Okay, maybe I'm just tired... Or stupid... Or both... I'm trying to make a single block wide bi-directional bus line for my 8-bit computer, but I'm just not having any luck... What I end up with is essentially a nor latch every time I try it... Anyone know a way around this?
Edit:
I should probably mention that the bus line is easily 50 blocks long if not more by the time I'm done.
Smallest I've seen is paj's:
The repeaters will let it be a bit smaller - this one is only 6 by 3 for the actual repeating mechanism. I feel like it could be shortened to 4 by 3, but I can't quite figure out how.
The arrows indicate the direction of the repeaters, which are both set to 1.
Probably not, but implies gate has probably been there since the beginning of redstone, does it even count as a "logic gate"? And no picture for sc lock, not too useful =/
Quote from Felix_Casus »
Quote from trunksbomb »
Smallest I've seen is paj's:
The repeaters will let it be a bit smaller - this one is only 6 by 3 for the actual repeating mechanism. I feel like it could be shortened to 4 by 3, but I can't quite figure out how.
The arrows indicate the direction of the repeaters, which are both set to 1.
You're right, you can compact this with the use of repeaters.
Note: repeaters are on layer 2.
When some wire changes its state, it makes all blocks in (+/-1 block in all 6 main directions (+/-1 block in all 6 main directions)) notified about a change (total 14 blocks if I got the 3D visualization right in my head). The first +/-1 is done in different stage of the execution than the latter, resulting in slightly different handling and timing depending on whether the neighbour block is right next to the wire or 1 more block away. Also, the neighbours are notified in certain order (usually +/-X first (south/north), then +/-Y (up/down), then +/-Z (east/west)).
Probably not, but implies gate has probably been there since the beginning of redstone, does it even count as a "logic gate"? And no picture for sc lock, not too useful =/
Quote from Felix_Casus »
Quote from trunksbomb »
Smallest I've seen is paj's:
The repeaters will let it be a bit smaller - this one is only 6 by 3 for the actual repeating mechanism. I feel like it could be shortened to 4 by 3, but I can't quite figure out how.
The arrows indicate the direction of the repeaters, which are both set to 1.
You're right, you can compact this with the use of repeaters.
Note: repeaters are on layer 2.
now since we have done this... this is a challenge... 4-way
truth table
A B C D - A B C D
1 0 0 0 - 0 1 1 1
0 1 0 0 - 1 0 1 1
0 0 1 0 - 1 1 0 1
0 0 0 1 - 1 1 1 0
I'm really new to redstone and don't really know anything about computers or other wiring, so I was wondering if it is possible to make a 2 input 2 output gate 00=00 10=10 01=10= 11=01. Hope this makes sense.
I'm really new to redstone and don't really know anything about computers or other wiring, so I was wondering if it is possible to make a 2 input 2 output gate 00=00 10=10 01=10= 11=01. Hope this makes sense.
new format...
A B | X Y
0 0 | 0 0
1 0 | 1 0
0 1 | 1 0
1 1 | 0 1
I'm really new to redstone and don't really know anything about computers or other wiring, so I was wondering if it is possible to make a 2 input 2 output gate 00=00 10=10 01=10= 11=01. Hope this makes sense.
new format...
A B | X Y
0 0 | 0 0
1 0 | 1 0
0 1 | 1 0
1 1 | 0 1
I'm really new to redstone and don't really know anything about computers or other wiring, so I was wondering if it is possible to make a 2 input 2 output gate 00=00 10=10 01=10= 11=01. Hope this makes sense.
new format...
A B | X Y
0 0 | 0 0
1 0 | 1 0
0 1 | 1 0
1 1 | 0 1
is that correct?
Yes
Or for what I'm doing it could be
A B | X Y
0 0 | 0 0
1 0 | 1 0
0 1 | 0 0
1 1 | 0 1
If that makes it any easier.
new format...
A B | X Y
0 0 | 0 0
1 0 | 1 0
0 1 | 1 0
1 1 | 0 1
is that correct?
Yes
Or for what I'm doing it could be
A B | X Y
0 0 | 0 0
1 0 | 1 0
0 1 | 0 0
1 1 | 0 1
If that makes it any easier.
well i will have to look at it... but it also might help if you describe what this is going to do.
like say why input # # = output # #,
cause with out an description of it i will just have to just 4 "And/Nand" and then "Or" it together.
Also dose it need to remember the outputs if you change the inputs, or not.
new format...
A B | X Y
0 0 | 0 0
1 0 | 1 0
0 1 | 1 0
1 1 | 0 1
is that correct?
Yes
Or for what I'm doing it could be
A B | X Y
0 0 | 0 0
1 0 | 1 0
0 1 | 0 0
1 1 | 0 1
If that makes it any easier.
well i will have to look at it... but it also might help if you describe what this is going to do.
like say why input # # = output # #,
cause with out an description of it i will just have to just 4 "And/Nand" and then "Or" it together.
Also dose it need to remember the outputs if you change the inputs, or not.
What I'm doing is making a song, with what I want it to do I want it to loop through once, then about halfway through the song go through to another part of the song. I guess best way to describe it is if you have a song, you go through, have an ending, repeat, and have a second ending.
I'm really new to redstone and don't really know anything about computers or other wiring, so I was wondering if it is possible to make a 2 input 2 output gate 00=00 10=10 01=10= 11=01. Hope this makes sense.
new format...
A B | X Y
0 0 | 0 0
1 0 | 1 0
0 1 | 1 0
1 1 | 0 1
is that correct?
Yes
This looks like a full adder. X = S, Y = Cout.
@JoshuaGump
I see what you mean by "4 way" now. Shouldn't be too hard.
What I'm doing is making a song, with what I want it to do I want it to loop through once, then about halfway through the song go through to another part of the song. I guess best way to describe it is if you have a song, you go through, have an ending, repeat, and have a second ending.
so say this is the song, in the form of sheet music... (#'s are the page)
1-2-3-4-5-6-7-8-1-2-3-4-9-10-11-12
@ the thinkers of the redstone...
i think how this should be done is after "part #1" of the song, it goes to an "and gate" and a "delayed RSNor".
it is delayed because if it set at the same time as the and then it would skip "end #1", so you have the RSNor delayed to set after the signal leaves the and... so then it plays "end #1" loops back and plays "part #1", and since the RSNor is set now, when the signal gets to the "and gate" it would make the "and gate" true and send the signal to "end #2" ... what do you think?
What I'm doing is making a song, with what I want it to do I want it to loop through once, then about halfway through the song go through to another part of the song. I guess best way to describe it is if you have a song, you go through, have an ending, repeat, and have a second ending.
so say this is the song, in the form of sheet music... (#'s are the page)
1-2-3-4-5-6-7-8-1-2-3-4-9-10-11-12
@ the thinkers of the redstone...
i think how this should be done is after "part #1" of the song, it goes to an "and gate" and a "delayed RSNor".
it is delayed because if it set at the same time as the and then it would skip "end #1", so you have the RSNor delayed to set after the signal leaves the and... so then it plays "end #1" loops back and plays "part #1", and since the RSNor is set now, when the signal gets to the "and gate" it would make the "and gate" true and send the signal to "end #2" ... what do you think?
Sorry for such a delayed responce, but yeah, that's exactly what I'm talking about.
On a SMP server, I want to protect my vault, so far i've protected it agains removal of the door, putting a pressure plate in front of it, buttons next to it. The only thing I can't figure out is how to protect it against someone simply laying a line of redstone to the door and the powering it.
Any ideas?
Isocadia
Try inverting the signal to the door.
Powered = closed, unpowered = open.
can somebody help me understand how this works. Right now I think I have the lower/middle layers the same as him and each length of dirt in the middle layer is a decimal digit, but I don't understand how the top part decodes the 4 bit binary signal.
Is there a website or internet community site where people who share the common interest of developing complex redstone circuits and devices share their schematics in an archive-like format? Mainly, I'm looking for a community of redstone computer science fans, so I can learn the more complex art of redstone computer science-ing. I'm way past the basics, but I haven't found a new platform of learning to move to, and feel left wanting.
The repeaters will let it be a bit smaller - this one is only 6 by 3 for the actual repeating mechanism. I feel like it could be shortened to 4 by 3, but I can't quite figure out how.
The arrows indicate the direction of the repeaters, which are both set to 1.
Probably not, but implies gate has probably been there since the beginning of redstone, does it even count as a "logic gate"? And no picture for sc lock, not too useful =/
You're right, you can compact this with the use of repeaters.
Note: repeaters are on layer 2.
I've been using redstone for a while but never noticed one thing.
When does the N/E/S/W matter if it comes to redstone?
Yes. It was discussed here.
viewtopic.php?f=1020&t=169538
I assume you are not asking about this.
http://www.minecraftwiki.net/wiki/Redst ... outh_Quirk
now since we have done this... this is a challenge... 4-way
truth table
A B C D - A B C D
1 0 0 0 - 0 1 1 1
0 1 0 0 - 1 0 1 1
0 0 1 0 - 1 1 0 1
0 0 0 1 - 1 1 1 0
I don't think you need a truth table for that, it's just a wire. If any 1 is on, then all is on.
is there any way to fit that in to this area...
i almost got it but i ran into where the downward line was like this:
= wall torch
= wire
.
new format...
A B | X Y
0 0 | 0 0
1 0 | 1 0
0 1 | 1 0
1 1 | 0 1
is that correct?
Yes
Or for what I'm doing it could be
A B | X Y
0 0 | 0 0
1 0 | 1 0
0 1 | 0 0
1 1 | 0 1
If that makes it any easier.
well i will have to look at it... but it also might help if you describe what this is going to do.
like say why input # # = output # #,
cause with out an description of it i will just have to just 4 "And/Nand" and then "Or" it together.
Also dose it need to remember the outputs if you change the inputs, or not.
What I'm doing is making a song, with what I want it to do I want it to loop through once, then about halfway through the song go through to another part of the song. I guess best way to describe it is if you have a song, you go through, have an ending, repeat, and have a second ending.
This looks like a full adder. X = S, Y = Cout.
@JoshuaGump
I see what you mean by "4 way" now. Shouldn't be too hard.
so say this is the song, in the form of sheet music... (#'s are the page)
1-2-3-4-5-6-7-8-1-2-3-4-9-10-11-12
@ the thinkers of the redstone...
i think how this should be done is after "part #1" of the song, it goes to an "and gate" and a "delayed RSNor".
it is delayed because if it set at the same time as the and then it would skip "end #1", so you have the RSNor delayed to set after the signal leaves the and... so then it plays "end #1" loops back and plays "part #1", and since the RSNor is set now, when the signal gets to the "and gate" it would make the "and gate" true and send the signal to "end #2" ... what do you think?
Sorry for such a delayed responce, but yeah, that's exactly what I'm talking about.
Try inverting the signal to the door.
Powered = closed, unpowered = open.
Any help?
Am I posting in the right thread?