Krunder's Catacomb Snatch - v1.2(BETA 1)
#1
Posted 22 February 2012 - 08:42 PM
This is just a simple post, telling you about my version of Catacomb Snatch and its features. You can see more on my website at: http://krunders-snatch.webs.com/
Also on this post or on my website, you can view the download link and download it and try it for yourself.
Also please post on my forums, if you find any bugs or features I need to fix/should add to it.
How to use/install my version of Catacomb Snatch:
Just run the Krunder's Catacomb Snatch - v[version name].jar file.
And there you have it
ENJOY!!!
Common error's:
If you get the error: 'Can't find main class: com.mojang.mojam.MojamComponent. Program will exit' Then do the following:
- Uninstall any earlier versions of java (Basically, only have the latest version installed) and retry it.
- **Note** Installing the Java JRE 7 worked for me
YOUTUBE VIDEO COMING SOON!!!
********************************
Download Links
********************************
Krunder's Catacomb Snatch - v1.1: http://www.mediafire...0y8c02c9afujnla
Krunder's Catacomb Snatch - v1.2(BETA 1): http://www.mediafire...byk75ubgv3uida3
Krunder's Catacomb Snatch - v1.2(BETA 1) Source Code: http://www.mediafire...3fyq1scflxf1bpu
Fixed and Added Features:
===============
v1.1
===============
- Lag on Multi-player
- Corrected Player Scores
- You can also mute the background music using 'M'
- My own custom map
===================
v1.2(BETA 1)
===================
- Tweaked the Multi-player lag a bit more
- Created YouTube video, will be uploaded in about 20 mins
- Added options button to main menu, ready for the actual feature
- My own custom menu look, except the buttons
- Zipped the source code for you guys. View this webpage if you don't know how to use it: http://www.mojang.co...ch-source-code/ to help you out
To Do Features:
- 4 Player Support (Map is already used ready for 4 players)
- Options Menu
- Save and load support
- Mute buttons(Will be in full version 1.2)
- and MORE!!!
Follow me on twitter at: https://twitter.com/...DX_NinjaMeister
Thanks for reading this.
Krunder
#2
Posted 23 February 2012 - 09:05 AM
I will have some more features on the way to you guys pretty soon. I am just wondering whether you guys could give me sug-gestions of what i can put in the options menu. At the moment I have
Check out all of this:
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Features that are on there way soon
***********************************
- Options Menu(Just needs some suggestions and some tweaking)
- Several Difficulties(Easy, Medium, Hard)
- New Menu Screen(This will include pressing 'ESC' in mid game, why you are shooting everything lol)
****************************************************
Features that are being implemented(but not started yet) after those ones
****************************************************
- 4 Player Support
- Save and load support
- Bullet clips(so you have 30 bullets then need to reload, but you will be able to choose to swtich it on and off in the options menu)
- I will add more as i get ideas or as i think of others.
Thanks for reading this thread
Please enjoy your download
Kyle
#3
Posted 23 February 2012 - 03:48 PM
And really nice version
#4
Posted 23 February 2012 - 04:32 PM
I will release the source code in the next version of this project and will let you all know what the latest info on this is.
Thanks again.
Kyle
#5
Posted 23 February 2012 - 06:43 PM
krunder, on 23 February 2012 - 04:32 PM, said:
I will release the source code in the next version of this project and will let you all know what the latest info on this is.
Thanks again.
Kyle
You know how to fix online multiplayer lag?
#6
Posted 23 February 2012 - 07:40 PM
To fix the multiplayer lag you have too, in the source code:
- edit the 'currentTurnLength' variable and make sure that all the levels and stuff are being rendered at the correct times and at the same times.
Also, for more details on this version of Catacomb Snatch you can follow me on twitter: DX_NinjaMeister
Thanks again
Kyle
#7
Posted 24 February 2012 - 12:04 AM
Thanks for try this out
Kyle
trying*
#8
Posted 24 February 2012 - 03:11 PM
krunder, on 23 February 2012 - 07:40 PM, said:
To fix the multiplayer lag you have too, in the source code:
- edit the 'currentTurnLength' variable and make sure that all the levels and stuff are being rendered at the correct times and at the same times.
Also, for more details on this version of Catacomb Snatch you can follow me on twitter: DX_NinjaMeister
Thanks again
Kyle
krunder, on 24 February 2012 - 12:04 AM, said:
Thanks for try this out
Kyle
trying*
Nice man. I think you are a better coder than me ;D
Good Work by the way
Edited by Moeberg, 25 February 2012 - 08:52 AM.
#9
Posted 25 February 2012 - 03:14 AM
This is an update on my progress.
- 4 Player is currently in progress. I am having some problems, but am getting further and further as i go along. Thanks for your patience.
- Better Menu screen than last time. Edited the buttons etc.
Stay tuned for more updates. Follow me on twitter at: https://twitter.com/...DX_NinjaMeister
Thanks for all your views and comments
Kyle
#10
Posted 25 February 2012 - 08:53 AM
krunder, on 25 February 2012 - 03:14 AM, said:
This is an update on my progress.
- 4 Player is currently in progress. I am having some problems, but am getting further and further as i go along. Thanks for your patience.
- Better Menu screen than last time. Edited the buttons etc.
Stay tuned for more updates. Follow me on twitter at: https://twitter.com/...DX_NinjaMeister
Thanks for all your views and comments
Kyle
#11
Posted 25 February 2012 - 11:35 AM
Thanks for the reply
Yep, i am going to carry on trying too sort the problems out today with it and hopefully, then i just have too get it so player 3 spawns at their own base instead of player 1's0 and player4 spawn at their own base and not at player 2's.
I did the spawn thing at the moment because it was just for testing too see whether it could handle it
Thanks
Kyle
#12
Posted 27 March 2012 - 09:08 PM
IMPORTANT NOTICE!!!
===================
This project is being delayed for a few weeks, because I have a game in the works. Me and my mate Liam have started up our own business, so that we can work together and do things a lot better and offer better graphics in the things that are made.
View our website to read more at:
kyam-games.webs.com
or
kyamgames.freeforums.org
Sorry for the bad news
Thanks
Kyle
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