This is a simple mod that adds new generator blocks, such as a cobblestone generator compacted into a single block. Now onto the generators themselves.
All require ModLoader!
Cobblestone Generator:
The cobblestone generator is, as stated in the previous paragraph, a compact version of the lava/water cobblestone generator that does not give you the risk of losing your cobblestone. To start out you'll need 7 cobblestone, a bucket of water and a bucket of lava.
As you can see in the above image, the water and lava can be put in any order in those two spaces.
Once you have your cobblestone generator crafted, you can place it down, preferably 1 block in the ground. The cobblestone will appear on the top of the block after a second, and you can then begin mining to your heart's desire.
The obsidian generator is simply that. The delay for obsidian to appear is longer than the cobblestone generator delay.
Unlike the cobblestone generator, this is the only crafting possibility.
You can then place down the obsidian generator (preferably 1 block in the ground), wait a few seconds and your obsidian block will appear on top of the block. I'm not sure if this obsidian generator is overpowered or balanced, so please tell me if you think it's overpowered.
The glowstone generator adds a brand new type of generator into the game. The cost to make it is pretty expensive.
Unlike the cobblestone generator, this is the only crafting possibility.
Once you have your generator, you can place it down (preferably 1 block in the ground), wait a few seconds and your glowstone block will appear on top of the block. This generator has the longest wait as my small attempt to keep it balanced. I'm not sure if this glowstone generator is overpowered or balanced, so please tell me if you think it's overpowered.
The netherrack generator adds a brand new type of generator into the game. It is a bit cheap to make it, seeing as it is the nether equivalent to dirt.
Unlike the cobblestone generator, this is the only crafting possibility.
Once you have your generator, you can place it down (preferably 1 block in the ground), wait a few seconds and your netherrack block will appear on top of the block. The wait is the same as the cobblestone generator (Almost instant). Please tell me if you think it's overpowered.
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Seems nice! Just one question though; do they use metadata? It's not a huge deal with only two generators, but if you have more generators, then it's probably a good idea to use metadata to squeeze the blocks into one ID.
Also, a suggestion: Your machines need some sort of power! Alternating redstone is always good and easy to code (each the block gets powered, it advances the timer ahead one spot), but if you want it to be more expensive, then you could make them require fuel, like smelting. It's not too overpowered to have inficobble and infiobsidian, since that can pretty much be gotten in vanilla (though it's not as easy), but if you're adding things like glowstone, mossy cobblestone, or clay...
Seems nice! Just one question though; do they use metadata? It's not a huge deal with only two generators, but if you have more generators, then it's probably a good idea to use metadata to squeeze the blocks into one ID.
They do not use metadata because I separate each generator into its own mod. I don't want to force people to download everything if they only want one of the things, and I don't know how I'd be able to fit metadata in there with separate mods.
Also, a suggestion: Your machines need some sort of power! Alternating redstone is always good and easy to code (each the block gets powered, it advances the timer ahead one spot), but if you want it to be more expensive, then you could make them require fuel, like smelting. It's not too overpowered to have inficobble and infiobsidian, since that can pretty much be gotten in vanilla (though it's not as easy), but if you're adding things like glowstone, mossy cobblestone, or clay...
I have went through a few stages before deciding what I was going to do with this mod. It was originally redstone powered, in fact. I just couldn't find out the source of a major problem I was getting with that way of doing it. When adding these things, I'm going to try to use delays and crafting recipes to make up for the lack of redstone power.
Nice mod! But i think that it's a bit overpowered for the obsidian as your only using 2 lava buckets for it.
Maybe add a fuel source to the generator so that to use the generator you would need feul?
1 Coal/Charcoal = 16 Cobble Produced
1 Redstone = 32 Cobble Produced
1 Coal/Charcoal = 1 Obsidian Produced
1 Redstone = 2 Obsidian Produced
And instead of the generator spawning the block, there should be a GUI with 3 slots, The Fuel slot, the Tool slot(you do not really need to put a tool here for it to work), and the Product Produced slot (Tools decreases the time it takes for the product to be produced but only slighty. However, tools with enchantments influences the Product that is being produced).
You can put in Wood-Diamond Tools, the higher the tool, the faster it produces but the tool degrades each time a product is produced.
The tools to Produce the product will also have a 25% chance of not degrading the tool when a product is produced, however if it has an Unbreaking enchantment on it, the chance of the tool not breaking will be increased by 10% the higher the level of Ubreaking enchantment it has.
The same also applies to tools with Efficiency and Fortune.
Tools with Efficiency enchantment decreases the time it takes to produce the product, the higher the enchantment, the faster the generator produces.
A tool with an Efficiency enchantment of:
1 has a 5% decrease in the time it takes for the product to be produced.
2 has a 25% decrease in the time it takes for the product to be produced and instantly breaks cobblestone.
3 has a 50% decrease in the time it takes for the product to be produced.
4 has a 75% decrease in the time it takes for the product to be produced.
5 instantly produces any product.
Tools with an Enchantments of Fortune have a chance of doubling the product that is about to be produced.
A tool with an Fortune enchantment of:
1 has a 15% of doubling the product produced.
2 has a 30% of doubling the product produced.
3 has a 50% of doubling the product produced.
Just something that i think would balance the mod.
Let the Obsidian-Generator Consume 1 redstone-dust for each Obsidian created...not that it really matters, but then it's the same as vanilla-only obsidian-generation. nice Ideas, though, but I'll stay with my redpower automatic obsidian + cobblestone-generators...:wink.gif:
To be fair, I never really knew that there was a vanilla way to make an obsidian generator, and I don't know how to do that. I might have done that if I knew how.
Nice mod! But i think that it's a bit overpowered for the obsidian as your only using 2 lava buckets for it.
Maybe add a fuel source to the generator so that to use the generator you would need feul?
1 Coal/Charcoal = 16 Cobble Produced
1 Redstone = 32 Cobble Produced
1 Coal/Charcoal = 1 Obsidian Produced
1 Redstone = 2 Obsidian Produced
And instead of the generator spawning the block, there should be a GUI with 3 slots, The Fuel slot, the Tool slot(you do not really need to put a tool here for it to work), and the Product Produced slot (Tools decreases the time it takes for the product to be produced but only slighty. However, tools with enchantments influences the Product that is being produced).
You can put in Wood-Diamond Tools, the higher the tool, the faster it produces but the tool degrades each time a product is produced.
The tools to Produce the product will also have a 25% chance of not degrading the tool when a product is produced, however if it has an Unbreaking enchantment on it, the chance of the tool not breaking will be increased by 10% the higher the level of Ubreaking enchantment it has.
The same also applies to tools with Efficiency and Fortune.
Tools with Efficiency enchantment decreases the time it takes to produce the product, the higher the enchantment, the faster the generator produces.
A tool with an Efficiency enchantment of:
1 has a 5% decrease in the time it takes for the product to be produced.
2 has a 25% decrease in the time it takes for the product to be produced and instantly breaks cobblestone.
3 has a 50% decrease in the time it takes for the product to be produced.
4 has a 75% decrease in the time it takes for the product to be produced.
5 instantly produces any product.
Tools with an Enchantments of Fortune have a chance of doubling the product that is about to be produced.
A tool with an Fortune enchantment of:
1 has a 15% of doubling the product produced.
2 has a 30% of doubling the product produced.
3 has a 50% of doubling the product produced.
Just something that i think would balance the mod.
Wow, that's a great idea. Sadly I lack the skills to do such a thing. I might do that if and when I get that much into modding.
I love this :biggrin.gif: Its a really good way to get certain blocks without having to go all the way to the point at where you get them.Nice job :biggrin.gif:
Hmm, then is it possible for you to increase the durability usage when you break a block on top of a generator?
Cobble would remain the same. Total = 1
Obsidian would cost 3 extra durability usage. Total = 4
Netherrack would cost one extra durability usage. Total = 2
Glowstone would cost 7 extra durability usage. Total = 8
These only applies to blocks that are on top of generators and only blocks that can be produced are effected.
Edit: I just used the values that I think are balancing. Doesn't really have to be the values suggested.
Hmm, then is it possible for you to increase the durability usage when you break a block on top of a generator?
Cobble would remain the same. Total = 1
Obsidian would cost 3 extra durability usage. Total = 4
Netherrack would cost one extra durability usage. Total = 2
Glowstone would cost 7 extra durability usage. Total = 8
These only applies to blocks that are on top of generators and only blocks that can be produced are effected.
Edit: I just used the values that I think are balancing. Doesn't really have to be the values suggested.
I think that would be even more complicated and probably either take up another block ID or replace existing class files.
I think the Netherrack generator should be slightly more expensive.
Make it so you have to go to the Nether in order to make it. [Right now you can get glowstone and netherrack without ever having to go to the nether.]
Also I believe you should add a recipe to the Netherrack generator download that makes it so you can craft nether brick out of 4 Netherrack [and Netherbrick Fences + Stairs + Fence Gates* from Netherbrick]
* I realize that Netherbrick Fence Gates do not exist, but in all honesty, how hard can it be to make a duplicate of the Wood Fence Gate and change the texture.
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Well I -suppose- I should write something here. But I also should make a new account D<
Goddamn do I hate this name z_z
I like the idea behind this. Adding the option for it to only generate while a redstone current is supplied would be cool, too. Maybe some sort of interface to toggle this?
This is a simple mod that adds new generator blocks, such as a cobblestone generator compacted into a single block. Now onto the generators themselves.
All require ModLoader!
Cobblestone Generator:
As you can see in the above image, the water and lava can be put in any order in those two spaces.
Once you have your cobblestone generator crafted, you can place it down, preferably 1 block in the ground. The cobblestone will appear on the top of the block after a second, and you can then begin mining to your heart's desire.
Downloads:
[1.1] Cobblestone Generator 1.0 - Direct
Obsidian Generator:
Unlike the cobblestone generator, this is the only crafting possibility.
You can then place down the obsidian generator (preferably 1 block in the ground), wait a few seconds and your obsidian block will appear on top of the block. I'm not sure if this obsidian generator is overpowered or balanced, so please tell me if you think it's overpowered.
Downloads:
[1.1] Obsidian Generator 1.0 - Direct
Glowstone Generator:
Unlike the cobblestone generator, this is the only crafting possibility.
Once you have your generator, you can place it down (preferably 1 block in the ground), wait a few seconds and your glowstone block will appear on top of the block. This generator has the longest wait as my small attempt to keep it balanced. I'm not sure if this glowstone generator is overpowered or balanced, so please tell me if you think it's overpowered.
Downloads:
[1.1] Glowstone Generator 1.0 - Direct
Netherrack Generator:
Unlike the cobblestone generator, this is the only crafting possibility.
Once you have your generator, you can place it down (preferably 1 block in the ground), wait a few seconds and your netherrack block will appear on top of the block. The wait is the same as the cobblestone generator (Almost instant). Please tell me if you think it's overpowered.
Downloads:
[1.1] Netherrack Generator 1.0 - Direct
Changelog:
Currently working on:
Glowstone generatorDoneNetherrack generatorDonePlease give feedback and suggestions. I would highly appreciate any of it. :biggrin.gif: I plan to add more of these, of course.
Good idea. I'll get started on that.
Also, a suggestion: Your machines need some sort of power! Alternating redstone is always good and easy to code (each the block gets powered, it advances the timer ahead one spot), but if you want it to be more expensive, then you could make them require fuel, like smelting. It's not too overpowered to have inficobble and infiobsidian, since that can pretty much be gotten in vanilla (though it's not as easy), but if you're adding things like glowstone, mossy cobblestone, or clay...
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
They do not use metadata because I separate each generator into its own mod. I don't want to force people to download everything if they only want one of the things, and I don't know how I'd be able to fit metadata in there with separate mods.
I have went through a few stages before deciding what I was going to do with this mod. It was originally redstone powered, in fact. I just couldn't find out the source of a major problem I was getting with that way of doing it. When adding these things, I'm going to try to use delays and crafting recipes to make up for the lack of redstone power.
Maybe add a fuel source to the generator so that to use the generator you would need feul?
1 Coal/Charcoal = 16 Cobble Produced
1 Redstone = 32 Cobble Produced
1 Coal/Charcoal = 1 Obsidian Produced
1 Redstone = 2 Obsidian Produced
And instead of the generator spawning the block, there should be a GUI with 3 slots, The Fuel slot, the Tool slot(you do not really need to put a tool here for it to work), and the Product Produced slot (Tools decreases the time it takes for the product to be produced but only slighty. However, tools with enchantments influences the Product that is being produced).
You can put in Wood-Diamond Tools, the higher the tool, the faster it produces but the tool degrades each time a product is produced.
The tools to Produce the product will also have a 25% chance of not degrading the tool when a product is produced, however if it has an Unbreaking enchantment on it, the chance of the tool not breaking will be increased by 10% the higher the level of Ubreaking enchantment it has.
The same also applies to tools with Efficiency and Fortune.
Tools with Efficiency enchantment decreases the time it takes to produce the product, the higher the enchantment, the faster the generator produces.
A tool with an Efficiency enchantment of:
1 has a 5% decrease in the time it takes for the product to be produced.
2 has a 25% decrease in the time it takes for the product to be produced and instantly breaks cobblestone.
3 has a 50% decrease in the time it takes for the product to be produced.
4 has a 75% decrease in the time it takes for the product to be produced.
5 instantly produces any product.
Tools with an Enchantments of Fortune have a chance of doubling the product that is about to be produced.
A tool with an Fortune enchantment of:
1 has a 15% of doubling the product produced.
2 has a 30% of doubling the product produced.
3 has a 50% of doubling the product produced.
Just something that i think would balance the mod.
To be fair, I never really knew that there was a vanilla way to make an obsidian generator, and I don't know how to do that. I might have done that if I knew how.
Wow, that's a great idea. Sadly I lack the skills to do such a thing. I might do that if and when I get that much into modding.
Yes, just like any other recipe with buckets.
Hmm, then is it possible for you to increase the durability usage when you break a block on top of a generator?
Cobble would remain the same. Total = 1
Obsidian would cost 3 extra durability usage. Total = 4
Netherrack would cost one extra durability usage. Total = 2
Glowstone would cost 7 extra durability usage. Total = 8
These only applies to blocks that are on top of generators and only blocks that can be produced are effected.
Edit: I just used the values that I think are balancing. Doesn't really have to be the values suggested.
I think that would be even more complicated and probably either take up another block ID or replace existing class files.
Oh I see. I guess modding is beyond my understanding :huh.gif: .
Cool mod by the way
Make it so you have to go to the Nether in order to make it. [Right now you can get glowstone and netherrack without ever having to go to the nether.]
Also I believe you should add a recipe to the Netherrack generator download that makes it so you can craft nether brick out of 4 Netherrack [and Netherbrick Fences + Stairs + Fence Gates* from Netherbrick]
* I realize that Netherbrick Fence Gates do not exist, but in all honesty, how hard can it be to make a duplicate of the Wood Fence Gate and change the texture.
Goddamn do I hate this name z_z