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Pig Farm Help
Started by biamigueis, Feb 20 2012 08:33 PM
15 replies to this topic
#1
Posted 20 February 2012 - 08:33 PM
Hi,
I started playing about a week ago so forgive my ignorance. I made a small chicken farm and pig farm at first just by surrounding the animals with a fence and then breeding them with wheat. however it was really annoying having to go in there all the time since there was always at least 1 animal that would escape so I decided to make a farm using water. i made a chicken farm using water for the floor, 2 layers of fence on top of it to keep the chickens in, signs under the water and water flowing under the signs to bring all the goodies to me and then i can breed them from the top of the fence and kill them with arrows and collect everything on the bottom. It works like a charm and i only lose about 1 chicken per day from them escaping.
I tried doing the same with pigs but they kept falling through the water and going to the bottom so I destroyed that and made a new one with water flowing on top of the grass the pigs are standing. put 2 layers of fencing and they escape. so i put a glass roof and went to sleep. when i woke up all my pigs were hanging out outside. ??? Whats going on? any good designs for pig farms that DON'T involve pig spawnners? I tried looking online but all of them have pig spawnners... I just wanna be able to breed them without going in and then killing them with arrows while the loot comes forward for me to collect without having to go in there.
Thank you
Bianca
I started playing about a week ago so forgive my ignorance. I made a small chicken farm and pig farm at first just by surrounding the animals with a fence and then breeding them with wheat. however it was really annoying having to go in there all the time since there was always at least 1 animal that would escape so I decided to make a farm using water. i made a chicken farm using water for the floor, 2 layers of fence on top of it to keep the chickens in, signs under the water and water flowing under the signs to bring all the goodies to me and then i can breed them from the top of the fence and kill them with arrows and collect everything on the bottom. It works like a charm and i only lose about 1 chicken per day from them escaping.
I tried doing the same with pigs but they kept falling through the water and going to the bottom so I destroyed that and made a new one with water flowing on top of the grass the pigs are standing. put 2 layers of fencing and they escape. so i put a glass roof and went to sleep. when i woke up all my pigs were hanging out outside. ??? Whats going on? any good designs for pig farms that DON'T involve pig spawnners? I tried looking online but all of them have pig spawnners... I just wanna be able to breed them without going in and then killing them with arrows while the loot comes forward for me to collect without having to go in there.
Thank you
Bianca
#2
Posted 20 February 2012 - 08:39 PM
Just fence them up, put in a gate, and when you make a baby, kill one of the parents. Its not hard to go in, kill one, and leave. Pigs arent able to get over fences, like chickens. If somehow they do, just raise the fence by one block. Make sure they have enough room, too. But I wouldnt even bother with a pig farm. Use cows. Same food, but you get armor and milk as well.
#3
Posted 20 February 2012 - 08:48 PM
fabook, on 20 February 2012 - 08:39 PM, said:
Just fence them up, put in a gate, and when you make a baby, kill one of the parents. Its not hard to go in, kill one, and leave. Pigs arent able to get over fences, like chickens. If somehow they do, just raise the fence by one block. Make sure they have enough room, too. But I wouldnt even bother with a pig farm. Use cows. Same food, but you get armor and milk as well.
i already have a 2 blocks high fence AND a roof on it and they still get out
#4
Posted 20 February 2012 - 10:12 PM
The problem seems to be be on reloading. If animals are on the edge of the same block as the fence, they can glitch through it on reload. Maybe mobs load before fences or some such. Anyways a tower fence to sky limit won't keep them in as they just warp across the lowest section. What works to some degree is surrounding your fence with a one block row or dropping the floor of the pen by one block. What works absolutely is to dig one block under the fence itself and have a one block rim around the fence. They cavort merrily around on the fence but when reload time comes they are pushed down and over, keeping them inside the corral. Has worked for hundreds of iterations w/ large pens of cows, pigs and sheep. To prevent suffocation, leave the corner blocks under the fenced corners.
#5
Posted 20 February 2012 - 11:26 PM
any pig farm projects with water so i can just shoot at the and collect the meat? like the chicken one?
ty
ty
#6
Posted 20 February 2012 - 11:42 PM
Nether rack bbq at one end and a fistfull of wheat, cooked porkchops galore!
#7
Posted 21 February 2012 - 02:43 AM
Try double wide fencing (2 rows, not 2 high) or sunk in so there is dirt or other blocks around outside of fence. They are less likely to glich through 2 blocks thick. Ceiling should not be necessary, maybe they glitch through that too.
#8
Posted 21 February 2012 - 02:50 AM
Yup, I see your problems. Since fences aren't technically one full block, mobs can get in the space where a full block technically should be. When chunks are saved and loaded. The mobs are able to glitch through the fences by having the game load them on the other side of the fence. I recommend having full blocks as a barrier. Hopefully you understood me and I hope I helped.
EDIT: Ninja'd.
EDIT: Ninja'd.
Do not click the spoiler
Spoiler
#10
Posted 22 February 2012 - 11:21 AM
one thing I noted with holding pens of any kind was being mindful of the chunk borders. While it falls into the same reload issue as noted, crossing a chunk boundary intensifies the effect.
I'd like to get the ABM thing working, but always had issues with the animals glitching out of the carts thru the glass block and free. The issue I have with any animals is the need to separate the breeding group from the slaughter group.
I'd like to get the ABM thing working, but always had issues with the animals glitching out of the carts thru the glass block and free. The issue I have with any animals is the need to separate the breeding group from the slaughter group.
#11
Posted 22 February 2012 - 11:59 AM
Ok, it seems the question wasn't answered fully yet.
Now, on chunk reloading, mobs can glitch through blocks (fences or not). The glitch is caused by mobs loading before the rest of the chunk (occasionally you can even see this if loading is slow. So if you were to put them in a fenced off area, the would simply glitch out, leaving you with a missing pig, vow, sheep, or most commonly, chicken. I'm not sure what makes chickens more prone to the glitching.
So, if you were to dig it into the ground, then that fixed the glitching outside of your enclosure, but occasionally, the can get stuck in the walls, and suffocate. This is rare, but it happens.
Of course, the obvious solution is a two block thick fence. It works, and making it two high is also a good idea, for extra safety. However, I can't be the only one who thinks that is just plain ugly.
What works well, and looks good, is digging down 3 blocks. Around the edges, you then place a two block high fence. So they can glitch through the fence, but they don't suffocate in the fence, and they can't move further away, so they'll just move back into the farm area. The two blocks high stops them from glitching up above and escaping too.
Now, you wanted water? You can just place a water flow in the corners, leading to a spot. You could dig a 1*1 hole (which pigs don't fall through), and place a sign to prevent water flowing down. Now, under they you can both kill and breed, with all your lovely pork being delivered straight to you. There's a ton of other designs, but I'll let you figure that out yourself.
As a last note... Why the hell do you want pigs!? If you got cows and chickens, they are useless
Now, on chunk reloading, mobs can glitch through blocks (fences or not). The glitch is caused by mobs loading before the rest of the chunk (occasionally you can even see this if loading is slow. So if you were to put them in a fenced off area, the would simply glitch out, leaving you with a missing pig, vow, sheep, or most commonly, chicken. I'm not sure what makes chickens more prone to the glitching.
So, if you were to dig it into the ground, then that fixed the glitching outside of your enclosure, but occasionally, the can get stuck in the walls, and suffocate. This is rare, but it happens.
Of course, the obvious solution is a two block thick fence. It works, and making it two high is also a good idea, for extra safety. However, I can't be the only one who thinks that is just plain ugly.
What works well, and looks good, is digging down 3 blocks. Around the edges, you then place a two block high fence. So they can glitch through the fence, but they don't suffocate in the fence, and they can't move further away, so they'll just move back into the farm area. The two blocks high stops them from glitching up above and escaping too.
Now, you wanted water? You can just place a water flow in the corners, leading to a spot. You could dig a 1*1 hole (which pigs don't fall through), and place a sign to prevent water flowing down. Now, under they you can both kill and breed, with all your lovely pork being delivered straight to you. There's a ton of other designs, but I'll let you figure that out yourself.
As a last note... Why the hell do you want pigs!? If you got cows and chickens, they are useless
Brendanan (mimodo) - Dwarf Mining Founder, Dwarven City Founder - Co-coordinator
(Interested? PM me)
(Interested? PM me)
#12
Posted 22 February 2012 - 04:35 PM
Why farm pigs? For the slaughter sounds obviously! I like to turn the volume up and freak the neighbors out with squealing pigs.
#13
Posted 22 February 2012 - 07:29 PM
5X5 three block deep pit with a hole in the middle. Place a sign on the side of the hole and put water source blocks in 4 corners. Mobs are continually pushed toward the middle. You can walk around the edge of pit to breed and slaughter them. Items dropped are swept to middle hole, fall down into water canal over to a central collection point.

= flowing water
= sign
Re: 3D Minecraft - Anyone tried it?
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
#15
Posted 22 February 2012 - 08:43 PM
Lothos, on 22 February 2012 - 08:22 PM, said:
i'm thinking it might be better to use a chute over netherrack. You could use a piston instead of the sign for the center block. I was thinking of a larger than 5x5 though just because of herd size but still tier it down in a funnel.
You're thinking of cooking them. I would use a piston instead of the sign as you say, but I would probably put a block in the middle and stack signs down to just over the hole, to keep the water out when the piston is opened to feed the animals to be cooked. Not sure a 1 block hole would be very efficient though, might increase the design to 2x2 hole instead.
Re: 3D Minecraft - Anyone tried it?
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
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