on this topic within 24 hours.*
Check out the mod I'm making!
Builder Mobs 0.53
Posted Image
My Other Mods Here

#7

Mordus
    Mordus

    Redstone Miner

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  • Location: Hungary

Posted 21 December 2010 - 09:39 AM

This mod sounds awesome. It will bring life to minecraft. Cant wait to see it done!
Under consturction. 16p Texture pack. For MC 1.2. (02.03)
Under construction

#8

Romtos
    Romtos

    Tree Puncher

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Posted 21 December 2010 - 09:44 AM

I think this mod has enormous potential. It will bring life into your single player world! It'll make it much more dynamic.

#9

batering77
  • Location: right behind you

Posted 21 December 2010 - 12:52 PM

Romtos said:

I think this mod has enormous potential. It will bring life into your single player world! It'll make it much more dynamic.

yeah :) it will make it so dynamic that everywhere u go u are able to see beautifully ruined pieces of work. cant wait for the griefer variant. it will be so fun to track down the blocks that lead me to him then kill him. hahahahah.
i will become part of the geo!!!

Griefer
.
Eliminating
.
organisation

yeah!!!!
i love creepers

I was drunk. Then I did salvia.

And I ended up on my kitchen floor crying and hyperventilating because the cereal box monsters were going to get me

#10

Icksel
    Icksel

    Coal Miner

  • Members
  • 149 posts
  • Location: Australialand
  • Minecraft: icksel

Posted 21 December 2010 - 01:03 PM

I think the greifer variant could serve as more than just simply a novelty. They could make great test subjects for those of us racking our brain about how to thwart the nooby menace. You could call it 'anti-greif research'.
Insert witty remark here

#11

StrykDem
    StrykDem

    Diamond Miner

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  • Location: Toronto, Ontario
  • Minecraft: StrykDem

Posted 21 December 2010 - 01:24 PM

Quote

Everything
This... Is... Perfect...
Spoiler:

#12

Mythdragon33

Posted 21 December 2010 - 01:25 PM

Amazing. Simply amazing.

Also, i noticed the effect your Explorer has at night. It's nice, but i tihnk it would give a better look if the light spread to around him. Just a suggestion, but in any way could the Explorer actually be melded with the Handheld Torch Modification? Although, that would probably lag quite a bit. still, it would look impressive.

In all, a brilliant mod. I'm going to bookmark this and keep a watch on it... =)

Architect Mobs v0.1? (instead of builder?)

#13

chancelove09
  • Minecraft: chancelove09

Posted 21 December 2010 - 03:42 PM

Cant wait till this works with beta.

#14

batering77
  • Location: right behind you

Posted 21 December 2010 - 04:41 PM

Icksel said:

I think the greifer variant could serve as more than just simply a novelty. They could make great test subjects for those of us racking our brain about how to thwart the nooby menace. You could call it 'anti-greif research'.


Yes.... An appropriate substitute For toture. I just realized something, when the creator makes the brick builders 'smart', we could join the dumb cobble builders in griefing. That way we can go inside the mind of a griefer, plus free bricks!!! Than we can lock the cobble builders up in a glass dome and observe to see if there's some kind of connection in the griefs :P
i love creepers

I was drunk. Then I did salvia.

And I ended up on my kitchen floor crying and hyperventilating because the cereal box monsters were going to get me

#15

Zache51
    Zache51

    Zombie Killer

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Posted 21 December 2010 - 04:54 PM

Maybe you can incoperate http://www.minecraft...p?f=25&t=105332 into the explorer? That would´ve been awesome.

Your mod is even att this early stage awesome though.  :Notch:  for you.

#16

baboo00
    baboo00

    Tree Puncher

  • Members
  • 24 posts

Posted 21 December 2010 - 06:57 PM

Could you make it so that they can stack on top of each other to build high?

#17

Wreckage
    Wreckage

    Forum/Wiki Sponsor

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  • Location: Oklahoma

Posted 21 December 2010 - 07:20 PM

Wow, very cool A+ definite add to the mod list. Hope to see more of it.

I have loaded the appropriate files and I hear them and see them placing blocks but the mob its self is invisible. What did I miss? I am using the buildersanimal version and the mob png's are in.  Posted Image
My only limitation is my lack of imagination.  I can't code but I can build Adventure Maps. :)
Compilation Map  Adventure Map  Four Towers Full Edition and Jump and Ladders plus  Halls of Thorn.

#18

OgreSean

Posted 22 December 2010 - 06:47 AM

Wreckage said:

Wow, very cool A+ definite add to the mod list. Hope to see more of it.

I have loaded the appropriate files and I hear them and see them placing blocks but the mob its self is invisible. What did I miss? I am using the buildersanimal version and the mob png's are in.  Posted Image
Hmm...not sure.  The only thing I would suspect would be the png files not being in the mob folder.  But since you checked, I guess its not that.  You sure there is a Builder1, Builder2, and Builder3 in the mob folder?

Also, thanks for all the support everyone.  I have actually had a lot of ideas for what the final product will be.  I expect what I have now will look pretty simple compared to what I want the final product to be.  Here are some of my ideas I am considering:
:P Giving each builder a complete 32 item inventory, like the player.  Builders will be able to build structures made of multiple materials. I may create different builders that only spawn in certain terrain and will build structures that suit the terrain.
:RFlower: Allowing each builder to defend himself when attacked, using battle strategies, like switching between bows and swords, and using healing items.
:RFlower: Modifying the Explorer to follow you for a certain length of time when you right click on him while holding an item to pay him with.  He will place torches while traveling and attack monsters with you.
:RFlower: Creating a new mob who I will call the Trader.  Soon After spawning, he will build a small Tradepost, with a sign that tells you what you can trade for.  Right clicking on him with the correct item will remove the item and give you the specified items.  He will nod his head and swing his arm while giving you the item.
:RFlower: Creating a new mob who I will call the Rival.  He will initially spawn fairly weak, and spend his time hunting animals and killing monsters.  However, he will earn experience for these fights and slowly become stronger, faster, and more durable.  When his "level" is maxed, he will immediately pursue you and try to attack you.  He will fight more strategically than my other mobs, and will try to heal using food when he is low on hp.  When he attempts to eat something, it will become his held item for about 1 second.  If the player hits him while it is his held item, he will immediately drop the food item and he won't be able to re-attempt healing for a short amount of time.  If he runs out of health items and is low on hp, he will attempt to run away.
:RFlower: Since I plan to use triple arrays for Structural Blueprints that the Builders will use, I could also create a special architect mob that you can pay (similar to how you pay the explorer) to build a specific structure for you.  This will probably use some sort of GUI prompt, that the player can use to set the values of the "Structural Blueprints".  Then the architect would proceed to build that structure.

These are just a few of my ideas.  After I switch version 0.1 to be usable with Beta, I will re-structure my code into 1 base class and 3 extension classes.  Then I will start coding them to build structures.  Hopefully you guys will like it.
Check out the mod I'm making!
Builder Mobs 0.53
Posted Image
My Other Mods Here

#19

OgreSean

Posted 22 December 2010 - 07:08 AM

Mythdragon33 said:

Amazing. Simply amazing.

Also, i noticed the effect your Explorer has at night. It's nice, but i tihnk it would give a better look if the light spread to around him. Just a suggestion, but in any way could the Explorer actually be melded with the Handheld Torch Modification? Although, that would probably lag quite a bit. still, it would look impressive.

In all, a brilliant mod. I'm going to bookmark this and keep a watch on it... =)

Architect Mobs v0.1? (instead of builder?)

Ya, I'm not sure of a non-laggy way of having the area around the explorer be lighted.  I could continuously spawn a torch on the cube he is standing on, and removing it when he walks off the cube.  I would have to change what kind of block he places down though.  I will check out the Handheld Torch Mod and see if I can imitate it for the explorer, though.

Also, since most of the beta classes have been mapped to the new obfuscated versions, I should have a beta version of this mod out within 24 hours.
Check out the mod I'm making!
Builder Mobs 0.53
Posted Image
My Other Mods Here

#20

chancelove09
  • Minecraft: chancelove09

Posted 22 December 2010 - 08:31 AM

How long till this works with beta i cant wait