These patches are for Android version 0.6.1.
KsyMC ported most of the 0.5.0 mods on this page; get it on his thread!
Check out FearFearless's mods!
Smokin1337 has updated mods by various authors: go check it out!
Any suggestions for patches should be posted on hukel56's Suggestions thread.
Make sure that your idea is possible to make: see this guide.
The mods are distributed in the PTPatch format created for Snowbound's PocketTool.
You can add these patches with BlockLauncher (recommended), or Snowbound's PocketTool.
adigogoboboidadato2's guide to installing PTPatch mods
Guide to installing PTPatches from Snowbound, the creator of PocketTool:
(Not so) Official Instructions:
Download your favorite mod, unzip it if necessary.
Connect device to computer as a Mass Storage Device.
Move all your .mod files to /sdcard/Android/data/com.
Open PocketTool, go to ToolKit > Patch Mod
Hold down on the name of the desired patch and click "Patch of course!"
Menu > Apply Changes
Undo a patch:
Hold on a previously used patch, click "Undo"
Menu > Apply Changes
For QuickPatch formatted patches, go to QuickPatch's official thread for instructions.
Redistribution/modification/porting of these patches is permitted provided that I am credited as the author. I would prefer if you would ask for permission before uploading anything of mine, though, and that you include a link to this page.
No Progress Circle: tested
Gets rid of both progress indicators - the white ring and the inverted circle - that appear when you mine a block.
Pick me: block placing/destroying range increased to 128 blocks in split touch and singleplayer only.
Normal touch controls use a different piece of code to measure maximum range, and PocketMine's had anti-range-increase code since January at least.
Entity/mob attack range not affected.
No crafting table: all recipes are available in the in-inventory crafting screen.
Elemental Explosions: Destroyed blocks gets changed to a different block instead of air.
Inspired by http://www.minecraft...tnt-mod-for-pe/ .
Lava, Water, Obsidian, Flowers, Netherrack, Melon.
Enjoy. If you want another variation, open the .mod file and replace the last byte with the hex value of the block you want.
Video by ChrisMCMine:
Fake Nether wgen: A port of Nickdog1999's iOS block ID swap patch.
Seed is fastboot oem unlock .
Like all block swap patches, patch this mod, generate a world, then unpatch.
Night vision: all blocks stay at max brightness even if there are no lights around.
Fake version number: troll your friends with Minecraft PE vOVER 9000!
Inspired by http://www.minecraft...ke-mod-for-ios/
Free crafting: craft anything without using ingredients.
Yes, I know this is a violation of the agreement to not make griefing plugins, but when I took this down, the iOS version stayed up, so I might as well add this.
A Crapton of Ores/Much ore: make ore occur more frequently.
craptonofores.mod: every ore occurs in 64 block veins. This is a port of the original Crapton of Ores patch for 0.4.0.
muchore.mod: all ores except coal occurs in 32 block veins. This uses the ratio by KsyMC when he ported Crapton of Ores as Much Ore.
muchore_with_coal.mod: much ore, with coal frequency increased to 64.
Thanks to win4263 for updating this patch during 0.5.0, and for the Much Ore ratios.
No stone cutter recipes: Move all stone cutter-related recipes back into the main crafting screen.
No arrow charge: Arrows automatically shoot out at the maximum velocity - no need to hold the bow to charge.
Sleep anyways: "You can't sleep now, there are monsters nearby"? Well, who cares? "You can only sleep at night." How about a really short 1/20 of a second nap?
Enables you to get into a bed even if there are monsters nearby, and allows you to right-click a bed even if it is day. (You will wake up immediately)
Forces Minecraft PE to render items with the current texture pack instead of using the gui_blocks.png to speed up rendering. May make the game a bit laggier, but, come on, pretty items!
Also, I will integrate this patch to MCPELauncher - it will be automatically enabled when gui_blocks.png is not detected in an external texture pack.
Chicken drop eggs: Chickens drop eggs instead of feathers when killed.
No Camera Particles: Disables the smoke particles that are emitted by cameras. Makes the camera actually useful.
No gui: Disables the GUI interface. Tested
nogui.mod: Hides the movement keys, the hotbars, and the hand for better filming.
nohotbar.mod: only hides the hotbar.
Thanks to Jocopa3 for originally discovering this.
Add Gravity to Blocks: self-explanatory. Partially tested
Obviously, don't use this on a world you like! The potential for disaster is... immense.
Patch gravity_blocks_PATCH_FIRST.mod first! This removes a tiny bit of code ported from the desktop edition that crashes the game when any block other than sand and gravel falls. It only handles anvils, so it doesn't do anything anyways in PE.
Then, patch some of the gravity_*.mods.
- The mods are organized by the game's internal block classes - for example, gravity_block.mod would enable bricks to fall, as they do not have any other logic, while for workbenches, you need to patch gravity_workbenchblock.mod.
- Chest, Furnace and other containers will have their contents wiped when they fall.
Not updated - see threads linked above for updated versions:
Win4263's mods: http://www.minecraft...-mcpe-mod-v040/
Puda's mods: http://www.minecraft...ter-water-push/
My tutorial for making a mod
How I made some unlocks - smooth lighting, elemental explosions, and cave mod
And: No, I'm not renaming this thread anytime soon. Thanks for the suggestions though.