My question is if someone has a full list of all the minecraft tile indexes because i want to have animated terrain in my texture pack please help me.
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Tile Index Question
Started by MCKMan, Feb 23 2012 12:00 PM
7 replies to this topic
#2
#3
Posted 23 February 2012 - 12:04 PM
Blue_Flame, on 23 February 2012 - 12:02 PM, said:
Just go to terrain.png inside your Minecraft.jar
This is the youtube channel please be sure to subscribe for more cool stuff /)The Royal Wedding was a fiasco, but Pinkie Pie summoned her confetti shaped Patronus and saved the day from the Changeling shaped Dementors.
#4
Posted 23 February 2012 - 01:11 PM
Minecraftwiki.
Search "Data Values" with Google.
Search "Data Values" with Google.
#6
Posted 24 February 2012 - 11:27 AM
Aelakyl, on 23 February 2012 - 01:11 PM, said:
Minecraftwiki.
Search "Data Values" with Google.
Search "Data Values" with Google.
This is the youtube channel please be sure to subscribe for more cool stuff /)The Royal Wedding was a fiasco, but Pinkie Pie summoned her confetti shaped Patronus and saved the day from the Changeling shaped Dementors.
#7
Posted 24 February 2012 - 11:52 AM
Do you mean somthing like this?
#8
Posted 24 February 2012 - 05:13 PM
As txtsd said: just count the tiles. They are indexed from left to right and then from top to bottom starting at 0. So grass is 0, stone is 1, dirt is 2, cobblestone is 16, bedrock is 17...
Or get the position of the tile in the form of (x|y): grass has (0|0), cobblestone has (0|1) and the diamond block has (8|1).
Then the >> tileIndex = y*16 + x <<
This is useful for tiles with higher indexes, because you don't have to count so much:
red wool has (8|1) so its tile index is 8*16 + 1 = 128 + 1 = 129.
Or get the position of the tile in the form of (x|y): grass has (0|0), cobblestone has (0|1) and the diamond block has (8|1).
Then the >> tileIndex = y*16 + x <<
This is useful for tiles with higher indexes, because you don't have to count so much:
red wool has (8|1) so its tile index is 8*16 + 1 = 128 + 1 = 129.
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