Yavimayan, on 14 February 2012 - 02:29 AM, said:
I feel that a lot of people would really just prefer a mod that adds something new and unique to the game.
We don't need a twelfth food mod. Not many people are asking for a "weapon's mod" that recolors the already existing weapons, while switching around a stat or two. The point is, I'd want you to make something unique and awesome as opposed to another clone or cookie-cutter of already existing mods. The absolute greatest modifications we have today, whether they be the Water Shader or Mo' Creatures, are all the direct result of someone using their imagination. These people came up with unique solutions to problems that most folks never even knew they had.
While we're at it, completely forget about the restrictive, eight-option poll.
Good luck Dark Miner, I really hope the idea of a Mod Shop catches on.
yes i know what the people want..i am one of those people..... but as a modder i have to start small to get use to java coding, i am also working on a game on the side, just a little look down rpg that well last to about 20 min of game-play (unless it gets popular then bout 3-4 hrs)
and as soon as i get comfortable with java i well start on something like that
P.S. why doesn't anybody talk about Millenaire!?!? its just as good as mo's creatures!!!
Sigia, on 14 February 2012 - 02:59 AM, said:
That's a horrid way to try to do it. I don't recommend modifying base classes- it causes incompatibilities all around if done improperly. If you was using ModLoader, the key line that you need to pay attention to is the:
ModLoader.AddName(<Block Name>, "<What name is going to appear in game>");
EDIT: And on top of that, you need to be careful of accidently using the Block Name of another.
i have only been taught to edit class directly.. if you have an 1.1.0 tutorial link for modloader modding i would love to look into it!!!!!