DimensionLoader is a mod that stops conflicts between dimension mods. It requires ModLoader.
FOR USERS:
1: Install ModLoader
2: Copy all of the contents of the mod folder into the minecraft.jar
3: done
FOR MODDERS:
Installing:
1: install same for users.
2: Setup MCP same as usual for your mod
Creating a dmension:
1: Create its mod_ class
2: Create its WorldProvider, ChunkProvider, and WorldChunkManager
3: Create a subclass of BlockModPortal
4: Impliment the following:
publiic Block getFrame()
public int getDimensionID()
5: Register your portal
6: Call the following method to register your dimension.
You should add a function to easily create portals and/or dimensions.
That is what this is. The hardest part is the worldprovider, worldchunkmanager, and chunkprovider. That is a lot better than portal, teleporter, worldchunkmanager, worldprovider, chunkmanager, and editing BlockFire, Entity, EntityPlayer, EntityPlayerSP, minecraft.java, savdolddir, savefilemanager, and worldProvider
I don't have SPC installed and I tried using the default texture pack. Both times, game went to a 'saving chunks' screen and crashed whenever I started to try and destroy a block (or any other left-click use of a block/item).
I do have other mods installed, and I keep note of in which order too - specifically, Modloader, ModloaderMP, Forge, CodeChickenCore and Not Enough Items, then finally Opitfine. Nothing else.
Rollback Post to RevisionRollBack
When mango eggs fly, what is the square root of the tomato?
Hey. Can you please make it compatible with the HD skins mod please? They both use the uh.class and the xb.class which sucks.. Please make them compatible :smile.gif:
I have troubles with this API when the frame block is a self-made block, I'm not sure why but the "blockID" gives an error when asked for, I believe that one way or another that variable doesn't get set...
I have troubles with this API when the frame block is a self-made block, I'm not sure why but the "blockID" gives an error when asked for, I believe that one way or another that variable doesn't get set...
Please post your code so that I know what your problem is.
FOR USERS:
1: Install ModLoader
2: Copy all of the contents of the mod folder into the minecraft.jar
3: done
FOR MODDERS:
Installing:
1: install same for users.
2: Setup MCP same as usual for your mod
Creating a dmension:
1: Create its mod_ class
2: Create its WorldProvider, ChunkProvider, and WorldChunkManager
3: Create a subclass of BlockModPortal
4: Impliment the following:
5: Register your portal
6: Call the following method to register your dimension.
If you already have a dimension mod, just copy in the mod's classes except for the portal. Recreate the portal and register the dimension.
The portal can be created the same as a Nether portal but with a different block for the frame.
DOWNLOADS:
1.2.4
1.2.3
1.1
That is what this is. The hardest part is the worldprovider, worldchunkmanager, and chunkprovider. That is a lot better than portal, teleporter, worldchunkmanager, worldprovider, chunkmanager, and editing BlockFire, Entity, EntityPlayer, EntityPlayerSP, minecraft.java, savdolddir, savefilemanager, and worldProvider
I do have other mods installed, and I keep note of in which order too - specifically, Modloader, ModloaderMP, Forge, CodeChickenCore and Not Enough Items, then finally Opitfine. Nothing else.
That was my goal when I made this API.
Base class edits cause conflicts between mods.
Please post your code so that I know what your problem is.