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[1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]

new blocks biomes trees aesthetic

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1415 replies to this topic

#1

Nightshade_Proleath
  • Location: Washington State
  • Minecraft: Nightshade121

Posted 15 February 2012 - 07:25 AM

*
POPULAR

This mod was inspired by Nanodnalt's "More Trees" mod. Four of the trees added in this mod stem from the ideas of Nandonalt's trees (e.g. the same tree names), but use separately developed code.
I hope you guys enjoy.

LCTrees & LCCrops


This Mod has been moved >>HERE<<
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Current Developers
Nightshade_Proleath (K. Lucas) as the creator
and Azure_Harbie (A. Cartwright) as a contributor.
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Current Features
Block IDs can be set above 256 thanks to Forge.
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Trees, Bushes and Biomes
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>>Downloads<<
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Change Log
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Media

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Current Texture Pack(s)


Spoiler:

Known Issues
--Excessive amounts of trees in certain biomes can cause a lot of lag.
--Currently, if crystal ground cover is enabled in the cfg file, minecraft may crash unless you are using the latest version of Forge OR just set the crystal ground ID below 256.
-----------------------------------------------------------------------------------------------
Copyright
This document is Copyright ©(2012) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website is strictly prohibited, and a violation of copyright.

-Creator-

Forgotten Nature


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#2

slothy89
    slothy89

    Redstone Miner

  • Members
  • 517 posts
  • Location: Australia
  • Minecraft: slothy89

Posted 15 February 2012 - 07:27 AM

So many mod dependencies :( if it didn't need Forge I'd be happy... But oh well.. Looks good though mate

Supports: ** TobiwanK3nobi's Inspiration 32x Texture Pack **
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#3

jokeypokey
  • Location: up bush, smokin' weed
  • Minecraft: jokeypokey

Posted 15 February 2012 - 07:29 AM

shit,son.

Did I just win the internet?

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#4

miner_man117

Posted 15 February 2012 - 07:32 AM

great mod you could have some of the trees from industrial and build craft and also shouldent the tree in the desert have no leaves because its in a desert
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#5

Nightshade_Proleath
  • Location: Washington State
  • Minecraft: Nightshade121

Posted 15 February 2012 - 07:34 AM

View Postslothy89, on 15 February 2012 - 07:27 AM, said:

So many mod dependencies :( if it didn't need Forge I'd be happy... But oh well.. Looks good though mate

Ok, it would actually be very easy to make a forge independent AND modloader independent one.
If anyone else asks, I'll do it.

View Postminer_man117, on 15 February 2012 - 07:32 AM, said:

great mod you could have some of the trees from industrial and build craft and also shouldent the tree in the desert have no leaves because its in a desert
Some trees are able to survive in deserts.
I've tried to make the leaves look dry at least.

-Creator-

Forgotten Nature


#6

calebmanley
  • Location: Australia
  • Minecraft: calebmanley

Posted 15 February 2012 - 07:40 AM

Wew sweet :)

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#7

Mojito1671
  • Location: Irvine, CA
  • Minecraft: mojito1671

Posted 15 February 2012 - 08:16 AM

Great work ... one request though, can you add a config file for the tree generation.  I'm getting some odd conflicts with other mods.  For example I am getting some trees that have enchanting tables for leaves.

Oh, and you might want to get in touch w/ the author of the big trees mod. (You are both modifying the wn.class file) This mod + big trees would go really well together.

Thanks Again,
Mojito

#8

vvenaya
    vvenaya

    Zombie Killer

  • Members
  • 171 posts

Posted 15 February 2012 - 08:54 AM

I tried to get it to work but:

   * Installing in MODS folder does not work, the mod is not recognised
   * Installing in Minecraft.JAR does work, however i get a BlockID conflict
   * This Mod overrides OE.class which is a forge class. Is it merged ?
   * No config file found to change the 140 ID to something else
   * Overriding the minecraft.jar Terrain.png is to be avoided
   * Missing installation instruction that would have avoided some of the above points

Note: i have all prerequisits installed.

So for now, i removed the mod, until above points are resolved.

I really hope you fix above points, because i really want your trees ;P

#9

JRucker81
  • Location: A planet called earth (Strange name.)
  • Minecraft: jrucker81

Posted 15 February 2012 - 12:22 PM

Nice but im anti forge Great work though

#10

8Keep123
    8Keep123

    Diamond Miner

  • Members
  • 810 posts

Posted 15 February 2012 - 12:47 PM

This is great! Can you please make a config for me to change the block Id to something else?

#11

Riose
    Riose

    Coal Miner

  • Members
  • 132 posts

Posted 15 February 2012 - 12:51 PM

11 Trees into one single ID, nice =O
Config file would be nice.
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#12

Yellowcj12
  • Location: Michigan
  • Minecraft: Yellowcj12

Posted 15 February 2012 - 01:22 PM

can you make it so there's no Forge.
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#13

Nightshade_Proleath
  • Location: Washington State
  • Minecraft: Nightshade121

Posted 15 February 2012 - 03:22 PM

Edit: made a mistake XD

-Creator-

Forgotten Nature


#14

Hellfire
    Hellfire

    Glowstone Miner

  • Members
  • 3017 posts
  • Location: 'Murica

Posted 15 February 2012 - 03:33 PM

Could I use this in and adf.ly (for charity) in my modpack?
http://www.minecraft...03-modpack-wip/

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"It's better to burn out than fade away."


#15

Flankoful
  • Location: That place where my house lives you know
  • Minecraft: Flanko
  • Xbox:Xbox? Wuts that

Posted 15 February 2012 - 03:42 PM

oh my... this is so Awesome! how long does it Take to make that?

#16

Azure_Harbie
  • Location: Spokane, Washington
  • Minecraft: Harbie

Posted 15 February 2012 - 04:43 PM

View PostImmunityBow, on 15 February 2012 - 03:33 PM, said:

Could I use this in and adf.ly (for charity) in my modpack?
http://www.minecraft...03-modpack-wip/

I think we'd like to get any kinks out first, and then maybe Nightshade consider. Looks like more work to do....

Oh and congrats buddy for launching your mod. I barely even consider myself a co-developer for just reminding you about leveraging some OO stuff since it is Java code. *Is honored*
[Insert witty one-line signature]

#17

Ys_Mist
    Ys_Mist

    Tree Puncher

  • Members
  • 31 posts

Posted 15 February 2012 - 04:59 PM

Yes, I really like this mod. It's original, aesthetic and like the apple trees, possibly very cool.
Good work. 8-)

View Postminer_man117, on 15 February 2012 - 07:32 AM, said:

great mod you could have some of the trees from industrial and build craft and also shouldent the tree in the desert have no leaves because its in a desert

Honestly? How can a tree live without its leaves? The trees that survive with little water are generally short, with allot of small leaves, but underground they have very extensive roots going all the way down to water reservoirs.

Could the trees come with roots in the next update next update?

#18

azert123(fr)

Posted 15 February 2012 - 05:57 PM

So many baseclass modified ?
In industrialcraft2 the trees generation do not change baseclass maybe for futur :)
And seems good but i cant get this mod work :(
(Banner made with pam's mods, IC2, Redpower and many other)
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#19

randomraccoon

Posted 15 February 2012 - 06:04 PM

Great mod! I'm excited to try it out. There's one or two things I'd really like though that I feel would improve the mod.

  • Make the Jacaranda trees more lavender in color rather than the bold blue with a purple tint they currently have. It makes them look cartoonish. This would require a bit more work, but if you could add some green speckles in there to represent the leaves (which are there, although admittedly not prevalent while in bloom) that would be even better.
  • Make the cherry tree leaf texture slightly less bold and more even in tone. Most of the color is pretty great but you've got dark red specks in there that throw it off. Perhaps those represent cherries, but a cherry tree would either be blooming or fruiting, not both simultaneously. While blooming the coloration is more pastel and smooth.
  • Slightly more complex then a retexture, but if you made the cypress trees' leaves start the second block up the trunk regardless of overall height, they would look more like cypress and less like other generic evergreens. Also, the thin upper part tends to stretch longer than those pictures show. However, it's really just cool that you included cypress at all. You're the only modder I've seen do that.

Just do a google image search on any of those trees for comparison if you're wondering what I mean.

Now that you have my suggestions, may I just say again that this looks great and I can't wait to try it. Your Angel Oak is awe inspiring, and the way you shape the fig, apple, and desert trees is really cool. As a resident of Arizona I can confirm that yes, trees do grow in the desert. However, they tend to be scrubby and full of needles. Not good climbing at all. Palo Verdes are pretty rad though, so if you're in the mood for more ideas, you might try your hand at those.

Thanks for this awesome mod. 1 rep for you!
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#20

Timmie3054

Posted 15 February 2012 - 06:16 PM

What block does it use :S pictures seem to only show the vanilla wood and vanilla leaves.