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New Snapshot to Come Early - Teaser Info Released


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#1

Sacheverell

Posted 14 February 2012 - 11:51 AM

Posted Image



Jeb tweeted that this week's Snapshot will likely come tomorrow, instead of the usual Thursday release time. In addition, he released the following information for key changes likely to be seen in the coming update:


  • Maximum build height has been increased to 256 (was 128)
  • Empty sections of the world are not loaded into memory
  • Block ids have been increased to 4096 (was 256) by adding a 4 bit data layer (similar to how meta data is stored)
  • Block ordering have been changed from x/z/y to y/z/x in order to improve compression
  • Packets for sending chunks have been updated (a full 128-high chunk is smaller than the old format, and a chunk with lots of empty space is much smaller)
  • Biomes are saved per x/z column, which means they can be altered by tools


In addition, he offered a glimpse into a new map format, as well as changes to the file format for save games:

Jeb said:

Jon and I have been working on a new map format for Minecraft that we’ve dubbed “Anvil” (it’s just a name). The purpose of the new format is to prepare for modding, especially to allow for more block types, but also to improve other areas of the game (such as map height).

...The next snapshot, and Minecraft 1.2, will automatically convert worlds to the new format. The files of the current format (“McRegion”) will remain in your save folder, if you need to restore them for some reason.

  • The 16x128x16 “Blocks”, “Data”, “SkyLight” and “BlockLight” tags are removed
  • A “Sections” tag has been added with up to 16 compound tags
  • Each section has 16x16x16 “Blocks”, “Data”, “SkyLight” and “BlockLight” tags
  • Each section has a “Y” integer tag saying which section it is (note that some Y positions can be skipped). 0 is at the bottom of the world and 15 is the topmost section
  • Each section also has a “AddBlocks” tag, which is a DataLayer byte array just like “Data”. The “AddBlocks” tag is not included in the converter since the old format never had block ids above 255. This extra tag is created whenever a block requires it, so the getTile() method needs to check if the array exists and then combine it with the default block data. In other words, blockId = (addBlock << 8) + baseId.
  • Each chunk has a 16×16 byte array with biome ids called “Biomes”. If this array is missing it will be filled when the game starts. The converter doesn’t include any biome sources, though (it had too many dependencies to be included).
  • Note that the old format is XZY and the new format is YZX (see the difference between DataLayer and OldDataLayer).
  • The new format uses the extension “.mca” instead of “.mcr” (the old format is kept for safety, with the level.dat backed up as “level.dat_mcr”)



Finally, he wished to express recognition for forum-user Robinton for his hard work on his rather impressive list of mods.

Many of the upcoming changes have clear implications - a smoother game experience, larger worlds and better mod compatibility - while others seem to be a prelude to even larger changes in the future. Keep an eye open for the early release of this week's Snapshot, as well as news about the upcoming 1.2 Update right here!






Check out this weeks' installment of the Curse Weekly Roundup, for all your game-related news on Minecraft & more from around the gaming network - click the image above to watch!

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#2

Anakinkyle
  • Location: Canada
  • Minecraft: anakinkyle

Posted 14 February 2012 - 11:53 AM

Excited for the update!

#3

CVGX
    CVGX

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Posted 14 February 2012 - 11:53 AM

sounds great!

#4

Representing814

Posted 14 February 2012 - 11:55 AM

They should be doing more for memory and chunk loading like this.

#5

albee123
    albee123

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Posted 14 February 2012 - 11:56 AM

Wow, this could suck for modders, who have to learn to mod with the new levle format.

#6

MustardFTW
  • Location: The Internet
  • Minecraft: MustardFTW

Posted 14 February 2012 - 11:57 AM

Will this improve proformance by any? But higher worlds sound exiting.

#7

JoVaN1
    JoVaN1

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Posted 14 February 2012 - 12:00 PM

me gustaaaaaaaaaaa D: Minecraft u are doing it right

#8

lilzany
    lilzany

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  • Location: Mother Earth
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Posted 14 February 2012 - 12:03 PM

Sweet! Now I can make even bigger towers!

#9

TimurRin
  • Location: Moscow, Russia
  • Minecraft: TimurRin

Posted 14 February 2012 - 12:04 PM

Wow, I finnaly can build supertall skyscapers in almost real-size! :)
Improved Villages!
Sorry for my sux English.

#10

BrooksyFC
  • Location: In the South West
  • Minecraft: Brooksy_FC

Posted 14 February 2012 - 12:06 PM

Great news!!
Posted Image

#11

piatos22

Posted 14 February 2012 - 12:08 PM

Did I just read that right? Increase....... building........ height.......?........
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

OMG THANKS JEB!!!!!!

I do hope it applies to old saves also since I'm still playing on my alpha map.
If not then I guess I'll just edit it in.

THANK YOU SO MUCH JEB!!!!!!!

#12

JRucker81
  • Location: A planet called earth (Strange name.)
  • Minecraft: jrucker81

Posted 14 February 2012 - 12:11 PM

does this mean i can forget about forge???

#13

Thoth_djehuty100
  • Location: In a cobweb. Which is located in some-ones attic. On Mars.

Posted 14 February 2012 - 12:16 PM

I can't wait :D

#14

Mlnecrafter
  • Location: Portugal
  • Minecraft: Mlnecrafter

Posted 14 February 2012 - 12:19 PM

Wow ;O

#15

KobeKun
    KobeKun

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Posted 14 February 2012 - 12:25 PM

Anvil.... Play on Valve's Hammer Tool for building source maps and/or Forge World Editor from the Halo series? :P

#16

Bertanius
  • Location: Ponyville, Equestria
  • Minecraft: Bertanius

Posted 14 February 2012 - 12:26 PM

Damn these updates will be epic! Having a world height up to 256 will be amazing, Epic stuff shall be built!

#17

Craftminerer_II
  • Location: In my mind, getting nosebleeds...
  • Minecraft: Craftminerer_II

Posted 14 February 2012 - 12:26 PM

A message from the Lionheart: Good work my lord. We are royally impressed at your accomplishment.

I like the building height increased.

#18

tcmmfliots

Posted 14 February 2012 - 12:33 PM

How to install???

#19

Pirate-rob

Posted 14 February 2012 - 12:36 PM

First!
wait awe

#20

Sneckster

Posted 14 February 2012 - 12:37 PM

If only snapshots didn't run at 0-3fps on my laptop :(

Seems like a long wait for 1.2 to come out, and even longer for optifine to arrive too.