140%...
you're using a computer and a half of your computer? o.O
Probably just a bug with the output reading.
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Server Lag
Started by TheChinski, Feb 22 2012 07:39 PM
23 replies to this topic
#21
Posted 24 February 2012 - 10:31 PM
Easiest way to get me back in the thread is to quote my post.
Future sig in the making...
Future sig in the making...
#22
Posted 25 February 2012 - 05:27 PM
AmberK, on 24 February 2012 - 10:31 PM, said:
140%...
you're using a computer and a half of your computer? o.O
Probably just a bug with the output reading.
you're using a computer and a half of your computer? o.O
Probably just a bug with the output reading.
Hopefully

I have noticed that as people explore world, wether its newly generated or old, the memory increases but doesnt decrease. As if the world isnt unloading again. It only seems to happen as people explore. When it gets to 1Gb (As said before) it begins to lag. And just one more thing
Thanks,

#23
Posted 25 February 2012 - 05:50 PM
Only if you define it as such in the startup script. You'll see a number like "1G" or "1024M", change this to the amount of gigabytes or megabytes you want, respectively.
Easiest way to get me back in the thread is to quote my post.
Future sig in the making...
Future sig in the making...
#24
Posted 25 February 2012 - 05:53 PM
AmberK, on 25 February 2012 - 05:50 PM, said:
Only if you define it as such in the startup script. You'll see a number like "1G" or "1024M", change this to the amount of gigabytes or megabytes you want, respectively.
I have already done that - and when I had nolagg and typed /nolagg memory it said 'XXX'/8192

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